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Turok

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Critic Reviews 67% add missing review

Gamezoom (86 out of 100)

Wenn wir von der eher unrealistischen Steuerung und der linearen Story absehen, bieten die Entwickler von Propaganda Games einen ĂŒberaus gelungenen Ego-Shooter an. Die Grafik ist zwar nicht auf dem höchsten Niveau, aber trotzdem schön zum Ansehen. Besser umgesetzt wurde dafĂŒr der Sound, welcher sicher zu einem der besten Soundeffekte auf der Microsoft Next Generation Konsole zĂ€hlt. Turok – Rebirth bietet auch einen Mehrspielermodus, welcher viel Spass bereitet.

Feb 27th, 2008 · Xbox 360 · read review

Good Game (8 out of 10)

Yeah Baj, some of the animation mapping was a bit off there. Even though the humans all look like they’re on holiday from "killzone", I enjoyed Turok and especially liked the music-free 1-on-1 close combat knife fight at the end. I’m giving it 8/10 Rubber Chickens.

Feb 11th, 2008 · Xbox 360 · read review

Hooked Gamers (8 out of 10)

The variety and added multiplayer options make this a worthwhile game to add to your FPS library. Even with some of the technical drawbacks such as the lackluster AI, Turok is worth your time and attention.

Feb 24th, 2008 · Xbox 360 · read review

Thunderbolt Games (8 out of 10)

Turok may not be original, or genre-bending, but it is a great deal of fun. It’s the classic summer movie syndrome: sure, it won’t win the Oscar, but it’s still a movie worth seeing. Turok is a game worth playing, and for once, it’s a shooter worth spending the money on. The long and challenging campaign coupled with the fast and addictive multiplayer makes Turok an attractive package, but really, it all comes down to this.

Feb 22nd, 2008 · Xbox 360 · read review

Totally Gaming Network (8 out of 10)

Overall, Turok is a good game, but there is definite room for improvement. It is a good jumping off point for a potential sequel. Going through the game I found myself wanting a dash button, similar to the one found in Call of Duty 4. There were quite a few instances where if I could have sprinted ahead for a few seconds it could have prevented me from getting killed. There are fairly frequent checkpoints in the game insuring that you won’t have to do to much backtracking if you are having difficulty passing one particular part. One unique thing to the Turok franchise is definitely adding the dinosaurs into the mix. If this gets you interested in the title, I definitely recommend giving this title a try.

Feb 12th, 2008 · Xbox 360 · read review

GamingHeaven / DriverHeaven (78 out of 100)

All in all, Turok is a relatively fun game, and the dramatic stealth moves are mirrored by the awesome array of weapons and modes of firing. However the initial rush is quickly ruined by a poor damage system, shoddy graphics and overuse of bloom effects making many characters in game glow like the Son of God. The story is sadly lacking in depth and the fact that Turok can run no faster than a small child limits the appeal of combat abilities. If you like mindless shooters then this might be your cup of tea (or dinosaur soup?), otherwise save your money and catch up on the AAA games you missed in 2007.

Feb 1st, 2008 · Xbox 360 · read review

VicioJuegos.com / uVeJuegos.com (78 out of 100)

Este juego estĂĄ a años luz de lo que se perpetrĂł en Turok Evolution, pero lejos de Turok 2, la entrega mejor valorada. Le faltan tres pasitos para ser un must-have, pero promete acciĂłn jurĂĄsica de baja estofa y un buen multijugador que aparecerĂĄ en breve vaciĂł por culpa de los pesos pesados del gĂ©nero. Una lĂĄstima que no se hubiese potenciado el modo cooperativo para cuatro jugadores con un mayor nĂșmero de mapas, ya que tres son a todas luces insuficientes.

Mar 26th, 2008 · Xbox 360 · read review

360 LIVE (7.7 out of 10)

Letztlich degradiert sich »Turok« zu einem Erlebnis, das sehr spielenswert, aber nur fĂŒr Hartgesottene genießbar ist. Ähnliches gilt fĂŒr den Multiplayer-Modus. Mit dem Kumpel drei eigenstĂ€ndige Koop-Missionen meistern oder im »Wargames«-Modus zu zwölft ausschwĂ€rmen, die Basis des Gegners erobern, die eigene verteidigen: Diese Herausforderung dĂŒrften gesellige Egomanen gerne annehmen.

