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Crysis

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Critic Reviews 89% add missing review

Game Trance (10 out of 10)

Otrzymaliśmy produkt genialny, który jest bez wątpienia najlepszym shootrem tego roku. Realistyczna grafika sprawiła, że najnowsze dziecko studia Crytek przez kilka lat nie będzie miało konkurencji pod tym aspektem. Prace nad drugą częścią Crysis już trwają, i autorzy dążą do jeszcze lepszej grafiki! Ja już się nie mogę doczekać. Można tylko trochę ponarzekać na wymagania, ale wiemy - coś kosztem czegoś. Nie otrzymamy takich efektów graficznych na słabych piecykach. Jeśli nie wiecie co byście chcieli dostać na gwiazdkę, bądź po prostu szukacie ciekawej, obowiązkowej pozycji, która każdy powinien mieć, to jest właśnie to. Chcesz być trendy kup Crysis już dziś!

Dec 19th, 2007 · Windows · read review

Valhalla (10 out of 10)

Crysis oceniam bardzo dobrze. To gra świetna, ale nie wybitna. Nie przeciera nowych szlaków ani nie odkrywa nowych horyzontów. Pod względem mechaniki rozgrywki to stary dobry Far Cry w wersji deluxe z dodanymi gadżetami hi-tech w postaci nanopancerza. Ale zagrać w tę grę po prostu trzeba. Z kronikarskiego obowiązku muszę wspomnieć o fakcie, iż Electronic Arts wydał Crysisa w polskiej, kinowej wersji językowej. Niestety tłumaczenie jest dosyć średnie i zasługuje najwyżej na szkolną trójkę z plusem. Ale to przecież gra FPS. Więc nie ma to dla mnie wielkiego znaczenia.

Dec 7th, 2007 · Windows · read review

Cheat Code Central (5 out of 5)

Crysis is about as well-rounded and balanced as a first-person shooter can get without turning into something else altogether. Every aspect of the game is developed to its fullest and it's truly hard to find anything wrong here besides the fact there's a good chance the game will not run smoothly on your computer without some major upgrades. Having a big bag of tricks and the complete freedom to approach each encounter from so many different strategic angles is a great thing. Each individual area of the game is overwhelmingly impressive, but when considering what Crytek has accomplished with the game as a whole package it's hard not to be blown away.

Nov 19th, 2007 · Windows · read review

GotNext ( )

As an action game, Crysis could be the best first-person shooter ever, blending over-the-top gunning and dazzling pyrotechnics with enough freedom to make you feel like the cunning badass you always wanted to be. It's an immensely satisfying, richly detailed experience that raises the bar for all the other shooters hoping to crank the intensity up. It's everything a shooter should be.

Dec 6th, 2007 · Windows · read review

Game Tap (10 out of 10)

Ultimately, even with the sudden change in design style, and some minor quibbles (suit power, technical horsepower required for the best visuals), Crysis remains a landmark shooter. Yes, it's aggravating that the flat-out brilliance of the early early levels isn't sustained, but even still, the most that change did for me was to turn Crysis from a so f---ing awesome gam" to a mere awesome game.

Nov 13th, 2007 · Windows · read review

GameGavel.com (A)

I would recommend this game to anyone who likes to shoot things or be a bad-ass butt-kicking nanotech-enhanced soldier of death. If my mom played FPS, I’d tell her to buy it. Its graphics will amaze you, the story will enthrall you, and the combat has moments that leave you giggling to yourself like you’re four and someone just said ‘poop’. With minimal change, Crysis could be the perfect FPS. I anticipate playing through the other titles Crytek has made, because if they are anything like this, I am sure to love them. Pick this up as soon as you can, it will be one of your favorite titles. I can now officially say, I am one of the cult of Crysis. Also, the movie Skyline totally ripped off their aliens. I had to throw that in there.

Mar 21st, 2011 · Windows · read review

Miasto Gier (9.9 out of 10)

Crysis to zdecydowanie jedna z najlepszych strzelanek bieżącego roku. Jest to tytuł, który stanowić będzie wzór dla innych deweloperów jeszcze przez wiele miesięcy, a nawet lat. Fabuła programu choć nie fascynująca stanowi idealne tło dla w pełni swobodnej i niezwykle wciągającej rozgrywki. Po zagraniu w Crysis już nigdy nie popatrzę tak samo na gry z gatunku FPS!

Nov 21st, 2007 · Windows · read review

PC Gamer (98 out of 100)

Destined to be a classic, Crysis is a creative and technological marvel that eclipses every other shooter released this year.

Oct 2007 · Windows

SFT (1.1 out of 6)

Lassen Sie Ihrer Fantasie freien Lauf und agieren Sie taktisch, es lohnt sich! Zudem dürfen Sie Ihr Waffenarsenal an die Erfordernisse der jeweiligen Situation anpassen, indem Sie Laserpointer, Zielfernrohr, Schalldämpfer, Granatwerfer und dergleichen auf Ihren Schießprügeln montieren. Kurz gesagt, mit Crysis erleben die Freunde von 3DBallerspielen den Himmel auf Erden. Wer sich nicht gerade an der expliziten Gewaltdarstellung stört, riskiert zumindest einen Blick auf die derzeit schönste Optik der Spielewelt.

Oct 2007 · Windows

Fragland.net (96.2 out of 100)

Crysis is a wonderful game! Magnificent gameplay in both single- and multiplayer, unseen graphical marvels and audio. Ladies and gentlemen, this has to be THE PC-gaming experience of the past two years and I expect it to be for the coming couple of years as wel. Although the game really comes to life on a DX10 machine with Vista, you won’t be disappointed when playing while using DX9. Those great graphics and physics won’t be what you saw in the trailers, but the gameplay does make up for this which makes Crysis a good investment. In my opinion Crysis is everything but a over-hyped game which managed to live up to the expectations. One word: wonderful!

Dec 31st, 2007 · Windows · read review

PC Games Hardware (1.2 out of 6)

Kritikpunkte sind rar, die Liste der positiven Eindrücke lang. Das macht Crysis zur Genrereferenz und zu einem Pflichtkauf.

Oct 2007 · Windows

Gamers Universe (95 out of 100)

Crysis to po prostu najlepsza gra FPS dostępna obecnie na rynku. Oferuje nam fotorealistyczną grafikę, imponujące głosy postaci, epicką muzykę, swobodę działania, niezwykły nano-kombinezon, zdumiewająca interakcję i fizykę, spektakularne walki i bardzo dobre AI. Crysis nie ogranicza cię w żadnych działaniach. Otrzymujesz wszystko, co niezbędne, aby grać w taki sposób jak lubisz. Najlepsze z tego wszystkiego jest to, że Crysis to bardzo miodna pozycja. Kończymy recenzję tej gry w taki sam sposób jak w 2004 roku zakończyła się nasza recenzja Far Cry. Zastanawiasz się czy poświęcić tej grze swój czas? Odpowiedź jest zwięzła i prosta. Tak. Zastanawiasz się czy warto ulepszyć swój komputer specjalnie dla tej gry? Warto. Zastanawiasz się czy to naprawdę jest najlepsza gra na PC w roku 2007? Tak, jest najlepsza. Kup ją!

Dec 5th, 2007 · Windows · read review

GameSpot (9.5 out of 10)

If you put it all together, Crysis is just remarkable. This is a game that pushes the envelope in terms of both technology and gameplay and does so with aplomb. Crysis raises the expectations for every shooter to follow when it comes to graphics, interactivity, environments, immersiveness, AI, and gameplay. Quite simply, Crysis represents the first-person shooter at its finest, most evolved form.

Nov 13th, 2007 · Windows · read review

Sector (9.5 out of 10)

Celkovo je Crysis hra na vysokej úrovni a to po každej stránke. Spojenie hrateľnosti a grafiky je jedinečné a dopĺňané rovnako kvalitnou zvukovou stránkou. Možno niekoho mierne sklame koniec, ale hra je plánovaná ako trilógia a z toho pohľadu sa končí práve tam, kde by logicky mala (aj keď za starých časov by sa celá trilógia dĺžkou vošla do jednej hry). V jednotke sa skončil prieskum a v dvojke teraz môžeme čakať začiatok vojny. Len trocha škoda, že si tú vojnu užijeme najskôr až o rok. V každom prípade Crytek splnil svoje poslanie, prekonal svoju prvotinu a ponúka ešte viac.

Nov 20th, 2007 · Windows · read review

PC Dome (9.5 out of 10)

Félreértés ne essék: ezek a felhozott problémák észrevehetőek ugyan, de nem különösebben zavaróak, és nagyrészük csak a játék egyes szakaszaira jellemzőek. Mindezt feledteti a játék egésze, mely tényleg fenomenálisra sikerült. A rendkívül sokoldalú CryEngine 2 debütálása mindenképpen játéktörténeti mérföldkőnek tekinthető: erre alapozva egy közel tökéletes alkotás került ki a német fejlesztőcsapat kezei közül. Egészen biztos, hogy újra meg újra elő fogom venni az elkövetkező évek során a Crysist, hogy ismételten végigvigyem. Különösen, amikor nagyobb fejlesztésen esik át a gépem, hiszen minden extra teljesítményt bőségesen meghálál a játék engine-je.

Jan 2nd, 2008 · Windows · read review

GamePro (US) (4.75 out of 5)

Still, despite its power hungry ways, Crysis is an enticing adventure all the way through to the end. It's a worthy follow-up to the excellent Far Cry and a great step forward for PC gaming as a whole.

Nov 13th, 2007 · Windows · read review

Wham! gaming (9.5 out of 10)

Aside from the steep hardware requirements, I can’t find any faults in Crysis. The game play is fantastic, intuitive and engaging with the best graphics I have ever been witness to in a PC shooter. If you love first-person shooters and are jonesing for something to play on your shiny new rig, this is the game for you.

Nov 26th, 2007 · Windows · read review

Gamezone (Germany) (9.5 out of 10)

Crysis ist ein Meilenstein der Spielgeschichte, ganz ohne Zweifel. Neben den Grafik- und Physikaspekten legt es die Messlatte für nachfolgende Spiele auch im Bereich Sound mehr als nur hoch.

Nov 26th, 2007 · Windows · read review

Gamigo (9.4 out of 10)

Warum Urlaub in der Südsee machen, wenn man diesen doch auf dem heimischen PC haben kann und zudem noch Action geboten wird, bei der jeder Animateur und vor allem sogar jeder Hollywoodstreifen locker einpacken könnte. Crysis hat die Erwartungen der Actiongemeinde in jeder Hinsicht voll erfüllt. Natürlich kochen auch die Entwickler nur mit Wasser, so dass vielleicht doch der ein oder andere etwas „mehr“ erwartet hat, dies allerdings kann nur dann passieren, wenn man total naiv an die Materie herangeht. Crysis ist definitiv der beste Shooter, den man aktuell am Markt erhalten kann.

Nov 19th, 2007 · Windows · read review

GameStar (Germany) (94 out of 100)

Ich finde es klasse, dass Crytek es geschafft hat, solch eine Vielfalt nahezu perfekt in einem Spiel umzusetzen: Fahrzeuge, riesige Schlachtfelder mit großer Bewegungsfreiheit auf der einen Seite, auf der anderen Seite einige strikt lineare Levels, die unglaublich spannend inszeniert sind. Dies alles wird gewürzt durch den Nanosuit, der unterschiedliche, stets coole Taktiken erlaubt. Ein Geniestreich ist die Tarnfunktion. Damit kann ich mich vor Feinden verstecken, sogar direkt vor ihrer Nase. Crysis schafft es, dass ich am Ende eines Levels diesen gleich noch mal spielen möchte, um einen anderen Weg zum Ziel zu nehmen. So viele Möglichkeiten in einem Spiel, das ist genial!

Oct 2007 · Windows · read review

IGN (9.4 out of 10)

Overall, Crysis is definitely another win for Crytek and another one of those games that's more than the sum of its parts. They’ve created some amazing technology that’s scalable enough that many gamers will be able to play it on some setting, even if it isn’t the best, and have a good amount of fun. Those that have computers to run the game at DX9 on high will find that the amazing visuals definitely enhance the amount of immersion and enjoyment Crysis can provide. This is some fast, well designed gameplay with enough options to allow players to use their own style of attack with satisfying suit abilities and weapons. Crytek has upped their attention to detail in presentation and dropped the worst parts of Far Cry’s story. The multiplayer, while probably not enough to draw players away from their favorites, is also worth the time.

Nov 13th, 2007 · Windows · read review

PC Games (Germany) (94 out of 100)

Da vergeben wir mal eben die höchste Wertung seit Bestehen der Motivationskurve. Crysis hat diese Note verdient. Grafi k, Story, Gameplay, Sound, Leveldesign – alles wirkt wie aus einem Guss. Crysis ist wie ein gelungener Actionfi lm im Kino. Auch wenn das eine oder andere Klischee verbraten wird, man fühlt sich köstlich unterhalten und diskutiert die spektakulärsten Szenen noch auf dem Heimweg mit den Kumpels. Nur der Eintrittspreis (in diesem Fall die Systemvoraussetzungen) hinterlässt ein unangenehmes Schwindelgefühl.

Nov 13th, 2007 · Windows · read review

Gameplay (Benelux) (94 out of 100)

Als je dit jaar slechts één FPS game koopt, dan moet het Crysis zijn. En vraag ineens ook een nieuwe pc aan de kerstman.

Nov 22nd, 2007 · Windows

Looki (94 out of 100)

Ich bin hin und weg! Einige Toptitel in der jüngsten Vergangenheit wurden ja bereits mächtig gehyped, berechtigt war die anfängliche Vorfreude jedoch nur in den wenigsten Fällen. Und dann kommt einfach mal so ein Spiel daher, was seinem Hype absolut gerecht wird: Crysis ist in vielerlei Hinsicht eine kleine Revolution.

