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Ravenloft: Stone Prophet

aka: Ravenloft 2
Moby ID: 3314

Description official descriptions

A space-time portal has suddenly appeared, and two brave adventures entered it. It led to Har'Akir, a scorched desert populated by vicious creatures who hold the few peaceful settlements in fear. The only way to escape this wretched place is to find the Stone Prophet, a wall of a obelisk with mysterious hieroglyphs written on it. The adventurers must find the path that leads to the Stone Prophet, but the cursed mummy of the ancient pharaoh Anhktepot is watching every step they make...

Ravenloft: Stone Prophet is a sequel to Ravenloft: Strahd's Possession. It utilizes the same graphical engine and gameplay system. Like its predecessor, character creation and combat follow the Advanced Dungeons & Dragons role-playing rules; exploration and combat are viewed from first-person perspective, and the battles occur in real time. The player can import two characters from the previous game, or create two new ones. Up to four additional characters can be met in the game world and recruited to the party.

The Egyptian-like desert setting of the game has brought an additional gameplay element: the necessity of regularly drinking water. The heroes must always carry enough water with them when they venture into the desert, or cast water-creating spells.

Groups +



Credits (DOS version)

35 People (34 developers, 1 thanks) · View all

Rule Book Writer, Interaction & Game Text
Executive Producer
Associate Producer, Voice Direction
Head of Research & Development
Game Design
Design Support
Art Director
Lead Artist
Graphics / Artwork
3D Modelling
Sound Effects, Voice Production
Associate Producer
Documentation Manager
Rule Book Editors
Product Test Manager
[ full credits ]



Average score: 79% (based on 13 ratings)


Average score: 3.7 out of 5 (based on 10 ratings with 1 reviews)

The sequel to Strahd's Possession, Stone Prophet is pretty much the same, though it adds a few more elements.

The Good
The graphics are a lot better. Particularly the character portraits; the NPC character portraits, for instance, gives you a feeling of the personality of the NPC. The NPCs are more interesting: for instance there is a were-jakal who can polymorph as a special ability, and a desert troll that heals slowly. Also, the game has added the ability to fly and levitate! There are also new magic items, one of the best being the Helm of True Seeing. Other than that, it's pretty much the same as Strahd's Possession.

The Bad
There were a few problems with it: the game, despite installation, runs off of the CD, inevitably resulting in loading time when entering new areas. Also, although neat, the necessity of water to survive is fairly annoying: you have to waste inventory space carrying water around, risking the encumbrence of your character. (There -is- a create water spell, but I would rather memorize a defensive/offensive spell for fighting.)

The Bottom Line
A sold first-person-perspective-3D RPG. It's actually great fun, and you get to transfer your characters from the first part, along with their weapons.

DOS · by willyum (1020) · 2001



The game box's cover features a painting by artist Clyde Caldwell, earlier used as the front cover to Bruce Nesmith's 1991 Ravenloft module Touch of Death.


  • Power Play
    • Issue 02/1996 – Best RPG in 1995

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Dungeons & Dragons: Ravenloft Series
Released 2015 on Windows, Linux, Macintosh
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Dragon's Prophet
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Identifiers +

  • MobyGames ID: 3314


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Contributors to this Entry

Game added by Kic'N.

Additional contributors: Rebound Boy, Pseudo_Intellectual, Patrick Bregger.

Game added February 15th, 2001. Last modified May 29th, 2023.