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King's Bounty: The Legend

aka: Battle Lord, King's Bounty: Legenda

[ All ] [ Macintosh ] [ Windows ]

Critic Reviews 81% add missing review

Absolute Games (AG.ru) (93 out of 100)

Мимо немногочисленных «багов», выправляемых патчами) — это счастье всего на 30-40 часов. В старинной King's Bounty 2 Прокофьева и той же HoMM 5 был генератор карт, а тут территория неизменна, ибо hand-made. Да, в начале партии случайным образом определяется, что вы встретите на своем пути, но повторный забег по знакомому маршруту не будет таким увлекательным. И мне по-настоящему грустно, ведь с «Легендой о рыцаре» не хочется расставаться. За ней невозможно проводить по полчаса в день — она утягивает в яркую, полную приключений сказку. Более уютной, теплой игры не было уже много лет.

Apr 29th, 2008 · Windows · read review

Worth Playing (9.1 out of 10)

In the end, King's Bounty: The Legend is superb. The AI is decent enough, the combat is great fun, and it's imaginative, varied, and hilarious. It's a game where wives and children give bonuses to your combat stats, for crying out loud, and you can match up pirates, zombies, and unicorns in a brutal battle royale. It's a real shame that King's Bounty will probably sell far fewer copies than it deserves because it's a hell of a lot better than some of the blockbuster games that have already been released this season.

Nov 14th, 2008 · Windows · read review

Eurogamer.net (UK) (9 out of 10)

Right now, King's Bounty feels like a 10/10 game wriggling inside a slightly-too-wonky 8/10 game engine. None of its flaws are enough to dull the many pleasures of its impressively varied world, and the more time you sink into its meandering delights the more surprising the experience becomes. Rare are the games that have you muttering "Well, I didn't know that could happen!" after more than 30 hours, and the fact I could have written another 2000 words describing weird and wonderful moments you're best discovering for yourself is all the recommendation you should need.

Nov 27th, 2008 · Windows · read review

GameSpy ( )

Despite a couple of missteps (most notably the poor translation and storyline) none of the game's annoyances should keep any serious strategy gamer from seeking out King's Bounty: The Legend. The game's RPG trappings are just the sugarcoating for an incredibly deep and enjoyable strategic experience. There's a whole host of classic games out there just waiting for a fresh coat of paint and a serious upgrade from a developer who loves them as much as the team at Katauri Interactive obviously loves King's Bounty. Here's hoping they do as good a job!

Sep 23rd, 2008 · Windows · read review

Game Vortex (88 out of 100)

King's Bounty may not have the best story and the difficulty is a little too brutal, but the good outweighs the bad in nearly every category. The combat system is great and like a good game of chess is constantly engaging and challenging.

Oct 2008 · Windows · read review

ActionTrip (8.6 out of 10)

Weak writing, the retro look and other flaws of King's Bounty shouldn't stop you from trying the game out. There's a beautifully presented fantasy world just waiting to be discovered, along with a long single-player game crammed with enough content to guarantee a lot of hours of good clean fun. We certainly haven't missed out on such an experience and neither should you.

Jan 8th, 2009 · Windows · read review

Gry OnLine (85 out of 100)

Jeśli miałbym określić King’s Bounty jednym słowem, rzekłbym „spektakularna”. Od samego początku gra powala na kolana i wlewa optymizm w serca pecetowej braci, która ostatnimi czasy karmiona jest nędznymi ochłapami z konsolowego stołu. Warto też zauważyć, że próżno by szukać wśród hitów bieżącego roku bardziej wymagającej pozycji. Rosyjski produkt jest po prostu trudny, a jeśli wziąć pod uwagę dzisiejsze standardy, gdzie w grach ułatwia się wszystko, co się da, powiedziałbym nawet, że bardzo trudny. Legendzie trzeba poświęcić mnóstwo czasu i energii, ale w zamian odpłaca się ona z nawiązką. Znakomita zabawa gwarantowana, nawet mimo rozczarowującej końcówki.

Oct 10th, 2008 · Windows · read review

Gameplay (Benelux) (85 out of 100)

Een eigenzinnig en ongepolijst juweel dat bijzonder verslavend uit de hoek kan komen. Fans weten wat hen te doen staat.

