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Jagged Alliance 2: Unfinished Business

aka: JA2:UB, Jagged Alliance 2.5: Unfinished Business
Moby ID: 3177

[ All ] [ Macintosh ] [ Windows ]

Releases +

Macintosh

Nov 15, 2013 Release
Published by: Interplay Entertainment Corp.
Developed by: Sirtech Canada Ltd.
Distributed by: GOG Limited
Countries: flag Worldwide
Comments: GOG.com release
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Windows

Dec 4, 2000 Release
Published by: Interplay Entertainment Corp.
Developed by: Sirtech Canada Ltd.
Middleware by: RAD Game Tools, Inc.
Countries: flag United States
MSRP: $19.99
ASIN: [ Please login / register to view ]
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eBay Product ID: [ Please login / register to view ]
ISBN-10: [ Please login / register to view ]
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Dec 4, 2000 Release
Published by: Innonics GmbH
Developed by: Sirtech Canada Ltd.
Distributed by: JoWooD Productions Software AG
Middleware by: RAD Game Tools, Inc.
Countries: flag Germany
EAN-13: [ Please login / register to view ]
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Countries: flag The Netherlands, flag United Kingdom
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Apr 12, 2001 Release
Published by: Buka Entertainment
Developed by: Sirtech Canada Ltd.
Localized by: Buka Entertainment
Middleware by: RAD Game Tools, Inc.
Countries: flag Russia
Comments: Jewel case edition
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Apr 24, 2002 Release
Published by: Innonics GmbH
Developed by: Sirtech Canada Ltd.
Distributed by: CD Projekt Sp. z o.o.
Localized by: CD Projekt Sp. z o.o.
Middleware by: RAD Game Tools, Inc.
Countries: flag Poland
Comments: eXtra Klasyka release
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Oct 28, 2008 Release
Published by: Interplay Entertainment Corp.
Developed by: Sirtech Canada Ltd.
Distributed by: GOG Limited
Middleware by: RAD Game Tools, Inc.
Countries: flag Worldwide
Comments: GOG.com release
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Windows Patches

2001-01-12

v1.01 patch - program now finds CD in any drive (previously, if CD was not in first logical drive, program would fail), the game will no longer report that there is an NPC in a custom sector map, the Bink tools (logos, intro, etc) have been updated, underground maps will now link together properly, an editor bug that caused a crash when deleting inventory was fixed, stealth wasn't working properly when characters reached experience level 6, a logic error for the power plant fan has been corrected, an error with IMP specialties not being reinitialized has been fixed, a savegame import problem whereby mercs would appear to be wounded has been fixed, the Line of Sight and Best-Cover indicators were fixed for all custom maps. a situation where the game could crash instead of playing the end game sequence has been fixed. a situation whereby Jerry would think you had more than 6 mercs when you actually didn't was corrected


Releases contributed by formercontrib, Stratege, Picard, Xoleras, Kasey Chang, Plok, iShrek, Cavalary.