Jan 2008 · Xbox 360

Gamigo (7.6 out of 10)

Schade, die erhoffte Actionrevolution bleibt leider aus. Turok ist in seiner Neuauflage zwar ein durchaus interessanter, aber leider trotzdem zu gewöhnlicher Shooter. Die Zeiten in denen man alleine mit Dinosauriern die Zocker vom Sessel hauen konnte sind leider vorbei. DafĂŒr sind uns die Echsen inzwischen einfach zu oft begegnet, wenn natĂŒrlich auch nicht sooo oft wie eben in Turok. Trotzdem hĂ€tte es dem Spiel gut getan, wenn man sich vielleicht auf die Dinojagd beschrĂ€nkt hĂ€tte, denn gerade die KĂ€mpfe gegen menschliche Gegner nehmen dem Titel unheimlich viel seiner AtmosphĂ€re und ziehen dieses wertungstechnisch in die Tiefe. Als kurzes Gastspiel hĂ€tte man mit ihnen ja noch leben können, aber sie nehmen gefĂŒhlt die HĂ€lfte der Action in Anspruch und das ist leider sehr enttĂ€uschend. Somit bleibt unterm Strich grundsolide Actionunterhaltung, der leider der Abflug in höhere SphĂ€ren nicht vergönnt gewesen ist.

Feb 27th, 2008 · Xbox 360 · read review

Good Game (7.5 out of 10)

Yeah how good was that fight! In fact all the bosses were fun to take down and it’s definitely worth playing through to the end. Invulnerable and often useless squad mates, plus painful difficulty walls brought it down a bit for me – but in the end I actually enjoyed being so stressed out by it all. 7.5 chickens from me.

Feb 11th, 2008 · Xbox 360 · read review

XboxAchievements (75 out of 100)

The first next generation offering of Turok implements innovative and exciting features into the shooting genre, but unfortunately is let down by a mixed graphical bag, a campaign on the short side, and a lack of multiplayer maps and game types. The multiplayer modes are certainly worth trying though, just to experience the thrill of having to fight both dinosaurs and other human players at the same time. Co-operative play is also offered on three different maps, which is a nice feature most developers appear to be implementing in recent games. Overall, Turok is a solid first person shooter, but will fail to produce a WOW factor and will most likely only keep you entertained until the next hyped game is released.

Feb 9th, 2008 · Xbox 360 · read review

Game Chronicles (7.4 out of 10)

If you are a FPS junkie, love dinosaurs, and enjoy blasting stupid humans with awesome future-tech weapons then you’ll certainly want to take Turok for a spin. Like most rollercoasters, the ride is short but packed with excessive amounts of adrenaline and WOW moments. Hopefully, the online potential will emerge once more people start playing the game. I know I’ll be there waiting with my trusty knife and bow.

Mar 20th, 2008 · Xbox 360 · read review

ActionTrip (7.4 out of 10)

Turok is a fun FPS game, but one that lacks depth in many aspects. In the end, odds are players will fail to immerse themselves in a setting as bland and superficial as this.

Feb 8th, 2008 · Xbox 360 · read review

Gamer 2.0 (7.4 out of 10)

So while this Turok may not be of the same quality of Turok: Dinosaur Hunter on the Nintendo 64, but it will leave you will an enjoyable experience. Still, dinosaur throat-slitting can only go so far, and that along with some other cool features isn’t enough to warrant a definitive purchase. It is worth your time, however, so give it a shot if you can.

Feb 10th, 2008 · Xbox 360 · read review

Computer Bild Spiele (2.46 out of 6)

Ein gelungenes Comeback des ausgefuchsten DinojĂ€gers Turok. Der Mehrspieler-Modus stellt einige spannende Gefechte sicher, wenn auch die sieben Mehrspieler-Karten und die gewöhnlichen Spielmodi nicht ewig fesseln können. Gerade im kooperativen Kampf hĂ€tte man sich eine Geschichte mit zusammenhĂ€ngenden AuftrĂ€gen gewĂŒnscht. Technisch spielt die Dinohatz in der oberen Liga. Zwar stören kleine Flimmereffekte an den Kanten von Figuren und Objekten und die Darstellung hat nicht wirklich Filmreife, doch die Grafik vermittelt insgesamt eine lebendige, wirklichkeitsnahe Spielwelt. Damit ist Turok ein „guter“ erster Action-Höhepunkt des Jahres.

