- Assassin's Creed (2007 on J2ME, 2009 on BlackBerry, 2010 on Android)
Description official descriptions
In the year 2012, a seemingly ordinary bartender named Desmond Miles is abducted by a mysterious organization. The captors attach Desmond to a strange device called "Animus", which allows him to access the memory of his ancestor, an assassin named Altaïr. For some reason, the reconstruction of Altaïr's memories is vital to the captors.
After accessing Altaïr's memory, Desmond is able to experience the events that took place in the Holy Land in the year 1191, the time of the Third Crusade. Al Mualim, the leader of the assassins, orders Altaïr to kill nine prominent historical figures, who supposedly let war and corruption take over the Holy Land.
During most of the game, the player controls Altaïr; however, it is clearly indicated that controlling him is a part of Desmond's experience. The player is also able to control Desmond between his sessions in the "Animus".
The game's most innovative feature is the freedom of choice and movement. Every architectural detail like window ledges, carvings in the stone or wooden bars can be used to move on the walls. This allows the player to have intense chase scenes if by any chance you're hunted by the guard.
There are several ways you can reach your goal in the game. Using eavesdropping, interrogation and pickpocketing, you can find out information about your next target. You can then use this information to choose whether you take on the targets by full frontal assault or with a properly placed throwing knife from the cover of the rooftops.
Depending on your choice, you'll have to deal with the citizens and knights of the cities who will become suspicious of a cloaked person wondering on the rooftops or near the mission targets. There are several situations where you can blend in the crowd, with luck, you can take out your target without anyone looking your way. Altaïr has a small but effective arsenal of weapons, such as swords and throwing knives and he can learn new combat skills to help him on his mission.
- 刺客信條 - Simplified Chinese spelling
- 刺客教條 - Traditional Chinese spelling
- 3D Engine: Scimitar
- Assassin's Creed series
- Gameplay feature: Horse riding
- Gameplay feature: Pickpocketing
- Games made into movies
- Historical Conflict: The Crusades
- Middleware: Bink Video
- Middleware: FaceFX
- Physics Engine: Havok
- PlayStation 3 Essentials Range releases
- PlayStation 3 Greatest Hits releases
- PlayStation 3 Platinum Range releases
- Premium Games label
- Setting: 2010s
- Setting: City - Jerusalem
- Setting: Future now past
- Setting: Middle East
- Xbox 360 Classics releases
- Xbox 360 Platinum Hits releases
Credits (Xbox 360 version)
868 People (846 developers, 22 thanks) · View all
|Level Design Director|
|Game Design Director|
|Animation Director Altair|
|Animation Director Crowd/Cinematics|
|Production Manager Missions|
|Production Manager AI|
|Production Manager Presentation|
|Production Manager Gameplay|
|Production Manager Animation|
|Production Manager Cities|
|Production Manager Kingdom & Present|
|Lead Audio Designer|
|Production Manager QA|
|[ full credits ]|
Average score: 81% (based on 124 ratings)
Average score: 3.5 out of 5 (based on 87 ratings with 1 reviews)
Graphics: The single best graphics on a game I have ever seen. Everything from the tallest building to the smallest rock is so incredibly detailed.
Environments: You have so much freedom with the environments in this game. There is so much to explore in each of the cities and the Kingdom. Plus you can climb almost anything so you can get to places pretty easily.
Story: I love the story of the game and the theory of getting inside the mind of people to bring back memories of long dead ancestors. That twined with the story of the Assassin's feud with the Templars in the Third Crusade with the storyline twist in the end, that's pretty cool.
Motion: Everything from a turn to an attack counter, the motions are incredibly realistic. Attack counter are especially cool. Particularly when it's the final strike and you kill the enemy.
End of the story: They kind of spoilt the ending with all of that magic stuff. Big let down.
Combat: Despite the cool counters and other moves, combat is very limited. Only one enemy can attack you at one time and moves are few. There is only attack, counter and dodge. Either that or you can run.
Enemy AI: Sure, the enemies can detect you if you kill someone right in front of you but some of the hiding spots are so obvious you'd think they'd take a look in some. And it seems that they give up too easily looking for you.
The Bottom Line
Assassin's Creed is an awesome game well worth the price. Great for anyone who wants to complete missions and for those who want to just go around and kill people for fun.
PlayStation 3 · by M.Allen (83) · 2008
Pocket Books were planning a trilogy of novels based on the game. UbiSoft was then approached by descendants of the original Assassins, an Ismaeli sect whose mystic secret society in the past killed members of the Abbasid and Seljuq élite for political and religious reasons, who urged them to show more respect for their ancestors. Trying to be politically correct, they agreed to remove all religious references, then hired an expert to vet the book, and also agreed to send the book to the current sect's leader Agha Khan in India for any suggestions. The publisher felt this was too much interference and had damaged the novels so much that they ended up cancelling them.
- GamePro (Germany)
- March 28, 2008 - Best Console Action-Adventure in 2007 (reader's voting)
Related Sites +
- MobyGames ID: 31218
Are you familiar with this game? Help document and preserve this entry in video game history!
Contributors to this Entry
Game added by Dae.
Xbox One added by Eufemiano Bullanga.
Game added November 24th, 2007. Last modified April 29th, 2023.