Resident Evil 3: Nemesis

aka: Biohazard 3: Last Escape, Biohazard: Gaiden, RE3
Moby ID: 3321
PlayStation Specs

Description official descriptions

Resident Evil 3 takes place during the events of Resident Evil 2. The midwestern town of Raccoon City is in ruins, having been overrun with the undead creating T-virus thanks to the wacky hijinks of William Birkin and Umbrella Inc. The player must guide Jill "master of unlocking" Valentine (one of the two main protagonists of the original Resident Evil) out of the city alive. Along the way, Jill will interact with and receive help from (or be hindered by) three Umbrella mercenaries who are also stranded in Raccoon City. Standing in the way of your group's last escape are a horde of flesh-eating zombified citizens, homicidal mutants, and a relentless killing machine known only as Nemesis who is determined to hunt down and kill the survivors of the original Resident Evil, including Jill.

A dramatic improvement over Tyrant/Mr. X/G from the previous games, Nemesis can run (faster than Jill, in fact), use firearms (a rocket launcher), dodge attacks, and even move through doors and from room to room in pursuit of Jill. On top of that he still possesses the nigh indestructibility we've come to know from Umbrella's ultimate bio-weapons.

Like its two predecessors Resident Evil 3 is a third-person action-adventure game with polygonal characters on pre-rendered backgrounds with cinematic camera angles, a technique originally pioneered by Alone in the Dark. Although the game uses the same basic engine and gameplay as the previous games, the gameplay is improved by features such as auto-targeting, a 180 degree spin, and a new dodge move that allows Jill to avoid enemy attacks. Another addition is Jill's ability to create different kinds of ammunition by mixing together three different types of gunpowder found throughout the game. The game include a randomization feature, which changes the location of certain key items and ammo. Another noteworthy feature is that at certain points in the game, Jill is faced with two choices for a situation, each will affect later story, and even the game ending. The zombies have also been made more diverse.

The number of polygons in the character models has also been increased, along with the possible screen resolution and color depth for the PC version (up to 1600 X 1200 at 32 bits, from a maximum of 640 X 480 at 16 bits for Resident Evil 2). Another addition in the PC version is the ability to skip cutscenes as well as the door loading animation.

The PC and Dreamcast versions includes all eight of Jill's possible costumes, as well as the mercenary mini-game Operation Mad Jackal which allows you to play as one of the three Umbrella soldiers. On the Playstation version, these special features must be unlocked by beating the game with a high score.


  • Обитель зла 3: Немезис - Russian spelling
  • バイオハザード 3 ラストエスケープ - Japanese spelling
  • 惡靈古堡3 - Chinese spelling (traditional)
  • 生化危机3 - Chinese spelling (simplified)

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Credits (PlayStation version)

137 People (120 developers, 17 thanks) · View all



Average score: 80% (based on 61 ratings)


Average score: 3.9 out of 5 (based on 179 ratings with 9 reviews)

Something of a disappointment, but nevertheless addictive

The Good
RE3 continues to create the same atmos-fear generated by its predecessors. The first time you play the game, you will feel totally on edge by the time you get to the Train. Zombies burst in from windows and out of abandoned cars. Crows smash through crashed bus windows. Many-armed creatures that I never bothered to learn the names of drop from the ceiling and race to embrace you in their death grip. RE3 also sees the return of the Hunters of the first game, leaping great lengths to swipe your head off. The variety of mutated creatures gives a challenge to even the experienced Resi player. The arsenal has also been up-dated - as have the methods for upgrading weapons. Instead of merely being given add-ons for your weapons, you now have to assemble them from parts dropped by the Nemesis everytime you defeat him. Prizes include two parts for the Desert Eagle handgun, two parts for the M37 shotgun, and infinite ammo (extremely handy). The arsenal now includes your near-useless knife, a Berata pistol, an M35 shotgun, a grenade launcher with four different kinds of ammo (Grenade, Acid, Flame, Freeze), a Magnum, and a fully automatic machine gun. Towards the end stages of the game, it is also possible to add a rocket launcher to your inventory. Also, instead of being handed over infinite weapons upon completion of the game, the lifespan is increased somewhat by the unlockable sub-game, in which you may play as any of the three mercenaries and must get from the Train to the warehouse saveroom, saving as many civilians as possible and killing all varieties of monster in order to earn extra seconds to complete the subgame. Cash is earned each time you play, and the prizes can be used the next time you play by the main game: Infinite Machine Gun, Gattling Gun, or Rocket Launcher, or Infinite ammo. Another plus point of RE3 is the ability to create ammo using the Reloading Tool and various gunpowders. This is an extension of the mixing system used in Dino Crisis, and adds another dimension to the game. Finally, there are more high-resolution FMVs in RE3, adding a cinematic characteristic that makes the game more beautiful. In my opinion anyway.