Feb 6th, 2008 · Xbox 360 · read review

GotNext ( )

As franchise reboots go, Turok is a pretty decent one. The action is solid and fun, but ultimately lacks anything truly exceptional to stand out from the pack. Even the game's main selling point, gutting dinosaurs, wears thin after a while, no matter how brilliantly they've been rendered and animated. Turok was a good ride for as long as it lasted, but it's not a game I'm going to be coming back to.

Feb 27th, 2008 · Xbox 360 · read review

PlayDevil ( )

Turok" from developer Propaganda Games and published by Touchstone (and EA) is a nice effort to blow new life into an old and classic franchise. There is still need for some polishing here and there which could have been nicely done if the developer had some more time. Graphics are OK but don't expect any COD4 or even Frontlines. Audio and sound effects are excellent with great voice-overs and stunning effects. The dinosaurs are the real stars in this game and we're glad that Propaganda Games made an effort in re-creatings these prehistoric beasts so authentic. They look absolutely aweomse, especially the big T-Rex.

Apr 3rd, 2008 · Xbox 360 · read review

JustPressPlay (7 out of 10)

While it’s definitely not a bad game it’s just not unique. In this genre you have to wow from the very beginning and offer something pulse pounding and innovative. This seems to be getting harder after the likes of Bioshock, The Orange Box and Call of Duty 4. I have played a lot worse and it’s a lot better than Turok: Evolution, but it’s still not as fun as the first two games in the franchise. Personally since they have the tech for it I would like to see a current gen remake of Seeds of Evil (complete with Cerebral Bore).

Feb 14th, 2008 · Xbox 360 · read review

Game Informer Magazine (7 out of 10)

Turok's multiplayer offerings are all pretty bland, too. Dinosaurs exist in the online games as well, but they're AI-controlled bots only meant to add some extra randomness to each match. Instead, they offer little more than an extra target to practice on while passing through an area. Multiplayer, like so many other elements of this game, feels well-intentioned but fails to impress.

Mar 2008 · Xbox 360

Official XBox Magazine (7 out of 10)

At its core, Turok is a hardcore, old-school shooter. In many ways, it feels like the Ninja Gaiden of shooters, so if that sounds appealing to you, you'll probably love it more than we did. But if you're looking for a more modern experience, something from the current crop of shooter stars like BioShock and Call of Duty 4, the frustrating bosses and save system will seem positively prehistoric.

Feb 2008 · Xbox 360

UOL Jogos ( )

"Turok" reinicia a franquia do zero, prometendo uma história envolvente pontuada por grandes momentos de ação, além de um modo multiplayer repleto de novidades. O jogo consegue cumprir sua tarefa parcialmente: a ação estå lå, mas não é suficiente para prender a atenção por si só, ainda mais diante do potencial da história e dos envolvidos na produção, além de alguns problemas chatos. O multiplayer funciona bem e conta com idéias divertidas, mas a pouca variedade de mapas se torna um limitador, problema que felizmente pode ser solucionado via download.

Feb 8th, 2008 · Xbox 360 · read review

GameLemon (7 out of 10)

FPS fans who have played the current crop of games will find a fair amount of fun with Turok. It harkens back to the most simple of games with linear maps and simple kill-or-be-killed gameplay. However, there's nothing here to provide this title with the crossover appeal of a game like Bioshock, or the rabid fanbase of Halo. In the end, Turok is best described as a middle of the road FPS with a little 1997 nostalgia thrown in on the side.

