Ravenloft: Stone Prophet
Description official descriptions
A space-time portal has suddenly appeared, and two brave adventures entered it. It led to Har'Akir, a scorched desert populated by vicious creatures who hold the few peaceful settlements in fear. The only way to escape this wretched place is to find the Stone Prophet, a wall of a obelisk with mysterious hieroglyphs written on it. The adventurers must find the path that leads to the Stone Prophet, but the cursed mummy of the ancient pharaoh Anhktepot is watching every step they make...
Ravenloft: Stone Prophet is a sequel to Ravenloft: Strahd's Possession. It utilizes the same graphical engine and gameplay system. Like its predecessor, character creation and combat follow the Advanced Dungeons & Dragons role-playing rules; exploration and combat are viewed from first-person perspective, and the battles occur in real time. The player can import two characters from the previous game, or create two new ones. Up to four additional characters can be met in the game world and recruited to the party.
The Egyptian-like desert setting of the game has brought an additional gameplay element: the necessity of regularly drinking water. The heroes must always carry enough water with them when they venture into the desert, or cast water-creating spells.
Groups +
- Dungeons & Dragons (D&D / AD&D) licensees
- Dungeons & Dragons Campaign Setting: Ravenloft
- Fantasy creatures: Dwarves
- Fantasy creatures: Elves
- Fantasy creatures: Gnomes
- Fantasy creatures: Halflings / Hobbits
- Fantasy creatures: Minotaurs
- Gameplay feature: Auto-mapping
- Gameplay feature: Paper doll inventory
- Protagonist: Female (option)
Screenshots
Promos
Credits (DOS version)
35 People (34 developers, 1 thanks) · View all
Rule Book Writer, Interaction & Game Text | |
Executive Producer | |
Associate Producer, Voice Direction | |
Head of Research & Development | |
Programming | |
Game Design | |
Design Support | |
Art Director | |
Lead Artist | |
Graphics / Artwork | |
3D Modelling | |
Music | |
Sound Effects, Voice Production | |
Producer | |
Associate Producer | |
Documentation Manager | |
Rule Book Editors | |
Product Test Manager | |
[ full credits ] |
Reviews
Critics
Average score: 79% (based on 13 ratings)
Players
Average score: 3.9 out of 5 (based on 12 ratings with 1 reviews)
The Good
The graphics are a lot better. Particularly the character portraits; the NPC character portraits, for instance, gives you a feeling of the personality of the NPC. The NPCs are more interesting: for instance there is a were-jakal who can polymorph as a special ability, and a desert troll that heals slowly. Also, the game has added the ability to fly and levitate! There are also new magic items, one of the best being the Helm of True Seeing. Other than that, it's pretty much the same as Strahd's Possession.
The Bad
There were a few problems with it: the game, despite installation, runs off of the CD, inevitably resulting in loading time when entering new areas. Also, although neat, the necessity of water to survive is fairly annoying: you have to waste inventory space carrying water around, risking the encumbrence of your character. (There -is- a create water spell, but I would rather memorize a defensive/offensive spell for fighting.)
The Bottom Line
A sold first-person-perspective-3D RPG. It's actually great fun, and you get to transfer your characters from the first part, along with their weapons.
DOS · by willyum (1019) · 2001
Trivia
Cover
The game box's cover features a painting by artist Clyde Caldwell, earlier used as the front cover to Bruce Nesmith's 1991 Ravenloft module Touch of Death.
Awards
- Power Play
- Issue 02/1996 – Best RPG in 1995
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Identifiers +
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Contributors to this Entry
Game added by Kic'N.
Additional contributors: Rebound Boy, Pseudo_Intellectual, Patrick Bregger.
Game added February 15, 2001. Last modified January 11, 2025.