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Crysis

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Critic Reviews 89% add missing review

Game Trance (10 out of 10)

Otrzymali艣my produkt genialny, kt贸ry jest bez w膮tpienia najlepszym shootrem tego roku. Realistyczna grafika sprawi艂a, 偶e najnowsze dziecko studia Crytek przez kilka lat nie b臋dzie mia艂o konkurencji pod tym aspektem. Prace nad drug膮 cz臋艣ci膮 Crysis ju偶 trwaj膮, i autorzy d膮偶膮 do jeszcze lepszej grafiki! Ja ju偶 si臋 nie mog臋 doczeka膰. Mo偶na tylko troch臋 ponarzeka膰 na wymagania, ale wiemy - co艣 kosztem czego艣. Nie otrzymamy takich efekt贸w graficznych na s艂abych piecykach. Je艣li nie wiecie co by艣cie chcieli dosta膰 na gwiazdk臋, b膮d藕 po prostu szukacie ciekawej, obowi膮zkowej pozycji, kt贸ra ka偶dy powinien mie膰, to jest w艂a艣nie to. Chcesz by膰 trendy kup Crysis ju偶 dzi艣!

Dec 19th, 2007 · Windows · read review

Valhalla (10 out of 10)

Crysis oceniam bardzo dobrze. To gra 艣wietna, ale nie wybitna. Nie przeciera nowych szlak贸w ani nie odkrywa nowych horyzont贸w. Pod wzgl臋dem mechaniki rozgrywki to stary dobry Far Cry w wersji deluxe z dodanymi gad偶etami hi-tech w postaci nanopancerza. Ale zagra膰 w t臋 gr臋 po prostu trzeba. Z kronikarskiego obowi膮zku musz臋 wspomnie膰 o fakcie, i偶 Electronic Arts wyda艂 Crysisa w polskiej, kinowej wersji j臋zykowej. Niestety t艂umaczenie jest dosy膰 艣rednie i zas艂uguje najwy偶ej na szkoln膮 tr贸jk臋 z plusem. Ale to przecie偶 gra FPS. Wi臋c nie ma to dla mnie wielkiego znaczenia.

Dec 7th, 2007 · Windows · read review

Cheat Code Central (5 out of 5)

Crysis is about as well-rounded and balanced as a first-person shooter can get without turning into something else altogether. Every aspect of the game is developed to its fullest and it's truly hard to find anything wrong here besides the fact there's a good chance the game will not run smoothly on your computer without some major upgrades. Having a big bag of tricks and the complete freedom to approach each encounter from so many different strategic angles is a great thing. Each individual area of the game is overwhelmingly impressive, but when considering what Crytek has accomplished with the game as a whole package it's hard not to be blown away.

Nov 19th, 2007 · Windows · read review

GotNext ( )

As an action game, Crysis could be the best first-person shooter ever, blending over-the-top gunning and dazzling pyrotechnics with enough freedom to make you feel like the cunning badass you always wanted to be. It's an immensely satisfying, richly detailed experience that raises the bar for all the other shooters hoping to crank the intensity up. It's everything a shooter should be.

Dec 6th, 2007 · Windows · read review

Game Tap (10 out of 10)

Ultimately, even with the sudden change in design style, and some minor quibbles (suit power, technical horsepower required for the best visuals), Crysis remains a landmark shooter. Yes, it's aggravating that the flat-out brilliance of the early early levels isn't sustained, but even still, the most that change did for me was to turn Crysis from a so f---ing awesome gam" to a mere awesome game.

Nov 13th, 2007 · Windows · read review

GameGavel.com (A)

I would recommend this game to anyone who likes to shoot things or be a bad-ass butt-kicking nanotech-enhanced soldier of death. If my mom played FPS, I鈥檇 tell her to buy it. Its graphics will amaze you, the story will enthrall you, and the combat has moments that leave you giggling to yourself like you鈥檙e four and someone just said 鈥榩oop鈥. With minimal change, Crysis could be the perfect FPS. I anticipate playing through the other titles Crytek has made, because if they are anything like this, I am sure to love them. Pick this up as soon as you can, it will be one of your favorite titles. I can now officially say, I am one of the cult of Crysis. Also, the movie Skyline totally ripped off their aliens. I had to throw that in there.

Mar 21st, 2011 · Windows · read review

Miasto Gier (9.9 out of 10)

Crysis to zdecydowanie jedna z najlepszych strzelanek bie偶膮cego roku. Jest to tytu艂, kt贸ry stanowi膰 b臋dzie wz贸r dla innych deweloper贸w jeszcze przez wiele miesi臋cy, a nawet lat. Fabu艂a programu cho膰 nie fascynuj膮ca stanowi idealne t艂o dla w pe艂ni swobodnej i niezwykle wci膮gaj膮cej rozgrywki. Po zagraniu w Crysis ju偶 nigdy nie popatrz臋 tak samo na gry z gatunku FPS!

Nov 21st, 2007 · Windows · read review

PC Gamer (98 out of 100)

Destined to be a classic, Crysis is a creative and technological marvel that eclipses every other shooter released this year.

Oct 2007 · Windows

SFT (1.1 out of 6)

Lassen Sie Ihrer Fantasie freien Lauf und agieren Sie taktisch, es lohnt sich! Zudem d眉rfen Sie Ihr Waffenarsenal an die Erfordernisse der jeweiligen Situation anpassen, indem Sie Laserpointer, Zielfernrohr, Schalld盲mpfer, Granatwerfer und dergleichen auf Ihren Schie脽pr眉geln montieren. Kurz gesagt, mit Crysis erleben die Freunde von 3DBallerspielen den Himmel auf Erden. Wer sich nicht gerade an der expliziten Gewaltdarstellung st枚rt, riskiert zumindest einen Blick auf die derzeit sch枚nste Optik der Spielewelt.

Oct 2007 · Windows

Fragland.net (96.2 out of 100)

Crysis is a wonderful game! Magnificent gameplay in both single- and multiplayer, unseen graphical marvels and audio. Ladies and gentlemen, this has to be THE PC-gaming experience of the past two years and I expect it to be for the coming couple of years as wel. Although the game really comes to life on a DX10 machine with Vista, you won鈥檛 be disappointed when playing while using DX9. Those great graphics and physics won鈥檛 be what you saw in the trailers, but the gameplay does make up for this which makes Crysis a good investment. In my opinion Crysis is everything but a over-hyped game which managed to live up to the expectations. One word: wonderful!

Dec 31st, 2007 · Windows · read review

PC Games Hardware (1.2 out of 6)

Kritikpunkte sind rar, die Liste der positiven Eindr眉cke lang. Das macht Crysis zur Genrereferenz und zu einem Pflichtkauf.

Oct 2007 · Windows

Gamers Universe (95 out of 100)

Crysis to po prostu najlepsza gra FPS dost臋pna obecnie na rynku. Oferuje nam fotorealistyczn膮 grafik臋, imponuj膮ce g艂osy postaci, epick膮 muzyk臋, swobod臋 dzia艂ania, niezwyk艂y nano-kombinezon, zdumiewaj膮ca interakcj臋 i fizyk臋, spektakularne walki i bardzo dobre AI. Crysis nie ogranicza ci臋 w 偶adnych dzia艂aniach. Otrzymujesz wszystko, co niezb臋dne, aby gra膰 w taki spos贸b jak lubisz. Najlepsze z tego wszystkiego jest to, 偶e Crysis to bardzo miodna pozycja. Ko艅czymy recenzj臋 tej gry w taki sam spos贸b jak w 2004 roku zako艅czy艂a si臋 nasza recenzja Far Cry. Zastanawiasz si臋 czy po艣wi臋ci膰 tej grze sw贸j czas? Odpowied藕 jest zwi臋z艂a i prosta. Tak. Zastanawiasz si臋 czy warto ulepszy膰 sw贸j komputer specjalnie dla tej gry? Warto. Zastanawiasz si臋 czy to naprawd臋 jest najlepsza gra na PC w roku 2007? Tak, jest najlepsza. Kup j膮!

Dec 5th, 2007 · Windows · read review

GameSpot (9.5 out of 10)

If you put it all together, Crysis is just remarkable. This is a game that pushes the envelope in terms of both technology and gameplay and does so with aplomb. Crysis raises the expectations for every shooter to follow when it comes to graphics, interactivity, environments, immersiveness, AI, and gameplay. Quite simply, Crysis represents the first-person shooter at its finest, most evolved form.

Nov 13th, 2007 · Windows · read review

Sector (9.5 out of 10)

Celkovo je Crysis hra na vysokej 煤rovni a to po ka啪dej str谩nke. Spojenie hrate木nosti a grafiky je jedine膷n茅 a dop暮艌an茅 rovnako kvalitnou zvukovou str谩nkou. Mo啪no niekoho mierne sklame koniec, ale hra je pl谩novan谩 ako tril贸gia a z toho poh木adu sa kon膷铆 pr谩ve tam, kde by logicky mala (aj ke膹 za star媒ch 膷asov by sa cel谩 tril贸gia d暮啪kou vo拧la do jednej hry). V jednotke sa skon膷il prieskum a v dvojke teraz m么啪eme 膷aka钮 za膷iatok vojny. Len trocha 拧koda, 啪e si t煤 vojnu u啪ijeme najsk么r a啪 o rok. V ka啪dom pr铆pade Crytek splnil svoje poslanie, prekonal svoju prvotinu a pon煤ka e拧te viac.

Nov 20th, 2007 · Windows · read review

PC Dome (9.5 out of 10)

F茅lre茅rt茅s ne ess茅k: ezek a felhozott probl茅m谩k 茅szrevehet艖ek ugyan, de nem k眉l枚n枚sebben zavar贸ak, 茅s nagyr茅sz眉k csak a j谩t茅k egyes szakaszaira jellemz艖ek. Mindezt feledteti a j谩t茅k eg茅sze, mely t茅nyleg fenomen谩lisra siker眉lt. A rendk铆v眉l sokoldal煤 CryEngine 2 deb眉t谩l谩sa mindenk茅ppen j谩t茅kt枚rt茅neti m茅rf枚ldk艖nek tekinthet艖: erre alapozva egy k枚zel t枚k茅letes alkot谩s ker眉lt ki a n茅met fejleszt艖csapat kezei k枚z眉l. Eg茅szen biztos, hogy 煤jra meg 煤jra el艖 fogom venni az elk枚vetkez艖 茅vek sor谩n a Crysist, hogy ism茅telten v茅gigvigyem. K眉l枚n枚sen, amikor nagyobb fejleszt茅sen esik 谩t a g茅pem, hiszen minden extra teljes铆tm茅nyt b艖s茅gesen megh谩l谩l a j谩t茅k engine-je.

Jan 2nd, 2008 · Windows · read review

GamePro (US) (4.75 out of 5)

Still, despite its power hungry ways, Crysis is an enticing adventure all the way through to the end. It's a worthy follow-up to the excellent Far Cry and a great step forward for PC gaming as a whole.

Nov 13th, 2007 · Windows · read review

Wham! gaming (9.5 out of 10)

Aside from the steep hardware requirements, I can鈥檛 find any faults in Crysis. The game play is fantastic, intuitive and engaging with the best graphics I have ever been witness to in a PC shooter. If you love first-person shooters and are jonesing for something to play on your shiny new rig, this is the game for you.

Nov 26th, 2007 · Windows · read review

Gamezone (Germany) (9.5 out of 10)

Crysis ist ein Meilenstein der Spielgeschichte, ganz ohne Zweifel. Neben den Grafik- und Physikaspekten legt es die Messlatte f眉r nachfolgende Spiele auch im Bereich Sound mehr als nur hoch.

Nov 26th, 2007 · Windows · read review

Gamigo (9.4 out of 10)

Warum Urlaub in der S眉dsee machen, wenn man diesen doch auf dem heimischen PC haben kann und zudem noch Action geboten wird, bei der jeder Animateur und vor allem sogar jeder Hollywoodstreifen locker einpacken k枚nnte. Crysis hat die Erwartungen der Actiongemeinde in jeder Hinsicht voll erf眉llt. Nat眉rlich kochen auch die Entwickler nur mit Wasser, so dass vielleicht doch der ein oder andere etwas 鈥瀖ehr鈥 erwartet hat, dies allerdings kann nur dann passieren, wenn man total naiv an die Materie herangeht. Crysis ist definitiv der beste Shooter, den man aktuell am Markt erhalten kann.

Nov 19th, 2007 · Windows · read review

GameStar (Germany) (94 out of 100)

Ich finde es klasse, dass Crytek es geschafft hat, solch eine Vielfalt nahezu perfekt in einem Spiel umzusetzen: Fahrzeuge, riesige Schlachtfelder mit gro脽er Bewegungsfreiheit auf der einen Seite, auf der anderen Seite einige strikt lineare Levels, die unglaublich spannend inszeniert sind. Dies alles wird gew眉rzt durch den Nanosuit, der unterschiedliche, stets coole Taktiken erlaubt. Ein Geniestreich ist die Tarnfunktion. Damit kann ich mich vor Feinden verstecken, sogar direkt vor ihrer Nase. Crysis schafft es, dass ich am Ende eines Levels diesen gleich noch mal spielen m枚chte, um einen anderen Weg zum Ziel zu nehmen. So viele M枚glichkeiten in einem Spiel, das ist genial!

Oct 2007 · Windows · read review

IGN (9.4 out of 10)

Overall, Crysis is definitely another win for Crytek and another one of those games that's more than the sum of its parts. They鈥檝e created some amazing technology that鈥檚 scalable enough that many gamers will be able to play it on some setting, even if it isn鈥檛 the best, and have a good amount of fun. Those that have computers to run the game at DX9 on high will find that the amazing visuals definitely enhance the amount of immersion and enjoyment Crysis can provide. This is some fast, well designed gameplay with enough options to allow players to use their own style of attack with satisfying suit abilities and weapons. Crytek has upped their attention to detail in presentation and dropped the worst parts of Far Cry鈥檚 story. The multiplayer, while probably not enough to draw players away from their favorites, is also worth the time.

Nov 13th, 2007 · Windows · read review

PC Games (Germany) (94 out of 100)

Da vergeben wir mal eben die h枚chste Wertung seit Bestehen der Motivationskurve. Crysis hat diese Note verdient. Grafi k, Story, Gameplay, Sound, Leveldesign 鈥 alles wirkt wie aus einem Guss. Crysis ist wie ein gelungener Actionfi lm im Kino. Auch wenn das eine oder andere Klischee verbraten wird, man f眉hlt sich k枚stlich unterhalten und diskutiert die spektakul盲rsten Szenen noch auf dem Heimweg mit den Kumpels. Nur der Eintrittspreis (in diesem Fall die Systemvoraussetzungen) hinterl盲sst ein unangenehmes Schwindelgef眉hl.

Nov 13th, 2007 · Windows · read review

Gameplay (Benelux) (94 out of 100)

Als je dit jaar slechts 茅茅n FPS game koopt, dan moet het Crysis zijn. En vraag ineens ook een nieuwe pc aan de kerstman.

