Resident Evil 3: Nemesis

aka: Biohazard 3: Last Escape, Biohazard: Gaiden, RE3
PlayStation Specs [ all ]

Description official descriptions

Resident Evil 3 takes place during the events of Resident Evil 2. The midwestern town of Raccoon City is in ruins, having been overrun with the undead creating T-virus thanks to the wacky hijinks of William Birkin and Umbrella Inc. The player must guide Jill "master of unlocking" Valentine (one of the two main protagonists of the original Resident Evil) out of the city alive. Along the way, Jill will interact with and receive help from (or be hindered by) three Umbrella mercenaries who are also stranded in Raccoon City. Standing in the way of your group's last escape are a horde of flesh-eating zombified citizens, homicidal mutants, and a relentless killing machine known only as Nemesis who is determined to hunt down and kill the survivors of the original Resident Evil, including Jill.

A dramatic improvement over Tyrant/Mr. X/G from the previous games, Nemesis can run (faster than Jill, in fact), use firearms (a rocket launcher), dodge attacks, and even move through doors and from room to room in pursuit of Jill. On top of that he still possesses the nigh indestructibility we've come to know from Umbrella's ultimate bio-weapons.

Like its two predecessors Resident Evil 3 is a third-person action-adventure game with polygonal characters on pre-rendered backgrounds with cinematic camera angles, a technique originally pioneered by Alone in the Dark. Although the game uses the same basic engine and gameplay as the previous games, the gameplay is improved by features such as auto-targeting, a 180 degree spin, and a new dodge move that allows Jill to avoid enemy attacks. Another addition is Jill's ability to create different kinds of ammunition by mixing together three different types of gunpowder found throughout the game. The game include a randomization feature, which changes the location of certain key items and ammo. Another noteworthy feature is that at certain points in the game, Jill is faced with two choices for a situation, each will affect later story, and even the game ending. The zombies have also been made more diverse.

The number of polygons in the character models has also been increased, along with the possible screen resolution and color depth for the PC version (up to 1600 X 1200 at 32 bits, from a maximum of 640 X 480 at 16 bits for Resident Evil 2). Another addition in the PC version is the ability to skip cutscenes as well as the door loading animation.

The PC and Dreamcast versions includes all eight of Jill's possible costumes, as well as the mercenary mini-game Operation Mad Jackal which allows you to play as one of the three Umbrella soldiers. On the Playstation version, these special features must be unlocked by beating the game with a high score.


  • Обитель зла 3: Немезис - Russian spelling
  • バイオハザード 3 ラストエスケープ - Japanese spelling
  • 惡靈古堡3 - Chinese spelling (traditional)
  • 生化危机3 - Chinese spelling (simplified)

Groups +




See any errors or missing info for this game?

You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.

Credits (PlayStation version)

137 People (118 developers, 19 thanks) · View all



Average score: 80% (based on 60 ratings)


Average score: 3.8 out of 5 (based on 177 ratings with 9 reviews)

It's cool to play on the Gamecube, but nothing new here!

The Good
The cool thing about this game is, it really fills in the story from Resident Evil 2, and we all know what an excellent game that was. The one thing I really liked was the choose your own destiny type of scenario, at certain points in the game, two choices will come up, and you need to decide which you will go with, or it screws you over, but if you choose one of the choices, you will usually have to fight nemesis, or, run like a scared baby. Another cool thing with this Resident Evil is the gun powder mixing, you can combine a whole lot of varieties of gun powder and make yourself a whole lot of ammo, like me. I saved all the gun powder till the end of the game, and I mad so much magnum ammo, nothing had a chance. And this wouldn't be a Resident Evil without a bonus mini game in the form of Mercenaries: Operation Mad Jackal. In Mercenaries, you play as Carlos, Mikhail, or Nicholai, all ranging from easy to extremely hard(Nicholai). After choosing your character, you must go through Raccoon City with a bomb hidden somewhere on your person, taking out zombies in a chain of combos, and saving hostages. After accumulating points, you can buy weapons for the main game, such as an infinite assault rifle, an infinite rocket launcher, and infinite ammo. The last great thing about this game is the 180 turn mapped to the c stick, this is extremely helpful when fighting a whole horde of zombies, and you don't have the time to manually turn around.