Feb 4th, 2008 · Xbox 360 · read review

Gamesmania.de (70 out of 100)

Turok ist wie die Fortsetzung eines erfolgreichen Hollywood Films: Kann man sich angucken, muss man aber nicht. Dass dem Kampf gegen die Dinos die grĂ¶ĂŸte Aufmerksamkeit bei der Entwicklung gewidmet wurde, ist dem Spiel deutlich anzumerken. Und dieser Teil macht auch wirklich Spaß. Leider nimmt der Kampf gegen menschliche Gegner jedoch bestimmt 50% des Spiels ein und hierbei ist Turok mittelmĂ€ĂŸig, sowohl grafisch, als auch spielerisch. Nicht mittelmĂ€ĂŸig sind jedoch die Speicherpunkte: Die sind einfach nur schlecht. FĂŒr Spieler, die eine hohe Frustgrenze haben und Jurassic Park zu ihren Lieblingsfilmen zĂ€hlen, können wir eine Kaufempfehlung aussprechen. Alle anderen sollten die Anschaffung nochmals ĂŒberdenken, schließlich kostet ein XBox Spiel mehr als eine Kinokarte.

Feb 22nd, 2008 · Xbox 360 · read review

Jeuxvideo.fr (7 out of 10)

Si dans le fond, Turok n'a rien d'exceptionnel, il possĂšde tout de mĂȘme une vĂ©ritable identitĂ© qui lui permettra d'accrocher la plupart des fans de FPS. Hormis la difficultĂ© parfois usante et l'absence d'un mode coopĂ©ration sur la campagne principale, aucun dĂ©faut majeur ne vient ternir le tableau. Visuellement attrayant et techniquement allĂ©chant, Turok revient en pleine forme ! Des dinosaures, du sang et une action sans relĂąche en fond l'une des bonnes surprises de ce dĂ©but d'annĂ©e.

Jan 30th, 2008 · Xbox 360 · read review

Meristation (7 out of 10)

Turok es un nuevo acercamiento a todo aquel que rememora con nostalgia aquellos tiempos de Nintendo 64, pero que nos da una de cal y otra de arena. El envoltorio nos deja entrever un caramelo apetitoso, digno de ser degustado paladeĂĄndolo, con una presentaciĂłn digna de cualquier producciĂłn Ă©pica y un argumento principal que, sin alejarse demasiado de los orĂ­genes de a serie, nos da otro enfoque, con sus virtudes y sus defectos. A su vez, grĂĄficamente es un juego bastante correcto, sin destacar en ninguno de sus apartados pero a la vez mostrando escenarios grandes, con elementos suficientes para que la jugabilidad pueda desarrollarse con entereza. Pero muy a nuestro pesar, no lo hace. Existen grandes situaciones, grandes momentos que nos dejarĂĄn con la boca abierta, pero existen demasiados vacĂ­os, sobre todo en lo que a la efectividad de ciertos elementos, como el machete y el arco, se refiere.

Feb 7th, 2008 · Xbox 360 · read review

HonestGamers (Staff reviews only) (7 out of 10)

In many ways, Turok feels like the new kid on the block who’s still getting the hang of things. Even with some of the glaring problems, the dinosaur A.I., creative level-design, and unique combat shows true potential. Turok doesn’t have a chance of unseating the likes of Call of Duty 4 or Orange Box, but it has quite a few worthwhile strengths that have me hoping for a sequel.

Mar 13th, 2008 · Xbox 360 · read review

Blend Games ( )

From a general stand point, the best that can be said for this game is that it is a mediocre FPS at best, and at its core, that’s exactly what it is. Good online play redeems the tepid single-player and to sum it up in a quote from a friend, ”Dinosaurs make everything that much cooler.”

Feb 20th, 2008 · Xbox 360 · read review

4Players.de (70 out of 100)

Ich habe allerdings ein Problem mit blöden Design-Entscheidungen, die ein gutes Spiel in die MittelmĂ€ĂŸigkeit zerren: Ein Indianer mag keinen Schmerz spĂŒren, ich hingegen schon - und der Ă€ußert sich in diesem Fall in einem angesichts des schrecklich missratenen Checkpunkt-Systems rasant schrumpfenden Paracetamol-Vorrat. Die Verwundbarkeit wĂ€hrend der nicht abbrechbaren Messer-Attacken zĂ€hlt ebenso dazu wie die hibbelige Steuerung oder die ĂŒbertriebene Unberechenbarkeit der Saurier, die ihren Teil dazu beitragen, dass der Schwierigkeitsgrad unnötig in die Höhe gekurbelt wird. Ich mag das Messer samt seiner mannigfaltigen Anwendungsmöglichkeiten, ich mag den Bogen, ich mag die vielfĂ€ltigen Herangehensweisen an die Probleme. Aber ich mag es nicht, eine Stelle zehn Mal spielen zu mĂŒssen, weil die Designer der Meinung sind, dass das total viel Spaß macht. Turok, alte HĂŒtte - tu rockst einfach nicht mehr!

