Assassin's Creed (Director's Cut Edition)
Critic Reviews 81% add missing review
GamingHeaven / DriverHeaven (91 out of 100)
Assassin's Creed on the PC is fantastic, but only if you have a modern day high powered gaming rig to get the most from it, especially if you wish to game at the highest resolutions with all the eye candy cranked. If you are lucky enough to have a big monitor, either one or two Nvidia 8800/9800 graphics cards and a dual or quad core Intel processor then this is one of the rare system benchmarks you will be dying to showcase to your friends. Just don't forget the Xbox 360 controller, for without one, the game just doesn't play the same.
Apr 9th, 2008 · Windows · read reviewMaximum PC (9 out of 10)
Itâs not often that we come across a game that not only introduces revolutionary gameplay mechanics but does so without compromising a sense of fun. Assassinâs Creed does for action-platformers what Grand Theft Auto III did for driving gamesâinfuses a wondrous sense of exploration and open-endedness into the genre. We canât help but admire its ambitious design and adore its killer execution.
May 27th, 2008 · Windows · read reviewJeuxvideo.com (18 out of 20)
Avant de rĂ©diger l'article, je m'Ă©tais mis en tĂȘte de faire tomber un point sur la note finale pour sanctionner quelques dĂ©fauts dont certains sont, il faut l'admettre, passablement agaçants. Un peu trop rĂ©pĂ©titif dans son dĂ©roulement, pourvus d'une carte peu lisible, offrant quelques enquĂȘtes Ă©nervantes ou une IA parfois un poil trop irascible, Assassin's Creed n'est pas parfait. Mais il est comme un gosse trop mignon qu'on n'arrive pas Ă gronder quand il met de la confiture plein notre chemise blanche toute propre. Magnifique, Ă©pique, immersif, prenant, ce premier volet d'une nouvelle franchise a bien trop de qualitĂ©s et de caractĂšre pour qu'on ait le courage de le punir. Si Ubi a tentĂ© d'apporter quelques nouveautĂ©s Ă cette itĂ©ration PC, on ne peut pas dire que cela fasse une grande diffĂ©rence tant les 4 nouveaux types d'enquĂȘtes sont dispensables (du style course en temps limitĂ©), peu importe, ça n'enlĂšve rien Ă ses qualitĂ©s.
Apr 10th, 2008 · Windows · read reviewCD-Action (9 out of 10)
Podczas pierwszego kontaktu z Assassin's Creedem jeszcze na Xboxie 360 byĆem gotĂłw przysiÄ c ĆŒe to najlepszy tytuĆ, w jaki graĆem. NaprawdÄ. Bliski wschĂłd z czasĂłw Trzeciej krucjaty wciÄ gnÄ Ć mnie narkotycznie - przez kilka dni uruchamiaĆem grÄ w kaĆŒdej wolnej chwili, myĆlaĆem tylko o niej. KaĆŒdy prawdziwy gracz zna ten stan, wiÄc nie muszÄ tego wyjaĆniaÄ. Na pececie mogĆem juĆŒ spojrzeÄ na tytuĆ w sposĂłb bardziej wywaĆŒony, ale nie wpĆynÄĆo to znaczÄ co na wraĆŒenia - to fantastyczna produkcja, w ktĂłrÄ naleĆŒy zagraÄ nie dlatego, ĆŒe Ubisoft tak dobrze jÄ promowaĆ, ale dlatego, ĆŒe oferuje przeĆŒycie, jakiego prĂłĆŒno szukaÄ w jakiejkolwiek innej grze.
Apr 2008 · WindowsGame Informer Magazine (9 out of 10)
Content-wise, a few small additions attempt to address the gameâs biggest problem. By adding four new investigation types, like the stealth archer assassinations or the market stall destruction encounters, the tedium of repetition is somewhat alleviated. Otherwise, expect the same engrossing and unique gameplay experience that your console friends had. Whatever its flaws, Assassinâs Creed serves as a herald of things to come in more ways than one â experience it for yourself.
2008 · Windows · read reviewGameSpot (Belgium/Netherlands) (90 out of 100)
Deze pc-versie van Assassin's Creed is niet de beste van allemaal, maar echt zwak afsteken tegen de consolebroertjes doet het zeker niet. Dit is en blijft het game dat je aan je vrienden wil laten zien, ook al zijn het geen gamers. Hou er wel rekening mee dat als je voor de visuele pracht gaat, je over een killer van een pc moet beschikken.
Apr 14th, 2008 · Windows · read reviewHardGamers (90 out of 100)
Assassinâs Creed sâadresse avant tout aux possesseurs dâordinateurs survitaminĂ©s. Si dans la majoritĂ© des cas la jouabilitĂ© peut lâemporter sur les graphiques, dans ce cas-ci, ils sont partie intĂ©grante dâune expĂ©rience de jeu satisfaisante. Jouer avec un visuel au minimum ne rend pas justice au jeu et dĂ©nature mĂȘme le rĂ©sultat final. Assassinâs Creed, câest beaucoup plus quâun simple jeu, câest une expĂ©rience quâil faut absolument vivre.
Apr 30th, 2008 · Windows · read reviewPower Unlimited (90 out of 100)
Assassinâs Creed is en blijft een meesterwerk maar vooral vanwege de systeemeisen heeft de consoleversie mijn voorkeur. Toch heb ik me opnieuw vergaapt aan de opzuigende, overrompelende werking van deze game.
Oct 7th, 2008 · Windows · read reviewGameplay (Benelux) (89 out of 100)
Een free running stealth-, klim en spring-Action Adventure met graphics en geluid om duimen en vingers bij af te likken.
Mar 27th, 2008 · WindowsJagoGame.com (8.7 out of 10)
Assasinâs Creed adalah game PC yang sangat layak untuk dimainkan. Tapi kendala terbesar datang dari butuhnya spek komputer yang tinggi untuk benar-benar bisa menikmati semua yang disajikan oleh game keluaran Ubisoft ini. Bagi yang belum pernah nyoba game ini, kalian kudu mainin game ini. Sebuah karya yang menunjukan betapa indahnya grafis sebuah game, dan permainan yang bebas dan menarik.
Apr 10th, 2008 · Windows · read reviewGamigo (8.7 out of 10)
Hat sich die lange Wartezeit nun gelohnt? Nun, fĂŒr PC-Besitzer auf jeden Fall, denn die neidischen Blicke in Richtung Konsole gehören nun endlich der Vergangenheit an. Konsolenbesitzer hingegen mĂŒssen nicht traurig sein. Denn obwohl sich in der PC-Version nun insgesamt 9 Nebenmissionen befinden (5 auf der Konsole) reicht dies nicht aus, um einen erneuten Kauf zu gerechtfertigen. Einzige Ausnahme vielleicht, wenn man ĂŒber ein echtes Rechenmonster und einen Riesenmonitor verfĂŒgt. Altair in 1920x1200er Auflösung zu genieĂen ist schon ein Erlebnis. Trotz aufgefĂŒhrter Macken ist Assassinâs Creed auf jeden Fall einer der ganz groĂen Releases in diesem Jahr. Wenn ihr euch also an Wiederholungen im Gameplay nicht stört, dann ist diese Reise in den nahen Osten wĂ€rmsten zu empfehlen.