The Bad
Now for the bad. Although the atmosphere is still fantastic, essentially there is nothing new in this game. The storyline differs little from the previous titles, and the epynonomous character, the Nemesis, is little more than a rehash of the Tyrant-103 of RE2. Where the game differs is also its downfall. RE3 uses "Live Selection", wherein you must make a decision in a set amount of time, or something worse than either option will happen to you. There are several of these, and whilst replaying the game, you may be disappointed to discover that choosing different options does not change the gameplay much. Finally, the difficulty settings are irritating. Choose from Hard or Easy - seems fair enough, doesn't it? Only, in the Easy version, you are given infinite ink ribbon, a fully-loaded machine gun with two extra cartridges, 250 bullets for the Bereta, the Shotgun + 56 shells, the Magnum with 18 bullets, and a full pack-of-three First Aid Sprays. Forgive me for being an action junkie, but where the hell did the action and fun go?! On the other hand, the Hard difficulty is devilishly difficult, and I felt that this didn't allow someone playing it for the first time to have a decent overview of the game.

The Bottom Line
Die-hard Resi fans WILL be disappointed, but if you are new to the series, it may be the best game to start on.

PlayStation · by Gaz Whyte (5) · 2004

It's cool to play on the Gamecube, but nothing new here!

The Good
The cool thing about this game is, it really fills in the story from Resident Evil 2, and we all know what an excellent game that was. The one thing I really liked was the choose your own destiny type of scenario, at certain points in the game, two choices will come up, and you need to decide which you will go with, or it screws you over, but if you choose one of the choices, you will usually have to fight nemesis, or, run like a scared baby. Another cool thing with this Resident Evil is the gun powder mixing, you can combine a whole lot of varieties of gun powder and make yourself a whole lot of ammo, like me. I saved all the gun powder till the end of the game, and I mad so much magnum ammo, nothing had a chance. And this wouldn't be a Resident Evil without a bonus mini game in the form of Mercenaries: Operation Mad Jackal. In Mercenaries, you play as Carlos, Mikhail, or Nicholai, all ranging from easy to extremely hard(Nicholai). After choosing your character, you must go through Raccoon City with a bomb hidden somewhere on your person, taking out zombies in a chain of combos, and saving hostages. After accumulating points, you can buy weapons for the main game, such as an infinite assault rifle, an infinite rocket launcher, and infinite ammo. The last great thing about this game is the 180 turn mapped to the c stick, this is extremely helpful when fighting a whole horde of zombies, and you don't have the time to manually turn around.

The Bad
There isn't much not to like about his game, except for the fact that this is almost the same version as the Dreamcast Resident Evil 3, there are the same graphics, the same controls(except for the 180 degree turn mapped to the c stick), and the exact same game in general, no new rooms, no new enemies, not even a gallery mode. As much as I love the Resident Evil series, after the phenomenal Resident Evil remake, I think fans would have liked to see them do the same thing with this game, so, I guess what I'm trying to say is, sometimes sh... anyway, I really loved this game, but with the lack of new things all around, I can not recommend the buying of this game at the price it is set at. For anyone who wants to play this game, I suggest you buy either the Playstation or Dreamcast version, cause this is just not worth the price.