Nov 19th, 2007 · Windows · read review

GameSpot (Belgium/Netherlands) (93 out of 100)

Alles bij elkaar is Crysis een opmerkelijke prestatie. Het duwt het shootergenre verder op technologisch én gameplayvlak. Een we spreken niet over een paar centimeter, maar over een afstand waarvoor je liever de wagen neemt. Dit is de nieuwe standaard voor shooters in een periode dat er veel shooters aanspraak op die titel mogen maken.

Nov 16th, 2007 · Windows · read review

YouGamers (93 out of 100)

Crysis takes time-honored FPS conventions and hones them to a razor-sharp finished product. Gameplay isn't particularly innovative, but it's a thoroughly fun experience, even if it is wrapped around a run-of-the-mill plot which is inconsistent in quality. Crytek has crafted an exceptional game, but if you were waiting for a revolution in FPS gameplay, then your wait continues.

Nov 17th, 2007 · Windows · read review

Gameswelt (93 out of 100)

Ich glaube, ich bin verliebt. Als Shooter-Fan der ersten Stunde habe ich mich über den teilweise seelenlosen Einheitsbrei der letzten Jahre sehr geärgert. Nur selten war ich wirklich fasziniert. Und dann kommt 'Crysis' daher und zieht mir – fast schon im wahrsten Sinne des Wortes – die Socken aus. Nie zuvor habe ich einen gleichermaßen actionreichen wie intelligent designten Shooter gesehen, der sowohl Action als auch Taktik perfekt miteinander verbindet. Nanosuit, Gegner-KI, Highend-Grafik... grandios. Zudem eine kinoreif präsentierte Story, die mich ständig zum Weiterspielen antreibt. Da stören mich der enorme Hardwarehunger wenig. Und als wäre das nicht genug, gibt es noch einen tollen Multiplayer-Modus oben drauf. 'Crysis' ist definitv das PC-Spiel des Jahres – da lege ich mich fest. So genug jetzt, denn ich will den Aliens nochmal in den Hintern treten.

Nov 15th, 2007 · Windows · read review

PC Zone (1993-2010) (92 out of 100)

Crysis thrives on putting the onus on you to create your own brand of action and adventure in its stunningly beautiful locations. You and the game can haphazardly create moments of such gaming brilliance that often you pretty much have to stand up and applaud.

Nov 2007 · Windows · read review

Play.tm (92 out of 100)

So, back to the original question, Crysis turns out to be a pretty perfect woman. It's beautiful, clever, fun loving, doesn't mind what you get up to and does its very best to keep you happy (it even has the option to turn the volume down). In fact if I wasn't already spoken for I may be getting ready to introduce it to my parents.

Nov 22nd, 2007 · Windows · read review

Gamezoom (92 out of 100)

Crysis ist nicht nur eine wunderschöne Grafikdemo, sondern bietet auch viele unterhaltsame Aspekte. Da wäre zunächst einmal die gigantische und vor allem dynamische Spielwelt, welche gekoppelt mit den Fähigkeiten des Nano-Suit viele taktische Kampfsequenzen ermöglicht. Eine etwas innovativere Storylinie und ein spannenderer Multiplayer-Part hätten dem Spiel auf jeden Fall nicht geschadet. Man könnte aber auch sagen: diese Elemente können die Jungs von Crytek in einer möglichen Fortsetzung einbauen ;). Trotz dieser kleinen Kritikpunkte ist und bleibt Crysis DAS Actionhighlight 2007.

Dec 16th, 2007 · Windows · read review

Bonusweb (92 out of 100)

Mě nezbývá než CryTeku zatleskat. Podobnou hru jsme tu neměli už dlouho. Skeptici mohou tvrdit, že jde stále o pouhou akci, pouze s krásným pozlátkem, jenže tak to není. Crysis nabízí neuvěřitelně skutečný dojem z celého dobrodružství, zcela vás vtáhne a nepustí. Prakticky na cokoliv si vzpomenete, to můžete udělat. Za nápady jste odměňováni, nikoliv perzekvováni. Osobně jsem letos neviděl moc podobných akcí, možná žádnou. Crysis je tak jasnou povinností pro všechny hráče – bez výjimky.

Nov 16th, 2007 · Windows · read review

PC Action (Germany) (92 out of 100)

Wow, genau wegen solcher Spiele liebe ich meinen Job. Anfangs hatte ich Bedenken, dass neben all der Grafi kpracht das eigentliche Spiel auf der Strecke bleibt, aber dank innovativer Ideen wie dem Nano-Anzug verpasst Crytek dem Spitzentitel viele taktische Freiheiten. Ja, ja ich weiß – wir haben Bioshock auch eine 92er-Wertung verpasst. Bitte lassen Sie mich erklären: Während der Unterwasser-Shooter von Take 2 ein surreales Gesamtkunstwerk ist, bei dem vor allem das Angst macht, was man nicht sieht, haut einem Crysis die Story gnadenlos und optisch bildschön verpackt direkt auf die Nase. Wir empfehlen: nimm zwei!

Oct 2007 · Windows

Gry OnLine (92 out of 100)

W Crysis zagrać trzeba. Po prostu. Wielu z was już to zapewne zrobiło. I słusznie. Pozostałych postaram się przekonać, że warto. To tytuł obowiązkowy nie dlatego, że ma świetną grafikę, dopracowaną fizykę, niezłą fabułę, naprawdę dobre projekty poziomów, przeciwników, którzy w wybranych momentach sprawiają wrażenie myślących i przefantastyczny, dający masę możliwości patent z kombinezonem głównego bohatera. W Crysis zagrać trzeba, bo każdy z tych elementów, choć z osobna fajny, po wrzuceniu do kotła i wymieszaniu daje miks, który gwarantuje rozrywkę na niedostępnym dla większości gier poziomie. Bo po kilkudziesięciu minutach zapomina się o zasadach, ustawieniach, headshotach, taktykach. Zapomina się, że to gra. Crysis wymaga myślenia, nagradza za nie i pozwala uwierzyć, że jest się częścią tamtego świata. A to, wbrew pozorom, udaje się nielicznym. Nieźle, jak na FPS-a.

Nov 17th, 2007 · Windows · read review

Imperium Gier (9.1 out of 10)

Crysis nie zawiódł. Silnik CryENGINE2 bardzo nie zawiódł. Ciekawe, co zdziałają przy jego użyciu inni twórcy. No i czekamy na kryzysowy sequel. Chcemy więcej, a zakończenie pozostawia pewien niedosyt.

Nov 29th, 2007 · Windows · read review

Gamers.at (91 out of 100)

Crysis ist der beste Beweis dafür, dass sich bei der finalen Version eines durch und durch gehypten Titels keineswegs die berühmt berüchtigte Ernüchterung breit machen muss. Cryteks jüngstes Projekt schafft sogar Gegenteiliges, denn hinter einem der derzeit schönsten und aufwändigsten Grafikgerüste, steckt eine fesselnde Mixtur aus gelungenem Gameplay, fesselnder Story und exzellentem Leveldesign. Egal ob durch die unzähligen Herangehensweisen, die mir die Superkräfte meines Nanosuits erlauben, die große Auswahl an (Alien)Waffen oder das offene Leveldesign – Crysis ist im Verlauf der Singleplayer-Kampagne immer wieder für Überraschungen gut, und versteht es perfekt, den Spannungsbogen bis zum Ende aufrechtzuerhalten. Abgesehen vom Hardwarehunger, trübt vor allem die zuweilen etwas seltsam agierende Gegner-KI das ansonsten nahezu einwandfreie Gesamtbild.

Nov 20th, 2007 · Windows · read review

UGO (UnderGroundOnline) (A-)

Crysis is one of those games that remind me that there are developers out there looking to push the envelope, rather than rehashing the same game, adding a new feature or two and slapping a numeral after the name. Crytek took the foundation and concepts they introduced in FarCry (along with a superb graphics engine) and pushed the envelope.

Nov 19th, 2007 · Windows · read review

NowGamer (9.1 out of 10)

If there’s a moment that accurately sums up the knee-trembling awe that Crysis will undoubtedly instil in the flinty hearts of even the most battlehardened FPS veteran, it has to be the moment you first see the mountain housing the alien spaceship. Having just recovered from the latest assault on a Korean military base, you feel the earth start to tremble violently under your feet. Heading out of the main gate and following the road round the next corner, you’re suddenly confronted with a staggering sight. Massive chunks of rock are peeling off the side of the mountain and crashing to the ground below, while neon blue flashes spark off the metallic tendrils starting to emerge from within. As you continue to watch open-mouthed, flashes of lightning scorch the rocks and you can feel the colour draining from your face.

Nov 16th, 2007 · Windows · read review

ActionTrip (91 out of 100)

Experienced gamers are liable to acknowledge this as one of the top action games this year and that's okay with us. Everything that made Far Cry good was successfully taken to the next level in Crysis (with the possible exception of the AI). Even if we are looking at one of the biggest hardware hogs ever to grace the PC platform, and despite the AI issues, this first-person shooter comes highly recommended from us.

Nov 14th, 2007 · Windows · read review

Gamona (91 out of 100)

Wir können Entwarnung geben: Crysis sieht nicht einfach nur toll aus. Denn was Crytek in Punkto Präsentation hier abbrennt, sucht derzeit im Shooter-Genre seines Gleichen. Trotzdem ist nicht alles Grafik, was glänzt: Das Gameplay besinnt sich auf lieb gewonnene Traditionen (Fahrzeuge, Physik, non-linearer Levelaufbau), perfektioniert diese und vermengt sie mit optischem Hochglanz zu einem adrenalingetränkten Actioncocktail der Spitzenklasse.

Nov 14th, 2007 · Windows · read review

Deaf Gamers (9.1 out of 10)

Far Cry managed to take full advantage of the delays of Doom 3 and Half-Life 2 and went on to be a successful game. Crysis doesn't arrive at such a fortuitous time with superb FPS games such as Call of Duty 4 and The Orange Box to keep it company on game store shelves. This isn't a problem however because most FPS gamers were so impressed with Far Cry that Crysis has been eagerly anticipated. Everything about Crysis is impressive and it's difficult to see how any FPS fan could be disappointed with the game. Graphically it's excellent; the single-player game is impressive and even as a multiplayer game it manages to shine. In short Crysis is a must own title for any FPS enthusiast.

2007 · Windows · read review

GamesFire (91 out of 100)

Crysis ist ein Meisterwerk, obwohl der Ego-Shooter in der Tat viel der hervorragenden Grafik und der atemberaubenden Soundkulisse zu verdanken hat. Die Geschichte ist zwar gut inszeniert, verliert aber relativ bald an Spannung. Erst gegen das Ende hin schaffte es Crysis mich wegen der Story so an den Bildschirm zu fesseln, dass der Redaktionsalltag ein wenig eingeschränkt wurde. Was der Einzelspieler-Modus an Spannung bringt, schafft der Mehrspieler-Modi leider nicht. Die Auswahl ist meiner Meinung nach viel zu gering und die großen Karten tragen vor allem bei kleineren Partien nicht unbedingt zum Spielspaß bei.

Nov 23rd, 2007 · Windows · read review

GamingExcellence (9.1 out of 10)

Crysis has definitely raised the stakes when it comes to graphics, and is probably going to be used as a technical benchmark for many years to come. Its stunning environments and interesting gameplay that changes with the suit’s powers create a very enjoyable experience. Of course, to really enjoy the title, a pretty decent computer is needed but one can still enjoy the gameplay without being able to see every blade of grass on the ground. There’s also something to be said about the multiplayer mode that manages to combine the wide-open areas, the powers of the suit, and the many weapons and vehicles of the game without making it just like any other first-person shooter. So, while there are some minor hiccups from time to time, overall the game plays well, it’s fun, and it’s something FPS fans are going to enjoy for a long while.

Jan 2nd, 2008 · Windows · read review

Krawall Gaming Network (91 out of 100)

Ihr mögt „Crysis“ für einen ganz furchtbar großen Hype halten: Vergesst es und seht der Wahrheit ins Gesicht: Da Spiel ist tatsächlich so gut, wie alle sagen. Wer eine spannende und frische Actionerfahrung im Einzelspieler sucht und das nötige Equipment besitzt, muss, muss, muss dieses Spiel kaufen. Wofür sonst habt ihr das ganze Geld in den Rechner gesteckt, bitte?

Nov 14th, 2007 · Windows · read review

Gamers Globe (9 out of 10)

Crysis er et af de bedste FPS-spil spilmarkedet længe har set.

Nov 21st, 2007 · Windows · read review

Gamer.co.il (90 out of 100)

קרייסיס מגיע אלינו אחרי משחקים כמו פורטל, ביושוק, האף לייף 2 פרק 2 ואפילו קול אוף דיוטי 4. הוא אמנם מציע דברים שלא מציעים באף אחד מהמשחקים הללו (ובפרט – נושא החופש חסר התקדים), אבל בסיכום הסופי הוא פחות מוצלח מכל אחד מאלה. מה שהופך אותו, למרות איכותו, לקורבן של אחת מהשנים הטובות ביותר בתחום משחקי הפעולה. אבל לכם זה לא צריך להפריע. אם בא לכם לשחק במשהו חדש, קרייסיס הוא האפשרות הטובה ביותר בשבילכם. יש בו כמה נקודות לא מוצלחות, אבל בסך הכל, מדובר במשחק פעולה נהדר.

Dec 21st, 2007 · Windows · read review

GameDaily (9 out of 10)

Gamers looking for the most technologically sophisticated game of the year should head directly for Crysis. The artificial intelligence can be quirky, but the open-ended gameplay, spectacular graphics and incredible nanosuit powers more than make up for it. Crysis has some pretty severe system requirements, but those with powerhouse computers are in for an amazing experience.

