Halls of the Dead: Faery Tale Adventure II
Description
Faery Tale Adventure II is the sequel to MicroIllusions' classic RPG. The three brothers, introduced in the first game, have been teleported to a foreign country where they have to save the local people from evil powers spreading in the once peaceful lands. The graphics resemble those in Ultima VIII: Pagan and the gaming world is large.
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Credits (DOS version)
73 People (67 developers, 6 thanks) · View all
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Toolsmith | |
SAGA Compiler | |
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Additional Dialogue | |
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Manual Design | |
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[ full credits ] |
Reviews
Critics
Average score: 60% (based on 2 ratings)
Players
Average score: 3.3 out of 5 (based on 12 ratings with 1 reviews)
A dream that should have been...
The Good
Yes, Faery Tale Adventure II: Halls of the Dead, the long awaited sequel to the legendary Faery Tale Adventure...
After first playing Ultima VII: The Black Gate, I was amazed... never have I played such a game, such a game that took my breath away, that captured me entirely, I needed more.
My quest for the Ultima VII clone was concluded with one game, Halls of the Dead.
Halls of the Dead offers a great deal of freedom, such freedom is rarely found in today's games.
You can walk around the vast world, do whatever you like in no perticular order, you have your map, no time limit, and you go wherever you please.
There are alot of interesting books to read, a few side quests you can acomplish, secret places to find and lots of spells to learn and practice.
The game plot is quite nice, and the game itself is a long one, it should take a week or two if good fun gaming to finish.
The Bad
The bad...
The game isnt a bad game, its just not finished.
The Dreamer's Guild were in a hurry, they were on the verge of a breakdown, and went out of business a short time after the game was released.
The game was not supposed to be released at the time, and alot of things were left unfinished, half done.
The dialogues in the game are useless and meanning-less, after a while you realise that all the people say the same things, nothing important can be learned from them, and you start ignoring them completly.
The side quests were never finished... you can find side quests items all over the world, items with no aperant use because the quests never got finished... whole parts of the map were removed due to lack of time.
The Bottom Line
So what have we left after all the unfortunate cutdowns?
We have a good game none the less, as fun as they get, with an interesting story, long gameplay, and lots of freedom.
But I'll always wonder... what could and should have been.
Windows · by Jony Shahar (1825) · 2002
Trivia
Cut content
As you might already know, the Dreamer's Guild went out of business while making the game, and towards the end, had to release it quickly in order for it to be released at all. Therefore, a lot of things were missed, not finished, left half done.
You can find all sorts of quest items throughout the game, though you will not be able to do a thing with them. Entire parts of the game were removed, such as the Island of Ion. The island where you are suppose to find the 3rd lost key! (the first key being the 'Tesseract Key' that you can find in the game, giving you the option to travel in the Astral Dimension, the 2nd key is still unknown).
The is a mentioning of the 3rd key is in one of the books that you can read in the game, the book is called "The Three Keys", and goes as following: "The Un-named key, sometimes called 'Ratom's Horrible Bag' was used only once. Found by the Mage Ratom in the land Ione that once sat in Farr's northeast corner, the key first manifested itself as a bag capable of holding its own weight one million times over. Ratom, ever foolish and arrogant, turned the bag inside-out to study how it worked. It slowly enveloped the entire land, threatening to ingest all of Farr and the known universe. Was it not for the Party of the Amorphous Blob halting its expansion by sewing the bag up with the Platinum String from the belly of the Witch King, the Un-named's ravenous appetite may have destroyed even the Eternals. The bag is thought to be destroyed, tossed into the Acid Eddies of the Astral Plane by the great warrior Pylanthius."
Alas, Joe Pearce, a major name in the Dreamer's Guild, one of the main programmers, said: "In Halls of the Dead, my programming work was mainly on the Island of Ione, which sadly was never released with the game."
Some piece of the island still remains in the game, but can only be reached by using a cheat item (see the Cheats section).
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Related Sites +
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FTA2 Fansite
Faery Tale Adventure II: Halls of the Dead Fanpage. Includes information about the game, The Dreamer's Guild, staff, special maps and walkthroughs.
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Contributors to this Entry
Game added by Alexander Schaefer.
Additional contributors: Indra was here, Jony Shahar, Patrick Bregger.
Game added March 5, 2001. Last modified February 22, 2023.