Sep 26th, 2008 · Windows

Gamesmania.de (85 out of 100)

Ich gebe es zu: auch ich bin ein begeisterter "Heroes of Might & Magic"-Spieler, auch wenn mir die Serie mit unter zu langatmig und zu trocken war. Um so mehr habe ich mich über den lockeren und flüssigen Spielablauf von "Kings Bounty: The Legend" gefreut. Stets habe ich das Gefühl, das Geschehen im Griff zu haben und weiß bei Niederlagen, wo mein Fehler lag. Das motiviert mich, besser zu werden und weiter zu machen und schon hat mich das Spiel da, wo es mich haben will: vor dem Bildschirm und nicht im Bett. Endoria, ich komme!

Oct 21st, 2008 · Windows · read review

Fragland.net (84 out of 100)

King's Bounty: The Legend manages to interest enough to have a mild addictive influence. Despite the little problems here and there a positive feeling remains. The game may not be a top title but it's certainly worth checking out, especially if you're a fan of the genre.

Nov 15th, 2008 · Windows · read review

Gameswelt (83 out of 100)

Diejenigen, denen das Burgen- und Ressourcenmanagement in Heroes of Might and Magic bisher immer zu stressig war, die aber Spaß am Kampfsystem hatten, werden sich über King's Bounty: The Legend sicherlich freuen. Das klassische Gameplay kommt ohne großartige Neuerungen aus und ist gerade deshalb so genial und Sucht erregend. Die fünf Schwierigkeitsgrade sorgen derweil dafür, dass vom Anfänger bis zum Hardcore-Veteranen alle etwas zum Knabbern haben.

Oct 21st, 2008 · Windows · read review

Krawall Gaming Network (82 out of 100)

Wer Fantasy- und Strategiespiele mag, kann bedenkenlos zugreifen. Lediglich Hardcore-Strategen werden unterfordert. Mit einer Spieldauer von 40 bis 50 Stunden werdet ihr „King’s Bounty“ so schnell nicht beiseite legen.

Nov 20th, 2008 · Windows · read review

Game Captain (82 out of 100)

King's Bounty bietet kurzweilige Abenteuer- und Strategiekost für lange, lange Winterabende. Es wendet sich dabei an Spieler, denen Heroes of Might and Magic zu knifflig und komplex ist und wird durch seine gelungene Aufmachung und liebenswerten Charme seine Freunde finden. Hardcore-Strategen sind sicherlich unterfordert, sollten aber mal ein Blick auf den unkomplizierten Spaß riskieren.

Oct 30th, 2008 · Windows · read review

GameZone (8.2 out of 10)

Even with the lower standard of graphics and sound, the game is still above board in the fun department. I really like this title and thank it deserves some big time praise for bringing back the cool in single-player RPGs.

Oct 8th, 2008 · Windows · read review

GameStar (Germany) (82 out of 100)

Sieht aus wie Heroes, spielt sich wie Heroes - hat aber weder Städtebau noch Runden-Reisen: Ist das spannend? Und wie! Das Helden-Leveln macht dank Wutgeistern, Fähigkeitenbaum und der wichtigen Führungskraft ebenso viel Spaß wie der große Konkurrent. Die Quests sind deutlich stärker und abwechslungsreicher, wenn auch schnöde inszeniert, hier punktet Heroes mit seinen Zwischensequenzen. Bei den Gefechten fehlt mir ein Überspringen des Kampfes, wenn ich klar überlegen bin; stattdessen muss ich wirklich jedes Scharmützel selbst austragen. Aber für das erste Fantasy-Strategiespiel eines so jungen Entwicklers ist das Ergebnis verdammt gut - und die Katauri-Russen haben ja noch vier Teile Zeit, um den jetzt schon dünnen Heroes-Vorsprung aufzuholen.

Oct 2008 · Windows

IGN (8.1 out of 10)

While King's Bounty has some issues, there's a lot to like about the game. It's a familiar, yet refreshing RPG hybrid. You're going to spend a lot of time with the combat system and that's a good thing because it's simple, intuitive and filled with strategy and depth. The fighting requires players to adapt to the situation, and will constantly keep gamers on their toes. Yes, the difficulty can be very unbalanced at times, and sure the tutorial needs work, but as it stands, King's Bounty is a great game for all types of RPG fans.

