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Universe at War: Earth Assault

aka: UaW, Universe at War: Angriffsziel Erde

[ All ] [ Windows ] [ Xbox 360 ]

Critic Reviews 66% add missing review

Electronic Gaming Monthly (EGM) (B+)

With all the humming along, it stunned me to find simple RTS elements missing, like the ability to give a unit a guard command. It's a stumble that holds UAW back from achieving the greatness that was within it's reach.

May 2008 · Xbox 360

360 LIVE (8.1 out of 10)

Etwas ausgelutschte Story, aber insgesamt recht fesselnde Echtzeitstrategie mit hohem Suchtfaktor.

Mar 2008 · Xbox 360

Jeuxvideo.com (16 out of 20)

Les jeux de stratĂ©gie se contentent trop souvent de factions similaires copiĂ©es les unes sur les autres, Ă  quelques changements cosmĂ©tiques et modifications mineures prĂšs. Ce n'est pas le cas avec Universe at War, qui propose trois races vraiment diffĂ©rentes dans leur fonctionnement, comme Starcraft en son temps. Il ne va pas jusqu'Ă  atteindre l'excellence de cet illustre ancĂȘtre, mais Universe at War n'en reste pas moins un bon STR, surtout sur Xbox 360 oĂč la concurrence est moindre.

Mar 18th, 2008 · Xbox 360 · read review

Totally Gaming Network (8 out of 10)

Overall, Petroglyph have proved that console-based RTS games can work successfully. PC owners might not think that there's much to crow about but for 360 owners this is a genuine step forward. Some players might be put off by the sheer amount of time you need to devote to the game to get the most from it, but there's plenty of speedy fun to be had in skirmish mode and online if you don't fancy the long haul of chipping away at the campaign mode.

Mar 28th, 2008 · Xbox 360 · read review

SEGA-Portal.de (8 out of 10)

Trotzdem sollten sich Echtzeitstrategie-Fans davon nicht abschrecken lassen, denn Universe at War: Angriffsziel Erde macht auch offline jede Menge Spaß und ist nicht zuletzt Vertreter eines Genres, das dem geneigten Konsolenspieler nicht viele Alternativen bietet.

Sep 21st, 2009 · Xbox 360 · read review

Game Informer Magazine (8 out of 10)

That's not to say that all this is easy to coordinate on the fly, or that the game isn't without its bugs or hiccups. But it didn't overshadow my fun in crushing foes under a customized walker packed to the gills with guns and tech.

Jun 2008 · Xbox 360

Gamers.at (78 out of 100)

Eigentlich sollte man sich zurĂŒcklehnen und die gebotene Abwechslung sowie die unkonventionellen neuen Praktiken, wie beispielsweise im Einheiten-Design, oder bei der Ressourcengewinnung, einfach genießen - aber das ist halt schwer, wenn man weiß es hĂ€tte besser sein können. Trotzdem zĂ€hlt Universe at War: Angriffsziel Erde fĂŒr mich persönlich auf der jeweiligen Plattform zu den Top-Echtzeitstrategiespielen des Jahres, auch wenn mich einige Dinge maßlos Ă€rgern.

Apr 16th, 2008 · Xbox 360 · read review

Xboxdynasty (XD) (7.8 out of 10)

Universe at War: Angriffsziel Erde ist ein ĂŒberraschend gutes Strategiespiel das unser Erwartungen generell ĂŒbertroffen hat und einem einige spannende und interessante Stunden liefern kann so lange man Fan von Echtzeitstrategie ist. Einsteiger werden zu nĂ€chst doch etwas arg gefordert und sollten sich eine Weile lang auf der Stufe leicht ersteinmal mit dem Spiel vertraut machen um wirklich "spielen" zu können. Das Spiel reicht nicht an Referenztitel wie "Command and Conquer 3: Tiberium Wars", oder "Der Herr der Ringe: Schlacht um Mittelerde 2" heran, kann aber doch durchaus ĂŒberzeugen und gerade Fans des Genres eine nette Abwechslung bieten.

Mar 30th, 2008 · Xbox 360 · read review

Gameswelt (76 out of 100)

Mit der Konsolensteuerung bin ich wĂ€hrend der gesamten Spielzeit nicht richtig warm geworden. Immer fĂŒhlte ich mich wie jemand, dem ein Arm abgehackt wurde. Um eine Aktion auszufĂŒhren, sind mehr Schritte nötig als auf dem PC und das Mikromanagement fĂ€llt erheblich schwerer. Plant also eine höhere Gewöhnungs- und Einarbeitungszeit ein, wenn ihr das Abenteuer Echtzeitstrategie auf der Konsole wagt. Sich mit dem Titel zu beschĂ€ftigen, lohnt sich dennoch, denn der tolle Einheitenmix begeistert nach wie vor.