Nov 22nd, 2007 · Windows

Looki (94 out of 100)

Ich bin hin und weg! Einige Toptitel in der j眉ngsten Vergangenheit wurden ja bereits m盲chtig gehyped, berechtigt war die anf盲ngliche Vorfreude jedoch nur in den wenigsten F盲llen. Und dann kommt einfach mal so ein Spiel daher, was seinem Hype absolut gerecht wird: Crysis ist in vielerlei Hinsicht eine kleine Revolution.

Nov 19th, 2007 · Windows · read review

GameSpot (Belgium/Netherlands) (93 out of 100)

Alles bij elkaar is Crysis een opmerkelijke prestatie. Het duwt het shootergenre verder op technologisch 茅n gameplayvlak. Een we spreken niet over een paar centimeter, maar over een afstand waarvoor je liever de wagen neemt. Dit is de nieuwe standaard voor shooters in een periode dat er veel shooters aanspraak op die titel mogen maken.

Nov 16th, 2007 · Windows · read review

YouGamers (93 out of 100)

Crysis takes time-honored FPS conventions and hones them to a razor-sharp finished product. Gameplay isn't particularly innovative, but it's a thoroughly fun experience, even if it is wrapped around a run-of-the-mill plot which is inconsistent in quality. Crytek has crafted an exceptional game, but if you were waiting for a revolution in FPS gameplay, then your wait continues.

Nov 17th, 2007 · Windows · read review

Gameswelt (93 out of 100)

Ich glaube, ich bin verliebt. Als Shooter-Fan der ersten Stunde habe ich mich 眉ber den teilweise seelenlosen Einheitsbrei der letzten Jahre sehr ge盲rgert. Nur selten war ich wirklich fasziniert. Und dann kommt 'Crysis' daher und zieht mir 鈥 fast schon im wahrsten Sinne des Wortes 鈥 die Socken aus. Nie zuvor habe ich einen gleicherma脽en actionreichen wie intelligent designten Shooter gesehen, der sowohl Action als auch Taktik perfekt miteinander verbindet. Nanosuit, Gegner-KI, Highend-Grafik... grandios. Zudem eine kinoreif pr盲sentierte Story, die mich st盲ndig zum Weiterspielen antreibt. Da st枚ren mich der enorme Hardwarehunger wenig. Und als w盲re das nicht genug, gibt es noch einen tollen Multiplayer-Modus oben drauf. 'Crysis' ist definitv das PC-Spiel des Jahres 鈥 da lege ich mich fest. So genug jetzt, denn ich will den Aliens nochmal in den Hintern treten.

Nov 15th, 2007 · Windows · read review

PC Zone (1993-2010) (92 out of 100)

Crysis thrives on putting the onus on you to create your own brand of action and adventure in its stunningly beautiful locations. You and the game can haphazardly create moments of such gaming brilliance that often you pretty much have to stand up and applaud.

Nov 2007 · Windows · read review

Play.tm (92 out of 100)

So, back to the original question, Crysis turns out to be a pretty perfect woman. It's beautiful, clever, fun loving, doesn't mind what you get up to and does its very best to keep you happy (it even has the option to turn the volume down). In fact if I wasn't already spoken for I may be getting ready to introduce it to my parents.

Nov 22nd, 2007 · Windows · read review

Gamezoom (92 out of 100)

Crysis ist nicht nur eine wundersch枚ne Grafikdemo, sondern bietet auch viele unterhaltsame Aspekte. Da w盲re zun盲chst einmal die gigantische und vor allem dynamische Spielwelt, welche gekoppelt mit den F盲higkeiten des Nano-Suit viele taktische Kampfsequenzen erm枚glicht. Eine etwas innovativere Storylinie und ein spannenderer Multiplayer-Part h盲tten dem Spiel auf jeden Fall nicht geschadet. Man k枚nnte aber auch sagen: diese Elemente k枚nnen die Jungs von Crytek in einer m枚glichen Fortsetzung einbauen ;). Trotz dieser kleinen Kritikpunkte ist und bleibt Crysis DAS Actionhighlight 2007.

Dec 16th, 2007 · Windows · read review

Bonusweb (92 out of 100)

M臎 nezb媒v谩 ne啪 CryTeku zatleskat. Podobnou hru jsme tu nem臎li u啪 dlouho. Skeptici mohou tvrdit, 啪e jde st谩le o pouhou akci, pouze s kr谩sn媒m pozl谩tkem, jen啪e tak to nen铆. Crysis nab铆z铆 neuv臎艡iteln臎 skute膷n媒 dojem z cel茅ho dobrodru啪stv铆, zcela v谩s vt谩hne a nepust铆. Prakticky na cokoliv si vzpomenete, to m暖啪ete ud臎lat. Za n谩pady jste odm臎艌ov谩ni, nikoliv perzekvov谩ni. Osobn臎 jsem letos nevid臎l moc podobn媒ch akc铆, mo啪n谩 啪谩dnou. Crysis je tak jasnou povinnost铆 pro v拧echny hr谩膷e 鈥 bez v媒jimky.

Nov 16th, 2007 · Windows · read review

PC Action (Germany) (92 out of 100)

Wow, genau wegen solcher Spiele liebe ich meinen Job. Anfangs hatte ich Bedenken, dass neben all der Grafi kpracht das eigentliche Spiel auf der Strecke bleibt, aber dank innovativer Ideen wie dem Nano-Anzug verpasst Crytek dem Spitzentitel viele taktische Freiheiten. Ja, ja ich wei脽 鈥 wir haben Bioshock auch eine 92er-Wertung verpasst. Bitte lassen Sie mich erkl盲ren: W盲hrend der Unterwasser-Shooter von Take 2 ein surreales Gesamtkunstwerk ist, bei dem vor allem das Angst macht, was man nicht sieht, haut einem Crysis die Story gnadenlos und optisch bildsch枚n verpackt direkt auf die Nase. Wir empfehlen: nimm zwei!

Oct 2007 · Windows

Gry OnLine (92 out of 100)

W Crysis zagra膰 trzeba. Po prostu. Wielu z was ju偶 to zapewne zrobi艂o. I s艂usznie. Pozosta艂ych postaram si臋 przekona膰, 偶e warto. To tytu艂 obowi膮zkowy nie dlatego, 偶e ma 艣wietn膮 grafik臋, dopracowan膮 fizyk臋, niez艂膮 fabu艂臋, naprawd臋 dobre projekty poziom贸w, przeciwnik贸w, kt贸rzy w wybranych momentach sprawiaj膮 wra偶enie my艣l膮cych i przefantastyczny, daj膮cy mas臋 mo偶liwo艣ci patent z kombinezonem g艂贸wnego bohatera. W Crysis zagra膰 trzeba, bo ka偶dy z tych element贸w, cho膰 z osobna fajny, po wrzuceniu do kot艂a i wymieszaniu daje miks, kt贸ry gwarantuje rozrywk臋 na niedost臋pnym dla wi臋kszo艣ci gier poziomie. Bo po kilkudziesi臋ciu minutach zapomina si臋 o zasadach, ustawieniach, headshotach, taktykach. Zapomina si臋, 偶e to gra. Crysis wymaga my艣lenia, nagradza za nie i pozwala uwierzy膰, 偶e jest si臋 cz臋艣ci膮 tamtego 艣wiata. A to, wbrew pozorom, udaje si臋 nielicznym. Nie藕le, jak na FPS-a.

Nov 17th, 2007 · Windows · read review

Imperium Gier (9.1 out of 10)

Crysis nie zawi贸d艂. Silnik CryENGINE2 bardzo nie zawi贸d艂. Ciekawe, co zdzia艂aj膮 przy jego u偶yciu inni tw贸rcy. No i czekamy na kryzysowy sequel. Chcemy wi臋cej, a zako艅czenie pozostawia pewien niedosyt.

Nov 29th, 2007 · Windows · read review

Gamers.at (91 out of 100)

Crysis ist der beste Beweis daf眉r, dass sich bei der finalen Version eines durch und durch gehypten Titels keineswegs die ber眉hmt ber眉chtigte Ern眉chterung breit machen muss. Cryteks j眉ngstes Projekt schafft sogar Gegenteiliges, denn hinter einem der derzeit sch枚nsten und aufw盲ndigsten Grafikger眉ste, steckt eine fesselnde Mixtur aus gelungenem Gameplay, fesselnder Story und exzellentem Leveldesign. Egal ob durch die unz盲hligen Herangehensweisen, die mir die Superkr盲fte meines Nanosuits erlauben, die gro脽e Auswahl an (Alien)Waffen oder das offene Leveldesign 鈥 Crysis ist im Verlauf der Singleplayer-Kampagne immer wieder f眉r 脺berraschungen gut, und versteht es perfekt, den Spannungsbogen bis zum Ende aufrechtzuerhalten. Abgesehen vom Hardwarehunger, tr眉bt vor allem die zuweilen etwas seltsam agierende Gegner-KI das ansonsten nahezu einwandfreie Gesamtbild.

Nov 20th, 2007 · Windows · read review

UGO (UnderGroundOnline) (A-)

Crysis is one of those games that remind me that there are developers out there looking to push the envelope, rather than rehashing the same game, adding a new feature or two and slapping a numeral after the name. Crytek took the foundation and concepts they introduced in FarCry (along with a superb graphics engine) and pushed the envelope.

Nov 19th, 2007 · Windows · read review

NowGamer (9.1 out of 10)

If there鈥檚 a moment that accurately sums up the knee-trembling awe that Crysis will undoubtedly instil in the flinty hearts of even the most battlehardened FPS veteran, it has to be the moment you first see the mountain housing the alien spaceship. Having just recovered from the latest assault on a Korean military base, you feel the earth start to tremble violently under your feet. Heading out of the main gate and following the road round the next corner, you鈥檙e suddenly confronted with a staggering sight. Massive chunks of rock are peeling off the side of the mountain and crashing to the ground below, while neon blue flashes spark off the metallic tendrils starting to emerge from within. As you continue to watch open-mouthed, flashes of lightning scorch the rocks and you can feel the colour draining from your face.

Nov 16th, 2007 · Windows · read review

ActionTrip (91 out of 100)

Experienced gamers are liable to acknowledge this as one of the top action games this year and that's okay with us. Everything that made Far Cry good was successfully taken to the next level in Crysis (with the possible exception of the AI). Even if we are looking at one of the biggest hardware hogs ever to grace the PC platform, and despite the AI issues, this first-person shooter comes highly recommended from us.

Nov 14th, 2007 · Windows · read review

Gamona (91 out of 100)

Wir k枚nnen Entwarnung geben: Crysis sieht nicht einfach nur toll aus. Denn was Crytek in Punkto Pr盲sentation hier abbrennt, sucht derzeit im Shooter-Genre seines Gleichen. Trotzdem ist nicht alles Grafik, was gl盲nzt: Das Gameplay besinnt sich auf lieb gewonnene Traditionen (Fahrzeuge, Physik, non-linearer Levelaufbau), perfektioniert diese und vermengt sie mit optischem Hochglanz zu einem adrenalingetr盲nkten Actioncocktail der Spitzenklasse.

Nov 14th, 2007 · Windows · read review

Deaf Gamers (9.1 out of 10)

Far Cry managed to take full advantage of the delays of Doom 3 and Half-Life 2 and went on to be a successful game. Crysis doesn't arrive at such a fortuitous time with superb FPS games such as Call of Duty 4 and The Orange Box to keep it company on game store shelves. This isn't a problem however because most FPS gamers were so impressed with Far Cry that Crysis has been eagerly anticipated. Everything about Crysis is impressive and it's difficult to see how any FPS fan could be disappointed with the game. Graphically it's excellent; the single-player game is impressive and even as a multiplayer game it manages to shine. In short Crysis is a must own title for any FPS enthusiast.

2007 · Windows · read review

GamesFire (91 out of 100)

Crysis ist ein Meisterwerk, obwohl der Ego-Shooter in der Tat viel der hervorragenden Grafik und der atemberaubenden Soundkulisse zu verdanken hat. Die Geschichte ist zwar gut inszeniert, verliert aber relativ bald an Spannung. Erst gegen das Ende hin schaffte es Crysis mich wegen der Story so an den Bildschirm zu fesseln, dass der Redaktionsalltag ein wenig eingeschr盲nkt wurde. Was der Einzelspieler-Modus an Spannung bringt, schafft der Mehrspieler-Modi leider nicht. Die Auswahl ist meiner Meinung nach viel zu gering und die gro脽en Karten tragen vor allem bei kleineren Partien nicht unbedingt zum Spielspa脽 bei.

Nov 23rd, 2007 · Windows · read review

GamingExcellence (9.1 out of 10)

Crysis has definitely raised the stakes when it comes to graphics, and is probably going to be used as a technical benchmark for many years to come. Its stunning environments and interesting gameplay that changes with the suit鈥檚 powers create a very enjoyable experience. Of course, to really enjoy the title, a pretty decent computer is needed but one can still enjoy the gameplay without being able to see every blade of grass on the ground. There鈥檚 also something to be said about the multiplayer mode that manages to combine the wide-open areas, the powers of the suit, and the many weapons and vehicles of the game without making it just like any other first-person shooter. So, while there are some minor hiccups from time to time, overall the game plays well, it鈥檚 fun, and it鈥檚 something FPS fans are going to enjoy for a long while.

Jan 2nd, 2008 · Windows · read review

Krawall Gaming Network (91 out of 100)

Ihr m枚gt 鈥濩rysis鈥 f眉r einen ganz furchtbar gro脽en Hype halten: Vergesst es und seht der Wahrheit ins Gesicht: Da Spiel ist tats盲chlich so gut, wie alle sagen. Wer eine spannende und frische Actionerfahrung im Einzelspieler sucht und das n枚tige Equipment besitzt, muss, muss, muss dieses Spiel kaufen. Wof眉r sonst habt ihr das ganze Geld in den Rechner gesteckt, bitte?

Nov 14th, 2007 · Windows · read review

Gamers Globe (9 out of 10)

Crysis er et af de bedste FPS-spil spilmarkedet l忙nge har set.

Nov 21st, 2007 · Windows · read review

Gamer.co.il (90 out of 100)

拽专讬讬住讬住 诪讙讬注 讗诇讬谞讜 讗讞专讬 诪砖讞拽讬诐 讻诪讜 驻讜专讟诇, 讘讬讜砖讜拽, 讛讗祝 诇讬讬祝 2 驻专拽 2 讜讗驻讬诇讜 拽讜诇 讗讜祝 讚讬讜讟讬 4. 讛讜讗 讗诪谞诐 诪爪讬注 讚讘专讬诐 砖诇讗 诪爪讬注讬诐 讘讗祝 讗讞讚 诪讛诪砖讞拽讬诐 讛诇诇讜 (讜讘驻专讟 鈥 谞讜砖讗 讛讞讜驻砖 讞住专 讛转拽讚讬诐), 讗讘诇 讘住讬讻讜诐 讛住讜驻讬 讛讜讗 驻讞讜转 诪讜爪诇讞 诪讻诇 讗讞讚 诪讗诇讛. 诪讛 砖讛讜驻讱 讗讜转讜, 诇诪专讜转 讗讬讻讜转讜, 诇拽讜专讘谉 砖诇 讗讞转 诪讛砖谞讬诐 讛讟讜讘讜转 讘讬讜转专 讘转讞讜诐 诪砖讞拽讬 讛驻注讜诇讛. 讗讘诇 诇讻诐 讝讛 诇讗 爪专讬讱 诇讛驻专讬注. 讗诐 讘讗 诇讻诐 诇砖讞拽 讘诪砖讛讜 讞讚砖, 拽专讬讬住讬住 讛讜讗 讛讗驻砖专讜转 讛讟讜讘讛 讘讬讜转专 讘砖讘讬诇讻诐. 讬砖 讘讜 讻诪讛 谞拽讜讚讜转 诇讗 诪讜爪诇讞讜转, 讗讘诇 讘住讱 讛讻诇, 诪讚讜讘专 讘诪砖讞拽 驻注讜诇讛 谞讛讚专.

