👾 The lost Atari arcade game returns with Jeff Minter's Akka Arrh

The Fantastic Adventures of Dizzy

aka: Fantastic Dizzy

Description official description

The evil wizard Zaks has cast a spell on the peaceful Yolkfolk, and while many fell under his spell, others have other problems to deal with, including Dizzy, who saw his girlfriend Daisy kidnapped and taken hostage by Zaks, and it's up to him to restore the Yolkfolk to normal and rescue Daisy from the top of the Cloud Castle's tower.

The most technically-advanced of Dizzy's adventure games in many ways, it was the only one to feature actual scrolling rather than a flick-screen system, the only one not to be released for the 8 bit computers the character originated on, the only one to originate on a console, as well as featuring many mini-games, such as Bubble Dizzy and an Operation Wolf clone.

Gameplay involves walking Dizzy through the levels, picking up objects and using them to solve simple puzzles. There are plenty of tests of arcade skill along the way as well, as gaps must be jumped and baddies avoided - starting with a limited number of lives, the player can earn more by completing Theodore's puzzle. Before rescuing Daisy the player must capture all stars that unlock the gates of the tower.

This game was later re-released on the NES with an updated Aladdin cart version. Updates include the number of collectible stars have increased from 100 stars to 250 stars, Dizzy now walks at a brisker pace, there are small terrain differences, some item placements have been rearranged, and the inventory system has become more simplified.

Groups +

Screenshots

Promos

Credits (NES version)

8 People

Game Design by the Oliver Twins
Programming
Graphics
Packaging
Art Manager
Project Manager
Production

Reviews

Trivia

NES version

The Fantastic Adventures of Dizzy for the NES was available in two different formats; the first was a regular cartridge, and the second was a compact cartridge which required the Aladdin Deck Enhancer. The idea behind the compact cartridges was to take circuitry that was common to all NES cartridges and remove it placing it in the Deck Enhancer, leaving the game cartridge containing only parts that were unique to each game (mainly the game code.) Since the game cartridge now contained fewer parts, the manufacturing cost (and thus the cost to the consumer) was to be lower. To play the game you would plug the compact cartridge into the deck enhancer which would form a complete NES cartridge which could then be used in the normal fashion. Very few games appeared in compact cartridge form (seven total, including Dizzy the Adventurer which came with the Deck Enhancer. All of these games were by Codemasters, who also invented the Aladdin Deck Enhancer.)

Awards

  • Game Players
    • 1991 - Best NES Adventure Game
  • Parents Choice
    • Award

Information also contributed by Servo

Related Games

Spellbound Dizzy
Released 1991 on Commodore 64, Amiga, Atari ST...
Dizzy Panic
Released 1991 on Commodore 64, 1991 on ZX Spectrum, 1992 on Amiga...
Magicland Dizzy
Released 1991 on Amiga, 1991 on Atari ST, 1993 on DOS...
Dizzy One
Released 2020 on Android, iPhone, iPad
Dizzy: Prince of the Yolkfolk
Released 1992 on Amiga, DOS, 1993 on NES...
Treasure Island Dizzy
Released 1989 on Amiga, Atari ST, Commodore 64...
Fantasy World Dizzy
Released 1991 on DOS, Amiga, Atari ST...
Crystal Kingdom Dizzy
Released 1992 on Commodore 64, Amiga, Atari ST...
The Excellent Dizzy Collection
Released 1994 on Game Gear

Related Sites +

Identifiers +

  • MobyGames ID: 3142

Contribute

Know about this game? Add your expertise to help preserve this entry in video game history!

Contributors to this Entry

Game added by Kartanym.

Amiga added by B.L. Stryker. SEGA Master System, Game Gear, Genesis added by Martin Smith.

Additional contributors: Martin Smith, monkeyislandgirl, Patrick Bregger, ZeTomes.

Last modified February 27th, 2023.