European Air War
Description official descriptions
European Air War is an action based flight-sim which features 20 flyable aircraft: On the American side, P-51 (B, D), P-38 (H, J), P47 (C, D); For the RAF, the Spitfire (I-A, IX-C, XIV-E), Hurricane (I), Typhoon (IB), and Tempest (V); and for the Luftwaffe, the Bf-109 (E-4, G-6, K-4), Bf-110 (G-2, C-4), FW-190 (D-9, A-8), and Me262 (A1). Also, the game features several non-flyable aircraft: B-17 (F, G), B-24, B-26, Mosquito, Ju-88, He-111, Ju-87 Stuka, and Me410!
The game is meticulously detailed. The physics of flying are accurately modeled, the markings on the planes are historically accurate, and the map takes into account the curvature of the earth.
Your wingmen speak German if you fly for the Luftwaffe, and speak with an English or American accent if you fly for the RAF or US. When you play a "career", the choices of units to fly in are actual historical units and you will attack the same targets they attacked. Your unit will even refit with new types of aircraft when they did historically (P-51B to P-51D, for example)!
The game is highly customizable. You can turn on or off: wind, stalls, the torque effect on single-engine planes, black/red out, engine overheating, structural limits, mid air collision, etc.
You can attack tanks, trains carrying guns and tanks, ships (freighters and destroyers!), halftrack/car convoys, and lots of other types of ground targets. Pretty much everything can shoot back.
It also features several newsreels that show familiar black & white footage from WWII documentaries, complete with narration.
Groups +
- Aircraft: Focke-Wulf Fw 190
- Aircraft: Hawker Hurricane
- Aircraft: Hawker Tempest
- Aircraft: Hawker Typhoon
- Aircraft: Lockheed P-38 Lightning
- Aircraft: Messerschmitt Bf 109
- Aircraft: Messerschmitt Bf 110
- Aircraft: Messerschmitt Me 262
- Aircraft: P-51 Mustang
- Aircraft: Republic P-47 Thunderbolt
- Aircraft: Supermarine Spitfire
- Middleware: Smacker Video
Screenshots
Promos
Credits (Windows version)
69 People (55 developers, 14 thanks) · View all
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[ full credits ] |
Reviews
Critics
Average score: 84% (based on 21 ratings)
Players
Average score: 3.8 out of 5 (based on 20 ratings with 3 reviews)
If only SWOTL had these graphics...
The Good
I have played it over both a local network and the Internet. The local network (10/100) is excellent, but over the Internet it is unplayable at 56K (way too much lag).
The graphics are the best of any WWII aircraft simulation I've seen so far.
The variety of ground/ocean targets is really awesome (tanks, armored cars, different types of buildings, destroyers, etc.)
The variety of planes is pretty good, but it could be better. They did a great job of accurately modeling the physics of flight. Also, the enemy planes are smart. They'll juke and do whatever they can to shake you off. They aren't too good in the first version, but in subsequent revisions they got a lot better.
The Bad
As compared to the Lawrence Holland trilogy, specifically Secret Weapons of the Luftwaffe, this game doesn't feature a campaign mode. You can play a "career", but you'll be stuck with the same plane for 20 or 40 missions and the war will progress pretty much the same as it did historically, with only slight variations depending on how well you personally perform. D-Day can occur about a month sooner or later, and the war can end sooner or later. The way SWOTL handled "campaigns" is a lot more fun, because you can actually change the outcome of the war. In this game, D-Day will always occur, and the Germans will eventually lose.
Where are the experimental planes (Do 335, Go 229, Me 163, He 162, etc.)?! Where are the Russian and Italian planes?! I'm still waiting on a WWII game that features Fiats, Macchis, and MiGs! Why can't you fly bombers?! SWOTL so far is the best WWII game for flying bombers. In most of these new games you can only fly fighters, but lining up that Norden bombsight and raining bombs down while fighting off Me109s is really fun!
Also, there isn't a very big variety of "death animations". In other words, when you destroy a plane, what do you see? In this game, the enemy's engine will smoke and it will slowly glide down while the enemy pilot still has control, or the wing will break off in a ball of flame. Most of these types of games don't have a very big variety of death animations. The guys who make these animations need to watch some more documentary footage and create some new stuff!
The Bottom Line
This is a solid WWII aircraft simulation. It is better in some ways and worse in others than Secret Weapons of the Luftwaffe, but overall it's very realistic and pretty awesome.
Windows · by Raphael (1245) · 1999
The Good
this game is so great on so much: Graphics, gameplay, realism. The realism is one of the best things. If you're used to using the standard turn&burn-tactics(turn, turn, and turn HARD until you can lay your sights on the enemy), you will lose in this game. you have to use real-world tactics, if you want to succeed. If you get the latest patch, you could have up to 250 planes in the air at once!