Apr 13th, 2008 · Windows · read reviewGameswelt (86 out of 100)
'Assassin's Creed' musste schon als Konsolenversion viel Schelte einstecken in Anbetracht der arg wiederholungslastigen MissionsablĂ€ufe und der zu leichten KĂ€mpfe und Klettereien. Daran hat sich auch bei der PC-Version trotz einiger neuer Aufgabentypen nichts geĂ€ndert. Und dennoch bleibt es ein Spiel, in das man sich schon in der ersten Sekunde verlieben kann. In kaum einem anderen Titel wurde die Spielwelt so authentisch, glaubwĂŒrdig und detailreich umgesetzt. Trotz spielerischer SchwĂ€chen haben Altairs Abenteuer einfach eine Menge Stil und Ăsthetik. Erfreulich, dass die Umsetzung zur PC-Version bis auf kleinere Macken hervorragend gelungen ist. Einen krĂ€ftigen Rechner solltet ihr allerdings haben, damit ihr die volle Pracht des Spiels erleben könnt.
Apr 11th, 2008 · Windows · read reviewGame Captain (86 out of 100)
FĂŒr mich ist Assassinâs Creed ein einzigartiges Spiel, das Lust auf mehr macht. Es gibt offensichtliche SchwĂ€chen, aber es gibt eben auch SpaĂ und das unglĂ€ubige Staunen, wenn ihr euch durch die bevölkerten StraĂen von Jerusalem bewegt â und deswegen gibt es auch fĂŒr die PC-Version einen Award. Immer vorausgesetzt â und das ist nicht zu unterschĂ€tzen â, ihr habt einen geeigneten Rechner, der die volle Grafikpracht zeigen kann.
Apr 12th, 2008 · Windows · read reviewGamesmania.de (86 out of 100)
Keine Frage, Assassins Creed sieht toll aus. Spielt sich toll. Klingt toll? Ist es auch, wenn man von ein paar MĂ€ngeln absieht. Die gröĂere Handlungsfreiheit hat die GTA-Reihe. Turmspringen kann ich auch in Zelda â Ocarina of Time. Die Dachrennen sind in Ultimate Spiderman spannender und schwieriger. Die Kletterpartien und KĂ€mpfe bei Prince of Persia â Warrior Within herausfordernder, die Schleichpartien bei Splinter Cell glaubwĂŒrdiger. Unschlagbar sind dagegen Setting und Hintergrundgeschichte, auĂerdem ist Altair ein Protagonist, dessen Coolness seinesgleichen sucht. Allein deswegen lohnt sich der Besuch des Morgenlandes. Und wenn gerettete BĂŒrger Altair durch Behinderung der Justiz bei der Flucht unterstĂŒtzen oder wieder mal ein Auftragsziel die Unterarmklinge in seinen Weichteilen spĂŒrt, dann grinst der Spieler fies unter seiner Assassinen-Kapuze hervorâŠ
Apr 25th, 2008 · Windows · read reviewMiddle East Gamers (MEgamers) (8.6 out of 10)
Assassinâs Creed: Directorâs Cut in our honest opinion is a very well made title that appeals to the general unsatisfiable PC crowd. The mighty mouse and keyboard combo doesnât offer much fluidity for gameplay, just as its added missions doesnât justify its delay on the PC. If you have a set of XBOX-360 controllers to spare, this is as good as it gets to visiting ancient JerusalemâŠ
Apr 27th, 2008 · Windows · read review4Players.de (85 out of 100)
Okay: Die vier Zusatzmissionen rechtfertigen die Bezeichnung "Director's Cut" nur eingeschrĂ€nkt. Doch eine saubere, wenngleich hinsichtlich der Anforderungen nicht gerade sparsame technische Umsetzung, machen auch die PC-Version zu einem visuellen Hochgenuss. Obwohl ich mit Altair bereits im November zahllose Stunden in den 360- und PS3-Versionen verbracht habe, konnte mich der Rechenknecht-Assassine immer noch in seinen Bann ziehen. Die Steuerungs-Varianten sind allesamt gelungen, die Dramaturgie ist nach wie vor packend und die Engine kommt nur in AusnahmefĂ€llen nach dem Einladen eines Spielstandes leicht ins Stocken. Assassin's Creed ist also dank vorbildlicher Umsetzung und trotz des aufgezwungenen 16:9-Modus auch auf dem PC ein kleines grafisches Kunstwerk, bei dem die Dramaturgie ĂŒber spielerische UnzulĂ€nglichkeiten siegt.
Apr 10th, 2008 · Windows · read reviewJeuxVideoPC.com (17 out of 20)
Assassinâs Creed PC est une copie en tout point conforme aux versions consoles. Si les quelques ajouts justifiant la mention dâun Directorâs Cut Edition se rĂ©vĂšlent anecdotiques, on applaudit des deux mains le portage technique des consoles vers le PC. Un incontournable pour qui aime les jeux « bac Ă sable », pour peu que lâon dispose dâun bon pad.
Apr 11th, 2008 · Windows · read reviewGamezoom (85 out of 100)
Assassin's Creed ist nicht nur auf den Next-Generation-Konsolen von Microsoft und Sony ein "Must-buy-Titel", sondern sollte auch nicht in den Regalen von PC-Actionfans fehlen. Das neue Ubisoft-Game punktet vor allem durch seine optischen Finessen, das kaum verbrauchte Szenarium und natĂŒrlich darf man nicht auf die spannende Hintergrundgeschichte vergessen. Abseits dieser positiven Aspekte lebt das Game auch von der Illusion einer interaktiven Welt, die man so nur selten in einem Spiel zu Gesicht bekommt. Weitere Pluspunkt hat sich die PC-Umsetzung fĂŒr die gelungene Steuerung verdient. Eine deutlich höhere Endwertung wĂ€re locker drin gewesen, hĂ€tten die Entwickler dem Spiel mehr Abwechslung und eine dynamischere K.I. spendiert.
Apr 13th, 2008 · Windows · read reviewGameSpot (8.5 out of 10)
Assassin's Creed is a beautiful, exciting experience that will stay with you long after you finish it.