Apr 21st, 2008 · Xbox 360 · read review

V2.fi (75 out of 100)

Huolimatta lajityypin perusongelmista ja kampanjan tökeryydestÀ Universe at War on pikapeleissÀ kohtuullisen viihdyttÀvÀ tapaus. En osaa sanoa, tarjoaako peli paljonkaan sellaista, mitÀ muualla ei olisi jo nÀhty, mutta ottaen huomioon Xbox 360:n kapean rts-pelien valikoiman ja pelin rotujen omaperÀisen suunnittelun Universe at Warille voi olla pientÀ tilausta nimenomaan konsolistrategiana. Viimeistelyn puute ja puujalkakampanja antavat kuitenkin syytÀ odottaa hinnanalennusta.

May 13th, 2008 · Xbox 360 · read review

GameZone (7.2 out of 10)

Universe at War: Earth Assault is a good RTS game that is held up by performance and graphical issues. I think that the developers made a step forward in their control scheme, but it is still far from perfect, especially for players who are accustomed to playing their RTS games on a PC. If you are itching for an RTS you might want to rent this game before purchasing it, but underneath all the flaws you will find a fun game to play.

Apr 7th, 2008 · Xbox 360 · read review

Yet Another Review Site (YARS) (7 out of 10)

Even though this is a cracking console RTS, it falls short of greatness due to its obvious PC roots. A missed chance. Close, but no cigar. I think you get my drift. Although if you do not have a new high spec pc, and only play games on a console, then it doesn't get much better than this.

May 22nd, 2008 · Xbox 360 · read review

GamingHeaven / DriverHeaven (70 out of 100)

Universe At War: Earth Assault is a rather poorly executed port of a very good PC game, while it might be appealing to a small group of Xbox 360 strategy gamers, for the rest of us it ends up being a solid game ruined by a plethora of bugs and glitches.

Apr 4th, 2008 · Xbox 360 · read review

4Players.de (68 out of 100)

Und selbst mit einigen positiven Grundvoraussetzungen in Sachen Steuerung, die schon mehr Kontrolle bieten als EAs Konsolenstrategie-Experimente, kommt man einfach nicht an den Komfort der Maus heran, wenn es beim Management großer Armeen um Finessen wie gemischte Gruppen, Patrouillen oder Angriffe von mehreren Seiten geht. Es dauert zu lange, man verklickt sich zu schnell. Das fĂŒhrt dazu, dass man dieses Spiel auch taktisch ganz anders spielt als noch am PC: Auf der Xbox 360 ist man viel eher versucht, einfach und frontal zu attackieren, weil man sich beim komplexeren Truppenmanagement schon mal vertut. Auch online greift man im schnellen Spiel oder dem Welteroberungsmodus gerne zum Sieg des geringsten Widerstands. Unterm Strich auch deshalb nur noch ein befriedigendes Erlebnis, weil die grafische PrĂ€sentation SchwĂ€chen im Textur- & Schatten- und Filmbereich zeigt - veredelt wurde diese Umsetzung fĂŒr Konsoleros nicht.

2008 · Xbox 360 · read review

Game Captain (67 out of 100)

Der Rest des Spiels hat leider auch noch mehr Tiefen als die PC-Version. Und so wird auch auf Microsofts NextGen-Konsole der aufkommende Spielspaß immer wieder durch schwache KI und schludrige Wegfindung getrĂŒbt. GetrĂŒbt schaut auch das Auge angesichts abgespeckter Grafik und immer wieder hĂ€sslichen Ruckeleien drein. Ruckeleien und Lags schieben besonders den Multiplayer-Modus deutlich auf das Abstellgleis. Da reißt auch der angekĂŒndigte Patch nicht mehr viel raus, durch den Crossover-Matches gegen PCler möglich werden sollen. Doppelt Schade – und genug GrĂŒnde fĂŒr Punktabzug.

Apr 4th, 2008 · Xbox 360 · read review

XboxAchievements (67 out of 100)

Overall I'd have to say this is a pretty generic game. I've always loved the RTS genre, and it is still one of the few things that gets me back on the PC after getting hooked on gamerscore. However, there aren't really any innovations here and I didn't like the story or fall in love with any of the races, so this one definitely won't be a mainstay of the RTS genre like Command and Conquer or Warcraft/Starcraft have been over the years.