Feb 11th, 2008 · Xbox 360 · read review

Electronic Gaming Monthly (EGM) (6.5 out of 10)

These issues guarantee that Turok isn't going to win any awards, especially considering 07's stellar FPSes. But the unusual premise, solid writing, and varied play make it worth a look.

Mar 2008 · Xbox 360

Game Freaks 365 (6.3 out of 10)

In conclusion, Turok does not appear to be a bad game at the surface. Indeed, it has a lot of necessary elements of a good game: a decent length, a recognizable character, online multi-player, a fairly well thought out storyline and so on. Yet these advantages are also its weakness. You never grow to care much for Turok (the character, not the game), the online play is uninspiring and the storyline may explain things well enough, it just can't save a game that suffers from poor graphic design, A.I. and monotony. If you expect to relive Turok with the same amount of vigor and excitement that accompanied it in the 90s, you will only be disappointed by this game.

Feb 2008 · Xbox 360 · read review

Console Monster (61 out of 100)

Overall Turok is mediocre at best, offering a somewhat engaging experience with impressive sound, average visuals and some solid replayability if achievement hunting is your passion. The dinosaurs save Touchstones effort, from what would have been a very dull FPS without them. Dinosaurs are still cool.

Mar 6th, 2008 · Xbox 360 · read review

Gameblog.fr ( )

Sorti de cet univers intĂ©ressant et de cet aspect dĂ©licieusement immersif - qui passe Ă©galement par un Ă©cran qui ne se gĂȘne pas pour vibrer dans tous les sens lorsqu'on est touchĂ© par une balle ou attaquĂ© par un dinosaure (ça en Ă©nervera certains, moi j'adore) - Turok reste un FPS tout ce qu'il y a de plus classique... L'arsenal sympathique (avec deux fonctions par arme) est tout de mĂȘme bien limitĂ©, les situations peinent Ă  se renouveler, le game design Ă  nous surprendre... Si bien que passĂ© la bonne surprise de la dĂ©couverte, on se lasse assez vite. Bref ça manque de piquant, de gĂ©nie, et certains compartiments de jeu laissent mĂȘme carrĂ©ment Ă  dĂ©sirer, notamment l'intelligence artificielle des ennemis, qui rĂ©agissent souvent comme les derniers des abrutis... Bref, on est encore bien loin des cannons du genre et, malgrĂ© ses qualitĂ©s indĂ©niables, Turok ne se fera pas sa place Ă  leurs cĂŽtĂ©s. Au moins l'honneur et sauf et Turok Evolution presque oubliĂ© !

Feb 25th, 2008 · Xbox 360 · read review

Xboxygen ( )

Turok est un bon jeu. L’ambiance est Ă  tomber, la technique suit, et le challenge est bien prĂ©sent. On regrettera quelques dĂ©fauts de gameplay qui gĂȘnent un peu l’aventure. AprĂšs les derniers opus assez discutables, Turok revient en grande forme et montre qu’indien vaut mieux que deux tu l’auras.

Feb 18th, 2008 · Xbox 360 · read review

Eurogamer.net (UK) (6 out of 10)

Overall though, you can't really give it too much credit either. Turok is at its best when you slow down and make use of your surroundings and arsenal. The reason it loses so many points is that it can be at its absolute worst ten seconds later, and that while its lows are paralysingly dreadful, its peaks are never much more than competent, or fleeting novelties spoilt by cliché, repetition or sloppiness.