Apr 8th, 2008 · Windows · read reviewTTGamer (8.5 out of 10)
However, there's no need for that reality to put you off nabbing this game, particularly if you have the gaming rig to tame it, as it's still quite easily one of the better games we'll see on PC this year that shouldn't be missed by any fans of good PC gaming. It's not perfect by any means, but Assassin's Creed PC is still a quality game.
Apr 24th, 2008 · Windows · read reviewGBase - The Gamer's Base (8.5 out of 10)
Besonders gespannt war ich auf Assassin's Creed schon seit der AnkĂŒndigung nicht. Ich wusste zwar, dass hier ein optisches Highlight auf mich zukommt, doch hat mich der Titel einfach nicht sehr interessiert. Nachdem ich nun aber einige Stunden in der Rolle von Altair verbringen durfte, kann ich einen zweiten Teil kaum erwarten. Keine Frage: Ubisoft hat hier einen Genremix geschaffen, der Elemente aus Hitman, Prince of Persia, Splinter Cell und Tomb Raider gekonnt miteinander verbindet. Und das mit einem technischen GrundgerĂŒst, das einfach nur als spektakulĂ€r zu bezeichnen ist. Sowohl Augen als auch Ohren werden rundum verwöhnt. Und das Kampfsystem ist mit seinen imposanten Kombo- und Konterattacken ein grosser MotivationstrĂ€ger, wenn nicht sogar das HerzstĂŒck des Spiels. Einfach geil, sich im Rang hochzuarbeiten und neu erlernte Spezialangriffe auch direkt erfolgreich an einer grösseren Gegnergruppe zu testen.
Apr 25th, 2008 · Windows · read reviewGameguru Mania (85 out of 100)
My verdict? Personally I found the game to be a lot of fun to play, but it did get a bit boring to the end of it. I suggest renting before buying.
May 11th, 2008 · Windows · read reviewKrawall Gaming Network (84 out of 100)
âAssassinâs Creedâ ist ein seltsames Spiel. Grafisch und atmosphĂ€risch ist es eine absolute Top-Produktion, der man das groĂe Entwickler-Team und das gewaltige Budget in jeder Spielminute anmerkt. Dank knackscharfer Texturen, massenhaft kleiner Details und schlichtweg perfekter Animationen erwacht die Welt von âAssassinâs Creedâ wirklich zum Leben. Spielerisch wird dagegen Magerkost geboten. Die immer gleichen KĂ€mpfe mit den immer gleichen Gegnern sind ein Spielelement. Dann gibt es noch die völlig aufgesetzt wirkenden AuftrĂ€ge, mit denen ihr eure AnschlĂ€ge vorbereitet. Davon gibtâs jetzt, in der PC-Version, ein paar mehr.
Apr 14th, 2008 · Windows · read reviewGameStar (Germany) (84 out of 100)
Seit jeher finde ich alles im Spannungsfeld von Kreuzrittern und Assassinen unglaublich faszinierend. Mit welch schöner Akribie und gleichzeitig kĂŒnstlerischer Freiheit Ubisoft das Thema eingefangen hat, kann ich gar nicht genug bejubeln. Vor diesem Hintergrund sind die stĂ€ndigen Wiederholungen im Spielmechanismus umso Ă€rgerlicher. Variationen in den Missionen und Interaktion mit der Bevölkerung vermisse ich neben einem stĂ€rker gezeichneten Helden am schmerzlichsten in der mythischen Meuchelmörder- MĂ€r. Zwar blitzt in den durchweg groĂartigen Dialogen immer mal wieder ein charismatischer Altair durch, doch im GroĂen und Ganzen bleibt er erschreckend farblos. FĂŒr den nĂ€chsten Teil wĂŒnsche ich mir innere Monologe und Ă€uĂere Abwechslung.
Mar 26th, 2008 · WindowsPC Action (Germany) (84 out of 100)
Assassinâs Creed ist fĂŒr mich wie Weihnachten und Ostern zusammen â am Redaktionsrechner zumindest, wo ich die ganze Optikpracht auf meinem aufgemotzten Arbeits-PC in vollen Details genieĂen kann. Mir machen auch die LĂ€ngen im Spielverlauf und die recht laberlastigen Zwischensequenzen wenig aus. Bei mir zu Hause stellte sich jedoch eher eine Stimmung wie am Tag der Deutschen Einheit ein: Es ging abwĂ€rts. Auf meinem Privatrechner bewegt sich AltaĂŻr nĂ€mlich mit dem Tempo einer einbeinigen Schildkröte, die lĂ€ngst gestorben ist und schon beerdigt wurde. RĂŒsten Sie also vor dem Kauf Ihren Rechner gut auf!
Apr 2008 · WindowsYouGamers (84 out of 100)
Great PC conversion of a somewhat flawed game. It just feels that the actual gameplay elements got sidelined while developing all the technology used to realize the the impressive cities, the crowds and the great character animation. Still, definitely worth getting if you have missed the console versions, have a modern PC and want something shiny to play.
Apr 16th, 2008 · Windows · read reviewPC Games (Germany) (83 out of 100)
Das aktuell wohl am sehnlichsten erwartete Spiel erscheint endlich auf dem PC. Und erfĂŒllt es die Erwartungen? Nicht ganz. Sicher, die spielerische Freiheit, die toll animierten Kletter- und Kampfsequenzen sowie die fesselnde Story machen Laune. Gleichzeitig trĂŒben aber einige LĂ€ngen aufgrund des sich wiederholenden Attentatsverlaufs das Mittelalterabenteuer â selbst mit PC-exklusiven Zusatzmissionen. Dennoch sollten Sie sich den Titel nicht entgehen lassen.
Apr 9th, 2008 · Windows · read reviewGameZone (8.3 out of 10)
Assassinâs Creed for the PC is a pretty compelling action game that benefits from huge environments and an interesting story. While the main campaign can get a bit repetitive, the new Directorâs Cut features add some nice variety, and make this the version to pick up if youâve been holding out until now.
Apr 8th, 2008 · Windows · read reviewGamesFire (82 out of 100)
Anfangs macht Assassin's Creed durch sein frisches Szenario und die groĂe Bewegungsfreiheit einen HeidenspaĂ. Wir erklimmen in einer nie dagewesener Leichtigkeit TĂŒrme, beschaffen Informationen und bringen schlieĂlich den Bösewicht zu Fall. Dabei retten wir nicht nur Unschuldige, sondern liefern uns auch spektakulĂ€re Gefechte und Verfolgungsjagden durch die belebten StraĂen. Dazu kommt eine verworrene Geschichte und die dichte AtmosphĂ€re. Leider wiederholt sich der Spielverlauf stĂ€ndig und wird damit schnell langweilig. Ein bisschen mehr Abwechslung, ein wenig mehr Interaktion mit der aufwendig gestalteten Spielwelt und Assassin's Creed wĂ€re quasi das GTA des Orients. Nichtsdestotrotz kann der Titel mit seiner AtmosphĂ€re, Handlung und Akrobatik punkten. Eine Empfehlung kann ich deshalb allemal aussprechen. FĂŒr den nĂ€chsten Teil wĂŒnsche ich mir mehr Abwechslung, denn der Titel hat einiges ungenutztes Potenzial.