The Bottom Line
This is yet another great game in the Resident evil series, but, at the price they charge for this game, you could buy the Playstation or Dreamcast version at a third of the price.

GameCube · by Joshua Price (24) · 2006

Perhaps A Game That Could've Been Improved

The Good
Resident Evil 3 was a great game! The graphics are pretty decent for its time. The game is full of mystery and suspense! And the new feature that was added was great too. This feature allowed you to choose what you wanted to do in cut scenes. The story line is full of different endings and that makes good for replay value! The story-line is great! The whole mishaps with Umbrella unfolds in this installment.

The Bad
The games sound is just crap. The BMG's in this game are more funny then scary. The sounds of the zombies sound like old people. Nemesis voice sucks too. The game will have you running in circles and will get you frustrated. The game really is good over all.

The Bottom Line
Well I think the game is great! Its just the sound and the puzzles that take away pleasure from this game! Perfect for any Resident Evil fan/Horror game fan.

PlayStation · by TwoDividedByZero (114) · 2010

[ View all 9 player reviews ]



A book adaptation of this game was published under the same name in 2000, the fifth in Pocket Books' Resident Evil series, written by S.D. Perry. The novel featured a preface by Perry stating that it was not canon with her other novels, as changes she had made in the previous novels would have prevented Resident Evil 3 from taking place.


Resident Evil 3 began as BIOHAZARD Gaiden, a side story based around escaping Raccoon City. When the PS2 was announced Hideki Kamiya's BIOHAZARD 3 was changed to a PS2 title and renamed to BIOHAZARD 4 (This would later become Devil May Cry), while BIOHAZARD Gaiden was renamed to BIOHAZARD 3 and given a more important place in the overall Resident Evil story. Jill and the Nemesis were added to the game after this point.

German index

On May 31, 2000, the English version of Resident Evil 3: Nemesis was put on the infamous German index by the BPjS. For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS/BPjM indexed games.

German version

In the German version, there are a number of changes (the cutscenes are not affected): * Zombie blood was coloured green * Killed enemies disappear almost instantly * Limbs can't be cut off and heads don't explode * In the Mercenary mode, unlocked after beating the game, no time bonus is rewarded for kills (except for animals). This makes it impossible to get a good ranking and unlock bonus content

A detailed list of changes can be found on (German).


Carlos Oliveira, Nicholai Ginovef, Jill Valentine, and the Nemesis can be seen in the film Resident Evil: Apocalypse. Carlos, Jill, and The Nemesis are mostly the same as their game counterparts, but Nicholai was rewritten from a scheming combat veteran into a greenhorn with a hear of gold.


According to publisher Capcom, Resident Evil 3: Nemesis has sold 3.5 million copies worldwide since its initial release (as of June 30, 2016).


Producer Shinji Mikami was originally against calling this game Biohazard 3. He felt that Biohazard Code: Veronica, which advanced the story more than this game did, was the "true Biohazard 3" and that Biohazard 3 should've been called Biohazard 1.9.


Information also contributed by Emepol, NightKid32, Pseudo_Intellectual and Xoleras

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  • MobyGames ID: 3321


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Contributors to this Entry

Game added by Kasey Chang.

PS Vita added by GTramp. PlayStation 3 added by Shaun Dunham. GameCube added by Kartanym. PSP added by Sciere. Dreamcast, PlayStation added by Matthew Bailey.

Additional contributors: Alan Chan, Matthew Bailey, Unicorn Lynx, John Chaser, tarmo888, Foxhack, Xoleras, DreinIX, —-, Paulus18950, CalaisianMindthief, Patrick Bregger, Lain Crowley, Victor Vance.

Game added February 13th, 2001. Last modified November 22nd, 2023.