The Bad
There isn't much not to like about his game, except for the fact that this is almost the same version as the Dreamcast Resident Evil 3, there are the same graphics, the same controls(except for the 180 degree turn mapped to the c stick), and the exact same game in general, no new rooms, no new enemies, not even a gallery mode. As much as I love the Resident Evil series, after the phenomenal Resident Evil remake, I think fans would have liked to see them do the same thing with this game, so, I guess what I'm trying to say is, sometimes sh... anyway, I really loved this game, but with the lack of new things all around, I can not recommend the buying of this game at the price it is set at. For anyone who wants to play this game, I suggest you buy either the Playstation or Dreamcast version, cause this is just not worth the price.

The Bottom Line
This is yet another great game in the Resident evil series, but, at the price they charge for this game, you could buy the Playstation or Dreamcast version at a third of the price.

GameCube · by Joshua Price (24) · 2006


The Good
I refuse to write anything here, it would defy my existence as a human being.

The Bad
Um... where to start. There's so much bad about this game I could throw up. It's fascinating how Capcom can make a game series so much worse with each game. The voice acting is still horrible, and is actually worse than the prequel. The storyline... oh, I really don't want to even mention it. Read my review about the prequel, read what I said about the storyline there and multiply it by ten, then you got my opinion about the storyline in this game. The tradition of insanely simple puzzles is enforced very well, it's now more crappier than ever and has now descended to the level of being mere open-door-with-key-"puzzles". It can now truly be called a mere action game, you start with an M16 which was seen as a super powerful game in the prequel (where which you only had the weapon in the last moments in the ending) which is absurd thinking that a revolver in the first game was blessing to have. And the zombies are now everywhere, but they just go down like flies.

There's more bad things to mention, but I don't see the point, a bad game is a bad game, simple as that.

The Bottom Line
Okay, in the two last prequel's review I said the games could be enjoyable to a degree. That has completely ended now. This is no game which you could enjoy all in all. Yes, there is actually some very few good points, the music isn't bad, the new costumes you can get through a secret is cool, and the graphics isn't that bad. But that's it. There's absolutely no other nice thing about the game. It's crap, crap, crap, crap, crap, crap, crap, crap, and utter craaaaaaaaaaaaaaaaaap! The wierdos who loved RE1 and 2 to death and see Resident Evil as a religion will perhaps like this game. All other persons should scream at sight with this game, and eat all copies of the game so no one can behold how completely awful this game is. There's no word in the dictionary which can sufficiently describe how much I hate this game.

PlayStation · by Kate Jones (416) · 2001

Something New, Something Old, Something Borrowed....

The Good
Resident Evil 3 (Biohazard for PAL gamers) was the last Resident Evil game in the series to be released for the original Sony PlayStation system.

The first game probably helped sell quite a few of the original Sony systems, so it was nice to see that the classic survival horror game got one more chance to shine on the system, which would seen be eclipsed by the then-Next Generation video game console systems.

Resident Evil 3: Nemesis has some of the best animation and graphics you are likely to see on the first PlayStation home console system.

All of the game's characters and locations look great. The CGI story sequences are incredible and everything just looks and moves incredibly well and, yes, supernatural terror is everywhere in this game.

The game's got plenty of great-looking zombies and other malevolent monsters to do battle with as well. Fans of the first Resident Evil game will notice some familiar faces and, yes, no review of Resident Evil 3 would be complete without mentioning the Nemesis character.

The Nemesis is -- essentially -- a better designed and tougher version of Mr X. When you try to beat Resident Evil 2 the second time, the mysterious and massive Mr. X character would sometimes appear and attempt to end your game.

Beyond having a better name, Nemesis is not only much faster then Jill Valentine, but also has the ability to open doors. This means going into a different room is not (necessarily) going to keep you safe from the Nemesis.