Apr 28th, 2008 · Windows · read reviewPeliplaneetta.net (82 out of 100)
Pc-versio ei valitettavasti korjaa konsolipelin teknisiÀ hölmöyksiÀ, kuten telepaattisia vartijoita. Esimerkiksi hevosmatkailu on yhÀ todella tympeÀÀ puuhaa, koska kaikki vastaantulijat arvaavat Altaïrin olevan salamurhaaja, mikÀli tÀmÀ ratsastaa hevosellaan yli löntystelyvauhtia.
Apr 25th, 2008 · Windows · read reviewComputer Bild Spiele (1.97 out of 6)
LĂ€sst man die minimalen Nachteile der Grafik und den Zwang, ein Gamepad zu benutzen, weil Maus und Tastatur Sie in den Wahnsinn treiben wĂŒrden, einmal auĂer Acht, dann ĂŒberzeugt Assain's Creed auch am PC. Optisch klasse, inhaltlich fordernd, aber nie unfair und dabei sehr innovativ â Actionfans dĂŒrften an dieser historischen, aber besseren âSplinter-Cellâ-Abart SpaĂ haben. Ob Sie es mit Ihrem Gewissen vereinbaren können, als Meuchelmörder durch die Gassen von Jerusalem oder Damaskus zu schleichen, mĂŒssen Sie natĂŒrlich selbst wissen. Nicht jedem wird es genĂŒgen, dass er als Altair fĂŒr die gute Sache tötet. Aber abgesehen vom durchaus morbiden Hintergrund der Geschichte, hĂ€lt sich das Spiel an historische Fakten und schafft es, glĂ€nzend zu unterhalten. Man kann diesen atemberaubend gemachten Ausflug in die dunkle Vergangenheit nur âgutâ finden.
Apr 2nd, 2008 · Windows · read reviewGame Tap (8 out of 10)
Basically, AC is still the same game on PC as it is on a console, just with a little more extra. It's a "director's cut" in the sense that an unrated version of a movie has a whopping extra two minutes--it's technically accurate, but not viewpoint changing. Those extra missions don't cover up fundamental problems such as how repetitive the rest of the game is, or how terrible the ending is (I don't consider it a spoiler to say the game ends with a "thanks for playing, now stare at a wall!" resolution). There's no reason for console players to get this version, but if you're console-less, and have the horsepower, it's still a worthy experience, if only to play something that's actually unique compared to other games out there.
Apr 9th, 2008 · Windows · read review2404.org PC Gaming (8 out of 10)
Assassinâs Creed does provide an entertaining story and introduction to the game world, and I for one am really chomping at the bit to find out what is next for Desmond, as well as see if there is more story to tell for Altair. While this game is not the best game this year, it is an excellent game and the presentation and production values cannot be praised enough.
May 4th, 2008 · Windows · read reviewGame Informer Magazine (8 out of 10)
You need to use a more conventional controller; otherwise, what was once a fluid game full of adrenaline-fueled rooftop chases becomes a stilted battle against your keyboard. It's still playable, but it's tough to enjoy this game to the fullest with that added barrier between you and the rich world of Assassin's Creed.
Jun 2008 · WindowsGame Over Online (80 out of 100)
In spite of some serious issues, I'm going to recommend Assassin's Creed. The AI can be forgiven because it has its occasional brilliant moments; the mission design is in worse straits, being entirely predictable, but if nothing else it gives an excuse to tour the Holy Lands, ambush a few more enemies, and clamber up a few more minarets. Those who loathe repetition will probably want to stay clear, but I think that Ubisoft has laid the groundwork for what could be a spectacular series of games. Yes, that's right. Sit through the credits...
Apr 28th, 2008 · Windows · read reviewAvid Gamer (8 out of 10)
The dual story mechanic does grate at times and after taking the time to create such a splendid game world the inclusion of the present day environments as a distraction to a game that is at its core, a wash rinse and repeat formula seems unnecessary. People who bought the game knew what they were getting, an action stealth em-up set during the crusades. The time spent creating Desmondâs story and environment could have been better used to add more variety to the missions (some extra missions have been added to this PC version but are simple races and protection of citizens) and making the combat more varied. All in all, Assassinâs Creed is a good game and a shining example of how to successfully port a console game to the PC.
Apr 22nd, 2008 · Windows · read reviewGamekult (8 out of 10)
En outre, cette version Director's Cut ne saura apporter que des missions bonus assez anecdotiques au final. Pour autant, comment ne pas craquer devant l'agilité, la souplesse, la classe de son héros capable d'évoluer aussi librement dans des cités immenses et crédibles ? Comment ne pas saluer l'intuitivité de la maniabilité qui rend l'aventure aussi jouable que spectaculaire ? Certains buteront sans doute contre un titre qui laisse énormément de liberté tout en encadrant parfois beaucoup le joueur, et on peut les comprendre. Mais l'expérience qu'il propose n'en sera pas moins captivante et bluffante pour ceux qui sauront se concentrer sur ses indéniables qualités et composer avec ses défauts de jeunesse. On le conseillera néanmoins aux possesseurs de configs costaudes. Car, si le jeu peut s'accommoder à des PC relativement humbles, il ne dévoilera toutes ses qualités que dans un confort visuel optimal et la fluidité qui va avec.
Apr 11th, 2008 · Windows · read reviewGamer.nl (8 out of 10)
De PC versie van Assassinâs Creed is iets beter dan de versie voor op de console. Dankzij de extra missies voelt de game al minder repetitief. Hoewel de daadwerkelijke gameplay nog steeds geen potten breekt, krijgt de game het toch voor elkaar dat we dit vergeven. Assassinâs Creed is meer dan een simpel spelletje, het is een ervaring die je eigenlijk toch even mee zou moeten maken. Assassinâs Creed geeft ons alvast een blik in de toekomst.
Apr 15th, 2008 · Windows · read reviewWorth Playing (8 out of 10)
There are a few other complaints worth mentioning like the overly long, idiot-proof tutorial entry to the game and the confusing and ultimately unsatisfying designed-for-sequel ending. But while Assassin's Creed is not perfect, it is technically stunning, and the gorgeous visuals alone are almost worth the sticker price alone. If you're a patient sort of gamer and can forgive a somewhat hollow and repetitive gameplay structure, you should definitely give Assassin's Creed a chance, if only for the opportunity to show off what your high-end gaming rig can really do.