The Bad
The missions in the career mode are to similar. If you are a german in the 1943-onwards career, you are going to spend most of your time picking on B-17's. There should be more variety in the missions.
The Bottom Line
If you have a remote interest in anything connected with planes and warbirds, get this game. It's the best EVER.
Windows · by Vegar Vatne (4) · 2001
The Good
This game is probably my favourite World War II aircraft-based game. You have a lot of freedom, you may fly around 20 different aircraft; American aircraft, German aircraft and the RAF. The graphics (especially texture/ground graphics) are very advanced for 1998, and look great when you're up high, and yes, even when you're low you can see people (and shoot them of course!).
The ability to give orders to the other members of your squadron is also pretty effective. This game features real documentaries, and you can enjoy an 'instant action' flight, or make your own one up. Also, you can choose a campaign mode... Which brings me along to my gripes...
The Bad
... The campaign mode is more of a 'career' mode and is very linear. Unlike other games, you cannot control what actually happens in the war as a whole. You also have to fly fairly far each mission, which gets fairly boring.
The AI isn't great in version 1.0 of this game, but the 1.1 patch makes it TOO good, and none of my old tactics worked anymore, because they depended on the poor AI! Glad to see they fixed the problem, though.
My last rant: This game refuses to run on my new PC. It apparently needs Windows 98 or below - Nasty - It refuses to run on an NT-based operating system. I don't have a Win9x based machine anymore, which makes this game unplayable for me.
The Bottom Line
It is a solid World War 2 shooter. Maybe a tad dated, but looks about 2 years ahead of its time. The linear game play is avoidable as you can create your own missions.
I strongly recommend European Air War. You'll be hooked for hours, trust me. :)
Windows · by Quackbal (45) · 2005
Discussion
Subject | By | Date |
---|---|---|
Behind the Scenes: Cool Cam | Shoddyan (15006) | Aug 17, 2007 |
Trivia
Development
During the development process, the game was nearly cancelled many times, when half of the team and the head producer quit during the "great exodus" of MicroProse in 1996. The remaining team faced tough questions regarding every obvious bug, such as "wings falling off of planes after shooting guns", "planes crashing into ground will fly into outer space" and such infamous bugs. When a new programmer is recruited into the team, you'd thought the programmer would start squashing the bugs. Instead, the programmer went on to program a "CoolCam" feature, that will randomly pick out a dogfight, a flaming wreck going down to the ground, a B-17 dropping bombs, and so on and so forth. The existing team said nothing, as it's likely the project was doomed. So at the next weekly meeting, instead of answering the tough questions the management has, the new programmer levelled the plane, and hit the CoolCam button. The management is captivated, but kept asking the question. The team hemmed and hawed, deflecting the question. The next question went completely unanswered as everybody was captivated by the CoolCam focusing on various actions around the player's plane.
Subsequent weekly meetings became much easier as the management became less critical and more encouraging. The game eventually was released in 1998, and received high praises from all segments. All because one new programmer saw the need for the one missing feature nobody else saw: the CoolCam.
A link to the article "The Cool Cam", which is the basis of this information, can be found in the related links section.
German version
The German version of this game was changed: All swastika markings on the German planes have been removed. This change can be reversed by applying the US-version patch to an installation of the German version.
Mods
Fans of the game have created mods for the terrain textures and plane textures. You can now fly planes marked like the famous squadrons, such as the 357th. Terrain patches will let you simulate winter, spring, or fall colors.
Awards
- Computer Gaming World
- April 1999 (Issue #177) – Best Simulation of the Year
Information also contributed by Kasey Chang and NGC 5194
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Related Sites +
-
"EAW Dispersal Site" by Scott 'Flying Sheep' Harper
Fan site offering modified aircraft skins, 3DZ models and add-ons -
Aces Rising
Fan site offering many plane skins and other upgrades for EAW -
Charles' EAW and SF Website
Fan site containing new and modified aircraft, and other add-ons and utilities, for use with EAW and SF -
EAW - Tally Ho
Large website offering EAW related material -
Migge's EAW Pages (EAW Archive)
Fan site offering many plane skins -
The Daily WTF: The Cool Cam
An article about the game's development -
max188's European Air War Add-ons
Hi-res terrain, airfields, sky files, smoke & fire effects, and other mods for EAW -
vonOben's Flight Sim Mods
Fan site offering plane skins and various add-ons for EAW
Identifiers +
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Contributors to this Entry
Game added by Raphael.
Additional contributors: Rebound Boy, Patrick Bregger.
Game added October 29, 1999. Last modified August 2, 2024.