It is not just the Nemesis character; while the zombies and mutated monsters cannot open doors, they are all much scarier and more aggressive in Resident Evil 3. Thankfully, the improvements found in the third game do not end their.

Resident Evil 3 also features better, tighter, game play mechanics. Jill Valentine can mix ammo, in addition to herbs, to create new weapons. Her ability to quickly turn around and push zombies off of her has been improved upon.

I thought that Resident Evil 2 had the best controls in the series, when I first played it, but I have to say that Resident Evil 3 managed to improve upon greatness in the game play department.

So, everything about Resident Evil 3 seems to be great, wonderful and cool, right? Well, sadly this title in the franchise does have a few grave (no pun intended) problems.

The Bad
If the better animation, graphics, game play are the "something new" in Resident Evil 3, the problems with the game tend to fall under the "something borrowed" and "something old" headlines.

Resident Evil 3 borrows some ideas seen in Dino Crisis, in an effort to extend the replay value of the game. Someone at Capcom probably knew that going from the massive, two disc Resident Evil 2 game to a one disc sequel was not going to sit well with fans.

To help bump up the replay value, Resident Evil 3 features randomized locations for items -- i.e. ammo, herbs and objects needed to solve puzzles -- and sets up specific "live" opportunities in the game where you must quickly choose from a set of on-screen options.

Where as moving the location of objects in Resident Evil 2 was part of the expanded storyline -- found in attempting to beat the game twice, with a different character -- Resident Evil 3's storyline does not really offer anything new.

While Raccoon City looks great, certain streets and pathways in the game are blocked. This means that you have to take the “long way” to get to and from important locations in Raccoon City.

Initially, this requirement to find 'alternative routes' does make sense and encourages you to explore Raccoon City. After all, the once idyllic Raccoon City has taken a nosedive into glorious, B-movie, anarchy.

Local citizens are no longer burden by “big governments” taxes, rules, regulations or other laws. If gun control ever existed in Raccoon City, it is a safe bet that owning (at least one) gun has become mandatory, unless you are feeling suicidal. Heck, maybe all the Tea Party supporters need to do is find their own Raccoon City. But, I digress.

While the blockades and the like, all make sense, given the recent events, it can make Resident Evil 3 unnecessarily tedious.

Why? Their are actually not too many puzzles in the Raccoon City portion of the game, and it is pretty obvious what sort of object you need to solve the puzzles.

However, too many of the puzzles require you to go back and forth, covering large sections of the city, in order to solve them. So, when you are one side of the city and realize that you need an object located on the other side city, having to take several “long routes” (simply to get from Point 'A', to Point 'B' and back again) is really, really, really tedious. It is also totally unnecessary.

Resident Evil 3 could have easily had a feature built into it where, you could have Jill Valentine open certain manhole covers in order to take some direct, “short cuts” throughout the city.

Some people may actually enjoy the long walks back and forth through Raccoon City (especially if you are on the hunt for herbs or ammo), but most people would probably like the direct route option. This option seems all the more reasonable, when you consider the fact that there is not too much to do in Raccoon City beyond the specific, linear puzzles.

Raccoon City looks great and clearly a significant amount of time went into the city's design, layout and overall look.

The game offers the early signs of the “Open World” and “Sandbox” concepts would be later become quite popular in video games. However, it is more of a whiff then anything else.

Once you scratch the surface, Resident Evil 3 is not really too exploratory or interactive. Maybe Capcom finally reached the hardware limitations of the Sony PlayStation 1 or maybe not enough time was allotted for development.

Whatever the reason, Jill Valentine cannot enter most of the homes, commercial and other buildings you walk (or run) past. For the most part, access to buildings is limited to the ones needed to accomplish very specific goals.

So, while you are free to explore large chunks of Raccoon City, the player cannot really do much in the city outside the standard Resident Evil format of killing monsters, grabbing herbs and ammo and picking up items needed to solve puzzles.

In fact, much of the challenge in Raccoon City is not really figuring out how to solve the puzzles. Much of the challenges involves figuring out how to survive the army of undead and mutated monsters, while taking a series 'scenic routs' back and forth to certain locations.