Apr 16th, 2008 · Windows · read reviewActionTrip (7.8 out of 10)
The sandbox approach in Assassin's Creed provides decent entertainment. The only question is: for how long? That would depend on your preferences, really. If the recurring mission structure doesn't bother you, this could prove to be a fun ride all the way. The story isn't brilliant, but definitely interesting enough to make you play on. But don't forget, you'll also need a powerful PC to run the game smoothly with all the visuals maxed.
Apr 14th, 2008 · Windows · read reviewIGN (7.8 out of 10)
While Assassin's Creed is a sandbox-style game, it doesn't possess the depth of environment of something like Stalker or GTA. Instead, it focuses primarily on its main mission structure. So while the game does deliver marvelously detailed cities and landscapes to explore, there isn't all that much to do aside from pure exploration and a few types of collectible missions. What you're left with is a repetitive side-quest requirement for completing each primary mission, though the issue is alleviated somewhat with the PC version's additional content. It's not enough for someone who played the game on consoles already, but for somebody totally unfamiliar with the game, it's certainly worth playing. Even if the game does falter in spots, it still offers a unique mix of action and exploration that deserves to be experienced.
Apr 8th, 2008 · Windows · read reviewGamingExcellence (7.7 out of 10)
There are a lot of things that make Assassinâs Creed fun to play. However, it also feels like the game is missing things what couldâve made it a lot better. The free-running is fun to play around with, but it by no means holds the game up by itself. The wide open cities are fun to run around in, but with only a set amount of things to do, and no real reward for doing them, things tend to get dull and feel the same. Still, the game is a lot of fun through at least once, whether you want to complete every mission or just do the minimum and blaze through the game. Its transition to the PC has held up quite well, too. All in all, when it comes to free-running assassination games set in the Middle-East during the Crusades, Assassinâs Creed is by far the best.
May 19th, 2008 · Windows · read reviewTotal PC Gaming (7.6 out of 10)
Looking at the broader picture, Ubisoft Montreal has the perfect engine for a fourth title in the Prince Of Persia series, but it has failed to capitalise on Assassinâs Creedâs potential. With a few adjustments, combat and free-running could have been far more challenging and deeper an experience than they are. With even more attention paid to the sandbox-style gameplay intentions, we could have had a Thief/Hitman-style game in a wholly original environment coupled with an incredible engine â the hallmarks of a âten out of tenâ game. Instead weâre left feeling unfulfilled. Assassinâs Creed has missed its mark.
Apr 11th, 2008 · Windows · read reviewCheat Code Central (3.8 out of 5)
There is a lot to like here. It's difficult to ignore why this was one of the hottest titles of 2007. The concept, setting, and production values combine to create something downright captivating, and a few months later the slightly upgraded Director's Cut is certainly no worse for the wear. Alas, beautiful and fascinating though it may be, it is not substantial. There's a severe lack of depth for a game so enamored with its aspirations of an "open world." The gates may be open, but the possibilities couldn't be more limited. Assasin's Creed is a game you'll want to love, but the wasted potential begs for a mercy that no cold-blooded killer should have.
Apr 2008 · Windows · read reviewFiringSquad (71 out of 100)
Where Thief played like a slam dance where you could do just about anything, Assassin's Creed plays like the tango at a dance class with footprints painted on the floor. There is real promise here, with such a unique setting, great visuals, and outstanding controls, but the game never pulls everything together. The goofy future gimmicks and assassination repetition will wear you down to the point where finishing the game is more of a chore necessary to find out what the hell is going on in that sci-fi laboratory than any sort of labor of love. I'm expecting the sequels to be a lot better. Assassin's Creed was scheduled to be a trilogy from the outset, so hopefully Ubisoft will take a fresh look at some of the problems here and correct them in the future. Right now, though, this is more of an almost-there concept than a fully realized game.
Apr 28th, 2008 · Windows · read reviewGameSpy ( )
Assassin's Creed does quite a bit right. It's a beautiful game, a breathtaking glimpse of the Third Crusade in low-saturation colors. The animation and mobility of its characters is astonishing. And Ubisoft did a respectable job bringing it over to the PC. There's not enough new content to justify re-buying Creed if you own it on a console, but the PC-exclusive content is a nice touch -- as are DX9 and DX10 support, and an overall solid technical quality to the port. But just like the console version, Creed is a sequence of disjointed and repetitive gameplay events, not a cohesive whole. It's satisfying to send Altair flying across the landscapes, but we're really hoping to see a sequel that's more of a killer.
Apr 8th, 2008 · Windows · read reviewGamePro (US) (3.5 out of 5)
We had high hopes for the escort challenges, since shadowing your ward from the rooftops and picking off other would-be assassins really could have embodied the spirit of AC. Unfortunately, missions too often degenerated into brawls where the NPC informant did nothing but casually stroll through the city, occasionally stopping at a waypoint, and just look around dumbly as a cadre of city guards bumrush you, Altair. The merchant stand destruction missions work exceptionally well if a bit thuggish, as you utilize the grab technique to fling bystanders into dinky storefronts then flee from the guards once they've noticed all the commotion. Just be sure to remember your escape routes from the rooftop race challenges.
Apr 11th, 2008 · Windows · read reviewThunderbolt Games (7 out of 10)
The world is breathtaking, but itâs all so superficial since thereâs such little depth to everything. With the game clocking in at a little north of ten hours depending on how many mini-missions are attempted or towers are climbed, Assassinâs Creed: Directorâs Cut Edition winds up underwhelming. The cliffhanger ending promises brighter things, and although this game is unspectacular, the groundwork has been laid down for what will hopefully be a greatly improved sequel.
Apr 16th, 2008 · Windows · read reviewGame Shark (B-)
The shame of Assassinâs Creed isnât that itâs a bad game. Far from it. Itâs just disappointing to think that it could have been another blockbusterâa new spin on the Thief style of gameplay given the unique premise of playing an ancient assassin combined with its first rate game engine. As it stands itâs a highly enjoyable game for the first few hours, but whether or not youâll get much satisfaction from it after it starts getting repetitive depends entirely on how much you like the overall gameplay mechanics.
Apr 25th, 2008 · Windows · read review1UP (B-)
Nevertheless, for all its flaws, AC's gameplay is exciting enough -- and its story is interesting enough (while predicated on some seriously ridiculous conceits) -- to warrant your 50 bucks. Just make sure you don't gallop too fast past those guards!