Nov 12th, 2007 · Windows · read review

Eurogamer.de (9 out of 10)

Action-Fans müssen sich sowieso beide Titel zulegen. Obwohl mir am Ende Crysis doch mehr und vor allem länger Spaß gemacht hat. Nur wer kein Geld zum Aufrüsten hat, sollte vielleicht lieber bis zum nächsten Hardware-Update warten. Mit einem langsamen PC wird man diesem Meisterwerk einfach nicht gerecht und verpasst einfach zu viel von der einmaligen Optik. In zwei Wochen ist es bei mir so weit, dann werde ich eine weitere Runde mit meinem neuen Intel-Geschoss wagen.

Nov 14th, 2007 · Windows · read review

Eurogamer.net (UK) (9 out of 10)

If you're an FPS-eater of any calibre then you should probably buy Crysis. It's going to run on any machine that will run Half-Life 2, although without a tricked-out DirectX 10-supporting behemoth you're going to miss out on some of the atmospherics

Nov 13th, 2007 · Windows · read review

GamersHell.com (9 out of 10)

Crysis is one of the best first person shooters to be released this year, right up there with Bioshock and Halo 3 and drops action by the payload. However, the high system requirements mean it may be off limits for those who like to max out their eye candy 100% of the time, and those who want an excellent, intensive and thrilling multiplayer experience would be better off looking elsewhere. Although, there is certainly more than enough content to keep you going through the single player campaign time and time again, and with the promise of level editor material to come from the modding community, the multiplayer issues end up moot in comparison.

Jan 3rd, 2008 · Windows · read review

Jeuxvideo.com (18 out of 20)

Il suffit d'un PC actuel pour profiter de Crysis, certes, pas au maximum de son potentiel technique mais qu'importe, car in fine, le bébé de Crytek n'est pas qu'une vitrine technologique, c'est avant tout un excellent FPS solo d'une grande richesse. A n'en pas douter le FPS de l'année malgré ses quelques imperfections qui, fatalement, ressortent comme des pixels morts sur un écran blanc immaculé. La rançon de l'excellence, c'est que l'on tolère moins bien les défauts.

Nov 16th, 2007 · Windows · read review

GamesRadar (9 out of 10)

Crysis is a graphical marvel - it boasts the best application of physics we've ever come across and, in the nanosuit, a gimmick that genuinely brings something original and exciting to the table. Despite its occasional lapse, it is a game with a taste of the future - of what can and will be done with PC gaming. At its root it recognises that it's the gamer who's star of the show. Not the graphics, not the physics, not the jungle - just you stuck in the middle, making it up as you go...

Nov 13th, 2007 · Windows · read review

Adrenaline Vault, The (AVault) ( )

Crytek has done a fine job with Crysis. The game might not be digital sex, but it’s pretty close. Perhaps this game’s most enduring legacy will be how much it single-handedly drives up the demand for high-end gaming rigs and upgrades for video cards and RAM. If your system will run it, use your Christmas gift cards to pick up a copy.

Jan 3rd, 2008 · Windows · read review

Maximum PC (9 out of 10)

Crysis is undoubtedly the type of game that will make your console-playing buddies take note, but compared to other recent shooters, there's virtually no character development. Luckily, the combat is outstanding, more than making up for the game's minor failings.

Dec 7th, 2007 · Windows · read review

Vgames (90 out of 100)

אפילו אם מתעלמים לגמרי מריבוי המשתתפים שלו, קרייסיס הוא משחק ממש מוצלח. סרט האקשן האינטראקטיבי הזה לא מפסיק להדהים, מהגרפיקה עוצרת הנשימה לאפקטים המשכנעים והריאליסטיים, מהאויבים האינטיליגנטיים למשימות המאתגרות... פינוק אמיתי לאוהבי משחקי הפעולה בגוף ראשון.

Jan 2nd, 2008 · Windows · read review

Hrej! (9 out of 10)

Ač jsem chtěl nachytat Crysis na švestkách a snažil se najít nějakou větší chybu, na které bych si mohl smlsnout, nepovedlo se. Jde jen o pár drobností (například když jste neviditelní a máte přimontovaný zaměřovací laser, nepřátelé vás stejně nevidí), kterými nemá smysl si tuto parádní hru kazit. Herní doba se pohybuje v solidním rozmezí 10-15 hodin, a to mluvíme pouze o singleplayeru. Střízlivě si však řekněte, zdali má smysl se z nedočkavost připravit o plnohodnotný zážitek, nebo bude lepší počkat na výkonnější hardware.

Nov 16th, 2007 · Windows · read review

Game Informer Magazine (9 out of 10)

In the end, Crysis offers a similar overall experience to it's predecessor. The sandbox gameplay is among the best in the game and it's lengthy single-player campaign largely makes up for some questionable multiplayer.

Jan 2008 · Windows

Gamelog - Strefa Gier Komputerowych (9 out of 10)

I jeszcze jedna ważna sprawa. Osoby, które uwielbiały "FarCry'a" - wbrew pozorom - mogą się w pewnym momencie czuć mocno rozczarowane. Bo gdyby zabrać grafikę oraz nanosuit, to byłaby kolejna inkarnacja ich ulubionej gry. Niestety, "Crysis" mocno czerpie ze swojego poprzednika i trudno się dziwić, że wiele osób traktuje go już nawet nie jako "FarCry 2.0", ale jako "FarCry Plus". Gdyby akcja nie była osadzona na tropikalnej wyspie, może nie rzucałoby się to tak w oczy, ale na niej właśnie się dzieje i trudno oprzeć się wrażeniu, że oto mamy powtórkę z rozrywki w dosłownym tego słowa znaczeniu. Mimo tego w mojej opinii najnowsze dzieło niemieckich programistów w pełni zasługuje na 9/10. Osobiście podczas gry dobrze się bawiłem i pewnie wiele razy jeszcze doń wrócę. Prawdopodobnie jak Wy, kiedy tylko dacie tej grze szansę. Nie ma w niej większych wad, za to dostaliśmy kilka ciekawych pomysłów i niezwykły engine, który wielu osobom posłuży jako benchmark.

Jan 9th, 2008 · Windows · read review

Gry Interia (9 out of 10)

"Crysis", niczym Windows Vista, trochę wyprzedził swoje czasy, nie dając szansy na rozkoszowanie się pełnią możliwości tej gry bez komputera za kilka tysięcy złotych. Na razie trzeba jednak "zacisnąć zęby" i grać w to, co mamy. Z czasem będziemy mogli zasmakować pełnie możliwości "Crysis". Wraz z "Call of Duty 4" oraz "BioShock" jest to obecnie najciekawsza strzelanina FPP na rynku. A teraz czekamy na drugą część "Far Cry".

Dec 7th, 2007 · Windows · read review

Gery Gry (9 out of 10)

Według mnie Crysis to jeden z najlepszych shooterów ostatnich lat. Jestem też jednak przekonany, że na pewno nie jest to najlepsza strzelanka, w jaką dane mi było grać. Gdyby nie bajeczna grafika i kilka ciekawych rozwiązań ocena pewnie oscylowałaby w granicach ósemki. Jednak za wspomniane wyżej zalety jestem gotów dorzucić jeszcze jedno oczko.

Jan 25th, 2008 · Windows · read review

GameStar (Hungary) (9 out of 10)

Biztos vagyok benne, hogy a Crysis kiadása igencsak megmozgatja majd a hardverpiacot, hiszen akik eddig nem fejlesztették a gépüket, azok a Crysis miatt több, mint valószínű, hogy megteszik. Szó sincs arról, hogy Crysis csak „tech demo" lenne, de ezt a látványt kétségtelenül még jó ideig nem fogja überelni semmilyen másik játék...

Nov 27th, 2007 · Windows · read review

Gamesmania.de (90 out of 100)

Die Anforderungen von Crysis sind mir für die fraglos beeindruckende Grafik allerdings schon fast etwas zu hoch, die ebenfalls gute UT3-Engine zeigt sich da etwas bescheidener. Gerade unter DX10 läuft das Spiel in hohen Auflösungen im 16:9-Modus wohl nur auf SLI-Systemen flüssig. Müsst ihr Details wie Schatten, Shader oder Physikrealismus herunterschalten, sieht Crysis freilich immer noch klasse aus, doch den größten Kick werdet ihr eben nur mit vollen Details erleben. Nicht vergessen werden darf bei all der Technik aber natürlich auch das Gameplay. Bis auf die etwas kurze Spielzeit konnte ich in diesem Bereich aber keine erwähnenswerten Mängel feststellen. Das absolute Überspiel ist Crysis für mich aufgrund der guten Konkurrenz trotzdem nicht. Andere Titel wie Bioshock, Assassin´s Creed oder Call of Duty 4 haben die Messlatte in den letzten Wochen bereits sehr hoch gelegt. Shooterfans mit schnellem PC kommen aber nicht um diesen Titel herum!

Nov 27th, 2007 · Windows · read review

GNT - Generation Nouvelles Technologies (9 out of 10)

Amateurs de FPS possédant une machine de guerre, je ne saurais trop vous conseiller de vous ruer littéralement sur le jeu, ses nombreuses qualités visuelles et acoustiques vont vous faire passer d’excellents moments d’autant plus que les cartes sont explicitement ouvertes et laisse donc place à une multitude de finalités. A acheter sans aucun prétexte.

Nov 16th, 2007 · Windows · read review

Edge (9 out of 10)

If Far Cry was a game of ambition, then here is one of power. Power which Crytek has channeled, with both passion and care, into superb freewheeling gunplay. And power which extends a whole lot further than the game itself. Into the palm of your hand, for example. Into the history books of PC gaming. And into the future.

Nov 28th, 2007 · Windows · read review

Games TM (9 out of 10)

Crysis is not perfect, the occasional cruel section (...) and the well-executed but ultimately shallow plot sees to that. However, it is an exceptional game, which will remain a pleasure even when the graphics begin to spoil. It's a blow to those console chiefs who boast superior power but will never see an unaltered version of Crysis appear on their machines, and it's a reward for PC gamers who have splashed out on the latest hardware. It's a technical achievement that deserves to be recognised, and a gameplay experience that you won't want to miss. It should be celebrated n two levels; first, for being a great game and second, for heralding the dawn of a brand new generation This time, it's not just the battle, but also the war that's been won.

Nov 29th, 2007 · Windows

GameSpy ( )

Crysis pushes the envelope in the graphics department and experiments with some freewheeling gameplay. The end result may not be a perfectly polished game experience, and it might require a monster system to really appreciate, but it's hard to fault a game for pushing so far past the bleeding edge. Crysis puts some incredible things up on your PC monitor, and underneath that beauty is some enjoyable gameplay. This is definitely one of the landmark PC games of 2007.

Dec 5th, 2007 · Windows · read review

Games Aktuell (9 out of 10)

Das Rad hat Crytek nicht neu erfunden. Dafür aber einen perfekt durchgestylten Shooter mit atemberaubender Grafik. Ob nun Gameplay, KI oder Leveldesign – "Crysis" spielt mit Leichtigkeit in der gleichen Liga wie "Half-Life 2". Das optische Feuerwerk hingegen ist eine Klasse für sich. Lediglich beim Erzählen einer packenden Geschichte hapert’s noch – aber über diesen Mangel sehe ich angesichts der spielerischen Qualität gerne hinweg. So ist "Crysis" zwar nicht "der beste Shooter der Welt" aber mit Sicherheit der grafisch beeindruckendste.

Nov 16th, 2007 · Windows · read review

Hooked Gamers (9 out of 10)

With state of the art graphics, excellent voice acting, mood-affecting music and challenging gameplay, Crysis manages to overcome its predecessor's flaws and prove it is the better game. The single player campaign will leave you hungry for more and hopefully we will see additional content of the same quality from the people at Crytek very soon indeed.

Nov 21st, 2007 · Windows · read review

Power Unlimited (89 out of 100)

Crysis is genieten geblazen… als je een belachelijk krachtige PC thuis hebt staan. En dan nog zul je er niet alles uit kunnen halen. De actie is, met name de eerste helft van de game, soms fenomenaal. Ga deze shooter dan ook zeker spelen maar misschien moet je eerst wachten tot het spel in de budgetbak ligt. Tegen die tijd heb je misschien genoeg geld bij elkaar gespaard om een PC te kopen die de game in ‘full force’ kan draaien…

2007 · Windows · read review

Peliplaneetta.net (89 out of 100)

Crysis on ikävä peli arvosteltavaksi, sillä se on - ainakin alkupuoliskollaan - todella persoonallinen kokemus. Avoimuus tuo mukanaan huikean määrän potentiaalia ja vaihtoehtoja, joiden avulla jokainen voi luoda sen ikioman, persoonallisen Crysis-elämyksensä. Itse nielaisin koukun siimoineen päivineen ja pelin hyvät hetket, jotka kestivät reilut kahdeksan tuntia, hurahtivat läpi yhdessä unettomassa yössä. Siihen se peli miltei tyssäsikin.

Dec 3rd, 2007 · Windows · read review

Onlinewelten.de (88 out of 100)

Geniale Grafik, wummernder Sound und eine Story mit B-Movie-Charakter: Crysis ist Popkorn-Unterhaltung im besten Sinn.

Nov 15th, 2007 · Windows · read review

FiringSquad (88 out of 100)

Crysis was our most anticipated PC game of 2007 and the final product does keep some of its promise in terms of its graphics and its multiplayer mode. However its high system requirements will also keep many players from fully enjoying it and a great first half of the single player campaign gets bogged down with its more mundane and ultimately unsatisfying second half. Crytek's second game is still far better than most PC games out there but it seems like they didn't quite know how to finish it off; since Crytek has already said that Crysis will be the first game in a trilogy perhaps they will be able to learn some lessons and make fighting aliens as challenging as fighting human foes.