Sep 30th, 2008 · Windows · read review

GameSpot (8 out of 10)

Forget about looking at King's Bounty: The Legend as a sequel to an oldie-but-goodie and take it on its own merits. Anyone with the nostalgia gene who played the original might get a special thrill out of this sequel coming along almost 20 years later, but you don't need a connection to this classic to enjoy this impressive take on the traditional tactical RPG.

Dec 4th, 2008 · Windows · read review

Jeuxvideo.com (16 out of 20)

Les qualificatifs élogieux ne manquent pas pour définir King's Bounty : The Legend. Beau, drôle, prenant... Et surtout terriblement addictif à jouer, ce qui est la marque des grands jeux. Et en effet, on ne peut qu'être admiratif du résultat obtenu par Katauri. Mais, comme un enfant qui ne serait pas entièrement satisfait de son nouveau jouet, nous ne pouvons nous empêcher de faire un caprice en exigeant un mode multijoueur ! Messieurs les développeurs, faites un patch ou une extension le proposant et nous dresseront un autel à votre gloire !

Oct 24th, 2008 · Windows · read review

Killer Betties ( )

The interface is smooth and easy to use and there is quite a beautiful soundtrack for the game, and everything about the look is nice even if sometimes it might look a tad cartoony. The game quests are simple and the game play is engaging so it makes a satisfying game to play and you can spend many hours in the kingdom enjoying the king’s bounty.

Oct 22nd, 2008 · Windows · read review

Adrenaline Vault, The (AVault) ( )

All of that aside, King’s Bounty: The Legend offers solid gameplay that the strategically minded will enjoy, combined with randomness and open-endedness that will satisfy most players who want to get the most out of a game. All of this, plus the great graphics engine used to create KBTL, made it entertaining to play.

Mar 27th, 2009 · Windows · read review

RPGWatch ( )

If you haven’t already picked up on my positive bias here, I’ll state plainly that this game is probably going to come in pretty high on my list of all time favorites. Other than a few minor localization and translation defects, King’s Bounty is an outstanding entry in the strategy genre, and should also have some appeal for those who cut their teeth on the old role-playing games featuring turn-based combat and wide open worlds. If you like both as much as I do, this game will be a hard one to beat.

Jan 8th, 2009 · Windows · read review

CanardPC (8 out of 10)

Je sens que le processus de vaporisation cérébrale par excès de joie s’amorce. Vite... Vite... Une raison d’être déçu.?Y’a pas de multijoueur et ça en dégoûtera quelques-uns, mais je vous invite à profiter de ce délicieux plaisir solitaire : il n’est certes pas incroyablement novateur ni même techniquement bouleversant. Mais c’est bon comme du bon pain, naturel et bienvenu comme un petit shoot d’Hydroxycut Hardcore au réveil juste avant d’avoir les oreilles qui saignent. Un plaisir simple et abordable que les hommes de bien sauront savourer.

Oct 1st, 2008 · Windows

Cyber Stratege (8 out of 10)

Comment résumer en un test de quelques pages le plaisir ressenti à découvrir un véritable monde miniature ? Malgré une propension -presque- frénétique aux échauffourées « elfino-trollesques », on tombe sous le charme d’un univers visuellement et « scénaristiquement » attrayant… allié à un gameplay addictif. Probablement le meilleur titre dans sa catégorie et cela depuis bien des années. En attendant la prochaine extension, porteuse d’un éditeur prometteur.

Oct 27th, 2008 · Windows · read review

4Players.de (80 out of 100)

King's Bounty ist eine Überraschung im positiven Sinne: Obwohl im Vergleich zu Heroes der strategische Aspekt mit dem Stadtbau und Ressourcen fast völlig gestrichen wurde, zieht das Spiel seinen Reiz aus dem motivierenden und stetigen Ausbau des Helden, in einer quietschbunten Welt, in der es reichlich zu erkunden und zu meistern gibt. Besonders der Echtzeit-Modus auf der Karte verspricht trotz langer Reitwege mehr Dynamik und vor so manch einer Gegner-Überraschung (Schwierigkeitsgrad) seid ihr nicht gefeit. Der wahre Kern sind jedoch die taktisch anspruchsvollen Schlachten, die es problemlos mit Heroes aufnehmen und mit Wutgeistern sowie Spezialfähigkeiten der Kreaturen massiv punkten können. Getrübt wird die muntere Fantasy-Schatzsuche nicht nur durch den schwankenden Schwierigkeitsgrad oder die Quest-Güteklasse. Vor allem bei der Inszenierung der Story gilt es gehörige Abstriche zu machen und der Humor ist bekanntermaßen Geschmackssache.