Apr 22nd, 2008 · Windows · read reviewEurogamer.net (UK) (6 out of 10)
So Assassin's Creed on the PC proves to be dispiritingly similar to Assassin's Creed on the consoles, only six months late for a party most people have already grown tired of. This certainly leaves the unearned "director's cut" title looking a lot like a transparent marketing hook to make disgruntled PC owners feel like their half-year wait makes them favoured customers rather than a secondary concern. Sure, the game certainly looks lovely, and you'll ooh and aah at the way Altair glides seamlessly through a crowd, or climbs up a wall with his virtual hands visibly connecting with virtual outcrops. But the surface lustre soon wears off, and you're left with a game that goes to impressive lengths to make it fun to explore the environment, but still fails to give you any compelling reason to do so beyond empty eye candy.
Apr 11th, 2008 · Windows · read reviewGaming since 198x (2 out of 5)
Assassin's Creed, c'est un peu comme un gùteau au chocolat trop cuit. C'est fait avec les meilleures intentions du monde, avec des ingrédients excellents, ça sent bon pendant la préparation, ça a super bel aspect en sortant du four, mais c'est franchement indigeste et on a pas trop envie d'en reprendre.
Jan 21st, 2009 · Windows · read reviewQUICK-SAVE.de N/A
Mit Assassinâs Creed hat Ubisoft neue Ideen bezĂŒglich der ErzĂ€hlweise und Charaktersteuerung umsetzen können, deren technische Gestaltung ĂŒberwiegend gelungen ist. Lediglich das steife, fast schon einfĂ€ltige Gameplay stehen dem entgegen. Dennoch kann das Spiel insgesamt ĂŒberzeugen, wenngleich das vorhandene Potential noch nicht ausgeschöpft worden ist.
Dec 31st, 2017 · Windows · read reviewPlayer Reviews
Gorgeous game, but could've been MUCH better, it could've been a legend
by Furiel kay (3)
The Good
The graphics are absolutely beautiful, the free movement in a city is very liberating, you can just explore the city for hours. The crowds are realistic, most of what has been promised was delivered. If you ignore the stupid side quests and stick to the main quest, you can smell the feint odor of the genius game this was supposed to be.
The Bad
Besides the charming graphics and the great immersion in the world, the game could've been much better. It seems to me, that they spent 99% of the time developing the game on the looks and the very cool new features never before seen in a game, and spent 1% on the quests. I mean, that you have to do the same ol' stuff in every city to get to your target, which ,after the first, city become VERY dull. The side quests were a joke, killing your target was also a joke... very easy kills, actually , my 4 year old nephew could kill the last boss for Christ's sake. Taking out a target should have been a much harder job, each of them with their unique little dungeons with unique ways to get through them using your UNIQUE ASSASSIN TALENTS, you know, like in the old days, but i guess Ubisoft decided, that the old days suck, they should just take a LEAP OF FAITH and see what happens, well I guess, that they missed the hay cart on this one. Another thing: I don't think they had a speed limit in those days, but i guess they did since every single soldier in the wilderness will chase you , leaving their duties, breaking their battalions to give you a medieval ticket for speeding i.e. ripping you to pieces, if you run past them on your faithful steed. I can't emphasize this enough: The game was supposed to be much better, it Could have been much better.
The Bottom Line
playing AC is like dating a model: Her looks attract you, you play around with her for a while, but then you realize that she's too shallow
Aug 10th, 2008 · Windows
Okay, we've got the playground. Now all we need is a game...
by Unicorn Lynx (181289)
The Good
To what can I compare Assassin's Creed?.. Prince of Persia? The Middle Eastern setting and the acrobatic manoeuvres are pretty much the only common denominators. Metal Gear Solid comes to mind when you think about sneaking and infiltrating with a larger-than-life story on the background. But for the reasons mentioned in the "Bad" section, even Hideo Kojima's convoluted soap opera heroes look like trained real-life spies compared to the sheer dilettantism of Altair and his adversaries. Actually, the games I thought of most while playing Assassin's Creed were (perhaps surprisingly) GTA series. Exploring large cities, hijacking horses and having trouble with the law brought back memories.
This alone should give you an idea about how unorthodox Assassin's Creed is. So let my praise begin with just that. The gameplay of Assassin's Creed is unique. It's like a gigantic mega-platform game in a sandbox world with stealth. And even though it is very far from perfect, some of its gameplay works very well and manages to be genuinely exciting.
The most interesting aspect of the game is its acrobatic platform action, which comes in nearly unlimited amounts. Platform games are associated with linearity. The best platform game is usually one that has the tightest design. The developers invent clever puzzles, intricately constructed levels, and then invite you to play inside their creation. But Assassin's Creed shows that platforming can also be fun (at least for a while) when it is open-ended. The platform "levels" of the game are entire cities; the walls, the windows, the roofs - an organic whole that looks natural no matter in which part of it you are. You always feel that you are in a city, not in some cleverly designed contraption. Only the conveniently placed little chambers on the roofs and the hay stacks feel like "game elements"; but those aren't integral parts of the platform gameplay.
The platform action is splendidly animated, feels natural, is never frustrating, and is fun to do even without any particular goal - which is most of the time, since the game almost never forces you to take a particular route. Want to do some sports? The roofs are open to you. Tired of monkeying around? Go down into the city and walk like a human being.
The sheer fun of being able to go anywhere in the city, (at least outside, since you can't enter most of the houses) is incomparable. The moment you visit one of those vast, beautiful cities, you have a mad desire to jump and climb, because you know you can. You see huge buildings towering over the city, and the first thing that comes to your mind is: "I want to climb there!". And you can. Go ahead and climb wherever you want. You jump over rooftops, hang from ledges, walk over narrow planks, and finally climb on that huge tower. The wind is your only friend now, you are far, far above everything and everyone, you carefully stand up and look down - the city lies at your feet...
The game is worth playing just for such moments. The views are so breathtaking that you'll feel that you don't want to go back. But when you do go, down onto the streets, you find yourself in really crowded cities. Narrow streets, people walking everywhere, pushing you aside, merchants selling their wares, guards bullying innocents, beggars blocking your way and asking for money - the cities live their life. Walking around those cities, exploring them, seeing their two faces - the world underneath and the world of the rooftops - is what makes the game unlike anything you've seen before.
Of course, Assassin's Creed owes a lot to its magical setting. Maybe I'm not completely objective, because this is one of the few games that are set in my country, at least partially (Damascus is in today's Syria, but Jerusalem and Acre are in Israel). Jerusalem is the city I grew up in, and it was a very moving experience for me to visit it in a game. Actually, Jerusalem of Assassin's Creed is only based on the real Jerusalem; anyone who knows the city can see that the layout doesn't match. But still, the atmosphere is there, and the general depiction is rather accurate.