Dec 2nd, 2007 · Windows · read review

Gameguru Mania (88 out of 100)

If you liked Far Cry, you'll like Crysis. Maybe not as much, since the open-ended level design has been partially castrated by the demands of the new game engine. But yeah, it's still a GREAT game. However, the one thing that you're going to have to seriously consider before purchasing the game specifically for the visuals is the power of your PC. Crysis may very well kick your computer in the balls at Very High settings. So, purchasing Crysis might also mean purchasing a new video card (at least 8800GT), or adding RAM for some gamers just to allow their system to run it.

Feb 10th, 2008 · Windows · read review

4Players.de (87 out of 100)

Crysis verlässt sich auf bewährte, aber teilweise veraltete Zutaten - die ergeben unterm Strich immer noch ein verdammt gutes, spaßiges, krachendes Actiongame, aber leider nicht den erhofften Ausnahmetitel.

Nov 14th, 2007 · Windows · read review

Hry Sme (8.7 out of 10)

Crysis je jednou z najlepších strieľačiek. O tom pochybovať nebude nikto. Vyzerá úchvatne, má i zodpovedajúce HW nároky, ale prečo nedostala viac, je práve niekedy príliš umelá atmosféra, kedy si uvedomíte, že vlastne hráte len mierne inú FPS. Chýbajú prekvapujúce momenty, otvorený svet je totiž vystriedaný jedinou cestou a zbaviť sa postupne zakrádajúcej sa nudy je niekedy náročné. Hlavný hrdina je nadpozemský, a preto je náročné sa vcítiť do jeho kože. Crysis je hra nádherná, niekedy však akoby bez duše. Ak vám to nevadí, kľudne si pridajte aj jeden bod, máte pred sebou hru, na ktorú nezabudnete. V opačnom prípade si na ňu po pár mesiacoch nemusíte spomenúť - leda tak na najkrajšiu grafiku, no hrateľnosť a zábava je aj o niečom inom.

Dec 14th, 2007 · Windows · read review

2404.org PC Gaming (8.5 out of 10)

Still, Crysis was a solid action title with a fun story and setting that kept me wanting to play until the very end. This was not a revolutionary game, this was more Far Cry in a slightly different setting with a Nano-suited character.

Mar 16th, 2008 · Windows · read review

Computer Bild Spiele (1.75 out of 6)

Zweifelsohne ist Crysis ein tolles Spiel: Die Grafik haut einen um, die Kampfmöglichkeiten sind vielfältig und gut gemacht, die Story geht auch in Ordnung. Dennoch ist der Gesamteindruck nicht ungetrübt: Auf Computern gehobenen Standards, läuft grafisch schon deutlich weniger als auf einem Top-PC, das Gegnerverhalten ist keinesfalls fehlerfrei und Sie müssen auch so manche unfair schwere Stelle meistern, wenn Sie dem Geheimnis der Tentakelwesen auf den Grund gehen wollen. Manche Kritikpunkte lassen sich gewiss noch per Patch verbessern oder beheben, aber die momentane Version ist eben noch nicht der perfekte Wurf - noch nicht. Dank gutem Mehrspieler-Angebot und toller Atmospähre ist Crysis aber eindeutig ein "gutes" Spiel für alle erwachsenen Actionfans.

Dec 5th, 2007 · Windows

Valkiria - Arena Gier (85 out of 100)

Wraz z Crysis otrzymujemy ładnych parę godzin świetnej rozrywki. Mogło być tego niestety więcej – po przejściu czuję się dopieszczony klimatem i grafiką, ale dalej nienasycony. Gra nie jest trudna, choć z pewnością trochę wymaga, a już na pewno pozwala pokombinować na różne sposoby. Będzie bezlitosnym wyzwaniem nawet dla solidnych maszyn, ale na ekranie wyraźnie widać, w co idzie moc obliczeniowa. Podsumowując – Crysis to gra wyśmienita, ale nie przełomowa – to naturalne następstwo rozwoju technologii i pracowitości twórców komputerowych rozrywek. Polecam.

Dec 14th, 2007 · Windows · read review

Gildia Gier Komputerowych (8.5 out of 10)

Po ukończeniu gry miałem jednak mieszane uczucia. Z jednej strony chciało by się krzyknąć: "Tak, to godny następca FarCry'a !". Z drugiej zaś nie... Z ogromnym bólem muszę stwierdzić, iż nie jest to godny następca pierwszej gry Cryteka, bardziej na miejscu będzie słowo "zastępca". To po prostu kolejny dobry shooter, który pozwoli na kilka godzin relaksu z karabinem w ręku. Polecam :).

Dec 29th, 2007 · Windows · read review

Good Game (8.5 out of 10)

Crysis is a decent shooter in its own right, with good AI and unique elements, and the open world commando style of play lets you set your own pace of combat. We should warn you though; your experience will be largely determined by how good your PC is. It's 8.5 out of 10 from me

Nov 27th, 2007 · Windows · read review

Armchair Empire, The (8.5 out of 10)

Crysis has been on the receiving end of a lot of hype for quite some time now, so there has been tons of pressure for the game to perform well. By and large it has. It looks very good, and the gameplay is solid with some fun new tweaks thrown in. Just be prepared for the possibility of having to upgrade your PC in order to play the game.

Dec 11th, 2007 · Windows · read review

JeuxVideoPC.com (17 out of 20)

Nous attendions simplement à un très beau FPS un peu banal, nous avons eu un bon FPS très beau. Car en plus de développer un moteur graphique qui décolle méchamment les yeux, Crytek a concentré ses efforts à palier les lacunes de Farcry avec une certaine réussite. Le résultat est aussi visuellement étonnant que ludique, mais vous demandera un PC excessivement onéreux pour dévoiler son plein potentiel.

Nov 15th, 2007 · Windows · read review

Gaming Shogun (8.5 out of 10)

Crytek has done it again, bringing an excellent cinematic gaming experience to the masses with Crysis. If you can hold fast for the upcoming patches, you will be treated to an excellent game.

Dec 17th, 2007 · Windows · read review

Mundo Gamers (8.5 out of 10)

Crysis es, indudablemente, un título que debemos comprar si podemos, y si tenemos un ordenador que cumpla sus altos requisitos. Es un deleite para nuestros ojos, oídos, y mente. Calidad extrema en varios aspectos es lo que este título nos brinda, y realmente influye a la hora de divertir e impresionar, cosa que, sin duda, el juego logra.

Feb 16th, 2008 · Windows · read review

Absolute Games (AG.ru) (84 out of 100)

По сути, это — Far Cry до появления вооруженных обезьян, плюс шедевр научной мысли — "умный" нанокостюм. Любая карта — огромный полигон для нашей фантазии, где мы сами выбираем стиль выполнения миссии (жаль, большинство их сводится к "скачай информацию из трофейного ноутбука"). Не важно, как вы идете к цели — пешком, на машине или катере; игра не выстраивает прозрачные стены. Разве что подло "заселяет" базы народом при первом пересечении незримых линий и приводит подкрепления в определенные дизайнерами моменты. Запас "мяса" ограничен, так что стопроцентная "зачистка" — затея муторная, но осуществимая.

Nov 21st, 2007 · Windows · read review

games xtreme (8.3 out of 10)

It's not the first game that flags after initially impressive levels and it surely won't be the last but with Crysis, it feels as if it actually missed out on the opportunity to be a seminal single player campaign by resorting to the old "Oh, aliens!" shtick and really... boss battles aren't what games like Crysis should be about. Still, despite that the impressive visuals, physics and gameplay in the first segment of this game still shine through and it's easy to find yourself regaling people about your escapades. Anyone with a penchant for supersoldiers or FPSs should play it... just be ready for the little bit of alien heart break.

Feb 29th, 2008 · Windows · read review

Playback (8.25 out of 10)

Rodzi się pytanie - czy warto wydać niemal 140 złotych na zakup tej gry? Odpowiadam - warto. Pod warunkiem, że jest się w posiadaniu komputera, który udźwignie wymagania tego programu. W momencie spełnienia tych warunków mogę obiecać jedno - doskonałą zabawę i czas liczony w dziesiątkach godzin spędzonych przed monitorem.

Jan 2008 · Windows · read review

Giery.eu (33 out of 40)

Pomimo sporej ilości zapożyczeń trzyma wysoki poziom - kto powiedział, że porządna gra musi być oryginalna? Żywotność produkcji wydłuża tryb multi - do 32 graczy. Ale co z odpowiedzią na trapiące nas pytanie - czy warto kupić nowy sprzęt? Warto - miejcie na uwadze to, że teraz to Crysis jest pewnym wyznacznikiem i chcąc nie chcąc, wielu będzie się starało do niego zbliżyć. Ale nawet dla samego Crysisa warto zainwestować - to jedna z tych gier, do której idealnie pasuje stwierdzenie porządna. Nie jest pozbawiona wad, ale daje satysfakcję. Ocena wynika z lekko zawiedzionych nadziei i denerwujących, głupich błędów. Szanowni Crytekowcy - brać się solidnie do roboty i poprawiać błędy - a następny Crysis będzie wyśmienitą grą. Jak na razie otrzymujecie ode mnie 4 z plusikiem. Panowie i Panie - stać Was na więcej. I pamiętajcie, że od tych zdolniejszych wymaga się więcej.

Nov 25th, 2007 · Windows · read review

UOL Jogos ( )

"Crysis" é um produto completo, no single e multiplayer, oferecendo tudo o que os fãs de um bom "shooter" poderiam esperar. Além dos gráficos de qualidade insuperável, aproveita tal tecnologia para criar uma experiência cheia de alternativas estratégicas, embasada em uma prática interface e em um enredo bacana. Revolução mesmo, somente no visual - e o problema é ter um PC capaz de rodar o jogo em seu ápice -, mas a inteligência artificial, na campanha, e o Power Struggle, no modo online, são fontes de boas horas de desafio e diversão.

Nov 23rd, 2007 · Windows · read review

Gaming since 198x (4 out of 5)

Mètre-étalon en matière de réalisation graphique, Crysis dépote encore méchamment plus de deux ans après sa sortie. Un gameplay intelligent couplé à une difficulté bien dosée en font un titre toujours aussi épatant même si les problèmes de rythme et les (rares) bugs empêchent d'en faire un titre parfait. Plus que recommandé néammoins, d'autant plus que les configurations actuelles ont largement les moyens de délivrer sa toute puissance.

Feb 24th, 2010 · Windows · read review

Avid Gamer (8 out of 10)

Even with this, the game a real disappointment, one that has failed to live up to all its hype. At least Call of Duty 4 promises a total linear experience and delivers that. We’re promised a sandbox adventure that turns into monotony. Crysis has some fantastic features and some unforeseen visuals but it lacks that spark. It seems to promise too much and fail at some fundamentals. Gunplay is decent but often has you unloading several clips into people. The AI seems to be oblivious to what’s going on around them and the zero gravity levels are so unneeded. It’s still a great game, but just not game of the year.

Nov 20th, 2007 · Windows · read review

1UP (8 out of 10)

Fast forward through scraps of miserable story and melodramatic dialogue, along with a "boss battle" inherited from the coin-op class of '88 (see: Contra), and the ordeal is done -- beautiful throughout, mostly amazing, but vegetative by the end.

Nov 12th, 2007 · Windows · read review

Thunderbolt Games (8 out of 10)

Crysis is another win for Crytek. The story is uninspired, but the actual game is a stunner. It essentially proves that yes, graphics can make a difference, by taking years-old gameplay and making it shockingly beautiful. If the original Doom was this gorgeous, it'd probably sell extrem- wait, we already got Doom 3. The point is, Crysis is Far Cry for the next generation. The open-ended shooter model has been perfected by upping the ante for presentational values. It's just a shame that the script had to be so weak; if Bioshock's writers teamed up with Crytek, we'd probably have the next Pong on our hands. Still, when it comes to technical prowess: perfection, thy name is Crysis.

Jan 15th, 2008 · Windows · read review

Good Game (8 out of 10)

Well if you've got the hardware power, you will truly be blown away. And there's no question that it has enough in the story & game play side of things to stand on it's own as a game, even without its crazy technology. But I still don't think it's worth upgrading for. Only a very small percentage of players will get the full effect of this game - everyone else will get an above-average shooter.

Nov 27th, 2007 · Windows · read review

V2.fi (80 out of 100)

Saapa nähdä, mitä tuo tullessaan Far Cry 2, jota työstää tällä kertaa täysin eri porukka. Ainakin sitä tunnutaan hypetettävän tuttuun tyyliin – jälleen on siis tiedossa teknisesti ällistyttävää räiskintää mullistavan laajassa pelimaailmassa. Jo tekeillä olevan Crysis 2:n tekijätiimi taas paljasti taannoin keskittyvänsä viilaamaan pelin visuaalista ilmettä paremmaksi. Toivottavasti tämä pelitalojen kilpavarustelu ja kylmä sota loppuisi pian ja joku innostuisi tekemään näillä ällismullistuttavilla moottoreillaan ihan oikean pelinkin.

Dec 21st, 2007 · Windows · read review

TotalVideoGames (TVG) (8 out of 10)

Crytek has clearly stuck close to the Far Cry formula with Crysis, which is no bad thing. Improvements in graphics and evolved gameplay, as well as brilliant new features such as the nanosuit, make this a thoroughly suitable spiritual successor to Crytek's first game. We'd be lying if we said that the campaign's final act wasn't bitterly disappointing though.