Nov 24th, 2008 · Windows · read review

PC Games (Germany) (79 out of 100)

Hui, ausgerechnet der Burtchen, welcher doch bei seiner Anspiel-Session so begeistert von King's Bounty war, zückt „nur" 79 Punkte? Ja, denn gerade weil ich zu nachtschlafender Zeit viel Spaß mit den königlichen Abenteuern hatte, ärgerten mich die Unzulänglichkeiten umso mehr. Nach einem zehnminütigen Kampf Erfahrung im kaum messbaren Bereich, keine Items - und drei Bildschirme Laufweg zum Einheitenkaufen? Unköniglich! Dabei ist King's Bounty, was Geschichte(n) und Quests betrifft, meiner Meinung nach Heroes of Might and Magie deutlich überlegen und bezaubert mit seinem Charme immer wieder.

Oct 29th, 2008 · Windows

GameSpot (Belgium/Netherlands) (78 out of 100)

Kijk niet naar King's Bounty: The Legend als de opvolger van een oldie, maar beoordeel het op z'n eigen verdiensten. Iedereen die het oude spel speelde en leuk vond zal ook door dit spel gecharmeerd worden, maar dat is niet nodig om van dit indrukwekkend spel te genieten.

Jan 20th, 2009 · Windows · read review

V2.fi (70 out of 100)

Kokonaisuutena King’s Bounty on varsin tasapaksu tekele. Mitään mullistavaa ja uutta peli ei valitettavasti tarjoa ja ne perusasiat mitkä toimivat, on nähty jo Heroes of Might and Magic -peleissä. Liian paljon on menty sieltä mistä se aita on jo valmiiksi ylitetty, ja monesta kohdasta näyttää työaika loppuneen kesken. Peligenren suurkuluttajille peli voi jotenkin maistua, mutta roolipeleihin tutustumista en suosittele tämän pelin kautta.

Dec 5th, 2008 · Windows · read review

Gamekult (7 out of 10)

Mignon, coloré, attachant, King's Bounty est un mélange très réussi de jeu de rôles et de stratégie et se pose comme un excellent palliatif aux Heroes of Might and Magic pour ceux qui trouveraient que les récents épisodes se sont perdus dans des intrigues abracadabrantesques. Rempli de quêtes rigolotes et truffé jusqu'à la gueule de combats, au risque d'en dégoûter les moins patients, le jeu de Katauri Interactive aurait tout pour lui si l'absence de mode multijoueur et d'un éditeur de niveaux ne venaient un peu tempérer cette bonne humeur. La campagne solo et sa bonne grosse trentaine d'heures (au bas mot) saura sans problème ravir les amateurs du genre, mais la question de l'intérêt sur le très long terme d'un titre aussi scénarisé est incontournable. Espérons que ses développeurs y répondent via un patch ou une extension...

Oct 17th, 2008 · Windows · read review

JeuxVideoPC.com (13 out of 20)

Les développeurs de Katauri signent ici le renouveau réussi de l'ancêtre du T-RPG. King's Bounty, comme ses homologues de la saga Heroes, s'avère être un jeu prenant et addictif mais surtout plaisant à souhait pour les fans du genre. On regrettera peut-être les petits défauts, l'absence d'un éditeur ou le manque de choix dans les personnages, mais de longues nuits blanches sont garanties à l'arrivée.

Oct 24th, 2008 · Windows · read review

GameCola.net (6 out of 10)

I’m sure the sequels improve upon the original and I’d recommend the series to hardcore fans of the genre. But as for me, I think I’m ready to move up to the meatier Heroes of Might and Magic to see if I can now survive into the second turn.

Oct 5th, 2010 · Windows · read review

Player Reviews

If only all ripoffs where this good
by Joakim Kihlman (274)

The Good
King's Bounty is a game that is easy to learn but hard to master, at least when playing on harder levels. If you have played any game in the Heroes of Might and Magic series, you will feel quite familiar with the controls.

King's Bounty is basically Heroes of Might and Magic but with more focus on the RPG-elements and with the strategic portion of the game removed in benefit of a focus on tactics and adventuring. And it works brilliantly. The best part of Heroes of Might and Magic was to explore the maps and search for treasures and tough monsters to slay. The resource management and defence of the home town was, for me at least, at times more annoying than entertaining.