Feb 11th, 2008 · Xbox 360 · read review

Gamekult (6 out of 10)

AprĂšs avoir disparu toutes ces annĂ©es, la sĂ©rie Turok est de retour avec un Ă©pisode plus nerveux et moderne, mais rĂ©solument dans la lignĂ©e de ses prĂ©dĂ©cesseurs sur le principe. PortĂ© par l'Unreal Engine qui assure une rĂ©alisation assez solide malgrĂ© quelques alĂ©as esthĂ©tiques, le titre de Propaganda Games propose une aventure trĂšs classique et linĂ©aire. Heureusement, la chasse aux dinos dans cette jungle hostile et gigantesque sait se montrer vraiment prenante et flippante grĂące Ă  un bon travail sur le level design et surtout l'intervention des dinosaures plus fourbes et violents que jamais. Turok s'en sort donc au final assez honorablement, mĂȘme s'il reste un cran en dessous des tĂ©nors du genre actuellement. A recommander donc aux Rambo de la palĂ©ontologie et aux affamĂ©s de FPS qui y trouveront une aventure trĂšs classique, mais efficace.

Feb 8th, 2008 · Xbox 360 · read review

Adrenaline Vault, The (AVault) ( )

Like I said before, Turok isn’t a bad game. It’s just a middle of the road FPS that doesn’t really do much new and is a little archaic in its fundamentals. It’s a good rental if you need an FPS fix or a decent bargain bin title down the road. Otherwise, if you haven’t caught up with your FPS games from the end of last year, spend your money there. Turok is just a bit too lacking to hang with the big guns.

Mar 6th, 2008 · Xbox 360 · read review

JeuxActu (12 out of 20)

PlutĂŽt que de marcher sur les traces d’Acclaim, Touchstone et Propaganda Games ont donnĂ© une nouvelle identitĂ© Ă  Turok sur le fond comme sur la forme. Bien que les dinosaures soient toujours de la partie, il faut dĂ©sormais se coltiner des adversaires humains pour des combats qui peuvent s’avĂ©rer techniques si on s’en donne la peine. Malheureusement, le schĂ©ma de jeu reste trop classique au mĂȘme titre que son esthĂ©tisme et son moteur graphique. Et ce n’est pas non plus le multijoueur qui tirera son Ă©pingle du jeu face aux grosses pointures du jeu en rĂ©seau.

Feb 12th, 2008 · Xbox 360 · read review

AusGamers (5.5 out of 10)

Whereas the first two Turok titles on the Nintendo 64 were incredibly progressive (Turok 2 had some of the most imaginative weapons to ever grace the shooter genre, Cerebral Bore anyone?), Turok is as degenerative as they come. Maybe if this had launched on the original Xbox it might have stood more of a chance, but when the industry (and the 360 and PC more specifically) has the likes of Call of Duty 4, BioShock and the Half-Life series, a game like Turok will never stand a chance. Here’s hoping the new team involved in handling the Turok namesake take onboard all of our gripes so that the next instalment can live up to the true Turok legacy. For now though, this is best left alone.

Feb 22nd, 2008 · Xbox 360 · read review

JeuxVideoPC.com (10 out of 20)

Ce n’est pas avec ce nouvel Ă©pisode de Turok que Disney Interactive va redorer le blason de la sĂ©rie. Si l’on apprĂ©cie l’ambiance jungle/dinosaures assez bien retranscrite, le titre est entachĂ© de nombreux dĂ©fauts rĂ©dhibitoires : difficultĂ© aberrante, jouabilitĂ© approximative et surtout un air de dĂ©jĂ  vu/jouĂ© des plus dĂ©sagrĂ©ables. Nous voilĂ  donc face Ă  un FPS lambda tendant vers le mĂ©diocre, qui procure plus d’énervement que de plaisir.

Feb 8th, 2008 · Xbox 360 · read review

GameSpy ( )

Turok pissed us off a lot, but ultimately it's a decent shooter with a few elements that are completely awesome and a rampaging difficulty curve. The "stealth" kill animations that play when using the combat knife at close range are excellently satisfying the first ten times you see them, but lose a bit of their luster after you get assaulted by four raptors and get the same forehead-skewering animation four times in a row. Still, when taken in small doses, Turok is brutally and bloodily entertaining. In a way it's almost a casual game, easy to pick up but even easier to put down (and also easy to pick up again once your furious ire has subsided).