Nov 20th, 2007 · Windows · read review

Video Game Generation (7.5 out of 10)

You see, a video game is a lot like a woman. When you first meet a girl, more often than not, all you have to go on is looks, but that is just superficial and anyone but the shallowest among us is also hoping for brains and personality, too. When it comes to a video game, you’re looking for roughly the same things: looks (graphics), brains (gameplay) and personality (a good story). All this game has going for it are looks. And then there’s the multiplayer, which I guess means she...um, gets along well with others. So, Crysis is a bit like an escort! If you can pay the price, you’ll have a great night, but don’t try to build a long term relationship around it.

Apr 8th, 2008 · Windows · read review

TTGamer (7.5 out of 10)

Like Far Cry before it, Crysis will probably end up being a better tech demo and videocard review center piece than a true GOTY nominee, which isn't a bad fate, just don't expect groundbreaking gameplay. A definite must have to show off your high end DirectX 10 rig, but otherwise it's basically just Far Cry with a few new bells and whistles.

Nov 18th, 2007 · Windows · read review

Immoral Gamers (6 out of 10)

It’s a game of two halves, Crysis; it just happens that the halves are different sizes, and the first one is much better, and the second is a tedious, unwelcome bore. My recommendation is this: go into your local game shop, take the Crysis DVD out of its case, snap it into three pieces, and buy the first two. Picking and choosing is your right as a consumer; it’s two-thirds a good game, so it gets two-thirds of a good score.

Dec 16th, 2008 · Windows · read review

Games TM (6 out of 10)

[Online review] (...) So far it seems Crysis online is a hardcore-only pursuit. With the high system requirements and the many other multiplayer-only options on the market, this was surely inevitable. As more time passes and PC components become cheaper there might be a turnaround, but we'd suspect that unless a healthy modding scene can drum up a greater following, the Crysis multiplayer is destined to become a niche sport.

Dec 27th, 2007 · Windows

Yiya (C+)

Mein abschließendes Fazit zu Crysis fällt erschreckend negativ aus: Es ist für mich die Shooterenttäuschung 2008 und reiht sich gleichzeitig in die Reihe von Titeln ein, mit denen sich die kommerzielle Presse wieder einmal lächerlich gemacht hat. Da werden die unmöglichsten Testbedingungen akzeptiert und behauptet, KI-Fehler im Vorfeld nie bemerkt zu haben.Es zeigt sich, dass der Titel (zu) viel auf die Grafikpracht setzt und die Neuerungen beim Gameplay nicht durchgehend gelungen sind. Die KI hat merkliche Aussetzer, die Bedienung ist recht durchwachsen, die Level sind eine Ecke linearer, das Physiksystem unausgegoren und das Balancing nicht gut ausgearbeitet. Es gibt zahlreiche Abschnitte und Passagen, die viel Spaß machen. Das Waffenarsenal ist umfangreich, kann modifiziert werden und es gibt mehr als nur einen direkten Lösungsweg. Insgesamt reicht es für eine gute 3+, mehr ist aber aufgrund der beschriebenen Mängel nicht drin.

Nov 23rd, 2007 · Windows · read review

Player Reviews

A Game-Length Tech Demo
by Steelysama (106)

The Good
There is no doubt that Crysis was one of the most hyped games in the hobby. Even after it was released, between the media accolades and its use as the new technical benchmark throughout the industry kept it in the spotlight. The primary reason for this is clear the moment you enter the game. No game before this or since (as of this writing in November 2008) has achieved the level of graphical splendor found in Crysis. The visuals and environments are simply breathtaking. So much so that they tax even the most up-to-date gaming rigs.

Game physics are also impressive. The way that objects in the environment react to you and other elements of the world is a pleasure to see and helps immerse the player.

Then the artificial intelligence deserves kudos. While it is not at the level of F.E.A.R.'s eerily competent soldiers, the enemies you face in Crysis are a real challenge and can be relied upon not to fall for simple tricks. They also have a good sense of their own mortality and if you ever take on a soldier alone, be assured that he will try to bring in some reinforcements as soon as he can. This causes the player to take special care in tactics or else face a deadly barrage of bullets from all sides.

Sound is excellent and plays a great part in the gameplay itself, as sometimes it is the best way to determine where your enemies are. I definitely recommend playing with a good headset.

The Bad
As technically beautiful as Crysis may be, as a game it falls short. This is a game that I really wanted to love, especially since I bought it with my brand new gaming system. Even so, I found myself rather uninspired from the beginning.

The storyline is not terribly involving and verges into cliche. As well, I never found any of the characters - least of all my own - to be very appealing. I do wish that I could have played as the cocky British commando in the team instead of the incredibly bland American muscle slab that I was.

Gameplay is actually not as fun as you would think it could be. The idea of sneaking around in the jungles, using ambush tactics, and generally engaging in stealth badassery seems awesome - and it is awesome. But the inclusion of your super-powered suit with built in stealth capabilities spoils it. Once I began running circles around groups of enemies, repeatedly hiding and recloaking after each kill, I began to feel like I was shooting fish in a barrel. Try to play without cloaking, though, and it is like pushing boulders up the side of Mt. Fuji. The enemy suddenly knows exactly where you are and they somehow all have the accuracy of Navy SEAL snipers.

Weapon selection is pretty uninteresting. This is especially the case because you soon run out of ammunition for your cool high-tech assault rifle and have to pick up the aging Korean model instead.

Also, there seems to be little reason for stealth other than to keep from being filled with holes. I think that it would have been great to have missions in which you needed to infiltrate a base without raising the alarm, silently bypassing or removing guards as you go.

The Bottom Line
Crysis is an awesome technical achievement but a mediocre first-person shooter. I hope that someone takes this engine and makes the game that FPS fans have really all been awaiting.

Nov 17th, 2008 · Windows

"Maximum Hype"
by Sharafciger (41)

The Good
The year is 2020, and in the midst of frosty American-North Korean relations, a mysterious object falls from the heavens upon a deserted archipelago, the Lingshan Islands, in the Western Pacific. For reasons unknown, the Korean People’s Army scrambles to close off the site to everyone, including a hapless American archaeological expedition, who claimed to have discovered an alien artifact that predates humanity by 2 million years. A distress call from Dr. Rosenthaal, the lead scientist, reaches the States with an ominous message: a discovery that could change the world is upon them and they need YOUR help.

America evidently, has not learned its lessons from Iraq and Afghanistan only a decade ago, and decide what the hey; let’s send in some Delta Force to finally deal with these socialist bastards.

You play as part of “Raptor Team”, which surprisingly is not the name of a junior-league basketball club, but rather a squad of five, Delta operators, with fittingly unimaginative call signs like “Nomad”, “Prophet”, “Psycho” (should have been “Chav-o”) and “Aztec” (Aztec is Hispanic, get it? Genius!). For once we get a spoken protagonist in an FPS game, unfortunately though, Nomad has nothing meaningful to say and fulfils every caricature of a stereotypical, gruff-talking, American jarhead: more curse words than Tony Montana, fanatical loyalty to the military, and the ability to rescue all of mankind in a single day and still make it back home in time for supper and a baseball game.

I assume his nickname refers to the fact that you have no idea where your objectives are half the time.

Equipped with the latest in military exoskeleton and nanorobotic technology (which is only 10 years away apparently!), and a brand-spanking pair of red, Oakley sunglasses for some reason; the “Nano-suit”, or as it should be known: the “Cloak and Croak” suit, offers at your disposal a variety of super-human abilities (not really) to gain a decisive edge over your adversaries.

Which is quite easy to do actually, when you can become completely invisible and the enemies you face have goldfish memory (e.g. “Hey I saw something!”Maximum Stealth “Just a false alarm”BOOM “Did you see that?”Maximum Stealth “It was just the wind”BOOM).

Will the elite Raptor Team retrieve the hostages from their oppressive captors or will their rescue mission rapidly turn into an escape, as they stumble upon something buried in the mountain sides of Lingshan that should have never been disturbed?

Zzzzzzzzzz……

Huh? Oh right.

Let travel back in time a bit, to the present…

In a June, 2010 review, Bit-tech.net (a UK-based computer enthusiast website) took a retrospective look at what Crysis really was, free from the astronomical levels of hype that surrounded the release of Crysis, which really hadn’t been seen since the late 1990’s when 3D Realms were continually back flipping over the release date of the long-awaited, Duke Nukem Forever (and still are). Normally, Bit Tech are a fairly impartial and thorough 3rd party when it comes to gaming opinion pieces (their bread and butter is computer hardware), but they lashed out at Crysis in scathing fashion, attacking Crytek for being an arrogant and immature developer, criticizing the story as being several shades below a brain-dead, summer blockbuster, blasting the absurdly high system requirements for their ridiculous cost-to-benefit ratio and in summarizing, claiming that Crytek wrote cheques that Crysis simply couldn’t cash.

Some people felt this review was harsh.

I am not one of those people.

However, before I lay into Crytek for the incredible nerve they had to pander this underwhelming, generic FPS as the arrival of “Next-Gen” gaming, I will briefly go over what was appealing about it.

Sex does sell, even in the video game industry, and Crysis is proof of this. For a game lacking innovation in almost every other department, it does redeem itself quite a bit through its excessive eye candy. Whatever you may have heard, been told, read or otherwise assumed about the game’s visuals is probably true. This is the best and most photo-realistic any video game has ever looked, period (Note: provided you can run it PROPERLY). Nothing has really paralleled CryEngine 2 as of the date of writing this review in 2011 (recent DirectX 11 titles like Metro 2033 and Battlefield: Bad Company 2 come close however but fall short in terms of texture size/quality, shadow/motion blur effects & lighting complexity), and it will most likely be a long time before we see another major leap in graphics rendering as big as this, mainly due to the console-centric focus most developers have nowadays.

To this day (nearly 3 and half years later), it’s still a wonderfully useful computer benchmarking tool, which speaks volumes about the ambitious engine design.

The beginning of Chapter 4 of the campaign for example, is a textbook case of pixelated ecstasy. Picture this: its dusk, pitch black, and you’re airborne dropped from a VTOL into a hellish warzone with dead bodies strewn near a river bank. The river’s water surface dips and bounces as if it’s really being affected by wind. As you make your way to the crest of a nearby hill, following a local commander, the game treats you to a wonderfully scenic sun-rise over this majestic, tropical inlet, which is now the sight of a fierce anti-aircraft and aerial bombardment battle. The sun’s rays melt through the dense foliage of a cliff to your distant right, providing excellent fog and mist effects as the sun bleeds over the horizon, changing colour from reddish-orange to fiery yellow as it rises. Below the hill you can observe the inlet becoming more and more transparent as light hits it, when the day breaks you can clearly make out rock formations and coral in the depths below. Anti-aircraft tracer rounds glow in massive formations across the clouds, like a fleet of birds set ablaze, and F-22 Raptor’s zoom overhead continuously, with roaring sonic booms, some of them exploding into fireballs. Explosions that appear almost like fireworks in their debris patterns go off in the distance, showering the skies with glowing fragments and swaying trees and plants with their shock waves. By contrast, on your side of the inlet, everything seems calm and serene, almost as if it's normal.

This literally took my breath away; that’s sounds sappy and emotional I know, but it satisfies every expectation of what you think a warzone would feel like. I hadn’t experienced such jaw-dropping exhilaration since the first time I played Call of Duty’s Battle of Stalingrad level, or when I hopped into one of those vehicular slug-fests in Halo’s campaign. It was right up there with the beginning of The Elder Scrolls IV: Oblivion, when you stumble out of the dark, wretched sewers into a living, breathing, virtual paradise.

One other part of the campaign I felt incredibly “blown away” by took place at the end of Chapter 6 – “Awakening”. You’re treated to a marvellously scripted, in-game cinematic after making your way through an intricate, entangled cave system which leads you right into the hands of North Korean General Kyong (more on him later). To cut the story short, you’re presence is quickly noticed by two cloaked, North Korean soldiers (yes, the Koreans have their own nano-suit knock-offs) who knock you out cold. When you awake, you find yourself held hostage by two of Kyong’s henchman, as you witness the stubborn General open a mysterious portal, buried deep in the cave, to what he presumes is some kind of temple (yeah, he’s not that bright). Unbeknownst to everyone however, it unleashes the cataclysmic Alien transformation (quite literally) of the Lingshan Islands from a tropical, scenic jungle to a frozen, crystallized wasteland. Very Hollywood yes, but very exciting the nonetheless. The way your visor would become covered with frost icicles if you stood still for too long or how you could smash frozen bodies by simply whacking them with the butt of your rifle were subtle details that sucked you into the new, apocalyptic world.

Being the first human to venture inside the mostly zero-gravity, Alien core is also quite a mesmerizing, albeit very brief and scripted experience. I guarantee being able to rotate yourself 360 degrees both horizontally and vertically will never get old though.

While we’re on the topic of graphics, I personally quite liked the field of view used in this game as well. If you’ve played F.E.A.R or Thief III: Deadly Shadows, then you will have seen the type of “true”, first-person camera angle used in Crysis before; e.g. you look all the way down vertically and you can see your own feet animating as you run, crouch and jump; being seated in a vehicle enables to see your arms, legs and torso. I find it just bumps up the realism factor a notch and doesn't give you that same sense of detachedness you got in the majority of FPS games before where you feel like you're simply "piloting" a floating pair of hands grasping a firearm.

There are also quite a few immersive subtleties to marvel at, like player-cast shadows. Nothing like creeping up on an oblivious North Korean soldier and watching your shadow darken the back of his head as you discreetly grab a hold of him and toss him all the way back to Pyongyang.