Once you leave Raccoon City two things will stand out. First, the early whiff of open world and sandbox quickly concepts fade away (leaving a much linear, survival horror game) and the game is almost over.

Jill Valentine is pretty much on her own in Resident Evil 3. While she is a tough soldier (and one of my favorite STARS members), this is a noticeable shift from the number of important (and playable) characters in Resident Evil 2.

Granted, Resident Evil 2 was a massive, two-disc game, but it is hard to avoid the fact the not only is the story shorter in Resident Evil 3, it fails to really keep the player engaged.

Jill frequently battles the “Nemesis” – a huge monster that is faster then Jill and able to open doors – in Resident Evil 3, but he does not really add much to the story.

Yes, he is a tough and scary “mini-boss” (for lack of a better term) who keeps popping up in the game, but he does not really offer any sort of tangible story development.

In contrast. Resident Evil 2 had two, huge, min-bosses in the game. One of which had an interesting back story that was a major part of the Resident Evil 2's story.

Yet in Resident Evil 3, the Nemesis min-boss is basically an advanced, better looking version of the silent Mr. X character who appeared when you tried to beat Resident Evil a second time with a different character.

Yes, in Resident Evil 3, Jill Valentine does meet members of an elite military unit in Resident Evil 3, who have been hired by the Umbrella Corporation to locate survivors.

Most of the these soldiers are so obviously“red shirts” (to borrow an old-school, Star Trek term), I was actually surprised that none of the “dead men walking” wore red shirts.

I can accept, even appreciate, the B-dialogue in Resident Evil games, as something of am homage to classic horror and science fiction film.

However, because most of members of this special unit are not really that interesting, important or helpful in the game, an opportunity to add some, much-needed, depth to the Resident Evil 3 storyline is lost.

Instead, when we close the door on Raccoon City, it stays closed, and Jill is joined by only one other member of this – allegedly – topnotch search and rescue squad. When you crash into the last half of the game, the whiff of an open world concept is quickly dashed.

The few remaining locations to explore in the game all look incredible, the hospital in Resident Evil 3 is one of the scariest locations depicted in the entire franchise, but you are kept on a fairly tight, linear track, with only as few, simple, puzzles to accomplish.

By “simple” I mean that – like virtually all of the puzzles in the game – it is obvious what object you need to solve the puzzle. This late in the game, it is not too difficult to find the required object, as you are able to access fewer locations.

Instead, the challenge becomes one of battling the waves of monsters and making the – possible tedious – walk (or run) back and forth to the two points in the game.

Resident Evil 3 does an uneven job of properly balancing the arcade and adventure gaming elements. The game is driven much more by arcade action, then any good adventure gaming puzzles, and the puzzles often get hurt by the requirement to backtrack.

For example, when Jill becomes injured you – as the solider – have to get to the city's hospital (Point 'B'), solve a few puzzles, battle lots and lots of monsters and then backtrack your way to Jill (Point A).

It is slightly less tedious because, this late in the game, you don’t have (as much) space to back track as you did in Raccoon City, but the puzzles in Resident Evil 3 just never seem as fun as they did in Resident Evil 2. In Resident Evil 3, heavily armed, brawns seem to be much, much more important then brains.

Frankly, much of the tedious backtracking seen in Resident Evil 3 and empahsis on the arcade action is similar to what was seen in Resident Evil 1.

The only time a puzzle in Resident Evil 3 is likely to require some serious brains, is the music box puzzle. The musical solution is randomized and it is not easy to try and notice the slight variations that you have to perfectly repeat.

Beyond having a random solution, one of the reasons that the puzzle is tough (insanely so, given most of the puzzles in the game), is because of merely adeqaute quality of the music and sound effects in Resident Evil 3.

Within the Resident Evil franchise, gamers have come to exepct much, much better music and sound effects then what is offered up in Resident Evil 3. It would be a mistake to think that game's music and and sound effects are horrible.

Resident Evil 3 has – mostly – “adequate” music and sound effects. They are no where near as great as they should – be within the Resident Evil video game franchise – and sometimes, such as with the music box puzzle, they end up making things even more tedious.