Mar 7th, 2008 · Xbox 360 · read review

GBase - The Gamer's Base (6.5 out of 10)

Als alter Warcraft-Veteran stellte ich mich schon auf heisse intergalaktische Schlachten ein und schmiedete schon finstere EroberungsplĂ€ne. Daraus wurde unterm Strich dann doch nicht das, was ich mir gewĂŒnscht oder erhofft hatte. Die Steuerung ist einfach zu schlecht umgesetzt worden. Wenn ihr keinen Stress habt und alles schön langsam angehen könnt, funktioniert sie noch so halbwegs, in hektischen Situationen hingegen werdet ihr im Stich gelassen. Dies wĂ€re noch zu verkraften gewesen, die instabile Framerate hingegen ist eine pure Frechheit. Wenn ihr angeschlagene Einheiten aus dem GetĂŒmmel zurĂŒckziehen wollt, wird euch dies nicht gelingen. Dennoch machen die drei unterschiedlichen Fraktionen sehr viel Spass - vor allem im Multiplayer-Modus. Aber auch die abgefahrenen Einheiten und die gute Kampagne werden euch fĂŒr ein paar Stunden an den Schirm fesseln - wenn ihr ĂŒber die zwei groben Schnitzer hinwegsehen könnt.

Apr 14th, 2008 · Xbox 360 · read review

GameSpot (6.5 out of 10)

Universe at War absolutely bursts with interesting units and neat twists on genre standbys. It's hard to not appreciate a real-time strategy game that lets you outfit hulking robotic walkers the way you want and send them into battle. Yet despite its awesome mechanical arachnids, the game gets in its own way by failing to fix some obvious problems present in the PC version, as well as adding a major one of its own: namely, a frame rate that dips frequently into the single digits. In a genre that relies on quick thinking and smooth command of the battlefield, it's an inexcusable issue. Throw in some smaller bugs, and you have an entertaining game that squandered its own enormous potential with terrible quality assurance.

Apr 2nd, 2008 · Xbox 360 · read review

IGN (6.3 out of 10)

From the gossamer winged Interceptors of the Masari to the hulking crimson Walkers of the Hierarchy, Universe at War is chock full of well-designed units, structures and ideas. However, Universe's technical problems, precision control issues and hackneyed storyline dull its shine, resulting in a less-than-great RTS experience.

Apr 1st, 2008 · Xbox 360 · read review

Worth Playing (6 out of 10)

Universe at War: Earth Assault is a fantastic game marred by technical issues aplenty. The unwieldy and uncomfortable controls alone would make it difficult to recommend this title for anyone who could possibly play the PC version, but when combined with the slowdown, freezing, dropped connections and countless other issues, it's just not worth the trouble, even for those whose PCs can barely run Solitaire. If Petroglyph's upcoming patch manages to fix both the slowdown issues and the online play, Universe at War could become a game potentially worth playing, but until that time comes, Universe at War isn't worth the frustration and difficulty needed to actually enjoy it.

Apr 21st, 2008 · Xbox 360 · read review

Game Over Online (60 out of 100)

So, as to whether or not Petroglyph Games and Sega redefined console RTS games: not exactly. They took great new steps in understanding the control problems that gamers have and took those into account, which is great, but the fact that the frame rate speed looks more like a slide show than an actual game really makes the gameplay more frustrating than anything. If that’s not something that bothers you and you are okay with losing missions on account of imprecision, and you like playing online with the only four other people that are there, then Universe at War might be your game. If not, then allow PC to stick to the RTS games. It’s better for everyone.

May 8th, 2008 · Xbox 360 · read review

JustPressPlay (6 out of 10)

I’m capable of having fun with a lot of games I love RTS’s, but when something is done poorly from a talented bunch of developers I really have to shake my head and ask “why?” In my opinion they were better off trying to port over Empire at War and it’s expansion pack.

May 28th, 2008 · Xbox 360 · read review

Eurogamer.de (6 out of 10)

Auch auf der Xbox 360 ĂŒberzeugt der dichte Storyhintergrund, die kolossalen Einheiten lassen jedes Warhammer-Fans Herz höher schlagen und es rumpelt nach wie vor einfach gut, wenn die Alienrassen aufeinander einstĂŒrmen. Trotzdem solltet Ihr, sofern Ihr die Wahl habt, die wesentlich intuitivere Maus/Keyboard-Kombo am PC bevorzugen. Denn auch wenn Sega einen wirklichen soliden Job dabei ablieferte, alles unterzubringen: Mit dem Pad ist es schlicht und ergreifend langsamer und umstĂ€ndlicher. Habt Ihr keinen PC und dennoch ein Faible fĂŒr Echtzeitmassengemetzel, gehört Ihr zwar einer seltenen Gattung an, dĂŒrft hier aber mit EinschrĂ€nkungen bei Optik, Performance und Steuerung zuschlagen.