Feb 1st, 2008 · Xbox 360 · read review

Factornews (5 out of 10)

Divertissant malgré de grosses lacunes

Feb 17th, 2008 · Xbox 360 · read review

Jeuxvideo.com (9 out of 20)

Mal pensé, le gameplay de Turok se transforme en épreuve stupide et faussement hardcore. La définition d'un jeu exigeant est de donner peu de droit à l'erreur au joueur, pas de le priver carrément de ses chances en intégrant des paramÚtres parfaitement ingérables. S'il y a un public pour ça, il va s'éclater à se faire sauter sur le dos par un Raptor qui le mettra à mort en deux mouvements. Evidemment, l'ennui, c'est que la cible commerciale de Turok n'est pas franchement celle des hardcore gamers un peu tordus, pour l'instant ils sont toujours occupés par STALKER.

Feb 5th, 2008 · Xbox 360 · read review

DarkZero (4 out of 10)

Definitely not the best debut game a new company could hope for, and in fact could be called one of the worst debuts in recent years for a studio that initially showed so much promise. Gamers deserve more, and hopefully should demand greater quality from both developers and publishers by leaving this steaming pile of dino shit on the shelves.

Feb 19th, 2008 · Xbox 360 · read review

Player Reviews

Turok, or: "How to make a generic FPS and apply a license to it."
by AkibaTechno (252)

The Good
The Turok series is still viewed with reverence by Nintendo 64 fans, along with Goldeneye, as one of the first games to really get the concept of a console first person shooting experience right. While competing FPS on other consoles like Powerslave and Duke Nukem 3D on other consoles were good, they were merely ports that did nothing to really capitalise on the strength of each console. With success for the failing Acclaim came a sequel, then a tournament shooter, then another sequel. This is where the series began to stray so far from its roots that it barely resembled the Turok we all knew and loved anymore. Gone were the sprawling, fantastical jungle environments, replaced by ducts, corridors and building interiors.

Turok changed, into Half Life, and we were left with a game that while good, was not what we expected from a Turok title. Acclaim Austin, formerly Iguana Entertainment took criticism of Shadow of Oblivion on board and crafted Turok: Evolution for the Gamecube, PS2 and Xbox. We got our jungle environments back, along with dual analog, an up to date weapons roster and some nifty flight sequences shoe horned into the experience. Evolution had its issues with frame rate, frequent loading, ropey animation and bad voice acting but it was more like Turok than we had experienced since Seeds of Evil and it was a breath of fresh air.

Then Acclaim Austin folded. Turok was in limbo and a new game was on the way. Touchstone Games picked up the license and gave it to Propaganda Games and a little while later, we got a freshly baked Turok game.

In “Turok” you play Joseph Turok. A Kiowa Native American who was recruited into Whiskey Company due to his familiarity with the leader of a violent Mercenary band known as “Wolfpack”. En-route to a planet where Wolfpack is supposedly holed up Whiskey Company’s ship is shot down and then, with tensions rising amongst the group, they formulate a plan of escape back to Earth.

The first thing you’ll notice in Turok is that occasionally it looks beautiful. On more than one occasion you can see into the distance where Brachiosaurus are grazing, Pteradons are sailing through mountain ranges set against a watercolour sky. It’s quite magical at times. The dinosaurs look fantastic. They are animated realistically and exude an air of menace as they stalk the many caves and military complexes you will end up traversing. The scale of some of them is pretty terrific, most notably the Tyrannosaurus, while even the smaller dinosaurs like the Compsognathus run up to you with a curious nod of their head before skittering for cover. You’ve probably noticed by now that I love dinosaurs. Anyway.

Control is basically good. Turok moves and turns promptly enough and can hold two weapons alongside his bow and knife. One of the best parts of the game is how lethal the knife is. Anything can be killed with a simple tap of the right trigger prompting a brilliantly choreographed kill move either quietly or full frontal. It never becomes redundant, alongside the bow, and in that the balance that Propaganda managed to strike is quite accomplished. The bow, either equipped with regular or Tek arrows is quite lethal. It’s a brilliant stealth weapon when used in tall grass or from behind a box or girder and can even be used tactically; if you’re good at using it.

The Bad
I’ll be honest here, I didn’t love this game. It frustrated me endlessly with a parade of bad AI, physics glitches and shoddy level design.

To begin with most weapons secondary functions are basically useless or redundant. Dinosaurs are fast, angry and when there are more than three of them, will kick your ass. Grenades, unless the trajectory is calculated perfectly, will often miss their targets and hit you instead. The pulse rifle and flamethrower have a virtually identical secondary fire, the pistol is plain useless and the mini-gun is so inaccurate you’ll be lucky to hit anything at a distance. Very little thought went into the weapons in Turok, and considering the series is known for its outlandish, brutal weaponry a mini gun that turns into a turret isn’t really breaking any records for originality here.

