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Mystery Mansion

aka: Mystery Mansion Adventure
Moby ID: 32469
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Description official description

An early (late '70s) HP minicomputer text adventure game, this one begins with the player dropped off by a taxi outside the locked gate of an estate containing an eponymous mysterious mansion, at the end of an endless "hideous highway". The grounds are surrounded by dense and difficult-to-navigate (even with the assistance of obligatory magic words) woods. Can the player find a way into the cubic building (three floors of 3x3 rooms), treasure-hunting ensues, as well as solving a murder mystery -- if the player can avoid becoming another victim of the murderer! The clock is always running, and should the player dally, the mansion, along with its treasures, its host of resident NPCs, and the player itself, all are incinerated in a house fire sparked suspiciously (or, dare I say... mysteriously?) at the stroke of midnight.

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Credits (DOS version)

10 People

Original game possibly by
C ports by
James Garnett thanks for clarification and the Fortran IV source
James Garnett thanks for a second copy of the source and HP1000 system-call semantics
James Garnett thanks for no-strings access to an HP3000 running the original Mystery Mansion, invaluable for consistency checks!
James Garnett's early bug-miners
James Garnett's heavy-duty historical bug-checker
James Garnett determined that an Interex CSL archive contributor for one of the early revisions of the Fortran source (and not the game's author) was

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Trivia

In addition to its inception in Fortran on the HP-1000 and -3000, following conversion of the Fortran-IV source to C it has been, as the programmer says, "known to compile and run" under OpenBSD, Solaris, SunOS, DUNIX, HP-UX as well as the Windows version here documented.

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  • MobyGames ID: 32469
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Contributors to this Entry

Game added by Pseudo_Intellectual.

DOS added by Xoleras.

Additional contributors: Starbuck the Third.

Game added February 2, 2008. Last modified September 22, 2023.