Dec 21st, 2007 · Windows · read review

GameDaily (9 out of 10)

Gamers looking for the most technologically sophisticated game of the year should head directly for Crysis. The artificial intelligence can be quirky, but the open-ended gameplay, spectacular graphics and incredible nanosuit powers more than make up for it. Crysis has some pretty severe system requirements, but those with powerhouse computers are in for an amazing experience.

Nov 12th, 2007 · Windows · read review

Eurogamer.de (9 out of 10)

Action-Fans m眉ssen sich sowieso beide Titel zulegen. Obwohl mir am Ende Crysis doch mehr und vor allem l盲nger Spa脽 gemacht hat. Nur wer kein Geld zum Aufr眉sten hat, sollte vielleicht lieber bis zum n盲chsten Hardware-Update warten. Mit einem langsamen PC wird man diesem Meisterwerk einfach nicht gerecht und verpasst einfach zu viel von der einmaligen Optik. In zwei Wochen ist es bei mir so weit, dann werde ich eine weitere Runde mit meinem neuen Intel-Geschoss wagen.

Nov 14th, 2007 · Windows · read review

Eurogamer.net (UK) (9 out of 10)

If you're an FPS-eater of any calibre then you should probably buy Crysis. It's going to run on any machine that will run Half-Life 2, although without a tricked-out DirectX 10-supporting behemoth you're going to miss out on some of the atmospherics

Nov 13th, 2007 · Windows · read review

GamersHell.com (9 out of 10)

Crysis is one of the best first person shooters to be released this year, right up there with Bioshock and Halo 3 and drops action by the payload. However, the high system requirements mean it may be off limits for those who like to max out their eye candy 100% of the time, and those who want an excellent, intensive and thrilling multiplayer experience would be better off looking elsewhere. Although, there is certainly more than enough content to keep you going through the single player campaign time and time again, and with the promise of level editor material to come from the modding community, the multiplayer issues end up moot in comparison.

Jan 3rd, 2008 · Windows · read review

Jeuxvideo.com (18 out of 20)

Il suffit d'un PC actuel pour profiter de Crysis, certes, pas au maximum de son potentiel technique mais qu'importe, car in fine, le b茅b茅 de Crytek n'est pas qu'une vitrine technologique, c'est avant tout un excellent FPS solo d'une grande richesse. A n'en pas douter le FPS de l'ann茅e malgr茅 ses quelques imperfections qui, fatalement, ressortent comme des pixels morts sur un 茅cran blanc immacul茅. La ran莽on de l'excellence, c'est que l'on tol猫re moins bien les d茅fauts.

Nov 16th, 2007 · Windows · read review

GamesRadar (9 out of 10)

Crysis is a graphical marvel - it boasts the best application of physics we've ever come across and, in the nanosuit, a gimmick that genuinely brings something original and exciting to the table. Despite its occasional lapse, it is a game with a taste of the future - of what can and will be done with PC gaming. At its root it recognises that it's the gamer who's star of the show. Not the graphics, not the physics, not the jungle - just you stuck in the middle, making it up as you go...

Nov 13th, 2007 · Windows · read review

Adrenaline Vault, The (AVault) ( )

Crytek has done a fine job with Crysis. The game might not be digital sex, but it鈥檚 pretty close. Perhaps this game鈥檚 most enduring legacy will be how much it single-handedly drives up the demand for high-end gaming rigs and upgrades for video cards and RAM. If your system will run it, use your Christmas gift cards to pick up a copy.

Jan 3rd, 2008 · Windows · read review

Maximum PC (9 out of 10)

Crysis is undoubtedly the type of game that will make your console-playing buddies take note, but compared to other recent shooters, there's virtually no character development. Luckily, the combat is outstanding, more than making up for the game's minor failings.

Dec 7th, 2007 · Windows · read review

Vgames (90 out of 100)

讗驻讬诇讜 讗诐 诪转注诇诪讬诐 诇讙诪专讬 诪专讬讘讜讬 讛诪砖转转驻讬诐 砖诇讜, 拽专讬讬住讬住 讛讜讗 诪砖讞拽 诪诪砖 诪讜爪诇讞. 住专讟 讛讗拽砖谉 讛讗讬谞讟专讗拽讟讬讘讬 讛讝讛 诇讗 诪驻住讬拽 诇讛讚讛讬诐, 诪讛讙专驻讬拽讛 注讜爪专转 讛谞砖讬诪讛 诇讗驻拽讟讬诐 讛诪砖讻谞注讬诐 讜讛专讬讗诇讬住讟讬讬诐, 诪讛讗讜讬讘讬诐 讛讗讬谞讟讬诇讬讙谞讟讬讬诐 诇诪砖讬诪讜转 讛诪讗转讙专讜转... 驻讬谞讜拽 讗诪讬转讬 诇讗讜讛讘讬 诪砖讞拽讬 讛驻注讜诇讛 讘讙讜祝 专讗砖讜谉.

Jan 2nd, 2008 · Windows · read review

Hrej! (9 out of 10)

A膷 jsem cht臎l nachytat Crysis na 拧vestk谩ch a sna啪il se naj铆t n臎jakou v臎t拧铆 chybu, na kter茅 bych si mohl smlsnout, nepovedlo se. Jde jen o p谩r drobnost铆 (nap艡铆klad kdy啪 jste neviditeln铆 a m谩te p艡imontovan媒 zam臎艡ovac铆 laser, nep艡谩tel茅 v谩s stejn臎 nevid铆), kter媒mi nem谩 smysl si tuto par谩dn铆 hru kazit. Hern铆 doba se pohybuje v solidn铆m rozmez铆 10-15 hodin, a to mluv铆me pouze o singleplayeru. St艡铆zliv臎 si v拧ak 艡ekn臎te, zdali m谩 smysl se z nedo膷kavost p艡ipravit o plnohodnotn媒 z谩啪itek, nebo bude lep拧铆 po膷kat na v媒konn臎j拧铆 hardware.

Nov 16th, 2007 · Windows · read review

Game Informer Magazine (9 out of 10)

In the end, Crysis offers a similar overall experience to it's predecessor. The sandbox gameplay is among the best in the game and it's lengthy single-player campaign largely makes up for some questionable multiplayer.

Jan 2008 · Windows

Gamelog - Strefa Gier Komputerowych (9 out of 10)

I jeszcze jedna wa偶na sprawa. Osoby, kt贸re uwielbia艂y "FarCry'a" - wbrew pozorom - mog膮 si臋 w pewnym momencie czu膰 mocno rozczarowane. Bo gdyby zabra膰 grafik臋 oraz nanosuit, to by艂aby kolejna inkarnacja ich ulubionej gry. Niestety, "Crysis" mocno czerpie ze swojego poprzednika i trudno si臋 dziwi膰, 偶e wiele os贸b traktuje go ju偶 nawet nie jako "FarCry 2.0", ale jako "FarCry Plus". Gdyby akcja nie by艂a osadzona na tropikalnej wyspie, mo偶e nie rzuca艂oby si臋 to tak w oczy, ale na niej w艂a艣nie si臋 dzieje i trudno oprze膰 si臋 wra偶eniu, 偶e oto mamy powt贸rk臋 z rozrywki w dos艂ownym tego s艂owa znaczeniu. Mimo tego w mojej opinii najnowsze dzie艂o niemieckich programist贸w w pe艂ni zas艂uguje na 9/10. Osobi艣cie podczas gry dobrze si臋 bawi艂em i pewnie wiele razy jeszcze do艅 wr贸c臋. Prawdopodobnie jak Wy, kiedy tylko dacie tej grze szans臋. Nie ma w niej wi臋kszych wad, za to dostali艣my kilka ciekawych pomys艂贸w i niezwyk艂y engine, kt贸ry wielu osobom pos艂u偶y jako benchmark.

Jan 9th, 2008 · Windows · read review

Gry Interia (9 out of 10)

"Crysis", niczym Windows Vista, troch臋 wyprzedzi艂 swoje czasy, nie daj膮c szansy na rozkoszowanie si臋 pe艂ni膮 mo偶liwo艣ci tej gry bez komputera za kilka tysi臋cy z艂otych. Na razie trzeba jednak "zacisn膮膰 z臋by" i gra膰 w to, co mamy. Z czasem b臋dziemy mogli zasmakowa膰 pe艂nie mo偶liwo艣ci "Crysis". Wraz z "Call of Duty 4" oraz "BioShock" jest to obecnie najciekawsza strzelanina FPP na rynku. A teraz czekamy na drug膮 cz臋艣膰 "Far Cry".

Dec 7th, 2007 · Windows · read review

Gery Gry (9 out of 10)

Wed艂ug mnie Crysis to jeden z najlepszych shooter贸w ostatnich lat. Jestem te偶 jednak przekonany, 偶e na pewno nie jest to najlepsza strzelanka, w jak膮 dane mi by艂o gra膰. Gdyby nie bajeczna grafika i kilka ciekawych rozwi膮za艅 ocena pewnie oscylowa艂aby w granicach 贸semki. Jednak za wspomniane wy偶ej zalety jestem got贸w dorzuci膰 jeszcze jedno oczko.

Jan 25th, 2008 · Windows · read review

GameStar (Hungary) (9 out of 10)

Biztos vagyok benne, hogy a Crysis kiad谩sa igencsak megmozgatja majd a hardverpiacot, hiszen akik eddig nem fejlesztett茅k a g茅p眉ket, azok a Crysis miatt t枚bb, mint val贸sz铆n疟, hogy megteszik. Sz贸 sincs arr贸l, hogy Crysis csak 鈥瀟ech demo" lenne, de ezt a l谩tv谩nyt k茅ts茅gtelen眉l m茅g j贸 ideig nem fogja 眉berelni semmilyen m谩sik j谩t茅k...

Nov 27th, 2007 · Windows · read review

Gamesmania.de (90 out of 100)

Die Anforderungen von Crysis sind mir f眉r die fraglos beeindruckende Grafik allerdings schon fast etwas zu hoch, die ebenfalls gute UT3-Engine zeigt sich da etwas bescheidener. Gerade unter DX10 l盲uft das Spiel in hohen Aufl枚sungen im 16:9-Modus wohl nur auf SLI-Systemen fl眉ssig. M眉sst ihr Details wie Schatten, Shader oder Physikrealismus herunterschalten, sieht Crysis freilich immer noch klasse aus, doch den gr枚脽ten Kick werdet ihr eben nur mit vollen Details erleben. Nicht vergessen werden darf bei all der Technik aber nat眉rlich auch das Gameplay. Bis auf die etwas kurze Spielzeit konnte ich in diesem Bereich aber keine erw盲hnenswerten M盲ngel feststellen. Das absolute 脺berspiel ist Crysis f眉r mich aufgrund der guten Konkurrenz trotzdem nicht. Andere Titel wie Bioshock, Assassin麓s Creed oder Call of Duty 4 haben die Messlatte in den letzten Wochen bereits sehr hoch gelegt. Shooterfans mit schnellem PC kommen aber nicht um diesen Titel herum!

Nov 27th, 2007 · Windows · read review

GNT - Generation Nouvelles Technologies (9 out of 10)

Amateurs de FPS poss茅dant une machine de guerre, je ne saurais trop vous conseiller de vous ruer litt茅ralement sur le jeu, ses nombreuses qualit茅s visuelles et acoustiques vont vous faire passer d鈥檈xcellents moments d鈥檃utant plus que les cartes sont explicitement ouvertes et laisse donc place 脿 une multitude de finalit茅s. A acheter sans aucun pr茅texte.

Nov 16th, 2007 · Windows · read review

Edge (9 out of 10)

If Far Cry was a game of ambition, then here is one of power. Power which Crytek has channeled, with both passion and care, into superb freewheeling gunplay. And power which extends a whole lot further than the game itself. Into the palm of your hand, for example. Into the history books of PC gaming. And into the future.

Nov 28th, 2007 · Windows · read review

Games TM (9 out of 10)

Crysis is not perfect, the occasional cruel section (...) and the well-executed but ultimately shallow plot sees to that. However, it is an exceptional game, which will remain a pleasure even when the graphics begin to spoil. It's a blow to those console chiefs who boast superior power but will never see an unaltered version of Crysis appear on their machines, and it's a reward for PC gamers who have splashed out on the latest hardware. It's a technical achievement that deserves to be recognised, and a gameplay experience that you won't want to miss. It should be celebrated n two levels; first, for being a great game and second, for heralding the dawn of a brand new generation This time, it's not just the battle, but also the war that's been won.

Nov 29th, 2007 · Windows

GameSpy ( )

Crysis pushes the envelope in the graphics department and experiments with some freewheeling gameplay. The end result may not be a perfectly polished game experience, and it might require a monster system to really appreciate, but it's hard to fault a game for pushing so far past the bleeding edge. Crysis puts some incredible things up on your PC monitor, and underneath that beauty is some enjoyable gameplay. This is definitely one of the landmark PC games of 2007.

Dec 5th, 2007 · Windows · read review

Games Aktuell (9 out of 10)

Das Rad hat Crytek nicht neu erfunden. Daf眉r aber einen perfekt durchgestylten Shooter mit atemberaubender Grafik. Ob nun Gameplay, KI oder Leveldesign 鈥 "Crysis" spielt mit Leichtigkeit in der gleichen Liga wie "Half-Life 2". Das optische Feuerwerk hingegen ist eine Klasse f眉r sich. Lediglich beim Erz盲hlen einer packenden Geschichte hapert鈥檚 noch 鈥 aber 眉ber diesen Mangel sehe ich angesichts der spielerischen Qualit盲t gerne hinweg. So ist "Crysis" zwar nicht "der beste Shooter der Welt" aber mit Sicherheit der grafisch beeindruckendste.

Nov 16th, 2007 · Windows · read review

Hooked Gamers (9 out of 10)

With state of the art graphics, excellent voice acting, mood-affecting music and challenging gameplay, Crysis manages to overcome its predecessor's flaws and prove it is the better game. The single player campaign will leave you hungry for more and hopefully we will see additional content of the same quality from the people at Crytek very soon indeed.