Or how about the wonderful distortion and blurring effects, such as when you surface after diving into a body of water and watch beads of water slide down your nano-suit visor like a car windshield in the rain? Better yet, when you happen to get injured from enemy fire or explosions this grainy, motion-blurring effect and blood/dust overlays interfere with your vision and really make you feel as though dirt and debris are flying right into your face. The motion blurring is particularly evident during explosions when debris is flung out in all directions so quickly you simply see dark blurs scattering into the air. Very slick.

This game engine literally does have more trinkets and details than a senior citizen’s mantel piece and while I can’t go through all of them here, sufficed to say, you will often find yourself stopping to “smell the roses” in Crysis, as the developers certain knew how to emphasize the engine’s party pieces and eye candy.

From a purely technical stand-point, Crytek achieved something miraculous here and they certainly do have a knack for pioneering game engines and rendering advancements, I will congratulate them on that. I can't think of a more revolutionary game engine in FPS history, aside from the first Unreal Engine.

From an artistic and creative stand-point however, they have yet to scratch the surface of what a truly "revolutionary" FPS is.

The Bad
Alright, flame suits everyone; it’s time for the shopping list of negatives.

The fundamental issue at hand here is simply this: with all this talk of Crysis being touted the first, “Next-Gen” title; the game in which the combined milestones of DirectX 10, truly malleable, destroyable environments and context-sensitive, adaptive A.I. would unite to deliver unprecedented gameplay value… almost NONE of that came to fruition.

This game is, if I can degenerate to base comparisons, the first Far Cry with sexed up graphics, flying Trigens and rudimentary weapons customization. That is all that has changed. It will play like any other FPS you have experienced in the past decade, so if you’re expecting to be blown out of your swivel-back computer chair by newfangled gameplay innovations, like this is the next Quake or something… just don’t be. Treat this just the same you would BioShock or Half-Life 2, from a strategic viewpoint.

The graphics engine for starters, which received unanimous praise, is still not without its flaws. Even though my hardware was able to handle Crysis at a resolution of 1920x1080 with Very High/High settings on everything and 4x anti-aliasing… I could spot quite a number of issues.

The surface textures of most of the terrain like grass, sand, dirt, rocks and floors are atrocious. They lack shadow volume and bump-mapping (simulation of dips and mounds in porous surfaces), and use extremely blurry and repetitive textures.

Face models look awkward; they all have this moon-face expression and random eye movements. Especially Prophet’s face (Major of Raptor Team), it’s almost like he’s having an epileptic seizure every time he speaks. The audio is totally out of sync with everyone’s lips in the cinematics and more to the point, character’s lips barely move at all. None of the animations, particularly in the face, but also the gestures people make when they interact with the environment, look convincing, rather very robotic.

The trade-mark, several-kilometre-long, draw distances that make another comeback from its predecessor Far Cry are actually counter-productive to this game’s engine because the landscape LOD (level of detail) in the distance is very, very low. Honestly, vegetation and surface textures in the distance look awful, they appear as massive splotches of mixed up colors on the side of cliffs and hills, resembling the poor landscape textures used in The Elder Scrolls IV: Oblivion that needed texture replacement packs to look decent. Distant objects like buildings are fuzzy, blurry and have almost no definition to them. Hard to miss when two-thirds of the combat in this game takes place outdoors.

Continuing on from that point, there is a hell of a lot of “pop-in” or sudden object rendering in Crysis (for things like trees, rocks, buildings, vehicles), I suppose to reduce the massive strain of rendering the huge maps the games uses, but it is impossible not to notice. The problem is that distant objects or landscapes are either totally hidden from view (not appearing until you’re close enough) or they’re blurred and rendered in lower detail the further you are away from them. However, when you move closer to them, they don’t seem to gradually fade into higher detail, but just suddenly and jarringly “morph” into the next level of detail. Imagine walking towards a palm tree which from a distance seems like a wooden stick with a green wig on it. Then you happen to get 40 feet from it and suddenly, Abracadabra, the palm tree transforms into its detailed, high-resolution counter-part. That’s what it’s like. Couple this with the fact that most maps will be populated with hundreds upon hundreds of pieces of foliage and you get an idea of how rough and unpolished this makes the game look.

A great example of this ugly, "pop-in" phenomenon I can relate, was walking to towards a giant dock (the last objective of Chapter 4), and seeing it completely deserted from a distance through binoculars (I thought this was intentional). Then you happen to get no more than a grenade throw away from it and suddenly, right before your eyes, it’s populated with enemies. The North Koreans literally “warp in”, like something out of Star Trek. Et tu Crytek?

So exactly what good are these limitless draw distances and being able to look all the way into the horizon when nothing is actually present in the distance until you’re 100 feet from it? You may as well be looking at a 2D skybox like you did in Doom.

Probably the most glaring flaw any player with a powerful rig will notice is how little of an effect turning on anti-aliasing has in this game. None of the geometry and texture edges in this game seem to be smoothed out in the least; the foliage like trees and grass is the worst, because with the massive amounts of leaves and jungle you have in this game, it just looks like a jumble of razor-sharp, green confetti (even at 8x anti-aliasing). It really is strange and makes you wonder how any 3D graphics programmer could have missed this glaring weakness.

And my final point about the engine’s shortcomings is the frame rate. You cannot get a consistent frame rate in this game. I don’t know if it’s the fact that it just wasn’t properly optimized, or my SLI configuration having something to do with it, but I would replay certain parts of the same level and on the first play through I might get an average 55 FPS (frames per second), on the second it might drop to 40 FPS, and on the third it would hover up around 67 FPS (And please don’t assume I had 150 processes running in the background or I don’t know how to optimize my rig properly. My computer isn’t the problem here. CryEngine 2 is and this is a widespread issue which you can Google to your heart’s content). Doing ANYTHING in Crysis causes the frame rate to drop, and unless you simply stand still and stare at the sky, you’ll find your FPS fluctuating up and down like a heart-beat monitor hooked up to someone having a heart attack. In some of the larger set-piece battles my FPS (which I was measuring with FRAPS) was literally going like this: 78, 32, 38, 40, 29, 55, 46, 30, 76, 80, 82, 45 and so on. It does get incredibly irritating for example when you have an enemy in your sights, and are about to squeeze off a round into his head and suddenly the game will stutter and skip ahead 5 frames, causing your shot to miss by a mile.

Now one thing you probably heard being touted as a selling point of Crysis were allegedly “Destructible Environments”. Again, flat out untrue. Where were they? As far as I could see, the only things that were genuinely and dynamically destroyable (i.e. not scripted actions repeating themselves) were metal sheds, small shacks or huts, metal sheet roofing and vehicles. That’s it. This implementation of physics-enabled, environmental destruction had nothing on Battlefield: Bad Company 2's Frostbite Engine 1.5, where you could wholesale flatten an entire map’s architecture and scenery, leaving nothing but craters pockmarking the landscape like a pimply teenager’s face.

On the other hand, if you drop a grenade or fling a rocket into any environmental surface in this game, nothing will happen (no craters, no deformation, no generic blackened soot residue, nothing). Squeeze off several hundred machine gun rounds into thin, single-brick walls and… nothing will happen. Aside from a generic host of physics-enabled objects found in pretty much all first-person shooters such as oil barrels, wooden doors, sandbags, palm trees and some novelties like mobile command and control trailers and sniper look-out posts; you could not dynamically destroy nor damage ANY part of the environment, especially any large buildings, hangars, bunkers, warehouses or rooms with any weapon in the game. A complete let-down in my mind.

The vehicular selection consists entirely of remakes of the original game’s collection. Everything is copied ad verbatim from Far Cry here, aside from a tank (which you get to pilot once, in a brief level) and a VTOL Helicopter (again, a one-trick pony). The weapons arsenal is puny and hackneyed, it’s just a generic bunch of your usual tools of the trade, an M-16 knock off (SCAR), an AK-47 knock-off, a sniper rifle, a shot gun, dual pistols, a rocket launcher, frag grenades, remotely-detonated C4, etc. Nothing to pop a champagne cork over. There is one alien weapon; however it is for all intents and purposes just a machine gun with infinite ammunition.

While the new addition of a weapons customization mechanism does offer some interesting possibilities to cater to different playing styles (e.g. Rambo Vs. Jason Bourne), a lot of the modifications and add-ons you can equip your weapons with are absolutely pointless. Chief among which is the “Tactical Attachment”, some kind of dart-gun that fires tranquilizers which will knock out a human enemy for 60 seconds. I never used this. If you can hit him with a dart, why not hit him with a friggin’ silenced bullet? He’ll never wake up and get the chance to run around, alerting everyone to your presence. The reflex sight and the assault scope become worthless once the sniper scope is unlocked (which happens in the 3rd chapter), and while the Incendiary ammunition is fun to use, its usefulness is short-lived as it's only available for the FY71 (the AK-47 knock-off) and only available in 2 chapters.

I simply found myself permanently attaching a silencer (even though it reduces power & range) and a sniper scope to every weapon that could accommodate it (the assault rifles, sub-machine gun and Gauss rifle can), simply due to the predominately long-range fire fights in Crysis and the extremely observant enemies who all know EXACTLY where you are, after you let off one round.

All in all, the weapons customization mechanic was probably the single biggest, if not the biggest, change in gameplay compared to Far Cry.

Arguably the most glaring flaw you can pick apart in Crysis is the story. The lack of innovation and imagination is just appalling; I used to dream up more well-written stories in the 7th grade while chewing bubble-gum and looking out of a classroom window. I mean, dear god… it’s 2007 and we’re treated to yet another sad chapter in the “Aliens Vs. Humans” saga. This familiar, sci-fi derived fable has been present with us in some form or another in the video game industry since mass produced, commercial video games existed.

So in this day and age, for a prominent developer to come out and do yet another clichéd retelling of this old formula, they need to be damn well sure they can significantly differentiate their product from the legions of like-minded titles. But what does Crytek do?

Aliens arriving on Earth in a meteorite? Wow. Aliens that can fly? Sigh. Aliens that have no other motivation or purpose in their lives, aside from “KILL ALL HUMANS.” Yawn. Ancient remnants of an Alien civilization that predates the existence of humanity, being discovered on Earth. I think the X-Files has a copyright on that premise. Aliens that transport themselves in gargantuan “mother ships”. Did I just step back into 1996?

There’s nothing I can tell you about the storyline that will impress even the most undiscerning, gun-porn addicted, Counter-Strike players; it is just best likened to summer, popcorn blockbusters directed by Michael Bay ala Independence Day or any other ridiculous Hollywood disaster film. The infallible Americans and their “kick-ass-and-take-names” Marine Corps save the Earth from a malignant alien threat; smash those evil, socialist bastards the North Koreans (who predictably make the situation worse) and whose motives are never even touched upon, such as: why the hell would the North Koreans be interested in a friggin’ meteorite impact in the middle of nowhere?!?!! Does the despotic military of a 3rd world nation even have the capability to detect meteorite impacts? Honestly? Is there a North Korean NASA, with its own satellites in orbit? (But hey, I guess being Communist is good enough, Communist is just a byword for Satan after all). What have I left out? Oh occasionally, the story will include some enormous explosions that’d only captivate a pre-pubescent audience. It really needs no further embellishment, and it’s also replete with plot holes large enough to drive a Supertanker through.

The cast of characters can basically be summarized as: a no-nonsense, African-American Major ripped directly from Halo’s Sergeant Avery Johnson (who in turn is plagiarized from Aliens), a cocky, loud-mouthed Brit (how the hell would a foreign national be in Delta Force?) who endlessly quips horrendous, Schwarzenegger-style one liners and… that’s it.

Everyone else either mysteriously dies within the opening hours of the campaign (Aztec, Jester and the rest of “Raptor Team”) or is wholly unexplained and two-dimensional. Dr Rosenthal (stereotypical, mad scientist working on some whacky, unbelievable theory) was apparently researching some archaeological discovery in the Lingshan islands, which correlated with similar discoveries he made all across the world, but that’s about as far as that story arc progresses. More puzzling is why the hell the North Koreans allowed an American archaeological expedition to arrive on their territory, or are we supposed to believe they covertly smuggled themselves in somehow? Bunch of professors with thick glasses, yeah that’s real likely. But hey, don’t let common sense get in the way of a good explosion, right?

Major Strickland, who’ll take charge of things when your cover is blown and your squad is decimated, is just a parody of every single Drill Sergeant in every war movie since Full Metal Jacket. Cigar-smoking, constantly shouting, the whole nine yards. Helena Rosenthal, the daughter of Dr. Rosenthal mentioned above, basically serves to warn everyone that the excrement is about the hit the fan on Lingshan, advice everyone ignores until said excrement splatters onto everyone’s faces. She also has a crush on Nomad, in a sort of Alyx Vance/Gordon Freeman way, which has become incredibly overdone in FPS games with female NPCs. General Kyong is just a maniacal, two-bit super-villain who wants to see the entire world burn and forgoes everyone’s protests for rationality and Admiral Morrison, who you encounter near the end of the game, is exactly like Major Strickland, to the point where I forgot he was a different character most of the time. Like a good Admiral though, he goes down with his ship. Sniff

It’s a stock cast of archetypal clichés that deliver B-Grade voice acting with all the enthusiasm and seriousness of a telemarketer on the phone.

What also bothered me was Nomad’s self-narration during certain chapters (like the Alien Core) and his painfully obvious wisecracks, i.e. after being dropped off by a VTOL which radios in to say it’ll pick him up later: “Yeah, you do that!”, that’s just excruciating. I like the idea of a spoken protagonist, but this is a case where a Gordon Freeman was needed, not a Captain Obvious. Do you really think you’d be talking to yourself inside a never-before-seen, Alien cave full of hostile, flying thingamajigs?

As for the Aliens themselves… Oh god. Where to start? Well quite apart from the fact that most of their physiology is ripped off from the film Predator, and their “headquarters” looks remarkably Convenant-like (from Halo), their introduction is confusing overall.

