👾 The lost Atari arcade game returns with Jeff Minter's Akka Arrh

MDK

aka: Murder Death Kill

[ All ] [ Browser ] [ DOS ] [ Macintosh ] [ PlayStation ] [ Windows ]

Critic Reviews 89% add missing review

Bravo Screenfun (1 out of 6)

Ein grafisch ausgereiftes Actionspiel für Leute mit Köpfchen!

Mar 1997 · DOS

Gameplay (Benelux) (93 out of 100)

MDK is een zeer vernieuwend en origineel 3D spel met een prachtige grafische engine. De levels zijn spitsvondig opgebouwd en humor is overal aanwezig. Dit is een spel dat iedere speler - 3D fanaat of niet - zal aanspreken.

Mar 3rd, 1997 · DOS

PC Action (Germany) (92 out of 100)

Also, ich habe ja schon einige Actionspiele gesehen, aber MDK ist wirklich etwas Besonderes und vor allem anders. Story, Hauptdarsteller und Kulissen strahlen eine ungeheure Faszination aus. Wer so unverkrampft, so kreativ und so vorbehaltlos an Spielspaß denkend eine Idee umsetzt, sollte seinen Platz im Spiele-Olymp jedenfalls sicher haben. Natürlich, es handelt sich „nur“ um ein Actionspiel, aber Shiny Entertainment versucht sich nicht mit der x-ten Variation eines bekannten Prinzips, sondern schafft etwas völlig Eigenständiges. Und das Gefühl „so etwas habe ich ja noch nie gesehen“ wird man auch nach dem dritten Durchspielen nicht los. Nicht nur in den Zeiten der Klons eine Seltenheit.

Feb 1997 · DOS

Pelit (91 out of 100)

MDK erottuu täysin anarkistisen huumorin ja sen myötä arvaamattomuuden takia. Siinä ei haise laskelmoivien markkinointipellejen vesittävä vaikutus. MDK on täysin itsensä näköinen. Se ei muistuta mitään muuta tietokonepeliä, mikä on tänä päivänä valtava saavutus, niin pessimistiseltä kuin se kuulostaakin.

Mar 1997 · DOS · read review

Power Play (90 out of 100)

Shinys erstes PC-Spiel deklassiert im Handstreich einen Großteil der 3D-Konkurrenz. Hier stimmt praktisch alles, von den intelligent designten Levels, die nie langweilig werden und ständig mit echten Überraschungen aufwarten, bis zu den liebevoll animierten Gegnern: Teilweise macht es mehr Spaß, die Blechkameraden bei ihrem Treiben zu beobachten, als sie dann mit leichtem Bedauern über den Jordan zu schicken. Obwohl es insgesamt recht witzig zugeht, lenken (fast) nie bemühte Gags vom eigentlichen Spiel ab. Ebenso brillant ausgedacht wie umgesetzt ist die Idee, dem Protagonisten ein zielgenaues Präzisionsgewehr in die Hand zu drücken: Dieser Einfall sorgt immer wieder für nervenzerfetzende Duelle aus der Distanz, ohne daß dem Actionspiel „MDK“ Tempo verlorengeht. Überrascht bin ich nur, daß ausgerechnet die „Earthworm Jim“-Macher die Steuerung bei den Sprungsequenzen nicht ganz perfekt hingekriegt haben: Wer Tomb Raider kennt, stürzt öfter leicht genervt in die Tiefe.

Feb 1997 · DOS

Jeuxvideo.com (18 out of 20)

Bien que le jeu soit très linéaire et par moments vraiment difficile, le dynamisme et l'ambiance de MDK seront plus que suffisants pour vous amener jusqu'au bout de l'aventure sans jamais vous ennuyer. L'affrontement avec le boss de fin justifie à lui seul l'aventure. MDK a marqué son époque, et ce serait une erreur de ne pas lui donner sa chance aujourd'hui.

Sep 21st, 2010 · DOS · read review

Gamesmania.de (90 out of 100)

Ein Feuerwerk an Ideen mit grandioser Grafik und genialem Leveldesign. Nach dem Herbst-Schmankerl Tomb Raider und dem Winter-Hit Diablo ein weiteres originelles Spitzenspiel und wohl das Spiel dieses Frühjahrs. Hätte man sich mit der Speichermöglichkeit noch ein paar Gedanken mehr gemacht - nicht jederzeit, wie im angekündigten Patch, aber doch öfter als in der Verkaufsversion - wäre sogar eine 9,5 drin gewesen.