The Bottom Line
Resident Evil 3: Nemesis is the final Resident Evil game to be released for the original Sony PlayStation home system. It offers amazing animation, graphics and game play mechanics. The game is certainly scary, although it does a better job with the arcade action elements of survival horror, then the adventure gaming puzzles. With a few additions and modifications this game could be re-leased as one of the greatest entries in the Resident Evil series.

PlayStation · by ETJB (431) · 2014

[ View all 9 player reviews ]



A book adaptation of this game was published under the same name in 2000, the fifth in Pocket Books' Resident Evil series, written by S.D. Perry. The novel featured a preface by Perry stating that it was not canon with her other novels, as changes she had made in the previous novels would have prevented Resident Evil 3 from taking place.


Resident Evil 3 began as BIOHAZARD Gaiden, a side story based around escaping Raccoon City. When the PS2 was announced Hideki Kamiya's BIOHAZARD 3 was changed to a PS2 title and renamed to BIOHAZARD 4 (This would later become Devil May Cry), while BIOHAZARD Gaiden was renamed to BIOHAZARD 3 and given a more important place in the overall Resident Evil story. Jill and the Nemesis were added to the game after this point.

German index

On May 31, 2000, the English version of Resident Evil 3: Nemesis was put on the infamous German index by the BPjS. For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS/BPjM indexed games.

German version

In the German version, there are a number of changes (the cutscenes are not affected): * Zombie blood was coloured green * Killed enemies disappear almost instantly * Limbs can't be cut off and heads don't explode * In the Mercenary mode, unlocked after beating the game, no time bonus is rewarded for kills (except for animals). This makes it impossible to get a good ranking and unlock bonus content

A detailed list of changes can be found on (German).


Carlos Oliveira, Nicholai Ginovef, Jill Valentine, and the Nemesis can be seen in the film Resident Evil: Apocalypse. Carlos, Jill, and The Nemesis are mostly the same as their game counterparts, but Nicholai was rewritten from a scheming combat veteran into a greenhorn with a hear of gold.


According to publisher Capcom, Resident Evil 3: Nemesis has sold 3.5 million copies worldwide since its initial release (as of June 30, 2016).


Producer Shinji Mikami was originally against calling this game Biohazard 3. He felt that Biohazard Code: Veronica, which advanced the story more than this game did, was the "true Biohazard 3" and that Biohazard 3 should've been called Biohazard 1.9.


Information also contributed by Emepol, NightKid32, Pseudo_Intellectual and Xoleras

Related Games

Resident Evil
Released 1996 on PlayStation, Windows, 1997 on SEGA Saturn
Resident Evil 2
Released 1998 on PlayStation, 2007 on PSP, 2012 on PS Vita
Resident Evil: Survivor
Released 2000 on PlayStation, Windows
Resident Evil 4
Released 2005 on PlayStation 2, Windows, 2011 on Xbox 360...
Resident Evil
Released 2002 on GameCube, Windows, 2015 on Xbox 360...
Resident Evil: Deadly Silence
Released 2006 on Nintendo DS
Resident Evil: Outbreak
Released 2004 on PlayStation 2
Resident Evil 2
Released 1998 on Windows, PlayStation, 1999 on Dreamcast...
Resident Evil 3
Released 2020 on Windows, PlayStation 4, Xbox One

Related Sites +

Identifiers +

  • MobyGames ID: 3321


Are you familiar with this game? Help document and preserve this entry in video game history!

Contributors to this Entry

Game added by Kasey Chang.

PS Vita added by GTramp. PlayStation 3 added by Shaun Dunham. GameCube added by Kartanym. PSP added by Sciere. PlayStation, Dreamcast added by Matthew Bailey.

Additional contributors: Alan Chan, Matthew Bailey, Unicorn Lynx, John Chaser, tarmo888, Foxhack, Xoleras, DreinIX, —-, Paulus18950, CalaisianMindthief, Patrick Bregger, Lain Crowley, Victor Vance.

Game added February 13th, 2001. Last modified June 17th, 2023.