Jagged Alliance 2: Unfinished Business
Description official descriptions
Arulco calls again upon the player's help to rid of a new threat. This time, the threat comes from Arulco's former mining corporation: Ricci Mining and Exploration. After losing control over the mines during the civil war (Jagged Alliance 2), they now want those mines back. Ricci Mining and Exploration have established a missile base in the neighboring country of Tracona and threaten to attack Arulco with missiles unless their demands are met , and hey already blew up the Tixa prison as a warning. At Enrico's request, the player is to travel to the area suspected to contain the missile base, this time near the border of Tracona. The mission: locate the missile base and destroy it.
Jagged Alliance 2: Unfinished Business is the first standalone expansion for Jagged Alliance 2, from which it can import characters. Among the new content are the new storyline, different AI, new character development options, new characters, new weapons and new tactical features like display of sight range and cover opportunities. The game also comes with a campaign editor. The map is much smaller, containing about 20 accessible sectors, considerable part of which are underground.
Appropriate to the mission, the militia training feature does not exist in this game. In this, Unfinished Business is more similar to the original Jagged Alliance than to its sequel.
- JA 2.5: Цена свободы - Russian spelling
- 铁血联盟2：未完的使命 - Simplified Chinese spelling
- Gameplay feature: Character development - Repetition
- Gameplay feature: Simulated Internet
- Gameplay feature: Squad management
- Gameplay feature: Targeting system
- Games that include map/level editor
- Jagged Alliance series
- Middleware: Bink Video
- Sound engine: AIL/Miles Sound System
- Standalone expansions
Credits (Windows version)
82 People (78 developers, 4 thanks) · View all
|Story and Characters|
|Additional Game Design|
|Portraits & Items|
|Artwork and Modeling|
|[ full credits ]|
Average score: 73% (based on 29 ratings)
Average score: 3.6 out of 5 (based on 28 ratings with 7 reviews)
More Jagged Alliance 2, can't go wrong - or so I thought. The enemies are not really smarter as is sometimes claimed but just follow another routine. Still nice; New tactics on your part are required. First battles are challenging as the enemy will outnumber you and outclass you weapon-wise. After that you get rather showered with equipment. New cool guns. Fun (though few) recruitable characters. Roughly half the game takes place in a bunker which could make for great gameplay, but, see below.
Oh my, where to start.
Software: There is no limit to the bugs. Now I hear you say we are used to that from JA2. You are not. The old bugs are negligible in comparison. The game will freeze or crash on you every other 5 minutes, at least on windows XP. I did play from an original CD, but I doubt they were able to fix anything at GOG.
Gameplay: Really short and one-track. Only about 20 accessible sectors. No side-missions, no strategic decisions. Cash is limited, but plenty, time is unlimited (and mercenaries are paid per mission not per day), which feels like cheating since you can spend all the time healing, repairing and training you want. Above ground everything is rather ok, nice challenges, at least two well though out sectors. The problem is below ground. Instead of tactically challenging situations you are faced on numerous occasions with spots where all you can do is turn the corner or move through that door, taking fire. No diversions, no decoys, no alternative routes, no blowing up walls, no decisions to make when to invest heavy gear like LAWs and when to save it (Instead you have lots of LAWs but most walls and doors are immune to them). Realistic? Yes, maybe. Interesting to play? No. Smoke grenades now only work in the enemies favor, that is, he will always see and hit you, you won't, no matter who's in the smoke. In exchange you can sometimes throw grenades at weird angles that did not work for me in JA2. Towards the end of the game it comes down to this: move through door, get hit, shoot back, use regeneration boost you find, rinse, repeat. Occasionally the enemies will be able to shoot through walls (corners), sometimes you can't shoot back. Who gets an interrupt now seems to be entirely random or predetermined. The game seems to intend that you take only one team into the later part of the game but it is easy to use the menus in a way that allow entering with most mercs. If you are prepared for the bugs and freezes that seem to come with it.
Story: Not that important really and basically sound but a few weird elements. Useless blabla emails from Miguel and Enrico. Some dialogue seems nonsensical but maybe that's just me.
The Bottom Line
Don't buy, don't play. First quite promising but then extremely frustrating. Taking the fun out of Jagged Alliance. One time I stopped playing for a few days and the last sector was nothing but "please let it be over soon".
Windows · by Tomthesecond (26) · 2011
Hey, it's Jagged Alliance. What's there not to like? Most of the great gameplay found in Jagged Alliance 2 is still intact, in addition to more 'easy' or user-friendly character creation for those who did not import their star character from the previous JA 2.
This is hardly a game, honestly. Compared to JA2, this is game is only 5 minutes (dramatizing). I mean this is a VERY SHORT GAME if you (somehow) didn't understand my previous sentence. The map is small(er) me thinks compared to JA2, plus the fact that they erased the 'train militia' option, this game became VERY easy to play. Basically, this game became JA 1: Unfinished Business. The one major difference between JA 1 and JA 2 was the militia option, making it more than a micro mercenary war game. The presence of the train militia made it a more macro strategy game.
The Bottom Line
It's playable. Just don't expect too much, in comparison to JA 2. Good thing it's a stand-alone game, Heroes of Might and Magic made better sequals than this. Doh.
Windows · by Indra was here (20635) · 2004
I liked the new mercs: Gaston and Stogie should've been in the original JA2. You'll want them on your team! The new weapons are quite cool, especially the PSG-7, but the new Barrett sniper rifle is too heavy and powerful for this type of game. If you never saw a head pop off or a body fly backward in JA2, you'll see this in overkill once you get the Barrett.
If you found the difficulty too easy in JA2, buy Unfinished Business-- it is far more intense from the very beginning, although (being a small game) it's easier to reach the end, too.
The "Line of Sight" feature is brilliant. If nothing else, get UB for this. It helped me greatly in seeing my vulnerabilities in cover that weren't always obvious by sight in JA2. You'll notice new bullet trajectory angles after playing UB. After playing UB, play JA2 with your new knowledge.
Sir-Tech managed to make an even less convincing villain than JA2. I don't even remember his name. The only time that you'll encounter him is before you kill him.
I wished that the plot were less linear. With Unfinished Business, with its similar sector map to JA2, one got the sense that you could make bigger tactical choices than you could really make. At least with Deadly Games (sequel to the original Jagged Alliance), you knew that you had no choice, at least, but that you could plan your raids according to the reward that you might receive for successful completion. Thus, you could make the superficial comparison that "Unfinished Business" is to JA2 as "Deadly Games" was to JA... but, to me, the sequel of the first was better than the original, whereas JA2 seems much better than its sequel. I felt a litle ripped off by "Unfinished Business" (even at a "budget" price of $20), because the campaign felt so short, which was a first for me with this series. Well, it was still worth it... yes, just not so much as the other feature-packed epics in the Jagged Alliance past.
The Bottom Line
It's not bad, except in comparison to the other games in this series. Historically, it offered few improvements in features or personality. With the very difficult to use mission editor, this game made and will make dedicated fan missions and campaigns possible (such as "Deidranna Lives"). However, this is because of fans mostly and not the original creators of Unfinished Business.
I can still recommend it sincerely, but not nearly as highly as I can as the "original" Jagged Alliance 2. At least "Unfinished Business" stuck mostly with a very good formula without screwing too much up!
Windows · by M B (15) · 2002
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Contributors to this Entry
Game added by Kasey Chang.
Macintosh added by Cavalary.
Game added January 31st, 2001. Last modified September 24th, 2023.