So, what do you do in those cities, beside performing stunts on the roofs? Well, it is certain that Assassin's Creed has interesting gameplay ideas. Some of the stuff you can do in the game is cool and original. Putting your palms together in a hypocrite prayer and mixing with a crowd of religious scholars while harboring a sharp dagger in your sleeve and a wish to kill in your heart is a good example.
There are a lot of such nice little touches, things that you wouldn't normally be able to do in other games - like moving through a crowd and gently pushing people aside. I loved the way the crowd reacted to your movements, the breaking of the jars people carried on their heads, and the sheer chaos the cities turned into after you are discovered by the guards. Similarly to GTA, you can wreak havoc in the cities, simply starting killing people or destroying things.
The assassinations, which play the role of "boss fights", or rather "boss levels" in this game, have some scripted events and generally take place in unique buildings. Despite the simplistic nature of their goals (go and kill that person), the assassinations have enough variety to sustain the interest of the player even without paying much attention to the story.
Speaking of which, I didn't quite expect Assassin's Creed to have a good story; I thought it would be more of an "assassin simulation" with all the focus on the gameplay. But to my delight, the story turned out to be a rather intriguing piece of work with enough alternate history and philosophical speculations to satisfy a fan of such things. Though it had way too much of a banal "conspiracy theory" flavor for my taste, it was interesting to witness an attempt of a "historical reconstruction" in a video game narrative.
There is an interesting twist in the way this narrative is structured: the "frame" story is actually set in modern times, and while 99% of the action takes place in the Middle East at the time of the Crusades, the true protagonist of the game is not Altair, but his descendant Desmond (this is not a spoiler, since it is revealed in the very beginning of the game). Everything that happens to Altair is a "memory" experienced by Desmond through a special device that lets him connect to the mind of his ancestor.
The Bad
Some games don't have any noticeable flaws, but also don't have anything that would raise them above the rest of the crowd. Assassin's Creed is just the opposite: there are plenty of things to love in it, but also too many things it does wrong - or should I rather say: doesn't do at all.
For starters, the premise of the game is absolutely misleading. When we begin to play it, everything indicates a stealth game. Which is logical, since we control an assassin in this game, somebody who has to hide and to stay unnoticed to perform his dark deeds successfully. That's what the game was probably supposed to be. But in reality, it's something entirely different. If you expected something along the lines of Thief, you will be sorely disappointed. The stealth in Assassin's Creed is useless.
You don't need to hide for one simple reason: the incredibly easy combat. Now, this is coming from a guy who plays every damn action game on the lowest difficulty level. This is probably the first time that I complain about easy combat in an action game. But seriously, the combat in Assassin's Creed is a joke. In a most ridiculous way, enemies can attack you only one at a time. Even if you are surrounded by ten enemies (which happens quite often), they will all take turns in attacking you. That would have been half the trouble; but early in the game, you learn the counter move, and that settles it. By using this move every time, you can defeat even the toughest opponents in a few strikes.
In a game in which you can do so many cool things in order to stay unnoticed, the laughable combat kills the necessity of doing those things, effectively depriving the game of some of its most interesting features. Why run away, looking for a place to hide, if you can just stand in the middle of a crowded market and kill all those guards that come at you one by one?
Unfortunately, the cool things that I mentioned in the "Good" section are not all that cool, either. In the beginning of the game, it's exciting to learn how to pick-pocket people, how to trace informers, how to overhear conversations. But very soon you realize that all those activities are little more than extremely simple mini-games that appear only when they serve some purpose for the plot. You can't just pick-pocket somebody on the street or eavesdrop on any conversation you like. You'll be restricted to doing it to a few select characters as part of advancing the story. And even then, doing those things is extremely easy and requires virtually no skill from you.
Seeing how all this suggested gameplay variety gets reduced to a number of harmless gimmicks, it's no wonder that the core gameplay of Assassin's Creed quickly becomes extremely repetitive. The entire game is composed of nine assassination missions, which are all built exactly the same way: you go to a city, climb tall buildings to find out what's going on, choose one of the several available mini-games, which repeat themselves over and over again, automatically obtain information about the target, and then perform the actual assassination. Granted, the assassinations themselves can vary, but the way to get there is the same no matter what, and it gets old very quickly.
The platforming action, smooth as it is, is ultimately of little importance, since the game does too many things for you. It's very hard to do something wrong because the game zealously protects you from harm. Jumps don't need to be timed, climbing is nearly automatic, and the routes are always convenient for you. You basically press the two mouse buttons and move them forward, and voila - Altair will do everything for you.
That pretty much defines the game's main problem: it is set in a beautiful environment, but this environment is little more than a backdrop, instead of being something that demands interaction and challenge. You learn all your tricks very early in the game, and after this there is nothing left but follow the depressing routine of assassination missions. You can't do anything else in the game. The few mini-games that were added in the PC version are like tiny snacks offered to a hungry person.
Despite its interesting premise, the story has left me cold. Worse than the narrative itself is the necessity to play as Altair - a thoroughly unlikeable person, a killer who obviously enjoys his work and is not motivated by anything else but personal gain.
The Bottom Line
I'm not very fond of the common phrase "it could have been so much more"; I prefer to think of what I already have, trying to disregard all such "if only" thoughts. But Assassin's Creed can serve as a typical illustration of that phrase. It has a great concept and plenty of interesting ideas, but it seems that the developers didn't really know what to do with them. It's worth checking out, but prepare to be disappointed by a promising game that doesn't exactly keep its promises.
Aug 29th, 2018 · Windows
Nothing's what it seems
by NeoJ (454)
The Good
One of the most ambitious games in a long time. Assassin's Creed has all the ingredients to be a legendary game, with a deep story like we've never seen featuring templars, assassins, saracens and the conflicts between their intentions, with a revolutionary gameplay using a puppet system, with incredible graphics recreating cities with enviable historical rigor and everything harmonized with the suitable music and sound.
It's a pleasure to climb the buildings of cities like Damascus or Jerusalem while you're shocked because of its graphics, the amount of people walking the streets, and the reactions that the crowd have when you do something strange.
You have many weapons to fight, and you'll use all of them. The battles are nice, with a perfect battle system using all your weapons if you want. The cinematic camera is a good choice making the game even more epic and you'll see many animations depending on the weapon that you've used to kill your foe.
One of the best things of the game is to kill your main objective. You'll have to look for information all over the city where you are, and make a plan to kill him. You can go straight and kill him too without any strategy, but the game is much more fun if you take your time to get to him sneaking through. That's your decision anyway.
The personality of every character is another remarkable thing in the game. They're not just characters to be killed, they have something to say and makes the storyline deeper. Everything will finish with a perfect ending climax, really mysterious and shocking.
The Bad
Prepare to play one of the most repetitive games made in a long time. Assassin's Creed has a lot of things to do, look for flags, kill templars, stealing, interrogating and many more things, but the game is really repetitive.