Apr 3rd, 2008 · Xbox 360 · read review

GameSpy ( )

In the end, we do like Universe at War: Earth Assault. We like the IP, the whole monster-movie feel of it, and the neat twist that the asymmetrical units, upgrades, and micro-management choices add to the RTS formula. But the 360 version's clunky control scheme and savage technical problems bring the game down, and none of the key issues from the PC release have been changed. The problems here don't outweigh the fun, but the margin is very thin.

Mar 28th, 2008 · Xbox 360 · read review

TeamXbox (6 out of 10)

It’s too bad that technical issues wear down Universe at War. There are some genuinely good ideas in the game, and RTS fans will see a lot of familiarity mixed with uniqueness. But the whole experience of Universe at War ends up being one big chore. If the single player is dull, and the multiplayer is broken, all you’ve got left is playing skirmish mode by yourself. And that will get old after a while anyway. Universe at War: Earth Assault is not the breakthrough RTS game for the consoles. Not by a long shot.

Mar 27th, 2008 · Xbox 360 · read review

Console Monster (54 out of 100)

Universe at War could have been a good RTS, but another conversion from PC to console results in a failure. The controls are a brilliant crossover from the PC version, but there are too many issues that make this game verging on the unplayable.

Apr 4th, 2008 · Xbox 360 · read review

Game Informer Magazine (5 out of 10)

It's a shame this port was released in a worse technical sate than many beta builds I've played, because the core design of Universe at War (minus the lame by-the-numbers scripted campaign) is quite good. As it is, the best thing we can hope for is that Sega releases a patch to make it possible for players to experience what the game has to offer without constant single-digit framerates.

Jun 2008 · Xbox 360

MS Xbox World (5 out of 10)

Universe at War at times feels too simplistic and yet overwhelming with confusion at other points in the game as you are trying to keep track of multiple things and constantly having to shift your view of the map. RTS fans may find some enjoyment with the online game modes, if they can find a match that is. What is more weird about this is that the game is supposed to support cross-platform play as well, so PC gamers can play against us Xbox 360 gamers. So you would expect a couple of more games to regularly be available to jump into. Another hindering point to the online is the game's frame rate, which can drop dramatically when there is a lot of action on the screen. Universe at War in my opinion is not worth the cash, RTS fans should keep their eyes locked on the Command & Conquer series for now, with any luck we may even be able to still expect a port of the more intense looking RTS game, World in Conflict.

Apr 7th, 2008 · Xbox 360 · read review

Avid Gamer (5 out of 10)

For my money, where Universe at War really fails is in offering anything convincingly original or interesting over and above the games that so obviously influenced it. The fact that the Westwood Studio veterans involved are mentioned on the back of the box suggests that this nostalgia for past classics was the driving force behind its design, and for some this will doubtlessly be more than enough to ensure a purchase. If you’re looking for something that has moved on from the glory days of C&C, however, I’m not sure this’ll be the title to do so. Add to this the difficulties clearly encountered during the port from PC to the 360, and it’s likely that those not instantly filled with enthusiasm will loose interest and patience long before the story has played out.

May 11th, 2008 · Xbox 360 · read review

Gamer.nl (4 out of 10)

Universe at War: Earth Assault is niet goed, zo simpel is het. De controls werken redelijk, maar het zijn vooral de framerate en camera die het feestje verpesten. Het is dus nog even wachten op die goede strategiegame op de consoles.

Apr 24th, 2008 · Xbox 360 · read review

Eurogamer.net (UK) (4 out of 10)

For all the control innovations that come tantalisingly close to solving the riddle of joypad RTS play, Universe at War is constantly blighted by unforgivable slowdown that, at its worst, all but breaks the game. Concerns about the undercooked campaign and minor control issues are insignificant by comparison. It's pretty clear that the delay between PC and 360 releases was caused by a desperate need to coax the console game engine into a workable state and if this is the fixed version, I'd hate to see what it looked like four months ago. Console RTS fans may not have much to choose from, but we deserve better than this.

Apr 2nd, 2008 · Xbox 360 · read review

Thunderbolt Games (4 out of 10)

It’s sad to think about what could have been with this game, since there was obviously some thought into some aspects, but the rest of it is so overly generic that it just doesn’t stand out from other games. The art, the audio, the level design, it’s all just sorta “there”, and feels creatively bankrupt. Petroglyph has a chance to fix these issues in an expansion pack, but for now I wouldn’t recommend this game unless you’re in dire need of strategy on a pad.