Were they going to unleash an invasion force upon the Earth all along or was it triggered by General Kyong’s “power surge” which aggravated their peaceful society into a war-frenzy? What have they been doing buried in a mountain for 2 million years and how on earth have they evaded detection from humans?

Why is their natural habitat so freezing cold?

And how exactly do all of my gunpowder-based firearms work normally in a liquid nitrogen-like environment so cold you can shatter frozen human bodies by hitting them?

How exactly do they derive “energy” from man-made power sources like electricity and why do they need to acquire foreign energy sources anyway since they’ve been self-sufficient for 2 million years apparently. There are a million unanswered and probably unconsidered questions you could point out that Crytek never intended to be asked.

The only part of the story line that engaged me on some sympathetic level was the finale and the boss battle accompanying it, and not just because it actually meant the damn game would conclude, but because it takes place on the USS Constitution (based on the now planned Gerald R. Ford-class aircraft carriers), which is probably one of the best and most creatively-rendered environments in the entire game, it almost felt life-like (quite a shame the final chapter totals some 30 minutes all up.) In all honesty it’s not a bad way to end a game, but with a storyline as poorly executed as this, it’s a bit like the icing for a cake that was never finished.

And that’s about as many keystrokes as I feel comfortable wasting on explaining the non-existent story. Moving on.

Now that I’ve gotten the little nit-picky details out of the way, here is the biggest let down in the game: it’s too easy and too short. The “Nano-suit” concept fails miserably and was not properly thought through.

None of the suit’s four modes of operation are terribly useful aside from cloaking, and more to the point, watching the introductory cinematic gives the impression of a seriously high-tech, Batman-like suit with a host of purposeful utilities that you can transition to on the fly. Instead, all you’ll find yourself doing with the Nano-suit is switching on cloaking mode, then switching to armor mode to recharge your suit’s energy and then repeating this process infinitely.

Strength Mode, which you’d assume would allow you to summon the strength of a Hulk and flip vehicles over or push a boulder off a cliff onto an enemy camp, rather just makes it seem like Nomad can pole vault and has fists made of cinder blocks.

You can kill enemies with one punch, which sounds appetizing, but be aware when you do you will create a lot of noise launching a solider into a wall or a pile of barrels and every enemy within a 200 foot radius will be aware of your presence (much smarter to simply use a silenced weapon). You can also execute vertical leaps of 12 feet or more, which I admit is handy for sniper-oriented players like myself but nevertheless a lot of the rock and cliff surfaces you try to climb in the game are so slippery that even if you can land on them, you’ll just slide right off in a second or two. I must have spent a good hour or two of the total campaign just trying to scale cliffs and hills with Strength Mode but finding them to made out of greased, playground slides.

Speed Mode will allow you to run as fast as a speeding Humvee in the game… for a total of 3 seconds (so you can forget about dodging explosions or bullets like Neo in The Matrix, by the time you open the Nano-suit menu and select Speed Mode you’re already dead). After a 3 second sprint your suit’s energy is completely shot and needs to recharge. The only real benefit of speed mode is that your normal walking pace becomes as fast as your running pace in any other suit mode.

Armor Mode is the default mode of the Nano-suit and consequently the most insignificant. It only lets you take 2 or 3 more bullets before you die, than you could in any other mode. Once your “armor shield” is depleted, it’ll need to recharge before it can provide maximum bullet absorption, so if 3 or 4 guys have you in their sights then it offers next to no protection.

Now as if Crytek somehow wanted to make up for these uninspired and futile gimmicks, they decided to make the Cloaking ability of your suit completely and utterly overpowered. They may as well have just included a “God Mode” option because it would have achieved much the same effect.

The result is that they have unintentionally created a stealth-based shooter, but without any of the trappings and intricate dark-and-light based gameplay or evasion/detection principles of a Splinter Cell title or a Hitman title.

Let me explain, in case I’ve made you pull an “O RLY?” face. Your Nano-suit gives you the ability to cloak, but to sort of restrain you from going all “Predator” on the hapless Koreans and Aliens, your suit’s energy supply drains very quickly if you walk or run while cloaked. However, when crouch-walking it’ll give you a good minute or more of invisible movement (even more if you’re prone, but of course you’ll move like a slug), during which nothing in the game can see you, unless you literally breathe down an enemy’s neck or fire/use any weapon. This basically forces the gameplay into a familiar routine: Cloak, Kill, and Hide. Rinse and repeat for every enemy in an entire base and then move on to your next objective.

Playing the game like this, you have the capability to wipe out entire camps of enemies with total impunity and the A.I. are none the wiser to the fact that dead bodies are scattered all around them in a 60 foot radius or that a comrade of theirs standing no more than 20 feet from them has had their head blown off. It quickly devolves into a ridiculous, one-sided affair; particularly when you know how to exploit the A.I.’s fundamental lack of situational awareness. They’re able to notice flashlight beams in the distance or the noise you make knocking a glass bottle off a table but yet are incapable of hearing a grenade going off downstairs, a Humvee screeching past in the jungle or a 250 pound Marine in a metal suit stomping around on concrete right behind them (as far as I know cloaking does not equal inaudibility).

It’s just laughable how little effort went into balancing your Nano-suit’s overpowered cloaking ability against the weak A.I.

That being said, if you try to play this game without using cloaking, you suddenly start dying quite a lot. Your enemies aren’t terribly accurate but a couple of rounds on Hard or “Delta” difficulty will drop you like a ton of bricks (snipers, rockets & machine guns will kill almost instantly). Also, within seconds of you being spotted, the enemy will almost always call in reinforcements, i.e. helicopter gunships or more troops/vehicles, and this just means you’ll die incredibly fast. Compounding the very high lethality of weapons in Crysis is the fact that enemy fortifications and bases are extremely, densely protected with numerous machine gun nests, sniper posts, heavy weapon emplacements and even tanks, boats and helicopters in later levels. This makes anything other than silent infiltration a suicidal approach.

Does this make the enemies intelligent? Hardly, there is almost nothing dynamically adjustable or context-sensitive about their behaviour. They’ll either do one of two things when idle: carry out scripted patrols in a continuous loop, with horrible path finding I might add, to the point where half a patrol is usually stuck behind a rock while the other half is on the opposite side of the map. Or if they’re not patrolling, they’ll stand around on high perches, making excellent sniping targets. I rarely recall the enemy A.I. performing flanking manoeuvres or suppressing me with grenades, it’s more of a case of WWI-style infantry wave tactics; they’ll just run right towards you while firing. Clever.

Sometimes they’ll hop into vehicles and attempt to scout around on wheels looking for you… too bad they’ve never heard of remotely detonated C4.

Honest to god, you can find smarter artificial intelligence in a Super Mario title. At least the toads in that game jump out of the way of your fireballs. I found no difficulty placing C4 on walls, right behind machine gunners and snipers while cloaked, running off to a safe distance and vaporizing them without any other soldier making a peep. Then when they all rushed to the scene of the explosion, like a group of hysterical bystanders at a car crash… rocket launcher up the ass. Even if you’re a below average FPS player, the kind who was always getting killed in Counter-Strike before you even left the spawn zone, you will have NO difficulty wrapping the A.I. in this game around your little finger and toying with them (even on Hard/Delta difficulty).

One other strange glitch with the A.I. behaviour is that they tend to “spook” themselves unwittingly. Like in the previous Far Cry, they have different levels of alertness depending on how aware they’ve become of your presence (noises, sightings, etc.), and their map icons on your radar screen will change color to indicate this. However, due to a whole host of weird physics bugs in Crysis, the KPA soldiers will quite often walk around, bump into something or knock something over, thus creating a large noise, which will then elevate their alertness level to the maximum causing them to act completely hysterical. It’s not unusual to see to the Detection Gauge in your HUD jump all the way up for absolutely no reason when you’re fully cloaked and a good distance from an enemy base simply because some bumbling idiot walked into a pile of boxes and scared himself senseless. I once even remember a KPA soldier calling in reinforcements due to a collision with a table. You can’t make this stuff up.

So what we have here is a first-person shooter, which due to the ineptness of the developers in balancing the player against the enemy has turned itself into a stealth-action game, but because it wasn’t intended to be Metal Gear Solid, and the A.I. were not programmed to be highly responsive and watchful (or even awake for that matter), it’s just like shooting fish in a barrel, wait scratch that, fish in a jar.

My final complaint is that, with a game that utilizes map sizes of up to 64 square kilometres, you would be forgiven for expecting a lot of “sand-box” type, unscripted gameplay with no two play throughs of the same level happening in the same fashion. But you’d be wrong. Looks can be deceiving, and just the same way that Far Cry allegedly claimed to be a free-roaming game with multiple ways of completing the campaign, Crysis turns out to be as linear as Doom 3 or Quake 4. The only difference is that like in Far Cry, Crysis simply offers the player parallel linearities to choose from.

This essentially means that, when you’re given an objective (typically: “Go into Base X and Collect Y”), there are: at the least 2, and at the most 4 approaches to completing your objective. There’s the head-on, “guns blazing” way in which you just waltz in through the front door and subsequently get blown all the way to Idaho because it’s just a kamikaze mission trying to take on the game’s adversaries toe-to-toe. Then if you explore hard enough, you may discover a hidden path which will lead you on an obscure trip around the perimeter of the base, sneak you through the defences and neatly deliver you right next to your objective without having fired a shot.

In addition to this there are usually to some over-looking hills or cliffs in the vicinity of most objectives that will afford you good sniping opportunities provided you have an hour to spare in climbing up them with Strength Mode and slipping to your death about 200 times before you reach a high enough ledge.

So in reality… this leaves you, most of the time, with just one way in (crouch-walking while cloaked to the objective). Hence it’s as linear as any other FPS game.

Those massive, wide-open jungles and miles of pristine beaches are just eye-candy and serve zero purpose to explore as there’s nothing in them and they’ll lead you nowhere. I mean some levels even give you a bunch of “optional objectives” which serve no purpose in furthering the storyline and give you absolutely no significant gameplay advantages. I feel these were thrown in just to give the player some kind of incentive to actually explore even one-quarter of the gigantic maps, because otherwise, straying off the beaten path in Crysis just ends up wasting enormous amounts of time.

This game may not be a labyrinth-style, corridor maze like F.E.A.R but it doesn’t offer much more flexibility to the player in coming up with their own, non-scripted methodology of completing objectives. You basically just get “wide corridors”. That’s it.

On a final note, this game was shipped with more bugs than a nursing home, not to mention the highest minimum system requirements ever seen and some poorly optimized code. Apparently 1 million lines of code to be exact, so you would think they’d take beta testing seriously, but no… this is Crytek.

Personally, I frequently experienced random crashes to desktop (particularly in the second half of the game), the motion blurring and other graphical settings turning themselves off every time I started up Crysis, forcing me to switch them back on, and strange graphical anomalies like explosions and particles appearing for no reason. Physics glitches galore I also came across, clipping through solid textures, being able to circumvent the borders of the map (kind of like a flyhack), horrible collision detection with many physics-enabled objects (can’t remember the number of the times I knocked objects around simply by looking at them), not to mention that trademark, crazy “vibrating” effect when a bunch of physics objects became “stuck” together after an explosion and the ragdoll physics went haywire.

I will spare you from going into system requirements debate at length here, as this has been covered to death all over the Internet but sufficed to say in 2007, you would've needed to shell out around $2500 dollars (US) to have a computer capable of running this game with all the graphical options and eye candy maxxed out, at a widescreen resolution (i.e. 1680x1050 and above) and not have the frame rate dip into Power Point levels.

That seriously alienates a good majority of the gamer demographic (who are mostly young, unemployed and can’t squander thousands on computer hardware), and more to the point why should anyone pay top-dollar for this game? Not only is it generic and a rehash of everything that’s been accomplished in the past decade, but to even play this properly, the way it was intended to be seen, you need to upgrade your computer?

So for the average, cash-strapped gamer, it will simply look and feel no better than an average Xbox 360 or PS3 title. That is completely counter-productive to a PC exclusive game in the first place, because as we all know, the computing power of even an average PC trounces the pitiful consoles’ capabilities by leaps and bounds, and thus we should be getting the long end of the stick in the visuals department. Instead we get a baseball bat over the skull.

Crysis may have done the world of PC gaming a service by for once saying, we don’t care about the console market unlike everyone else, we want to dedicate ourselves to the platform that gave birth to video gaming, and show the true potential of modern graphics rendering. I’ll admit that. However, they did themselves and everyone who bought this title a serious disservice by not only ripping off everything that had ever been attempted in FPS history and essentially remaking the first Far Cry with the exact same type of gameplay, but also because they have now seriously popularized this sad era of “Graphics Porn”.

Do I need to elaborate on that? Anyone remotely familiar with FPS games within the last 5 years or more will have noticed the rising trend of simplified, dumbed-down and imitative first-person shooters who attempt to mask their shortcomings and flaws with a dazzling layer of graphical diversion.

If you're really struggling to conjure up examples, here: Alien Vs. Predator, Soldier of Fortune: Payback, Tom Clancy’s H.A.W.X., Avatar, F.E.A.R. 2 Project Origin, Command and Conquer 4: Tiberium Twilight, BioShock 2, Dawn of War II, Supreme Commander 2, Call of Duty: Modern Warfare 2, The Sims 3. There’s some examples.

This is what the modern First-Person Shooter is rapidly becoming and it’s only getting worse. Graphical, superficial splendour in excess, at the expense of imagination, evolution, enjoyment, complexity, story-telling prowess and re-playability (this is usually coupled with an obsession for massively-multiplayer-gaming/achievements/unlockables/ladders, etc…). This epidemic is particularly widespread amongst sequels of once popular franchises.