Nov 21st, 2007 · Windows · read review

Power Unlimited (89 out of 100)

Crysis is genieten geblazen鈥 als je een belachelijk krachtige PC thuis hebt staan. En dan nog zul je er niet alles uit kunnen halen. De actie is, met name de eerste helft van de game, soms fenomenaal. Ga deze shooter dan ook zeker spelen maar misschien moet je eerst wachten tot het spel in de budgetbak ligt. Tegen die tijd heb je misschien genoeg geld bij elkaar gespaard om een PC te kopen die de game in 鈥榝ull force鈥 kan draaien鈥

2007 · Windows · read review

Peliplaneetta.net (89 out of 100)

Crysis on ik盲v盲 peli arvosteltavaksi, sill盲 se on - ainakin alkupuoliskollaan - todella persoonallinen kokemus. Avoimuus tuo mukanaan huikean m盲盲r盲n potentiaalia ja vaihtoehtoja, joiden avulla jokainen voi luoda sen ikioman, persoonallisen Crysis-el盲myksens盲. Itse nielaisin koukun siimoineen p盲ivineen ja pelin hyv盲t hetket, jotka kestiv盲t reilut kahdeksan tuntia, hurahtivat l盲pi yhdess盲 unettomassa y枚ss盲. Siihen se peli miltei tyss盲sikin.

Dec 3rd, 2007 · Windows · read review

Onlinewelten.de (88 out of 100)

Geniale Grafik, wummernder Sound und eine Story mit B-Movie-Charakter: Crysis ist Popkorn-Unterhaltung im besten Sinn.

Nov 15th, 2007 · Windows · read review

FiringSquad (88 out of 100)

Crysis was our most anticipated PC game of 2007 and the final product does keep some of its promise in terms of its graphics and its multiplayer mode. However its high system requirements will also keep many players from fully enjoying it and a great first half of the single player campaign gets bogged down with its more mundane and ultimately unsatisfying second half. Crytek's second game is still far better than most PC games out there but it seems like they didn't quite know how to finish it off; since Crytek has already said that Crysis will be the first game in a trilogy perhaps they will be able to learn some lessons and make fighting aliens as challenging as fighting human foes.

Dec 2nd, 2007 · Windows · read review

Gameguru Mania (88 out of 100)

If you liked Far Cry, you'll like Crysis. Maybe not as much, since the open-ended level design has been partially castrated by the demands of the new game engine. But yeah, it's still a GREAT game. However, the one thing that you're going to have to seriously consider before purchasing the game specifically for the visuals is the power of your PC. Crysis may very well kick your computer in the balls at Very High settings. So, purchasing Crysis might also mean purchasing a new video card (at least 8800GT), or adding RAM for some gamers just to allow their system to run it.

Feb 10th, 2008 · Windows · read review

4Players.de (87 out of 100)

Crysis verl盲sst sich auf bew盲hrte, aber teilweise veraltete Zutaten - die ergeben unterm Strich immer noch ein verdammt gutes, spa脽iges, krachendes Actiongame, aber leider nicht den erhofften Ausnahmetitel.

Nov 14th, 2007 · Windows · read review

Hry Sme (8.7 out of 10)

Crysis je jednou z najlep拧铆ch strie木a膷iek. O tom pochybova钮 nebude nikto. Vyzer谩 煤chvatne, m谩 i zodpovedaj煤ce HW n谩roky, ale pre膷o nedostala viac, je pr谩ve niekedy pr铆li拧 umel谩 atmosf茅ra, kedy si uvedom铆te, 啪e vlastne hr谩te len mierne in煤 FPS. Ch媒baj煤 prekvapuj煤ce momenty, otvoren媒 svet je toti啪 vystriedan媒 jedinou cestou a zbavi钮 sa postupne zakr谩daj煤cej sa nudy je niekedy n谩ro膷n茅. Hlavn媒 hrdina je nadpozemsk媒, a preto je n谩ro膷n茅 sa vc铆ti钮 do jeho ko啪e. Crysis je hra n谩dhern谩, niekedy v拧ak akoby bez du拧e. Ak v谩m to nevad铆, k木udne si pridajte aj jeden bod, m谩te pred sebou hru, na ktor煤 nezabudnete. V opa膷nom pr铆pade si na 艌u po p谩r mesiacoch nemus铆te spomen煤钮 - leda tak na najkraj拧iu grafiku, no hrate木nos钮 a z谩bava je aj o nie膷om inom.

Dec 14th, 2007 · Windows · read review

2404.org PC Gaming (8.5 out of 10)

Still, Crysis was a solid action title with a fun story and setting that kept me wanting to play until the very end. This was not a revolutionary game, this was more Far Cry in a slightly different setting with a Nano-suited character.

Mar 16th, 2008 · Windows · read review

Computer Bild Spiele (1.75 out of 6)

Zweifelsohne ist Crysis ein tolles Spiel: Die Grafik haut einen um, die Kampfm枚glichkeiten sind vielf盲ltig und gut gemacht, die Story geht auch in Ordnung. Dennoch ist der Gesamteindruck nicht ungetr眉bt: Auf Computern gehobenen Standards, l盲uft grafisch schon deutlich weniger als auf einem Top-PC, das Gegnerverhalten ist keinesfalls fehlerfrei und Sie m眉ssen auch so manche unfair schwere Stelle meistern, wenn Sie dem Geheimnis der Tentakelwesen auf den Grund gehen wollen. Manche Kritikpunkte lassen sich gewiss noch per Patch verbessern oder beheben, aber die momentane Version ist eben noch nicht der perfekte Wurf - noch nicht. Dank gutem Mehrspieler-Angebot und toller Atmosp盲hre ist Crysis aber eindeutig ein "gutes" Spiel f眉r alle erwachsenen Actionfans.

Dec 5th, 2007 · Windows

Valkiria - Arena Gier (85 out of 100)

Wraz z Crysis otrzymujemy 艂adnych par臋 godzin 艣wietnej rozrywki. Mog艂o by膰 tego niestety wi臋cej 鈥 po przej艣ciu czuj臋 si臋 dopieszczony klimatem i grafik膮, ale dalej nienasycony. Gra nie jest trudna, cho膰 z pewno艣ci膮 troch臋 wymaga, a ju偶 na pewno pozwala pokombinowa膰 na r贸偶ne sposoby. B臋dzie bezlitosnym wyzwaniem nawet dla solidnych maszyn, ale na ekranie wyra藕nie wida膰, w co idzie moc obliczeniowa. Podsumowuj膮c 鈥 Crysis to gra wy艣mienita, ale nie prze艂omowa 鈥 to naturalne nast臋pstwo rozwoju technologii i pracowito艣ci tw贸rc贸w komputerowych rozrywek. Polecam.

Dec 14th, 2007 · Windows · read review

Gildia Gier Komputerowych (8.5 out of 10)

Po uko艅czeniu gry mia艂em jednak mieszane uczucia. Z jednej strony chcia艂o by si臋 krzykn膮膰: "Tak, to godny nast臋pca FarCry'a !". Z drugiej za艣 nie... Z ogromnym b贸lem musz臋 stwierdzi膰, i偶 nie jest to godny nast臋pca pierwszej gry Cryteka, bardziej na miejscu b臋dzie s艂owo "zast臋pca". To po prostu kolejny dobry shooter, kt贸ry pozwoli na kilka godzin relaksu z karabinem w r臋ku. Polecam :).

Dec 29th, 2007 · Windows · read review

Good Game (8.5 out of 10)

Crysis is a decent shooter in its own right, with good AI and unique elements, and the open world commando style of play lets you set your own pace of combat. We should warn you though; your experience will be largely determined by how good your PC is. It's 8.5 out of 10 from me

Nov 27th, 2007 · Windows · read review

Armchair Empire, The (8.5 out of 10)

Crysis has been on the receiving end of a lot of hype for quite some time now, so there has been tons of pressure for the game to perform well. By and large it has. It looks very good, and the gameplay is solid with some fun new tweaks thrown in. Just be prepared for the possibility of having to upgrade your PC in order to play the game.

Dec 11th, 2007 · Windows · read review

JeuxVideoPC.com (17 out of 20)

Nous attendions simplement 脿 un tr猫s beau FPS un peu banal, nous avons eu un bon FPS tr猫s beau. Car en plus de d茅velopper un moteur graphique qui d茅colle m茅chamment les yeux, Crytek a concentr茅 ses efforts 脿 palier les lacunes de Farcry avec une certaine r茅ussite. Le r茅sultat est aussi visuellement 茅tonnant que ludique, mais vous demandera un PC excessivement on茅reux pour d茅voiler son plein potentiel.

Nov 15th, 2007 · Windows · read review

Gaming Shogun (8.5 out of 10)

Crytek has done it again, bringing an excellent cinematic gaming experience to the masses with Crysis. If you can hold fast for the upcoming patches, you will be treated to an excellent game.

Dec 17th, 2007 · Windows · read review

Mundo Gamers (8.5 out of 10)

Crysis es, indudablemente, un t铆tulo que debemos comprar si podemos, y si tenemos un ordenador que cumpla sus altos requisitos. Es un deleite para nuestros ojos, o铆dos, y mente. Calidad extrema en varios aspectos es lo que este t铆tulo nos brinda, y realmente influye a la hora de divertir e impresionar, cosa que, sin duda, el juego logra.

Feb 16th, 2008 · Windows · read review

Absolute Games (AG.ru) (84 out of 100)

袩芯 褋褍褌懈, 褝褌芯 鈥 Far Cry 写芯 锌芯褟胁谢械薪懈褟 胁芯芯褉褍卸械薪薪褘褏 芯斜械蟹褜褟薪, 锌谢褞褋 褕械写械胁褉 薪邪褍褔薪芯泄 屑褘褋谢懈 鈥 "褍屑薪褘泄" 薪邪薪芯泻芯褋褌褞屑. 袥褞斜邪褟 泻邪褉褌邪 鈥 芯谐褉芯屑薪褘泄 锌芯谢懈谐芯薪 写谢褟 薪邪褕械泄 褎邪薪褌邪蟹懈懈, 谐写械 屑褘 褋邪屑懈 胁褘斜懈褉邪械屑 褋褌懈谢褜 胁褘锌芯谢薪械薪懈褟 屑懈褋褋懈懈 (卸邪谢褜, 斜芯谢褜褕懈薪褋褌胁芯 懈褏 褋胁芯写懈褌褋褟 泻 "褋泻邪褔邪泄 懈薪褎芯褉屑邪褑懈褞 懈蟹 褌褉芯褎械泄薪芯谐芯 薪芯褍褌斜褍泻邪"). 袧械 胁邪卸薪芯, 泻邪泻 胁褘 懈写械褌械 泻 褑械谢懈 鈥 锌械褕泻芯屑, 薪邪 屑邪褕懈薪械 懈谢懈 泻邪褌械褉械; 懈谐褉邪 薪械 胁褘褋褌褉邪懈胁邪械褌 锌褉芯蟹褉邪褔薪褘械 褋褌械薪褘. 袪邪蟹胁械 褔褌芯 锌芯写谢芯 "蟹邪褋械谢褟械褌" 斜邪蟹褘 薪邪褉芯写芯屑 锌褉懈 锌械褉胁芯屑 锌械褉械褋械褔械薪懈懈 薪械蟹褉懈屑褘褏 谢懈薪懈泄 懈 锌褉懈胁芯写懈褌 锌芯写泻褉械锌谢械薪懈褟 胁 芯锌褉械写械谢械薪薪褘械 写懈蟹邪泄薪械褉邪屑懈 屑芯屑械薪褌褘. 袟邪锌邪褋 "屑褟褋邪" 芯谐褉邪薪懈褔械薪, 褌邪泻 褔褌芯 褋褌芯锌褉芯褑械薪褌薪邪褟 "蟹邪褔懈褋褌泻邪" 鈥 蟹邪褌械褟 屑褍褌芯褉薪邪褟, 薪芯 芯褋褍褖械褋褌胁懈屑邪褟.

Nov 21st, 2007 · Windows · read review

games xtreme (8.3 out of 10)

It's not the first game that flags after initially impressive levels and it surely won't be the last but with Crysis, it feels as if it actually missed out on the opportunity to be a seminal single player campaign by resorting to the old "Oh, aliens!" shtick and really... boss battles aren't what games like Crysis should be about. Still, despite that the impressive visuals, physics and gameplay in the first segment of this game still shine through and it's easy to find yourself regaling people about your escapades. Anyone with a penchant for supersoldiers or FPSs should play it... just be ready for the little bit of alien heart break.

Feb 29th, 2008 · Windows · read review

Playback (8.25 out of 10)

Rodzi si臋 pytanie - czy warto wyda膰 niemal 140 z艂otych na zakup tej gry? Odpowiadam - warto. Pod warunkiem, 偶e jest si臋 w posiadaniu komputera, kt贸ry ud藕wignie wymagania tego programu. W momencie spe艂nienia tych warunk贸w mog臋 obieca膰 jedno - doskona艂膮 zabaw臋 i czas liczony w dziesi膮tkach godzin sp臋dzonych przed monitorem.

Jan 2008 · Windows · read review

Giery.eu (33 out of 40)

Pomimo sporej ilo艣ci zapo偶ycze艅 trzyma wysoki poziom - kto powiedzia艂, 偶e porz膮dna gra musi by膰 oryginalna? 呕ywotno艣膰 produkcji wyd艂u偶a tryb multi - do 32 graczy. Ale co z odpowiedzi膮 na trapi膮ce nas pytanie - czy warto kupi膰 nowy sprz臋t? Warto - miejcie na uwadze to, 偶e teraz to Crysis jest pewnym wyznacznikiem i chc膮c nie chc膮c, wielu b臋dzie si臋 stara艂o do niego zbli偶y膰. Ale nawet dla samego Crysisa warto zainwestowa膰 - to jedna z tych gier, do kt贸rej idealnie pasuje stwierdzenie porz膮dna. Nie jest pozbawiona wad, ale daje satysfakcj臋. Ocena wynika z lekko zawiedzionych nadziei i denerwuj膮cych, g艂upich b艂臋d贸w. Szanowni Crytekowcy - bra膰 si臋 solidnie do roboty i poprawia膰 b艂臋dy - a nast臋pny Crysis b臋dzie wy艣mienit膮 gr膮. Jak na razie otrzymujecie ode mnie 4 z plusikiem. Panowie i Panie - sta膰 Was na wi臋cej. I pami臋tajcie, 偶e od tych zdolniejszych wymaga si臋 wi臋cej.

Nov 25th, 2007 · Windows · read review

UOL Jogos ( )

"Crysis" 茅 um produto completo, no single e multiplayer, oferecendo tudo o que os f茫s de um bom "shooter" poderiam esperar. Al茅m dos gr谩ficos de qualidade insuper谩vel, aproveita tal tecnologia para criar uma experi锚ncia cheia de alternativas estrat茅gicas, embasada em uma pr谩tica interface e em um enredo bacana. Revolu莽茫o mesmo, somente no visual - e o problema 茅 ter um PC capaz de rodar o jogo em seu 谩pice -, mas a intelig锚ncia artificial, na campanha, e o Power Struggle, no modo online, s茫o fontes de boas horas de desafio e divers茫o.

Nov 23rd, 2007 · Windows · read review

Gaming since 198x (4 out of 5)

M猫tre-茅talon en mati猫re de r茅alisation graphique, Crysis d茅pote encore m茅chamment plus de deux ans apr猫s sa sortie. Un gameplay intelligent coupl茅 脿 une difficult茅 bien dos茅e en font un titre toujours aussi 茅patant m锚me si les probl猫mes de rythme et les (rares) bugs emp锚chent d'en faire un titre parfait. Plus que recommand茅 n茅ammoins, d'autant plus que les configurations actuelles ont largement les moyens de d茅livrer sa toute puissance.