In King's Bounty you are free to run around and explore as much as you want, if you're strong enough. There are an abundance of quests to take on and monster armies to battle. Oh, and frogs to marry, of course.

Yes, you read it right. In King's Bounty you can marry several different girls. Among them a dwarf, a zombie and a frog. They all give you different benefits, and although it sounds a bit silly it actually works quite well and allows you to choose your wife carefully in order to get just the right bonus for your army. Do you like to use undead? Then the zombie girl is the obvious choice for you.

The first choice you make is whether you want to be a warrior, mage or a paladin (which is a little of both). From then on you are free to build your character in whatever direction you desire as in any RPG. You choose the items (and wife) that benefits your army the most and you fight armies and solve quests in order to get stronger. It's all very simple and very addictive.

The system for hiring armies is another simple but clever thing about this game. A warrior can recruit more armies because he has a high "leadership" rating and he gains lots of "leadership" as he levels up. A mage has less "leadership" and hence has to rely on powerful spells rather than mighty armies. The different armies (there are quite a lot of them) you hire from castles, taverns, villages and such all around the map. Part of the fun is finding new places with better armies to recruit. But beware, there are often limited amounts of the better armies.

You also use something called "rage" in battle. You accumulate rage when your armies are engaging in combat with the enemy, and then you use this "rage" to set loose four different "spirits of rage" on the battlefield. These spirits all have different abilities and they also level up and grow stronger the more you use them. It's quite ingenious and it opens up a lot of lovely tactical options that allows you to deal with even overwhelming odds if you play your cards right.

The graphics aren't anything special, but the landscapes do look inviting and makes you want to explore the world, which consists of several continents full of castles and villages and forests and mountains and islands to explore. There is lots to do in this game and you'll have fun doing it.

And last but not least, there are boss fights in this game. I love it. Early on you get to fight both a giant turtle and the Kraken (a giant squid). Excellent.

The Bad
Although this is a great game in many ways, it still has some annoying flaws. The map function, for example, is not that great. It is easy to run around in circles, especially in the beginning, because you just can't find that person you're supposed to talk to since his house isn't on the map. You have to place map points yourself, which can be quite a chore.

Although the landscapes look inviting the character designs are quite boring. Much clichés and very little personality, sadly. It doesn't make that much of a difference, but it's definitely a shame.

The game crashes from time to time, at least it does for me. This is hugely annoying, of course, but if you save often you should be ok.

Some of the quests are very dull. You get a lot of requests to simply go and talk to someone and then come back. Easy cash, but in the end a waste of time since they're no fun to do. You can, however, ignore the more boring requests if you want to so it's not a huge problem.

Although the system for hiring armies is ingenious it can be a bit tedious travelling back and forth to various parts of the map to refill your favourite units. This is a problem that Heroes of Might and Magic V solved quite well with the summoning spell. Maybe something like that would be something to consider for a future patch or expansion?

The Bottom Line
It is, in many ways, a plagiarism of Heroes of Might and Magic (even the music is similar). But there are much worse games to plagiarise and King's Bounty has enough originality to stand on its own. The focus on tactics and RPG-elements rather than resource-management and strategy makes this a fresh and fun alternative for anyone looking for something decidedly familiar but yet surprisingly fresh.

Jan 21st, 2009 · Windows

It's less about what you do and more about how you do it.
by Cavalary (11432)

The Good
I’ll do something I usually don’t and start writing about the many good parts of this game by mentioning graphics. What the graphics of King’s Bounty: The Legend aren’t is this mix of insane polygon counts, texture details and particle effects that can make you check whether you didn’t accidentally start some video card performance testing software instead when you load one of the major titles of the recent years. What this game’s graphics are, however, is absolutely gorgeous, despite the obvious loss of texture detail when you zoom in. The art style and the colors used make the game world a pleasure to look at, while all these little details that you are even likely to miss if you’re not paying attention bring it to life on your computer screen. Squirrels darting from tree to tree and poking their heads out curiously, hummingbirds flitting from flower to flower both on the adventure map and around the battlefield, crypt walls coming alive when you get close, chests opening, bones rattling or eggs moving in nests when you pass your mouse over them, the scenery details that are normally obscured during combat but become briefly visible when the camera zooms in for a few seconds for a critical hit, kill or summon, all the very brief but extremely appropriate combat animations, including the pretty hard to notice way in which each unit type celebrates victory… But I’d better stop now and simply say that this is not a demonstration of technology, but one of art…