The Bottom Line
If you’re still reading by this point, thank you; I’ll assume you either agree with my opinion (to whatever degree) or are an open-minded individual, capable of hearing out the other side of the fence without resorting to yelling out profanity-laden, “l33t speak”.

Let’s look at it this way: the idea of Far Cry once was interesting. Take the most beautifully exotic and seemingly serene locale you can think of it, and turn it into the site of a chaotic slugfest. Divide the campaign up into two “halves”, with the first being a proverbial walk in the park against dim-witted humans and the second, a mercilessly brutal struggle against over-powered, “non-humans”. Throw in some incredibly large levels, with the objectives evenly spaced out from enemy camp to enemy camp, and a host of generic vehicular companions to make travelling a breeze. Top it off with a grandiose boss battle at the end and voila… that was the innovative and new-fangled Far Cry of 2004 that everyone knew and loved.

(Notice how I could have just as easily been talking about Crysis above?)

Being fooled once however, is quite frankly enough. 4 years after the fact, re-releasing the first game pretty much as it was, but simply all dolled up with DirectX 10 is just shameful. Crytek are a very inexperienced developer in this industry (only 4 titles produced so far), and it does show. Their expectations of what they think the demographic wants, as opposed to what we really want, are incredibly cynical, low-brow and condescending. This whole game could have been drawn up over a coffee break and it most likely was, in my opinion, it feels like 60% of the resources and development were allocated to the game engine’s graphics and 40% to marketing. Everything else was simply reworded and retooled from Far Cry and thrown right back into the mix with CryEngine 2 as a clever distraction from that fact.

Everything about Crytek as a developer gives the impression of an arrogant, cheap, gimmicky, soulless and very shallow corporation. They epitomize style over substance. They blamed the poor early sales of Crysis on file-sharing piracy, which is to hopeless video game developers what Al-Qaeda is to hopeless governments: a convenient distraction (note: Crysis has sold over 3 million copies now, making it one of the best-selling PC games of all time, outselling its predecessor even. Take that Cevat Yerli). The real reason no one bought Crysis when it came out is because teenagers didn’t have the budget for it. This game revolves around its graphics, hence it mandates a powerful computer, otherwise there is seriously little else to enjoy, and most people got the hint from the demo. No sensible individual buys software their computer cannot run as intended (not to mention the outrageously understated system requirements). The Gamebryo Engine, Unreal 3, Dunia (used in FarCry 2 by Ubisoft) and even the upgraded Source Engine used in Half-Life 2: Episode Two delivered more-than-adequately-realistic visuals around the same time, for far less hardware investment and proved you don't need a personal supercomputer to have that "Next-Gen" look. You cannot make eye candy the centrepiece of your game, period. It will not stand up to scrutiny and it will age very badly, which is exactly what has happened to Crysis. The hypnotizing effect of “Next-Gen” graphics is very short-term and after that sheen wears off the gaming community usually tends to backlash once they come to their senses and realize they’ve been ripped off.

Cevat Yerli (CEO of Crytek) made an innumerable amount of promises about this game that turned out to be bare-faced lies (e.g. another planned chapter where you would unite with the North Koreans and defeat the Alien presence on the island at the very end of the game). He also totally disregarded widespread complaints from the fan base after Far Cry was released, chief among which was: had the game not devolved into a cramped, linear, corridor slugfest with Trigens half-way through that reminded everyone of Doom 3, it might have been one of the best FPS games of all time. On the contrary he decided it would be a great idea to replicate the one aspect that was universally hated about Far Cry.

They really don’t have their hearts into satisfying consumers, upholding promises or revolutionizing gaming. It’s become about the bottom-line and about milking the faded glory of Far Cry, just like EA or any other mega-developer. The successor to this woefully inadequate drivel, Crysis 2, is the ultimate proof of this. It was developed first and foremost for the console market ($$$), ported to the PC in horrendously sloppy fashion (no graphical options, “checkpoint” saves, no more big outdoor maps, no straying off the rails, “nerfed” nano-suit) and is a major step down in every single aspect from its prequel (even graphically for god’s sake, DirectX 9 in 2011? Are you friggin’ kidding me?).

I foresee Crytek going down a very predictable path in the future, a path that we’ve witnessed far too many times and that has ruined far too many good gaming franchises. More than any other tangible complaint I can conjure up about the game itself and how it’s just a regurgitation of Far Cry; my main argument with Crysis is more about principles than anything else. If you simply exaggerate your way into the attention span of every gamer on the planet with your fantastical list of lies about how revolutionary your title will be, and trailer after trailer of audacious hype, and then proceed to release a game that is not only like every other game we’ve played in the last 5 years but also exactly like it’s prequel… that is the pinnacle of arrogance and egotism in my mind. Crytek do not deserve anywhere near the attention or popularity they have received in recent years.

They are the premiere example of everything that is wrong with video games and particularly the First-Person Shooter genre as a whole, and if you overlook that, well then you deserve to be treated like a cash cow that wants nothing but console ports of rehashed concepts time and time again. Do yourself a favor and don’t sink to their level.

Apr 29th, 2011 · Windows

fun and interesting
by dorian grey (251)

The Good
I played it on hard difficulty and the gameplay was actually quite good and presented a decent challenge, at least in the beginning. You can pick a number of approaches to any of the open-ended areas. Things are sometimes spiced up by including enemies with suits similar to your own. The first time they appeared and surprise you, you're forced into a difficult close-combat battle, while in the rest of the encounters you can pick them off from afar.

The game feels very Hollywood-ish. Heck, it's better than Hollywood. You're the wearer of an exclusive "muscle nano suit" working for the US government and your squad consists of the typical action macho men and it really feels like a highly interactive movie that just lasts and lasts.

Oh right, and the graphics. Well, they're great. I had to play on low settings so I didn't get to appreciate them fully, but even I could see that there's tons of detail everywhere in houses, outside,... Crysis really takes things to a new level. It's a shame that the terrain isn't more destructible. Of course the super detail and huge levels means this will never run on consoles, but that's a small price to pay.

The Bad
The AI is not so great. Although they continue shooting if you turn cloak mode on in front of them, if you turn a corner and then turn it on they lose you easily. You can (as I have) take out entire bases like this; unhide-shoot-hide-cloak repeat until nobody comes out any more. Works best without the silencer so the entire base can hear you and come rushing. And no, they never learn. Similarly you can shoot someone at a machine-gun nest and another will man it, and they repeat this until they are all dead. They don't move in group or anything like that, unless you encounter a patrol, which is easy to get around since the areas are so open.

You can't move bodies or anything like that to avoid alerting others, and in fact the bodies themselves disappear after a minute or so. I suppose that's necessary since you're killing tons of Koreans and having a huge pile of them would be somehow absurd.

When you finally get to shoot aliens,... all your weapons and mods are taken away. Ugh. That meant I had hoarded all those granades, HE ammo etc just to have it disappear in the middle of the game? Wow, thanks for that wonderful game mechanic. They even take away my favourite gun, the Gauss rifle.

The game can be a bit too Hollywood-ish at times. Watch the opening scene in the demo and if you don't roll your eyes, you should be fine on the rest.

The Bottom Line
Crysis can be very fun if you enjoy the sanbox playstyle, or if you enjoy action movies. It manages to merge high quality productions with good if not revolutionary gameplay into a great cinematic experience.

Nov 17th, 2007 · Windows

One way to get High-Tech
by Kayburt (19668)

The Good
This one of the few games where you don't start with a weak weapon and no armor, but an amazing nano-suit with five superpowers at your disposal, it's like having five X-Men mutants in one body (Quicksilver, Colossus, Blob, Mystique and Wolverine). You can comfortably switch between stealth and direct combat and never die easily if you don't get carried away. And the suit automatically switches to maximum armour so you won't suffer a cheap death.

There's so much attention to detail and atmosphere across the island and it's fun to explore. This game has a rare feature almost never seen in an FPS, which is the ability to see your feet, when the camera is angled downwards. Even the music really blends in, changing according to whether you remained undetected, arouse enemies' suspicions or get spotted by them, not unlike the way the music works in Manhunt.

The gameplay really works at its best if you have the right framerate. There's a decent variety of weapons with attachments to make them even more reliable. Secondary objectives to add to the flow of getting your primary objectives done. If the going gets tough, you can save anywhere at any time.

The plot has politics and science fiction put together in just the right spots. Just when you thought you were entering a Call of Duty-styled cold war, you soon find yourself plunged into an alien war almost reminiscent of the Scrin from Command & Conquer 3: Tiberium Wars. It would have been nice if the characters were fleshed out a bit more.

The Bad
The worst part of the game is the driving. Driving in jeeps, trucks and boats isn't so bad, even if you have to remember to switch seats to fire the machine gun. Where the frustration lies is the driving of a tank and a VTOL, both of which ruin the fun in the game.

With the tank you have limited shells, which means you have to rely on your partners to do a lot of the enemy tank busting. So many boulders on the ground hinder your movement (sometimes you get completely stuck) and you need a lot of momentum to trek up hills. And the tank is so wide, you can't tell if it can squeeze through a gap or get wedged in it. Driving the tank is like wading in quicksand. Unfortunately you need the tank to get far in the mission, but in a moment of frustration, you'd much rather exit the tank and go on foot, which gives you better control.

The VTOL is just as bad because of the way the flying works, with awkward angles and its hard to get a lock on enemy targets, you might crash before you know it. If you do land roughly, you'll have no chance of getting up again, so you'll need to fly in the sky in one go. With what limited missiles you have, you're not going to get all the secondary objectives easily if at all. Heat-seeking missiles would have been more helpful in this mission.

One other game physic that can ruin a game is that the bodies of your enemies are solid. If you're in prone mode, you can't crawl over a body. Worse if you're caught between a wall with a low ceiling and a body, you're stuck for good. And sometimes falls are a real problem, being as hateful an opponent as the ones you shoot, you'd be wishing the suit could protect you from fall damage.

The Bottom Line
Crysis is not an FPS for the inexperienced. Getting the hang of it would have gone smoother if only there was a proper tutorial guide for utilising the nano-suit's abilities as well as the awful driving and certain physics, which the creators made a bit more realistic than you would have liked. You have to appreciate every ounce of effort put into the game. That iconic nano-suit brought FPS gaming to a whole new level, you cannot say it's been done a hundred times before. The game's reputation earned it the remaster it deserves, but this is the title one must play at least once in a lifetime.

Oct 31st, 2021 · Windows

Crytek have done it again.
by dreamstealer (146)

The Good
I still remember when i upgraded by PC in 2004, the first game I used to test the card was Farcry. I basically saw the previews on TV & was impressed with its visuals but wasn't expecting much from the game. After completion of that game I was pretty much impressed with Crytek who pretty much focus on the overall aspect of a game.

Skip to 2007 and Crytek are back with a new engine, a new publisher and new intellectual property called "Crysis". Crysis is advertised as a Tactical Shooter that will refresh the stagnating FPS genre and also take visuals to a new level. It's safe to say that Crysis does as advertised.

First of the visuals are one of the best around. It has a very authentic feel, even indoors without overdoing it. Many other games use excessive bloom, blurring and some even end up looking plastic with all that shininess but Crysis is as real as games can get. I couldn't play this game on high, so I used a mixed setting it still looks brilliant.

The gameplay is pretty much non linear until the latter part of the game. The levels are pretty much the same sandbox style of Farcry. You have a choice on what path you want to take and how you get about doing it, that's where the nano suit comes in. With the nano suit you can increase your armor, speed, strength and also cloak yourself. At first I thought the Nano suit is a gimmick but after playing the demo it proved it was an integral part of the gameplay. The weapons also have real time customization, you need to acquire the parts like laser sight, assault scope etc by picking up weapons from the Koreans which have these attached. You can modify your shotgun to have a laser sight or torch.

Also unlike Farcry there is some diversity in Crysis with the environment. At first you start off in the tropical island setting then end up in a alien ship to an Arctic like island and finally a navy ship.

The A.I is average, not much improvement from Farcry but still pretty tough even on normal. Mid game you battle Koreans with the Nano suit.

The games length is just about right on FPS standards. Voice acting is perfect and the storyline is not so great. The cut scenes are from first person perspective and are executed perfectly. There seems to be a lot of Matrix and Independence Day influence in the art direction.

The Bad
The characters are pretty cliched. You got a sophisticated but relentless African American "Prophet", A drunk cussing loudmouth British "Psycho" and the Hot scientist Dr. Rosentall who is also a closet furry just like Alyx from HL2. She keeps transmitting stuff like Trojans and furry porn into your suit to weaken the aliens. Apparently aliens don't like cats. Not to forget the Admiral character. Sometimes I felt that you're seriously outnumbered, but this was okay since it added some challenge.

The Ending of this game was cool but will be disappointing to many as it's a cliff hanger. Expect an expansion pack. The game sucks towards the end. The storyline and dialogs aren't too great either. The game has steep requirements.

The Bottom Line
If you have a high end PC or even mid range, I highly recommend this game. It's all that it was hyped up to be and one of the best games I've played in recent years. Its opened ended gameplay will have some re-playability too. Good job Crytek.

Nov 21st, 2007 · Windows

Plus 84 player ratings without reviews

Contributors to this Entry

Critic reviews added by COBRA-COBRETTI, Thomas Terl, Jeanne, Cavalary, jaXen, Tim Janssen, Cantillon, CalaisianMindthief, Wizo, Jarek Bogalecki, Yearman, Solid Flamingo, Big John WV, Patrick Bregger, Alsy, yenruoj_tsegnol_eht (!!ihsoy), PCGamer77, vedder, Picard, Bjorn Holine, beetle120, Klaster_1, chirinea, John Cheney, SGruber.