Feb 24th, 2010 · Windows · read review

Avid Gamer (8 out of 10)

Even with this, the game a real disappointment, one that has failed to live up to all its hype. At least Call of Duty 4 promises a total linear experience and delivers that. We鈥檙e promised a sandbox adventure that turns into monotony. Crysis has some fantastic features and some unforeseen visuals but it lacks that spark. It seems to promise too much and fail at some fundamentals. Gunplay is decent but often has you unloading several clips into people. The AI seems to be oblivious to what鈥檚 going on around them and the zero gravity levels are so unneeded. It鈥檚 still a great game, but just not game of the year.

Nov 20th, 2007 · Windows · read review

1UP (8 out of 10)

Fast forward through scraps of miserable story and melodramatic dialogue, along with a "boss battle" inherited from the coin-op class of '88 (see: Contra), and the ordeal is done -- beautiful throughout, mostly amazing, but vegetative by the end.

Nov 12th, 2007 · Windows · read review

Thunderbolt Games (8 out of 10)

Crysis is another win for Crytek. The story is uninspired, but the actual game is a stunner. It essentially proves that yes, graphics can make a difference, by taking years-old gameplay and making it shockingly beautiful. If the original Doom was this gorgeous, it'd probably sell extrem- wait, we already got Doom 3. The point is, Crysis is Far Cry for the next generation. The open-ended shooter model has been perfected by upping the ante for presentational values. It's just a shame that the script had to be so weak; if Bioshock's writers teamed up with Crytek, we'd probably have the next Pong on our hands. Still, when it comes to technical prowess: perfection, thy name is Crysis.

Jan 15th, 2008 · Windows · read review

Good Game (8 out of 10)

Well if you've got the hardware power, you will truly be blown away. And there's no question that it has enough in the story & game play side of things to stand on it's own as a game, even without its crazy technology. But I still don't think it's worth upgrading for. Only a very small percentage of players will get the full effect of this game - everyone else will get an above-average shooter.

Nov 27th, 2007 · Windows · read review

V2.fi (80 out of 100)

Saapa n盲hd盲, mit盲 tuo tullessaan Far Cry 2, jota ty枚st盲盲 t盲ll盲 kertaa t盲ysin eri porukka. Ainakin sit盲 tunnutaan hypetett盲v盲n tuttuun tyyliin 鈥 j盲lleen on siis tiedossa teknisesti 盲llistytt盲v盲盲 r盲iskint盲盲 mullistavan laajassa pelimaailmassa. Jo tekeill盲 olevan Crysis 2:n tekij盲tiimi taas paljasti taannoin keskittyv盲ns盲 viilaamaan pelin visuaalista ilmett盲 paremmaksi. Toivottavasti t盲m盲 pelitalojen kilpavarustelu ja kylm盲 sota loppuisi pian ja joku innostuisi tekem盲盲n n盲ill盲 盲llismullistuttavilla moottoreillaan ihan oikean pelinkin.

Dec 21st, 2007 · Windows · read review

TotalVideoGames (TVG) (8 out of 10)

Crytek has clearly stuck close to the Far Cry formula with Crysis, which is no bad thing. Improvements in graphics and evolved gameplay, as well as brilliant new features such as the nanosuit, make this a thoroughly suitable spiritual successor to Crytek's first game. We'd be lying if we said that the campaign's final act wasn't bitterly disappointing though.

Nov 20th, 2007 · Windows · read review

Video Game Generation (7.5 out of 10)

You see, a video game is a lot like a woman. When you first meet a girl, more often than not, all you have to go on is looks, but that is just superficial and anyone but the shallowest among us is also hoping for brains and personality, too. When it comes to a video game, you鈥檙e looking for roughly the same things: looks (graphics), brains (gameplay) and personality (a good story). All this game has going for it are looks. And then there鈥檚 the multiplayer, which I guess means she...um, gets along well with others. So, Crysis is a bit like an escort! If you can pay the price, you鈥檒l have a great night, but don鈥檛 try to build a long term relationship around it.

Apr 8th, 2008 · Windows · read review

TTGamer (7.5 out of 10)

Like Far Cry before it, Crysis will probably end up being a better tech demo and videocard review center piece than a true GOTY nominee, which isn't a bad fate, just don't expect groundbreaking gameplay. A definite must have to show off your high end DirectX 10 rig, but otherwise it's basically just Far Cry with a few new bells and whistles.

Nov 18th, 2007 · Windows · read review

Immoral Gamers (6 out of 10)

It鈥檚 a game of two halves, Crysis; it just happens that the halves are different sizes, and the first one is much better, and the second is a tedious, unwelcome bore. My recommendation is this: go into your local game shop, take the Crysis DVD out of its case, snap it into three pieces, and buy the first two. Picking and choosing is your right as a consumer; it鈥檚 two-thirds a good game, so it gets two-thirds of a good score.

Dec 16th, 2008 · Windows · read review

Games TM (6 out of 10)

[Online review] (...) So far it seems Crysis online is a hardcore-only pursuit. With the high system requirements and the many other multiplayer-only options on the market, this was surely inevitable. As more time passes and PC components become cheaper there might be a turnaround, but we'd suspect that unless a healthy modding scene can drum up a greater following, the Crysis multiplayer is destined to become a niche sport.

Dec 27th, 2007 · Windows

Yiya (C+)

Mein abschlie脽endes Fazit zu Crysis f盲llt erschreckend negativ aus: Es ist f眉r mich die Shooterentt盲uschung 2008 und reiht sich gleichzeitig in die Reihe von Titeln ein, mit denen sich die kommerzielle Presse wieder einmal l盲cherlich gemacht hat. Da werden die unm枚glichsten Testbedingungen akzeptiert und behauptet, KI-Fehler im Vorfeld nie bemerkt zu haben.Es zeigt sich, dass der Titel (zu) viel auf die Grafikpracht setzt und die Neuerungen beim Gameplay nicht durchgehend gelungen sind. Die KI hat merkliche Aussetzer, die Bedienung ist recht durchwachsen, die Level sind eine Ecke linearer, das Physiksystem unausgegoren und das Balancing nicht gut ausgearbeitet. Es gibt zahlreiche Abschnitte und Passagen, die viel Spa脽 machen. Das Waffenarsenal ist umfangreich, kann modifiziert werden und es gibt mehr als nur einen direkten L枚sungsweg. Insgesamt reicht es f眉r eine gute 3+, mehr ist aber aufgrund der beschriebenen M盲ngel nicht drin.

Nov 23rd, 2007 · Windows · read review

Player Reviews

A Game-Length Tech Demo
by Steelysama (106)

The Good
There is no doubt that Crysis was one of the most hyped games in the hobby. Even after it was released, between the media accolades and its use as the new technical benchmark throughout the industry kept it in the spotlight. The primary reason for this is clear the moment you enter the game. No game before this or since (as of this writing in November 2008) has achieved the level of graphical splendor found in Crysis. The visuals and environments are simply breathtaking. So much so that they tax even the most up-to-date gaming rigs.

Game physics are also impressive. The way that objects in the environment react to you and other elements of the world is a pleasure to see and helps immerse the player.

Then the artificial intelligence deserves kudos. While it is not at the level of F.E.A.R.'s eerily competent soldiers, the enemies you face in Crysis are a real challenge and can be relied upon not to fall for simple tricks. They also have a good sense of their own mortality and if you ever take on a soldier alone, be assured that he will try to bring in some reinforcements as soon as he can. This causes the player to take special care in tactics or else face a deadly barrage of bullets from all sides.

Sound is excellent and plays a great part in the gameplay itself, as sometimes it is the best way to determine where your enemies are. I definitely recommend playing with a good headset.

The Bad
As technically beautiful as Crysis may be, as a game it falls short. This is a game that I really wanted to love, especially since I bought it with my brand new gaming system. Even so, I found myself rather uninspired from the beginning.

The storyline is not terribly involving and verges into cliche. As well, I never found any of the characters - least of all my own - to be very appealing. I do wish that I could have played as the cocky British commando in the team instead of the incredibly bland American muscle slab that I was.

Gameplay is actually not as fun as you would think it could be. The idea of sneaking around in the jungles, using ambush tactics, and generally engaging in stealth badassery seems awesome - and it is awesome. But the inclusion of your super-powered suit with built in stealth capabilities spoils it. Once I began running circles around groups of enemies, repeatedly hiding and recloaking after each kill, I began to feel like I was shooting fish in a barrel. Try to play without cloaking, though, and it is like pushing boulders up the side of Mt. Fuji. The enemy suddenly knows exactly where you are and they somehow all have the accuracy of Navy SEAL snipers.

Weapon selection is pretty uninteresting. This is especially the case because you soon run out of ammunition for your cool high-tech assault rifle and have to pick up the aging Korean model instead.

Also, there seems to be little reason for stealth other than to keep from being filled with holes. I think that it would have been great to have missions in which you needed to infiltrate a base without raising the alarm, silently bypassing or removing guards as you go.

The Bottom Line
Crysis is an awesome technical achievement but a mediocre first-person shooter. I hope that someone takes this engine and makes the game that FPS fans have really all been awaiting.

Nov 17th, 2008 · Windows

"Maximum Hype"
by Sharafciger (41)

The Good
The year is 2020, and in the midst of frosty American-North Korean relations, a mysterious object falls from the heavens upon a deserted archipelago, the Lingshan Islands, in the Western Pacific. For reasons unknown, the Korean People鈥檚 Army scrambles to close off the site to everyone, including a hapless American archaeological expedition, who claimed to have discovered an alien artifact that predates humanity by 2 million years. A distress call from Dr. Rosenthaal, the lead scientist, reaches the States with an ominous message: a discovery that could change the world is upon them and they need YOUR help.

America evidently, has not learned its lessons from Iraq and Afghanistan only a decade ago, and decide what the hey; let鈥檚 send in some Delta Force to finally deal with these socialist bastards.

You play as part of 鈥淩aptor Team鈥, which surprisingly is not the name of a junior-league basketball club, but rather a squad of five, Delta operators, with fittingly unimaginative call signs like 鈥淣omad鈥, 鈥淧rophet鈥, 鈥淧sycho鈥 (should have been 鈥Chav-o鈥) and 鈥淎ztec鈥 (Aztec is Hispanic, get it? Genius!). For once we get a spoken protagonist in an FPS game, unfortunately though, Nomad has nothing meaningful to say and fulfils every caricature of a stereotypical, gruff-talking, American jarhead: more curse words than Tony Montana, fanatical loyalty to the military, and the ability to rescue all of mankind in a single day and still make it back home in time for supper and a baseball game.

I assume his nickname refers to the fact that you have no idea where your objectives are half the time.

Equipped with the latest in military exoskeleton and nanorobotic technology (which is only 10 years away apparently!), and a brand-spanking pair of red, Oakley sunglasses for some reason; the 鈥淣ano-suit鈥, or as it should be known: the 鈥淐loak and Croak鈥 suit, offers at your disposal a variety of super-human abilities (not really) to gain a decisive edge over your adversaries.

Which is quite easy to do actually, when you can become completely invisible and the enemies you face have goldfish memory (e.g. 鈥淗ey I saw something!鈥Maximum Stealth 鈥淛ust a false alarm鈥BOOM 鈥淒id you see that?鈥Maximum Stealth 鈥淚t was just the wind鈥BOOM).

Will the elite Raptor Team retrieve the hostages from their oppressive captors or will their rescue mission rapidly turn into an escape, as they stumble upon something buried in the mountain sides of Lingshan that should have never been disturbed?

Zzzzzzzzzz鈥︹

Huh? Oh right.

Let travel back in time a bit, to the present鈥

In a June, 2010 review, Bit-tech.net (a UK-based computer enthusiast website) took a retrospective look at what Crysis really was, free from the astronomical levels of hype that surrounded the release of Crysis, which really hadn鈥檛 been seen since the late 1990鈥檚 when 3D Realms were continually back flipping over the release date of the long-awaited, Duke Nukem Forever (and still are). Normally, Bit Tech are a fairly impartial and thorough 3rd party when it comes to gaming opinion pieces (their bread and butter is computer hardware), but they lashed out at Crysis in scathing fashion, attacking Crytek for being an arrogant and immature developer, criticizing the story as being several shades below a brain-dead, summer blockbuster, blasting the absurdly high system requirements for their ridiculous cost-to-benefit ratio and in summarizing, claiming that Crytek wrote cheques that Crysis simply couldn鈥檛 cash.

Some people felt this review was harsh.

I am not one of those people.

However, before I lay into Crytek for the incredible nerve they had to pander this underwhelming, generic FPS as the arrival of 鈥淣ext-Gen鈥 gaming, I will briefly go over what was appealing about it.

Sex does sell, even in the video game industry, and Crysis is proof of this. For a game lacking innovation in almost every other department, it does redeem itself quite a bit through its excessive eye candy. Whatever you may have heard, been told, read or otherwise assumed about the game鈥檚 visuals is probably true. This is the best and most photo-realistic any video game has ever looked, period (Note: provided you can run it PROPERLY). Nothing has really paralleled CryEngine 2 as of the date of writing this review in 2011 (recent DirectX 11 titles like Metro 2033 and Battlefield: Bad Company 2 come close however but fall short in terms of texture size/quality, shadow/motion blur effects & lighting complexity), and it will most likely be a long time before we see another major leap in graphics rendering as big as this, mainly due to the console-centric focus most developers have nowadays.

To this day (nearly 3 and half years later), it鈥檚 still a wonderfully useful computer benchmarking tool, which speaks volumes about the ambitious engine design.

The beginning of Chapter 4 of the campaign for example, is a textbook case of pixelated ecstasy. Picture this: its dusk, pitch black, and you鈥檙e airborne dropped from a VTOL into a hellish warzone with dead bodies strewn near a river bank. The river鈥檚 water surface dips and bounces as if it鈥檚 really being affected by wind. As you make your way to the crest of a nearby hill, following a local commander, the game treats you to a wonderfully scenic sun-rise over this majestic, tropical inlet, which is now the sight of a fierce anti-aircraft and aerial bombardment battle. The sun鈥檚 rays melt through the dense foliage of a cliff to your distant right, providing excellent fog and mist effects as the sun bleeds over the horizon, changing colour from reddish-orange to fiery yellow as it rises. Below the hill you can observe the inlet becoming more and more transparent as light hits it, when the day breaks you can clearly make out rock formations and coral in the depths below. Anti-aircraft tracer rounds glow in massive formations across the clouds, like a fleet of birds set ablaze, and F-22 Raptor鈥檚 zoom overhead continuously, with roaring sonic booms, some of them exploding into fireballs. Explosions that appear almost like fireworks in their debris patterns go off in the distance, showering the skies with glowing fragments and swaying trees and plants with their shock waves. By contrast, on your side of the inlet, everything seems calm and serene, almost as if it's normal.