Something else that works really well in this game is the combat. And that’s a very good thing, considering how much time you’ll spend fighting. It could easily become tedious or frustrating, especially considering the size of some of the armies you’ll be facing, but it never does. There are relatively few units, but each of them is different, most having talents and abilities that you’ll need to learn to use properly in order to make the most of them. The fact that you can only have five unit types on your side when you enter combat may seem too limiting, but it only serves to make you pick your army carefully, according to which units best fit your playing style, how well they complement each other and how effective they will be against the enemies you expect to face. The spells are also very effective if used properly, a good and patient mage being able to fully compensate for the small armies he can lead into battle and end most fights without any losses. And the Spirits of Rage only add yet another layer to the tactics once you’ll be able to command them, which will happen relatively soon after the start of the game.

And another good thing is the fact that King’s Bounty: The Legend is a long and quite addictive game. Now that may not sound like a good thing if you don’t have a lot of time to spare, but if you’re looking for a game to keep you busy for a while or at least to make you feel that you got your money’s worth if you purchased it, this is for you. You’ll always find yourself wishing to explore just a little more, to fight just one more battle or to complete just one more quest, especially since, unlike in other similar games, your movement on the adventure map is not turn-based and the duty of managing the kingdom’s economy does not fall on your shoulders. The only resource you’ll really be managing is represented by the units you can recruit, which are usually not replenished, so if you take all the units of one type available in one location you’ll need to either find another location that sells the same type of units or decide on another type to replace them with from then on.

The Bad
But not everything is good, of course. One thing that bothered me was the way wives are treated in this game. The only thing you can really do with them is have babies, since the only things you can say to your wife are that you want to have a baby or that you want to divorce her. And, especially since I’m too against having children to even have them in a game, I felt quite bad to just keep a wife sort of as an item with item slots of its own, just for the bonuses she can offer, unable to have any interaction with her. Adding a way to build a real relationship with your wife, perhaps obtaining some quests from her after marriage, and getting perhaps higher bonuses if you get along better would probably have made this aspect of the game much more interesting.

Another problem are the quests. They’re just there to keep you going, very rarely being interesting in themselves. Considering the atmosphere the game can otherwise generate, that’s a pity. Still, it doesn’t bother me as much as it normally would because the game is designed so well that it really only requires an excuse to keep playing, not a real reason. And the quests provide just that excuse and little else.

And then there’s the lack of an editor. I think a lot of interesting campaigns could have been created by the players, some of them featuring much better quests than the game itself, but this opportunity is not provided. The game has a good replay value for those who are interested, since most things are randomized and your strategy will need to be changed significantly not only according to your class but also according to the unit types and spells you’ll happen to find along your way, so the lack of an editor is more of a missed opportunity than a significant problem in itself, but it’s worth mentioning nevertheless.

I could also mention that the game’s AI isn’t going to win any prizes, but I’m not so sure that’s such a bad thing, considering the size of the opposing armies. If such powerful enemies would also use very intelligent tactics, the game would easily become frustrating or perhaps even impossible to complete for most. Still, I can’t help but be bothered when the computer makes stupid mistakes such as slowing an unit that already has the minimum possible speed or applying the same spell effect on an unit twice in the same turn.

The Bottom Line
It would be very easy to say that King’s Bounty: The Legend is just a Heroes of Might and Magic clone, only it’s not. And that’s not just because the first Heroes of Might and Magic was inspired by the original King’s Bounty, but mainly because, while being far from original in any way, it really is a different game that stands on its own. And because, at least in my opinion, it’s much better than Heroes of Might and Magic V.

In conclusion, King’s Bounty: The Legend isn’t an original game, but it’s a very good game. It’s certainly not perfect, but it’s a good argument in support of the idea that standing out doesn’t necessarily require doing things differently, but it does require doing them well.

Mar 18th, 2010 · Windows

Plus 55 player ratings without reviews

Contributors to this Entry

Critic reviews added by Klaster_1, Wizo, Kabushi, QampQ, Cantillon, Patrick Bregger, jaXen, Zerobrain, JudgeDeadd, Alaedrain, Jeanne, Nicouse, Alsy, Xoleras, Picard, Paul Franzen.