To make the combat more frustrating Propaganda has included some “realism” in the game. I understand why they did this, and when it happens the first few times it is actually kind of cool and immersive but you learn to hate it near the end of the game. If you’re hit with a grenade, or a Dinosaur charges you, you will get knocked on your ass facing the wrong direction. There is a particular moment where you are tasked with killing an RPG wielding soldier however if you don’t hammer him with grenades he just rains a hell fire of RPG rockets at you, knocking you this way and that until the screen turns red for the 4 millionth time.

You die so often in this game it’s ridiculous. On Normal, four or five hits from a pulse rifle and you’ll be taking a dirt nap. Fighting more than three Dinosaurs at once? Just kill yourself. To make matters worse the checkpoint system is woefully inadequate. Instead of rewarding you with a checkpoint after a particularly gruelling fight you basically have to endure waves and waves of enemies and then a giant walking tank before the game decides you have proven yourself worthy of not having to do all of it again. You don’t always know which direction you’re being shot at from either, and I have been shot at through solid rock before. It’s a joke.

The level design is lazy and predictable. If Propaganda hadn’t yet convinced you Turok was just another license “modernised” to keep up with current trends the level design seals the deal. Gone are the sprawling, vivid jungles of games past. Gone are the ancient stone temples full of glyphs and carvings and interesting designs. Instead we get rock and metal. Everything is made of rock. There’s a little bit of grass, and a hell of a lot of rock. The environment seems to be constructed entirely out of big pieces of rock, like you’re just traversing one big mountain with a bit of moss on it. When you see trees, it’s a relief. It’s that overdone. Then there are the levels set in caves. For about half an hour you’re tasked with traversing a cave. It’s one of the most boring, monotonous levels in any game I have ever played. It features three enemy types, and one of those enemies is a boss. Then there are the levels set in military complexes. You have literally unlimited artistic license to produce any kind of environment you want because it’s the Lost Land which sucks things out of hundreds of dimensions and places and you go and make four or five levels set in military complexes. Bravo sir, you earned your $100,000 a year.

Also, the script is inane. Not only is the dialogue predictable and occasionally cringe worthy but the entire story is basically just Aliens. Also, don’t you think if Whisky Company was being sent to a hostile planet they would know just a little bit about it. It’s tantamount to saying; “O.k troops, our target is here somewhere, we don’t know where exactly and we’re not sure what country we’re actually sending you to and we don’t know what language they speak or what they look like but we’re sure you’ll find something. You’re smart guys.” I mean, how could they not know there are Dinosaurs on this planet. We’ve mastered interstellar travel but we can’t look at the surface of a planet and say; “Oh holy shit, Dinosaurs, screw that.” On the topic of the Dinosaurs they are just there. There’s this overdone, hackneyed story about old loyalties and comrade tensions and then occasionally it’s like Propaganda just said “Oh, there’s Dinosaurs too.” They are just inserted randomly when they felt like mixing things up. Too much emphasis is put on the derivative interactions with the human antagonists.

There’s multiplayer as well. But no one plays it anymore.

The Bottom Line
Turok is just another modern First Person Shooter. It’s not Turok, it’s got Turok in it but it’s not Turok. You could say I’m just pining for nostalgia but if you’re going to just throw together another status quo FPS with little imagination and broken game design and put the name of one of my favourite franchises on it then yeah, I’m going to have an issue with it.

I’m not saying Turok is totally without redemption. It is occasionally entertaining but there are so many missed opportunities, technical issues and game design missteps that is is inexcusable for such a venerable pedigree to be reduced to this.

Check out Turok if you’re curious. It’s at least playable.

Sep 30th, 2011 · Xbox 360

Plus 8 player ratings without reviews

Contributors to this Entry

Critic reviews added by Wizo, beetle120, Tim Janssen, Cantillon, Jeanne, Zaibatsu, Patrick Bregger, Yearman, Arejarn, Big John WV, chirinea, Alsy, CalaisianMindthief, vicrabb, Cavalary.