This literally took my breath away; that鈥檚 sounds sappy and emotional I know, but it satisfies every expectation of what you think a warzone would feel like. I hadn鈥檛 experienced such jaw-dropping exhilaration since the first time I played Call of Duty鈥檚 Battle of Stalingrad level, or when I hopped into one of those vehicular slug-fests in Halo鈥檚 campaign. It was right up there with the beginning of The Elder Scrolls IV: Oblivion, when you stumble out of the dark, wretched sewers into a living, breathing, virtual paradise.

One other part of the campaign I felt incredibly 鈥渂lown away鈥 by took place at the end of Chapter 6 鈥 鈥淎wakening鈥. You鈥檙e treated to a marvellously scripted, in-game cinematic after making your way through an intricate, entangled cave system which leads you right into the hands of North Korean General Kyong (more on him later). To cut the story short, you鈥檙e presence is quickly noticed by two cloaked, North Korean soldiers (yes, the Koreans have their own nano-suit knock-offs) who knock you out cold. When you awake, you find yourself held hostage by two of Kyong鈥檚 henchman, as you witness the stubborn General open a mysterious portal, buried deep in the cave, to what he presumes is some kind of temple (yeah, he鈥檚 not that bright). Unbeknownst to everyone however, it unleashes the cataclysmic Alien transformation (quite literally) of the Lingshan Islands from a tropical, scenic jungle to a frozen, crystallized wasteland. Very Hollywood yes, but very exciting the nonetheless. The way your visor would become covered with frost icicles if you stood still for too long or how you could smash frozen bodies by simply whacking them with the butt of your rifle were subtle details that sucked you into the new, apocalyptic world.

Being the first human to venture inside the mostly zero-gravity, Alien core is also quite a mesmerizing, albeit very brief and scripted experience. I guarantee being able to rotate yourself 360 degrees both horizontally and vertically will never get old though.

While we鈥檙e on the topic of graphics, I personally quite liked the field of view used in this game as well. If you鈥檝e played F.E.A.R or Thief III: Deadly Shadows, then you will have seen the type of 鈥渢rue鈥, first-person camera angle used in Crysis before; e.g. you look all the way down vertically and you can see your own feet animating as you run, crouch and jump; being seated in a vehicle enables to see your arms, legs and torso. I find it just bumps up the realism factor a notch and doesn't give you that same sense of detachedness you got in the majority of FPS games before where you feel like you're simply "piloting" a floating pair of hands grasping a firearm.

There are also quite a few immersive subtleties to marvel at, like player-cast shadows. Nothing like creeping up on an oblivious North Korean soldier and watching your shadow darken the back of his head as you discreetly grab a hold of him and toss him all the way back to Pyongyang.

Or how about the wonderful distortion and blurring effects, such as when you surface after diving into a body of water and watch beads of water slide down your nano-suit visor like a car windshield in the rain? Better yet, when you happen to get injured from enemy fire or explosions this grainy, motion-blurring effect and blood/dust overlays interfere with your vision and really make you feel as though dirt and debris are flying right into your face. The motion blurring is particularly evident during explosions when debris is flung out in all directions so quickly you simply see dark blurs scattering into the air. Very slick.

This game engine literally does have more trinkets and details than a senior citizen鈥檚 mantel piece and while I can鈥檛 go through all of them here, sufficed to say, you will often find yourself stopping to 鈥渟mell the roses鈥 in Crysis, as the developers certain knew how to emphasize the engine鈥檚 party pieces and eye candy.

From a purely technical stand-point, Crytek achieved something miraculous here and they certainly do have a knack for pioneering game engines and rendering advancements, I will congratulate them on that. I can't think of a more revolutionary game engine in FPS history, aside from the first Unreal Engine.

From an artistic and creative stand-point however, they have yet to scratch the surface of what a truly "revolutionary" FPS is.

The Bad
Alright, flame suits everyone; it鈥檚 time for the shopping list of negatives.

The fundamental issue at hand here is simply this: with all this talk of Crysis being touted the first, 鈥淣ext-Gen鈥 title; the game in which the combined milestones of DirectX 10, truly malleable, destroyable environments and context-sensitive, adaptive A.I. would unite to deliver unprecedented gameplay value鈥 almost NONE of that came to fruition.

This game is, if I can degenerate to base comparisons, the first Far Cry with sexed up graphics, flying Trigens and rudimentary weapons customization. That is all that has changed. It will play like any other FPS you have experienced in the past decade, so if you鈥檙e expecting to be blown out of your swivel-back computer chair by newfangled gameplay innovations, like this is the next Quake or something鈥 just don鈥檛 be. Treat this just the same you would BioShock or Half-Life 2, from a strategic viewpoint.

The graphics engine for starters, which received unanimous praise, is still not without its flaws. Even though my hardware was able to handle Crysis at a resolution of 1920x1080 with Very High/High settings on everything and 4x anti-aliasing鈥 I could spot quite a number of issues.

The surface textures of most of the terrain like grass, sand, dirt, rocks and floors are atrocious. They lack shadow volume and bump-mapping (simulation of dips and mounds in porous surfaces), and use extremely blurry and repetitive textures.

Face models look awkward; they all have this moon-face expression and random eye movements. Especially Prophet鈥檚 face (Major of Raptor Team), it鈥檚 almost like he鈥檚 having an epileptic seizure every time he speaks. The audio is totally out of sync with everyone鈥檚 lips in the cinematics and more to the point, character鈥檚 lips barely move at all. None of the animations, particularly in the face, but also the gestures people make when they interact with the environment, look convincing, rather very robotic.

The trade-mark, several-kilometre-long, draw distances that make another comeback from its predecessor Far Cry are actually counter-productive to this game鈥檚 engine because the landscape LOD (level of detail) in the distance is very, very low. Honestly, vegetation and surface textures in the distance look awful, they appear as massive splotches of mixed up colors on the side of cliffs and hills, resembling the poor landscape textures used in The Elder Scrolls IV: Oblivion that needed texture replacement packs to look decent. Distant objects like buildings are fuzzy, blurry and have almost no definition to them. Hard to miss when two-thirds of the combat in this game takes place outdoors.

Continuing on from that point, there is a hell of a lot of 鈥減op-in鈥 or sudden object rendering in Crysis (for things like trees, rocks, buildings, vehicles), I suppose to reduce the massive strain of rendering the huge maps the games uses, but it is impossible not to notice. The problem is that distant objects or landscapes are either totally hidden from view (not appearing until you鈥檙e close enough) or they鈥檙e blurred and rendered in lower detail the further you are away from them. However, when you move closer to them, they don鈥檛 seem to gradually fade into higher detail, but just suddenly and jarringly 鈥渕orph鈥 into the next level of detail. Imagine walking towards a palm tree which from a distance seems like a wooden stick with a green wig on it. Then you happen to get 40 feet from it and suddenly, Abracadabra, the palm tree transforms into its detailed, high-resolution counter-part. That鈥檚 what it鈥檚 like. Couple this with the fact that most maps will be populated with hundreds upon hundreds of pieces of foliage and you get an idea of how rough and unpolished this makes the game look.

A great example of this ugly, "pop-in" phenomenon I can relate, was walking to towards a giant dock (the last objective of Chapter 4), and seeing it completely deserted from a distance through binoculars (I thought this was intentional). Then you happen to get no more than a grenade throw away from it and suddenly, right before your eyes, it鈥檚 populated with enemies. The North Koreans literally 鈥渨arp in鈥, like something out of Star Trek. Et tu Crytek?

So exactly what good are these limitless draw distances and being able to look all the way into the horizon when nothing is actually present in the distance until you鈥檙e 100 feet from it? You may as well be looking at a 2D skybox like you did in Doom.

Probably the most glaring flaw any player with a powerful rig will notice is how little of an effect turning on anti-aliasing has in this game. None of the geometry and texture edges in this game seem to be smoothed out in the least; the foliage like trees and grass is the worst, because with the massive amounts of leaves and jungle you have in this game, it just looks like a jumble of razor-sharp, green confetti (even at 8x anti-aliasing). It really is strange and makes you wonder how any 3D graphics programmer could have missed this glaring weakness.

And my final point about the engine鈥檚 shortcomings is the frame rate. You cannot get a consistent frame rate in this game. I don鈥檛 know if it鈥檚 the fact that it just wasn鈥檛 properly optimized, or my SLI configuration having something to do with it, but I would replay certain parts of the same level and on the first play through I might get an average 55 FPS (frames per second), on the second it might drop to 40 FPS, and on the third it would hover up around 67 FPS (And please don鈥檛 assume I had 150 processes running in the background or I don鈥檛 know how to optimize my rig properly. My computer isn鈥檛 the problem here. CryEngine 2 is and this is a widespread issue which you can Google to your heart鈥檚 content). Doing ANYTHING in Crysis causes the frame rate to drop, and unless you simply stand still and stare at the sky, you鈥檒l find your FPS fluctuating up and down like a heart-beat monitor hooked up to someone having a heart attack. In some of the larger set-piece battles my FPS (which I was measuring with FRAPS) was literally going like this: 78, 32, 38, 40, 29, 55, 46, 30, 76, 80, 82, 45 and so on. It does get incredibly irritating for example when you have an enemy in your sights, and are about to squeeze off a round into his head and suddenly the game will stutter and skip ahead 5 frames, causing your shot to miss by a mile.

Now one thing you probably heard being touted as a selling point of Crysis were allegedly 鈥淒estructible Environments鈥. Again, flat out untrue. Where were they? As far as I could see, the only things that were genuinely and dynamically destroyable (i.e. not scripted actions repeating themselves) were metal sheds, small shacks or huts, metal sheet roofing and vehicles. That鈥檚 it. This implementation of physics-enabled, environmental destruction had nothing on Battlefield: Bad Company 2's Frostbite Engine 1.5, where you could wholesale flatten an entire map鈥檚 architecture and scenery, leaving nothing but craters pockmarking the landscape like a pimply teenager鈥檚 face.

On the other hand, if you drop a grenade or fling a rocket into any environmental surface in this game, nothing will happen (no craters, no deformation, no generic blackened soot residue, nothing). Squeeze off several hundred machine gun rounds into thin, single-brick walls and鈥 nothing will happen. Aside from a generic host of physics-enabled objects found in pretty much all first-person shooters such as oil barrels, wooden doors, sandbags, palm trees and some novelties like mobile command and control trailers and sniper look-out posts; you could not dynamically destroy nor damage ANY part of the environment, especially any large buildings, hangars, bunkers, warehouses or rooms with any weapon in the game. A complete let-down in my mind.

The vehicular selection consists entirely of remakes of the original game鈥檚 collection. Everything is copied ad verbatim from Far Cry here, aside from a tank (which you get to pilot once, in a brief level) and a VTOL Helicopter (again, a one-trick pony). The weapons arsenal is puny and hackneyed, it鈥檚 just a generic bunch of your usual tools of the trade, an M-16 knock off (SCAR), an AK-47 knock-off, a sniper rifle, a shot gun, dual pistols, a rocket launcher, frag grenades, remotely-detonated C4, etc. Nothing to pop a champagne cork over. There is one alien weapon; however it is for all intents and purposes just a machine gun with infinite ammunition.

While the new addition of a weapons customization mechanism does offer some interesting possibilities to cater to different playing styles (e.g. Rambo Vs. Jason Bourne), a lot of the modifications and add-ons you can equip your weapons with are absolutely pointless. Chief among which is the 鈥淭actical Attachment鈥, some kind of dart-gun that fires tranquilizers which will knock out a human enemy for 60 seconds. I never used this. If you can hit him with a dart, why not hit him with a friggin鈥 silenced bullet? He鈥檒l never wake up and get the chance to run around, alerting everyone to your presence. The reflex sight and the assault scope become worthless once the sniper scope is unlocked (which happens in the 3rd chapter), and while the Incendiary ammunition is fun to use, its usefulness is short-lived as it's only available for the FY71 (the AK-47 knock-off) and only available in 2 chapters.

I simply found myself permanently attaching a silencer (even though it reduces power & range) and a sniper scope to every weapon that could accommodate it (the assault rifles, sub-machine gun and Gauss rifle can), simply due to the predominately long-range fire fights in Crysis and the extremely observant enemies who all know EXACTLY where you are, after you let off one round.

All in all, the weapons customization mechanic was probably the single biggest, if not the biggest, change in gameplay compared to Far Cry.

Arguably the most glaring flaw you can pick apart in Crysis is the story. The lack of innovation and imagination is just appalling; I used to dream up more well-written stories in the 7th grade while chewing bubble-gum and looking out of a classroom window. I mean, dear god鈥 it鈥檚 2007 and we鈥檙e treated to yet another sad chapter in the 鈥淎liens Vs. Humans鈥 saga. This familiar, sci-fi derived fable has been present with us in some form or another in the video game industry since mass produced, commercial video games existed.

So in this day and age, for a prominent developer to come out and do yet another clich茅d retelling of this old formula, they need to be damn well sure they can significantly differentiate their product from the legions of like-minded titles. But what does Crytek do?

Aliens arriving on Earth in a meteorite? Wow. Aliens that can fly? Sigh. Aliens that have no other motivation or purpose in their lives, aside from 鈥淜ILL ALL HUMANS.鈥 Yawn. Ancient remnants of an Alien civilization that predates the existence of humanity, being discovered on Earth. I think the X-Files has a copyright on that premise. Aliens that transport themselves in gargantuan 鈥渕other ships鈥. Did I just step back into 1996?

There鈥檚 nothing I can tell you about the storyline that will impress even the most undiscerning, gun-porn addicted, Counter-Strike players; it is just best likened to summer, popcorn blockbusters directed by Michael Bay ala Independence Day or any other ridiculous Hollywood disaster film. The infallible Americans and their 鈥渒ick-ass-and-take-names鈥 Marine Corps save the Earth from a malignant alien threat; smash those evil, socialist bastards the North Koreans (who predictably make the situation worse) and whose motives are never even touched upon, such as: why the hell would the North Koreans be interested in a friggin鈥 meteorite impact in the middle of nowhere?!?!! Does the despotic military of a 3rd world nation even have the capability to detect meteorite impacts? Honestly? Is there a North Korean NASA, with its own satellites in orbit? (But hey, I guess being Communist is good enough, Communist is just a byword for Satan after all). What have I left out? Oh occasionally, the story will include some enormous explosions that鈥檇 only captivate a pre-pubescent audience. It really needs no further embellishment, and it鈥檚 also replete with plot holes large enough to drive a Supertanker through.

The cast of characters can basically be summarized as: a no-nonsense, African-American Major ripped directly from Halo鈥檚 Sergeant Avery Johnson (who in turn is plagiarized from Aliens), a cocky, loud-mouthed Brit (how the hell would a foreign national be in Delta Force?) who endlessly quips horrendous, Schwarzenegger-style one liners and鈥 that鈥檚 it.

Everyone else either mysteriously dies within the opening hours of the campaign (Aztec, Jester and the rest of 鈥淩aptor Team鈥) or is wholly unexplained and two-dimensional. Dr Rosenthal (stereotypical, mad scientist working on some whacky, unbelievable theory) was apparently researching some archaeological discovery in the Lingshan islands, which correlated with similar discoveries he made all across the world, but that鈥檚 about as far as that story arc progresses. More puzzling is why the hell the North Koreans allowed an American archaeological expedition to arrive on their territory, or are we supposed to believe they covertly smuggled themselves in somehow? Bunch of professors with thick glasses, yeah that鈥檚 real likely. But hey, don鈥檛 let common sense get in the way of a good explosion, right?