Apr 6th, 2008 · Xbox 360 · read review

Player Reviews

Best RTS Attempt on a Console? Yes. Worth Buying? No.
by Brandon Tabbert (18)

The Good
What’s that? Petroglyph thought they could make an RTS work flawlessly on the console? Psh
 I’ll believe it when I see it. I just don’t see it with Universe at War: Earth Assault. Is it the closest that a studio has come thus far? Yes – no question. Does it suffer from significant flaws? Yes – no question.

Let’s start with the good about UAW. There are so many completely different units and development buildings that it’s astounding. Each race (robots, aliens, and gods) has substantially different paths to take and units to make. The balancing of the races/factions is fairly even, with no particular side screaming easy-mode, and there is something overly awesome about each of the groups. For the Novus (aliens), you’re Zerg-style speed is key. The Hierarchy faction is the robot race of the galaxy, so I guess they’re basically the Protoss. And the Masari are as well-rounded as a faction can get. I suppose that would make them Terran.

Right – back to the good. The actual control mechanics and gameplay of UAW are as good as anything that has been achieved on the Xbox 360, to date. Petroglyph made tremendous use out of the right trigger, as it enables the world map that you can easily scroll through to locate areas or units. The controls make creating and utilizing groups of units very easy and selecting specialty attacks is just as painless.

Another strong asset of UAW is the sheer joys that are the innovative factions and their units. I had the most fun as the Hierarchy robots. They come prepared to fight with giant spider robots, and that’s rad. I spent the majority of my time customizing my various ‘spiderbots’ for different tasks and combat styles and sending them off to lay waste to Earth.

All in all, it was a lofty attempt at a genre that is continually seeing improvements in the console arena. Rumors are afloat that Petroglyph is turning it into a saga, so hopefully the poor level of Quality Assurance is corrected and we’re treated to something revolutionary. Next time.

The Bad
Holy cow this game is Starcraft.


 only not as good.

Well, not quite. Starcraft is, however, the RTS that all other RTS games will be measured by for the rest of time. There is no other way to review a strategy game outside of comparison to the best, so that’s what will happen.

Starcraft had


3 very well-balanced races Specific units that were awesome (carriers, tanks & crabs) A great single-player story and campaign Blizzard’s top notch voice acting and dialogue Cutting-edge cinematic sequences and cutscenes Good variety among skills and abilities

Universe at War has


3 very well-balanced factions Specific units that are awesome (Hierarchy spiderbots) A story that has been done many times before. Better. Dialogue that the staff of LoadingReality could easily best Cutting-edge cinematic sequences and cutscenes. In 1998. Fantastic variety among skills and abilities

On to the flaws, of which there are a few handfuls. First, and most importantly, framerate. During large-scale battles, it was commonplace for the game to stall for seconds at a time while it tried to catch up to the visual action. While there are pretty explosions and cool particle effects, the game itself is not graphically intensive at all. In fact, it’s the opposite. The texturing, world environments, and 3D graphics are sub-par for this generation of titles. It’s tough to understand the framerate, as there couldn’t have been any strain on the hardware. A few other key points of “not awesomeness” include the voice acting, dialogue, and story. The presentation of the game was just poor. The voice acting was stunted and amateur, the dialogue was forced and not well-written, and the story was put forth in a way that was reminiscent of every science fiction aliens vs. robots story, ever.

The Bottom Line
Presentation: The same story that’s been done in every medium combined with baffling framerate drops and amateurish makes for a bad time. The only saving grace is the astounding variety of units and faction balancing.

Gameplay: Probably the best control-scheme of a console-based strategy game, to date. With easily maneuverable maps and top-notch controls, the gameplay is the best thing about UAW.

Graphics/Sound: Poor texturing, static environments, rough 3D work, and weak cinematic scenes. As for the sound technician... well, you could have done better. Yes you.

Value Factor: It’s worth a play simply to see how far the controls have come since Starcraft 64. Rent UAW if you love strategy games, buy it if you can stomach the technical problems.

Bottom Line: For me, the good did not outweigh the bad. If you are able to get past the story, graphics, and overall presentation then you’ll enjoy the faction balancing and unit differences. The Conquer the World game mode is a blast, but no other mode is as much fun, by far.

Jun 30th, 2008 · Xbox 360

Plus 1 player ratings without reviews

Contributors to this Entry

Critic reviews added by Big John WV, Patrick Bregger, Jeanne, Alsy, Yearman, Wizo, Picard, Jacob Gens, PCGamer77, Rebound Boy, Sciere, CalaisianMindthief.