What's the problem? The problem appears when you've played two or three hours and when you realize that the game is going to be like that all the time. When you start you'll be addicted to the game, but when you've killed a few objectives you'll know what I'm talking about. You'll have to do the same things in different cities, and you'll do it mechanical. Maybe the problem is that you can do everything from the beginning and then there are no new things to do. The director's cut features new things to do, new ways to get information, but that's not the problem, the problem is the concept of the game and how it was presented. Better played relaxed because that's how the game gains some good points.
Battles are perfect, really spectacular, but when you've mastered your skills you'll feel unbeatable, no matter if you're fighting against a single soldier or a whole camp.
The new puppet control system is good and really comfortable, but sometimes you'll feel that you're doing nothing with your character. You just press two buttons and Altair will do everything for you, running, jumping and climbing without any problem.
To finish with, to find all the hidden flags without help is something difficult, well, maybe difficult is not the right word because they're not well hidden, but there are a lot and the cities are enormous, so, when you've taken almost all of them, it's really difficult to find where are the other flags left. The maps could help you but some of them has mistakes and will confuse you. You'll need an extraordinary orientation if you want to reach that goal.
The Bottom Line
Beside its weak points, the game is really good, a little boring when you have to do the same things all the time, but it's compensated with its incredible graphics, gameplay, battle system and the most remarkable thing: the storyline and characters personality.
Players agree about the game's repetitive, and the programmers know that for sure, so, maybe the next game of the series (it will be a trilogy) will be even better with new things to do. Let's hope about that because it could be one of the best games in a long time if they still respect the good things of this game. Time will tell.
May 13th, 2009 · Windows
Almost Famous.
by dreamstealer (146)
The Good
Assassins Creed when announced and showcased back in 2007-2008 had quite a negative buzz mainly because Ubisoft seemed to be focusing or using producer Jade Raymond a lot to promote it. They thought her girl next door looks would convince the basement dwelling gamers to come out of their home and buy it.
Honestly throw all that away as this game is the mastermind of Patrice DĂ©silets and a team ranging more than a hundred. The game bares very little resemblance to Prince of Persia; mixing platforming, action adventure and stealth within an open ended world. The world is very well detailed and the best part is you could climb almost any structure. The storyline is rather interesting at first with a rather well thought off concept. You play a local bartender name Desmond who is abducted by a facility (can't remember the name). They require you to place yourself in a machine known as the Animus. This machine can read memories of your ancestors which are stored in your DNA. Desmond is obvious to the fact that he is a decedent of a long range of Assassins. The game is centered around this facility but most of it within the Animus where you're playing a memory of an ancestor named âAltairâ. Altair is an assassin belonging to a creed, it's set in the middle east during the 3rd Crusade. The storyline involve a whole war between the Templars and the Assassins. The musical score is perfect and voice acting ranges from average to good.
The game is visually stunning in most aspects. The world is very well detailed. But it's other visual elements that make this game a strong runner. Altair's animations are godlike, from his walk cycle, jumping, landing, fighting to the gentle swaying of his robe. Camera cuts during a counter attack in a fight scene is a welcome feature.
The platforming part of this game is the strongest aspect. It's really well done no real bugs found in it. You can flawlessly scale a wall to it's highest point and Altair actually looks for and grabs the next climbable object. It just feels and looks realistic. Speaking of feel, your presence is felt in the game. As you walk towards people Altair sways and gently pushes them away giving him that Assassin attitude that was needed. If you're running you can loose control if you collide with a pedestrian. You attract peoples attention if your climbing a wall or even sprinting.
One may feel the game can be unrealistic at times. For example you're being chased by guards and you can sit between 2 people or hide in roof hut to get them of your back. In the real world a city guard would certainly snoop in the most obvious places, here they just start walking away. But honestly, this makes the game less frustrating and more enjoyable. Don't think you can escape guards by climbing a wall because they can do the same, they even jump from rooftop to rooftop.
The fighting system is also quite reasonable and to an extent enjoyable; this is debatable as some may find it too simple, I just felt that it works. No need to remember any combos or anything, simple clicking and right clicking. The enemy also attacks you one at a time, making it less frustrating when you're really outnumbered.
There are some jaw dropping moments too like the first time i climbed a view point and performed a leap of faith. It's something you have to see!
The Bad
Sadly while the gameplay is near perfection, the games actual execution is the downfall. Even the developers realized this and tried to fix it in the PC version. Assassin's Creed is like a musical album with the same song repeated 10 times.
Excluding the start and the ending part of the game, the entire thing is one basic formula. You get a briefing from the Leader of the Creed you take a horse and ride for like 10 freaking minutes till you reach the city you're supposed to be in. You go talk to the Assassin Bureau leader in the city, he tells you to investigate. You go investigate by completing 2/6 and later 3/6 small missions which are either pickpocketing, interrogating or eavesdropping on someone. The PC version has a new mission type known as Informers challenge which consists of 4 different challenges all of them really shallow and only adds little diversity. After your investigation is done you return to the Bureau Leader and he gives you the green light to assassinate your target. After that you need to ride all the way back to the Main base which takes like 10 minutes. Luckily after the first memory block (chapter) the PC version allows you to fast forward to your destination. I hear this isn't in the console versions and I can share their reason to be frustrated, I couldn't imaging doing the whole traveling thing again and again. You've also got Save citizen where you need to take out the guards harassing a citizen in return you'll be rewarded with a group of vigilante can block guards while they're pursuing you or a group of Scholars, which you can blend in with to get into restricted areas.
The ending parts of the game can really be disappointing. Especially the whole Bit's of Eden or whatever it was called. Not to mention the terrible fighting that has to be done in the end. You feel like a one man warrior instead of an Assassin by then. After you get past all of it, the game has a very strange ending..if you can call it that.
The game's story-telling is another problem. You can move Altair while a cut-scene is going on, then a glitch flashes on screen which on mouse click will show it in a more cinematic form. This is indeed very distracting and annoying. Speaking of glitches the the hud is very distracting especially when an enemy spots you and your screen flashes and blinds you instead of notifying you. It happens even when you pick up those useless flags, which is like hidden briefcases in Rainbow 6 console version.
The Bottom Line
Assassin's Creed really innovates in many ways and perfects in some but overall it falls short of perfecting an entire game experience. And it's sad because this game could have been Legendary. Nevertheless worth playing at least once.
Aug 23rd, 2010 · Windows
Contributors to this Entry
Critic reviews added by Wizo, vicrabb, 666gonzo666, Spenot, vedder, Cantillon, Patrick Bregger, Jeanne, CalaisianMindthief, Picard, Bjorn Holine, Big John WV, Sciere, Kabushi, Alsy, Vhs Recorder.