Major Strickland, who鈥檒l take charge of things when your cover is blown and your squad is decimated, is just a parody of every single Drill Sergeant in every war movie since Full Metal Jacket. Cigar-smoking, constantly shouting, the whole nine yards. Helena Rosenthal, the daughter of Dr. Rosenthal mentioned above, basically serves to warn everyone that the excrement is about the hit the fan on Lingshan, advice everyone ignores until said excrement splatters onto everyone鈥檚 faces. She also has a crush on Nomad, in a sort of Alyx Vance/Gordon Freeman way, which has become incredibly overdone in FPS games with female NPCs. General Kyong is just a maniacal, two-bit super-villain who wants to see the entire world burn and forgoes everyone鈥檚 protests for rationality and Admiral Morrison, who you encounter near the end of the game, is exactly like Major Strickland, to the point where I forgot he was a different character most of the time. Like a good Admiral though, he goes down with his ship. Sniff

It鈥檚 a stock cast of archetypal clich茅s that deliver B-Grade voice acting with all the enthusiasm and seriousness of a telemarketer on the phone.

What also bothered me was Nomad鈥檚 self-narration during certain chapters (like the Alien Core) and his painfully obvious wisecracks, i.e. after being dropped off by a VTOL which radios in to say it鈥檒l pick him up later: 鈥淵eah, you do that!鈥, that鈥檚 just excruciating. I like the idea of a spoken protagonist, but this is a case where a Gordon Freeman was needed, not a Captain Obvious. Do you really think you鈥檇 be talking to yourself inside a never-before-seen, Alien cave full of hostile, flying thingamajigs?

As for the Aliens themselves鈥 Oh god. Where to start? Well quite apart from the fact that most of their physiology is ripped off from the film Predator, and their 鈥渉eadquarters鈥 looks remarkably Convenant-like (from Halo), their introduction is confusing overall.

Were they going to unleash an invasion force upon the Earth all along or was it triggered by General Kyong鈥檚 鈥減ower surge鈥 which aggravated their peaceful society into a war-frenzy? What have they been doing buried in a mountain for 2 million years and how on earth have they evaded detection from humans?

Why is their natural habitat so freezing cold?

And how exactly do all of my gunpowder-based firearms work normally in a liquid nitrogen-like environment so cold you can shatter frozen human bodies by hitting them?

How exactly do they derive 鈥渆nergy鈥 from man-made power sources like electricity and why do they need to acquire foreign energy sources anyway since they鈥檝e been self-sufficient for 2 million years apparently. There are a million unanswered and probably unconsidered questions you could point out that Crytek never intended to be asked.

The only part of the story line that engaged me on some sympathetic level was the finale and the boss battle accompanying it, and not just because it actually meant the damn game would conclude, but because it takes place on the USS Constitution (based on the now planned Gerald R. Ford-class aircraft carriers), which is probably one of the best and most creatively-rendered environments in the entire game, it almost felt life-like (quite a shame the final chapter totals some 30 minutes all up.) In all honesty it鈥檚 not a bad way to end a game, but with a storyline as poorly executed as this, it鈥檚 a bit like the icing for a cake that was never finished.

And that鈥檚 about as many keystrokes as I feel comfortable wasting on explaining the non-existent story. Moving on.

Now that I鈥檝e gotten the little nit-picky details out of the way, here is the biggest let down in the game: it鈥檚 too easy and too short. The 鈥淣ano-suit鈥 concept fails miserably and was not properly thought through.

None of the suit鈥檚 four modes of operation are terribly useful aside from cloaking, and more to the point, watching the introductory cinematic gives the impression of a seriously high-tech, Batman-like suit with a host of purposeful utilities that you can transition to on the fly. Instead, all you鈥檒l find yourself doing with the Nano-suit is switching on cloaking mode, then switching to armor mode to recharge your suit鈥檚 energy and then repeating this process infinitely.

Strength Mode, which you鈥檇 assume would allow you to summon the strength of a Hulk and flip vehicles over or push a boulder off a cliff onto an enemy camp, rather just makes it seem like Nomad can pole vault and has fists made of cinder blocks.

You can kill enemies with one punch, which sounds appetizing, but be aware when you do you will create a lot of noise launching a solider into a wall or a pile of barrels and every enemy within a 200 foot radius will be aware of your presence (much smarter to simply use a silenced weapon). You can also execute vertical leaps of 12 feet or more, which I admit is handy for sniper-oriented players like myself but nevertheless a lot of the rock and cliff surfaces you try to climb in the game are so slippery that even if you can land on them, you鈥檒l just slide right off in a second or two. I must have spent a good hour or two of the total campaign just trying to scale cliffs and hills with Strength Mode but finding them to made out of greased, playground slides.

Speed Mode will allow you to run as fast as a speeding Humvee in the game鈥 for a total of 3 seconds (so you can forget about dodging explosions or bullets like Neo in The Matrix, by the time you open the Nano-suit menu and select Speed Mode you鈥檙e already dead). After a 3 second sprint your suit鈥檚 energy is completely shot and needs to recharge. The only real benefit of speed mode is that your normal walking pace becomes as fast as your running pace in any other suit mode.

Armor Mode is the default mode of the Nano-suit and consequently the most insignificant. It only lets you take 2 or 3 more bullets before you die, than you could in any other mode. Once your 鈥渁rmor shield鈥 is depleted, it鈥檒l need to recharge before it can provide maximum bullet absorption, so if 3 or 4 guys have you in their sights then it offers next to no protection.

Now as if Crytek somehow wanted to make up for these uninspired and futile gimmicks, they decided to make the Cloaking ability of your suit completely and utterly overpowered. They may as well have just included a 鈥淕od Mode鈥 option because it would have achieved much the same effect.

The result is that they have unintentionally created a stealth-based shooter, but without any of the trappings and intricate dark-and-light based gameplay or evasion/detection principles of a Splinter Cell title or a Hitman title.

Let me explain, in case I鈥檝e made you pull an 鈥淥 RLY?鈥 face. Your Nano-suit gives you the ability to cloak, but to sort of restrain you from going all 鈥淧redator鈥 on the hapless Koreans and Aliens, your suit鈥檚 energy supply drains very quickly if you walk or run while cloaked. However, when crouch-walking it鈥檒l give you a good minute or more of invisible movement (even more if you鈥檙e prone, but of course you鈥檒l move like a slug), during which nothing in the game can see you, unless you literally breathe down an enemy鈥檚 neck or fire/use any weapon. This basically forces the gameplay into a familiar routine: Cloak, Kill, and Hide. Rinse and repeat for every enemy in an entire base and then move on to your next objective.

Playing the game like this, you have the capability to wipe out entire camps of enemies with total impunity and the A.I. are none the wiser to the fact that dead bodies are scattered all around them in a 60 foot radius or that a comrade of theirs standing no more than 20 feet from them has had their head blown off. It quickly devolves into a ridiculous, one-sided affair; particularly when you know how to exploit the A.I.鈥檚 fundamental lack of situational awareness. They鈥檙e able to notice flashlight beams in the distance or the noise you make knocking a glass bottle off a table but yet are incapable of hearing a grenade going off downstairs, a Humvee screeching past in the jungle or a 250 pound Marine in a metal suit stomping around on concrete right behind them (as far as I know cloaking does not equal inaudibility).

It鈥檚 just laughable how little effort went into balancing your Nano-suit鈥檚 overpowered cloaking ability against the weak A.I.

That being said, if you try to play this game without using cloaking, you suddenly start dying quite a lot. Your enemies aren鈥檛 terribly accurate but a couple of rounds on Hard or 鈥淒elta鈥 difficulty will drop you like a ton of bricks (snipers, rockets & machine guns will kill almost instantly). Also, within seconds of you being spotted, the enemy will almost always call in reinforcements, i.e. helicopter gunships or more troops/vehicles, and this just means you鈥檒l die incredibly fast. Compounding the very high lethality of weapons in Crysis is the fact that enemy fortifications and bases are extremely, densely protected with numerous machine gun nests, sniper posts, heavy weapon emplacements and even tanks, boats and helicopters in later levels. This makes anything other than silent infiltration a suicidal approach.

Does this make the enemies intelligent? Hardly, there is almost nothing dynamically adjustable or context-sensitive about their behaviour. They鈥檒l either do one of two things when idle: carry out scripted patrols in a continuous loop, with horrible path finding I might add, to the point where half a patrol is usually stuck behind a rock while the other half is on the opposite side of the map. Or if they鈥檙e not patrolling, they鈥檒l stand around on high perches, making excellent sniping targets. I rarely recall the enemy A.I. performing flanking manoeuvres or suppressing me with grenades, it鈥檚 more of a case of WWI-style infantry wave tactics; they鈥檒l just run right towards you while firing. Clever.

Sometimes they鈥檒l hop into vehicles and attempt to scout around on wheels looking for you鈥 too bad they鈥檝e never heard of remotely detonated C4.

Honest to god, you can find smarter artificial intelligence in a Super Mario title. At least the toads in that game jump out of the way of your fireballs. I found no difficulty placing C4 on walls, right behind machine gunners and snipers while cloaked, running off to a safe distance and vaporizing them without any other soldier making a peep. Then when they all rushed to the scene of the explosion, like a group of hysterical bystanders at a car crash鈥 rocket launcher up the ass. Even if you鈥檙e a below average FPS player, the kind who was always getting killed in Counter-Strike before you even left the spawn zone, you will have NO difficulty wrapping the A.I. in this game around your little finger and toying with them (even on Hard/Delta difficulty).

One other strange glitch with the A.I. behaviour is that they tend to 鈥渟pook鈥 themselves unwittingly. Like in the previous Far Cry, they have different levels of alertness depending on how aware they鈥檝e become of your presence (noises, sightings, etc.), and their map icons on your radar screen will change color to indicate this. However, due to a whole host of weird physics bugs in Crysis, the KPA soldiers will quite often walk around, bump into something or knock something over, thus creating a large noise, which will then elevate their alertness level to the maximum causing them to act completely hysterical. It鈥檚 not unusual to see to the Detection Gauge in your HUD jump all the way up for absolutely no reason when you鈥檙e fully cloaked and a good distance from an enemy base simply because some bumbling idiot walked into a pile of boxes and scared himself senseless. I once even remember a KPA soldier calling in reinforcements due to a collision with a table. You can鈥檛 make this stuff up.

So what we have here is a first-person shooter, which due to the ineptness of the developers in balancing the player against the enemy has turned itself into a stealth-action game, but because it wasn鈥檛 intended to be Metal Gear Solid, and the A.I. were not programmed to be highly responsive and watchful (or even awake for that matter), it鈥檚 just like shooting fish in a barrel, wait scratch that, fish in a jar.

My final complaint is that, with a game that utilizes map sizes of up to 64 square kilometres, you would be forgiven for expecting a lot of 鈥渟and-box鈥 type, unscripted gameplay with no two play throughs of the same level happening in the same fashion. But you鈥檇 be wrong. Looks can be deceiving, and just the same way that Far Cry allegedly claimed to be a free-roaming game with multiple ways of completing the campaign, Crysis turns out to be as linear as Doom 3 or Quake 4. The only difference is that like in Far Cry, Crysis simply offers the player parallel linearities to choose from.

This essentially means that, when you鈥檙e given an objective (typically: 鈥淕o into Base X and Collect Y鈥), there are: at the least 2, and at the most 4 approaches to completing your objective. There鈥檚 the head-on, 鈥済uns blazing鈥 way in which you just waltz in through the front door and subsequently get blown all the way to Idaho because it鈥檚 just a kamikaze mission trying to take on the game鈥檚 adversaries toe-to-toe. Then if you explore hard enough, you may discover a hidden path which will lead you on an obscure trip around the perimeter of the base, sneak you through the defences and neatly deliver you right next to your objective without having fired a shot.

In addition to this there are usually to some over-looking hills or cliffs in the vicinity of most objectives that will afford you good sniping opportunities provided you have an hour to spare in climbing up them with Strength Mode and slipping to your death about 200 times before you reach a high enough ledge.

So in reality鈥 this leaves you, most of the time, with just one way in (crouch-walking while cloaked to the objective). Hence it鈥檚 as linear as any other FPS game.

Those massive, wide-open jungles and miles of pristine beaches are just eye-candy and serve zero purpose to explore as there鈥檚 nothing in them and they鈥檒l lead you nowhere. I mean some levels even give you a bunch of 鈥渙ptional objectives鈥 which serve no purpose in furthering the storyline and give you absolutely no significant gameplay advantages. I feel these were thrown in just to give the player some kind of incentive to actually explore even one-quarter of the gigantic maps, because otherwise, straying off the beaten path in Crysis just ends up wasting enormous amounts of time.

This game may not be a labyrinth-style, corridor maze like F.E.A.R but it doesn鈥檛 offer much more flexibility to the player in coming up with their own, non-scripted methodology of completing objectives. You basically just get 鈥渨ide corridors鈥. That鈥檚 it.

On a final note, this game was shipped with more bugs than a nursing home, not to mention the highest minimum system requirements ever seen and some poorly optimized code. Apparently 1 million lines of code to be exact, so you would think they鈥檇 take beta testing seriously, but no鈥 this is Crytek.

Personally, I frequently experienced random crashes to desktop (particularly in the second half of the game), the motion blurring and other graphical settings turning themselves off every time I started up Crysis, forcing me to switch them back on, and strange graphical anomalies like explosions and particles appearing for no reason. Physics glitches galore I also came across, clipping through solid textures, being able to circumvent the borders of the map (kind of like a flyhack), horrible collision detection with many physics-enabled objects (can鈥檛 remember the number of the times I knocked objects around simply by looking at them), not to mention that trademark, crazy 鈥渧ibrating鈥 effect when a bunch of physics objects became 鈥渟tuck鈥 together after an explosion and the ragdoll physics went haywire.

I will spare you from going into system requirements debate at length here, as this has been covered to death all over the Internet but sufficed to say in 2007, you would've needed to shell out around $2500 dollars (US) to have a computer capable of running this game with all the graphical options and eye candy maxxed out, at a widescreen resolution (i.e. 1680x1050 and above) and not have the frame rate dip into Power Point levels.

That seriously alienates a good majority of the gamer demographic (who are mostly young, unemployed and can鈥檛 squander thousands on computer hardware), and more to the point why should anyone pay top-dollar for this game? Not only is it generic and a rehash of everything that鈥檚 been accomplished in the past decade, but to even play this properly, the way it was intended to be seen, you need to upgrade your computer?

So for the average, cash-strapped gamer, it will simply look and feel no better than an average Xbox 360 or PS3 title. That is completely counter-productive to a PC exclusive game in the first place, because as we all know, the computing power of even an average PC trounces the pitiful consoles鈥 capabilities by leaps and bounds, and thus we should be getting the long end of the stick in the visuals department. Instead we get a baseball bat over the skull.

Crysis may have done the world of PC gaming a service by for once saying, we don鈥檛 care about the console market unlike everyone else, we want to dedicate ourselves to the platform that gave birth to video gaming, and show the true potential of modern graphics rendering. I鈥檒l admit that. However, they did themselves and everyone who bought this title a serious disservice by not only ripping off everything that had ever been attempted in FPS history and essentially remaking the first Far Cry with the exact same type of gameplay, but also because they have now seriously popularized this sad era of 鈥淕raphics Porn鈥.

Do I need to elaborate on that? Anyone remotely familiar with FPS games within the last 5 years or more will have noticed the rising trend of simplified, dumbed-down and imitative first-person shooters who attempt to mask their shortcomings and flaws with a dazzling layer of graphical diversion.

If you're really struggling to conjure up examples, here: Alien Vs. Predator, Soldier of Fortune: Payback, Tom Clancy鈥檚 H.A.W.X., Avatar, F.E.A.R. 2 Project Origin, Command and Conquer 4: Tiberium Twilight, BioShock 2, Dawn of War II, Supreme Commander 2, Call of Duty: Modern Warfare 2, The Sims 3. There鈥檚 some examples.

This is what the modern First-Person Shooter is rapidly becoming and it鈥檚 only getting worse. Graphical, superficial splendour in excess, at the expense of imagination, evolution, enjoyment, complexity, story-telling prowess and re-playability (this is usually coupled with an obsession for massively-multiplayer-gaming/achievements/unlockables/ladders, etc鈥). This epidemic is particularly widespread amongst sequels of once popular franchises.

The Bottom Line
If you鈥檙e still reading by this point, thank you; I鈥檒l assume you either agree with my opinion (to whatever degree) or are an open-minded individual, capable of hearing out the other side of the fence without resorting to yelling out profanity-laden, 鈥渓33t speak鈥.

Let鈥檚 look at it this way: the idea of Far Cry once was interesting. Take the most beautifully exotic and seemingly serene locale you can think of it, and turn it into the site of a chaotic slugfest. Divide the campaign up into two 鈥渉alves鈥, with the first being a proverbial walk in the park against dim-witted humans and the second, a mercilessly brutal struggle against over-powered, 鈥渘on-humans鈥. Throw in some incredibly large levels, with the objectives evenly spaced out from enemy camp to enemy camp, and a host of generic vehicular companions to make travelling a breeze. Top it off with a grandiose boss battle at the end and voila鈥 that was the innovative and new-fangled Far Cry of 2004 that everyone knew and loved.

(Notice how I could have just as easily been talking about Crysis above?)

Being fooled once however, is quite frankly enough. 4 years after the fact, re-releasing the first game pretty much as it was, but simply all dolled up with DirectX 10 is just shameful. Crytek are a very inexperienced developer in this industry (only 4 titles produced so far), and it does show. Their expectations of what they think the demographic wants, as opposed to what we really want, are incredibly cynical, low-brow and condescending. This whole game could have been drawn up over a coffee break and it most likely was, in my opinion, it feels like 60% of the resources and development were allocated to the game engine鈥檚 graphics and 40% to marketing. Everything else was simply reworded and retooled from Far Cry and thrown right back into the mix with CryEngine 2 as a clever distraction from that fact.

Everything about Crytek as a developer gives the impression of an arrogant, cheap, gimmicky, soulless and very shallow corporation. They epitomize style over substance. They blamed the poor early sales of Crysis on file-sharing piracy, which is to hopeless video game developers what Al-Qaeda is to hopeless governments: a convenient distraction (note: Crysis has sold over 3 million copies now, making it one of the best-selling PC games of all time, outselling its predecessor even. Take that Cevat Yerli). The real reason no one bought Crysis when it came out is because teenagers didn鈥檛 have the budget for it. This game revolves around its graphics, hence it mandates a powerful computer, otherwise there is seriously little else to enjoy, and most people got the hint from the demo. No sensible individual buys software their computer cannot run as intended (not to mention the outrageously understated system requirements). The Gamebryo Engine, Unreal 3, Dunia (used in FarCry 2 by Ubisoft) and even the upgraded Source Engine used in Half-Life 2: Episode Two delivered more-than-adequately-realistic visuals around the same time, for far less hardware investment and proved you don't need a personal supercomputer to have that "Next-Gen" look. You cannot make eye candy the centrepiece of your game, period. It will not stand up to scrutiny and it will age very badly, which is exactly what has happened to Crysis. The hypnotizing effect of 鈥淣ext-Gen鈥 graphics is very short-term and after that sheen wears off the gaming community usually tends to backlash once they come to their senses and realize they鈥檝e been ripped off.

Cevat Yerli (CEO of Crytek) made an innumerable amount of promises about this game that turned out to be bare-faced lies (e.g. another planned chapter where you would unite with the North Koreans and defeat the Alien presence on the island at the very end of the game). He also totally disregarded widespread complaints from the fan base after Far Cry was released, chief among which was: had the game not devolved into a cramped, linear, corridor slugfest with Trigens half-way through that reminded everyone of Doom 3, it might have been one of the best FPS games of all time. On the contrary he decided it would be a great idea to replicate the one aspect that was universally hated about Far Cry.

They really don鈥檛 have their hearts into satisfying consumers, upholding promises or revolutionizing gaming. It鈥檚 become about the bottom-line and about milking the faded glory of Far Cry, just like EA or any other mega-developer. The successor to this woefully inadequate drivel, Crysis 2, is the ultimate proof of this. It was developed first and foremost for the console market ($$$), ported to the PC in horrendously sloppy fashion (no graphical options, 鈥渃heckpoint鈥 saves, no more big outdoor maps, no straying off the rails, 鈥渘erfed鈥 nano-suit) and is a major step down in every single aspect from its prequel (even graphically for god鈥檚 sake, DirectX 9 in 2011? Are you friggin鈥 kidding me?).

I foresee Crytek going down a very predictable path in the future, a path that we鈥檝e witnessed far too many times and that has ruined far too many good gaming franchises. More than any other tangible complaint I can conjure up about the game itself and how it鈥檚 just a regurgitation of Far Cry; my main argument with Crysis is more about principles than anything else. If you simply exaggerate your way into the attention span of every gamer on the planet with your fantastical list of lies about how revolutionary your title will be, and trailer after trailer of audacious hype, and then proceed to release a game that is not only like every other game we鈥檝e played in the last 5 years but also exactly like it鈥檚 prequel鈥 that is the pinnacle of arrogance and egotism in my mind. Crytek do not deserve anywhere near the attention or popularity they have received in recent years.

They are the premiere example of everything that is wrong with video games and particularly the First-Person Shooter genre as a whole, and if you overlook that, well then you deserve to be treated like a cash cow that wants nothing but console ports of rehashed concepts time and time again. Do yourself a favor and don鈥檛 sink to their level.

Apr 29th, 2011 · Windows

fun and interesting
by dorian grey (251)

The Good
I played it on hard difficulty and the gameplay was actually quite good and presented a decent challenge, at least in the beginning. You can pick a number of approaches to any of the open-ended areas. Things are sometimes spiced up by including enemies with suits similar to your own. The first time they appeared and surprise you, you're forced into a difficult close-combat battle, while in the rest of the encounters you can pick them off from afar.

The game feels very Hollywood-ish. Heck, it's better than Hollywood. You're the wearer of an exclusive "muscle nano suit" working for the US government and your squad consists of the typical action macho men and it really feels like a highly interactive movie that just lasts and lasts.

Oh right, and the graphics. Well, they're great. I had to play on low settings so I didn't get to appreciate them fully, but even I could see that there's tons of detail everywhere in houses, outside,... Crysis really takes things to a new level. It's a shame that the terrain isn't more destructible. Of course the super detail and huge levels means this will never run on consoles, but that's a small price to pay.

The Bad
The AI is not so great. Although they continue shooting if you turn cloak mode on in front of them, if you turn a corner and then turn it on they lose you easily. You can (as I have) take out entire bases like this; unhide-shoot-hide-cloak repeat until nobody comes out any more. Works best without the silencer so the entire base can hear you and come rushing. And no, they never learn. Similarly you can shoot someone at a machine-gun nest and another will man it, and they repeat this until they are all dead. They don't move in group or anything like that, unless you encounter a patrol, which is easy to get around since the areas are so open.

You can't move bodies or anything like that to avoid alerting others, and in fact the bodies themselves disappear after a minute or so. I suppose that's necessary since you're killing tons of Koreans and having a huge pile of them would be somehow absurd.

When you finally get to shoot aliens,... all your weapons and mods are taken away. Ugh. That meant I had hoarded all those granades, HE ammo etc just to have it disappear in the middle of the game? Wow, thanks for that wonderful game mechanic. They even take away my favourite gun, the Gauss rifle.

The game can be a bit too Hollywood-ish at times. Watch the opening scene in the demo and if you don't roll your eyes, you should be fine on the rest.

The Bottom Line
Crysis can be very fun if you enjoy the sanbox playstyle, or if you enjoy action movies. It manages to merge high quality productions with good if not revolutionary gameplay into a great cinematic experience.

Nov 17th, 2007 · Windows

One way to get High-Tech
by Kayburt (19668)

The Good
This one of the few games where you don't start with a weak weapon and no armor, but an amazing nano-suit with five superpowers at your disposal, it's like having five X-Men mutants in one body (Quicksilver, Colossus, Blob, Mystique and Wolverine). You can comfortably switch between stealth and direct combat and never die easily if you don't get carried away. And the suit automatically switches to maximum armour so you won't suffer a cheap death.

There's so much attention to detail and atmosphere across the island and it's fun to explore. This game has a rare feature almost never seen in an FPS, which is the ability to see your feet, when the camera is angled downwards. Even the music really blends in, changing according to whether you remained undetected, arouse enemies' suspicions or get spotted by them, not unlike the way the music works in Manhunt.

The gameplay really works at its best if you have the right framerate. There's a decent variety of weapons with attachments to make them even more reliable. Secondary objectives to add to the flow of getting your primary objectives done. If the going gets tough, you can save anywhere at any time.

The plot has politics and science fiction put together in just the right spots. Just when you thought you were entering a Call of Duty-styled cold war, you soon find yourself plunged into an alien war almost reminiscent of the Scrin from Command & Conquer 3: Tiberium Wars. It would have been nice if the characters were fleshed out a bit more.

The Bad
The worst part of the game is the driving. Driving in jeeps, trucks and boats isn't so bad, even if you have to remember to switch seats to fire the machine gun. Where the frustration lies is the driving of a tank and a VTOL, both of which ruin the fun in the game.

With the tank you have limited shells, which means you have to rely on your partners to do a lot of the enemy tank busting. So many boulders on the ground hinder your movement (sometimes you get completely stuck) and you need a lot of momentum to trek up hills. And the tank is so wide, you can't tell if it can squeeze through a gap or get wedged in it. Driving the tank is like wading in quicksand. Unfortunately you need the tank to get far in the mission, but in a moment of frustration, you'd much rather exit the tank and go on foot, which gives you better control.

The VTOL is just as bad because of the way the flying works, with awkward angles and its hard to get a lock on enemy targets, you might crash before you know it. If you do land roughly, you'll have no chance of getting up again, so you'll need to fly in the sky in one go. With what limited missiles you have, you're not going to get all the secondary objectives easily if at all. Heat-seeking missiles would have been more helpful in this mission.

One other game physic that can ruin a game is that the bodies of your enemies are solid. If you're in prone mode, you can't crawl over a body. Worse if you're caught between a wall with a low ceiling and a body, you're stuck for good. And sometimes falls are a real problem, being as hateful an opponent as the ones you shoot, you'd be wishing the suit could protect you from fall damage.

The Bottom Line
Crysis is not an FPS for the inexperienced. Getting the hang of it would have gone smoother if only there was a proper tutorial guide for utilising the nano-suit's abilities as well as the awful driving and certain physics, which the creators made a bit more realistic than you would have liked. You have to appreciate every ounce of effort put into the game. That iconic nano-suit brought FPS gaming to a whole new level, you cannot say it's been done a hundred times before. The game's reputation earned it the remaster it deserves, but this is the title one must play at least once in a lifetime.

Oct 31st, 2021 · Windows

Crytek have done it again.
by dreamstealer (146)

The Good
I still remember when i upgraded by PC in 2004, the first game I used to test the card was Farcry. I basically saw the previews on TV & was impressed with its visuals but wasn't expecting much from the game. After completion of that game I was pretty much impressed with Crytek who pretty much focus on the overall aspect of a game.

Skip to 2007 and Crytek are back with a new engine, a new publisher and new intellectual property called "Crysis". Crysis is advertised as a Tactical Shooter that will refresh the stagnating FPS genre and also take visuals to a new level. It's safe to say that Crysis does as advertised.

First of the visuals are one of the best around. It has a very authentic feel, even indoors without overdoing it. Many other games use excessive bloom, blurring and some even end up looking plastic with all that shininess but Crysis is as real as games can get. I couldn't play this game on high, so I used a mixed setting it still looks brilliant.

The gameplay is pretty much non linear until the latter part of the game. The levels are pretty much the same sandbox style of Farcry. You have a choice on what path you want to take and how you get about doing it, that's where the nano suit comes in. With the nano suit you can increase your armor, speed, strength and also cloak yourself. At first I thought the Nano suit is a gimmick but after playing the demo it proved it was an integral part of the gameplay. The weapons also have real time customization, you need to acquire the parts like laser sight, assault scope etc by picking up weapons from the Koreans which have these attached. You can modify your shotgun to have a laser sight or torch.

Also unlike Farcry there is some diversity in Crysis with the environment. At first you start off in the tropical island setting then end up in a alien ship to an Arctic like island and finally a navy ship.

The A.I is average, not much improvement from Farcry but still pretty tough even on normal. Mid game you battle Koreans with the Nano suit.

The games length is just about right on FPS standards. Voice acting is perfect and the storyline is not so great. The cut scenes are from first person perspective and are executed perfectly. There seems to be a lot of Matrix and Independence Day influence in the art direction.

The Bad
The characters are pretty cliched. You got a sophisticated but relentless African American "Prophet", A drunk cussing loudmouth British "Psycho" and the Hot scientist Dr. Rosentall who is also a closet furry just like Alyx from HL2. She keeps transmitting stuff like Trojans and furry porn into your suit to weaken the aliens. Apparently aliens don't like cats. Not to forget the Admiral character. Sometimes I felt that you're seriously outnumbered, but this was okay since it added some challenge.

The Ending of this game was cool but will be disappointing to many as it's a cliff hanger. Expect an expansion pack. The game sucks towards the end. The storyline and dialogs aren't too great either. The game has steep requirements.

The Bottom Line
If you have a high end PC or even mid range, I highly recommend this game. It's all that it was hyped up to be and one of the best games I've played in recent years. Its opened ended gameplay will have some re-playability too. Good job Crytek.

Nov 21st, 2007 · Windows

Plus 84 player ratings without reviews

Contributors to this Entry

Critic reviews added by COBRA-COBRETTI, Thomas Terl, Jeanne, Cavalary, jaXen, Tim Janssen, Cantillon, CalaisianMindthief, Wizo, Jarek Bogalecki, Yearman, Solid Flamingo, Big John WV, Patrick Bregger, Alsy, yenruoj_tsegnol_eht (!!ihsoy), PCGamer77, vedder, Picard, Bjorn Holine, beetle120, Klaster_1, chirinea, John Cheney, SGruber.