1997 · DOS · read review

PC Multimedia & Entertainment (90 out of 100)

Actually, it's one of this year's best games! It's one of the best looking games this year, and it offers support for multiple 3D accelerators via Direct3D, although it really doesn't need 3D acceleration to look good. Obviously, the Rendition/3Dfx Direct3D versions of the game are even more breathtaking. Lots of non-stop action with platform gaming elements, the sniper-mode and the ribbon parachute makes this an excellent well rounded game. On the down side, after playing through the game once, you won't have much reason to do it all over again. Multiplayer support would have given the game a much higher replay value, but there isn't any. It won't take a good hard-core gamer long to play through the 60 missions of MDK. Most are short, and not many involve brain-thumping puzzle-solving elements. All of that notwithstanding, MDK is an astonishing solo game.

Jun 6th, 1997 · DOS · read review

Computer Gaming World (CGW) ( )

Ultimately, these are minor points. But, for as long as it lasts, MDK consistently does things right – from the lovely theme music and that minor-key intro animation right down to its last, petite nuclear bomb. That little man and his metal detector are on the right track: This is gold.

Aug 1997 · DOS

PC Joker (87 out of 100)

Nicht lumpen ließ man sich auch bei der monumentalen Sounduntermalung, Für die außer kernigen Effekten und etwas Sprachausgabe sogar bekannte Movie-Soundtracks (u.a. von „Total Recall“) in den digitalen Orchestergraben geschickt wurden. Die phantasievolle 3D-Grafik wiederum glänzt mit ebenso rasanten wie klug gemachten Kamerafahrten, bei denen immer sämtliche Angreifer bestmöglich ins Blickfeld gezoomt werden. Die Polygongegner mögen da manchmal etwas eckig wirken, haben aber Charakter. Nicht zu vergessen die zahllosen Gags am Rande: Der Plattform-Veteran „Earthworm Jim“ erscheint als Sammelextra, die Shiny-typischen Kühe üben diesmal in einem kleinen Pool das Rückenschwimmen und dergleichen Verrücktheiten mehr. Kurzum, M.D.K. ist zur Zeit einfach der Hit in Sachen Alienbekämpfung!

Mar 1997 · DOS

The Retro Spirit (5 out of 6)

Selv om vi har sagt det før, kan det ikke nevnes nok; dette er en bisarr grafisk opplevelse du garantert blir imponert over. Musikalsk sett er mye inspirert av James Bond, og brettdesignet er obskur og flott på en og samme tid. Flyten i spillet går som klinkekuler i nedoverbakke og kontrollene på sin side sitter som støpt. MDK har både sjarm, action og seriøsitet smeltet sammen i en og samme solide pakke. Det er vel soleklart: vi har ingen problemer med å beære denne tittelen med vår "Golden Dos Spirit". Da var det bare å nevne dette for Nocturn, som var gatas store MDK-mester, at tittelen har blitt abandonware.

Jan 27th, 2006 · DOS · read review

PC Player (Germany) ( )

Der ganze Rummel um MDK samt Ratespielchen bezüglich der Abkürzung hatte mich ziemlich mißtrauisch gemacht. Doch zwar Abwechslung rechtfertigt in diesem Fall das fertige Spiel die wichtigtuerische Werbung. Geboten wird zynisch-humorvolle 3D-Action der "Es fliegen die Fetzen"-Kategorie. Peinlich für das kürzlich erschienene Tomb Raider ist, daß MDK gar kein Action-Adventure sein will, meinem Gefühl nach aber deutlich mehr Puzzles pro Quadratkilometer bietet. Von der Gegnerfülle ganz zu schweigen...

Apr 1997 · DOS

Computer and Video Games (CVG) ( )

Completely weird, very original, and totally stylish. A top-class game which entertains from start to finish.

Apr 1997 · DOS

QUICK-SAVE.de N/A

Mit seiner absurd hohen Abwechslung in den Arealen und dem äußerst flüssigen Gameplay verdient sich MDK in sämtlichen Actionspiel-Disziplinen eine Eins mit Sternchen. Der motivierende Soundtrack sorgt zudem noch dafür, dass das Gemetzel zwischen dem Protagonisten Kurt im Hightech-Kampfanzug und den Stream Riders geradezu spektakulär ausfällt. Negativpunkte wie die mit etwa vier Stunden knappe Spielzeit muss man fast schon mit der Lupe suchen.

Mar 27th, 2022 · DOS · read review

Player Reviews

A fun, fast shooter that's a breeze to play
by RussS (818)

The Good
MDK is an almost perfect blend of fun shooter. The emphasis of the game is enjoying it, not trying to think about things too much, but to sit and feel the game experience wash over, making it a breath of fresh air to play. Taking the role of Kurt, equipped with a fancy suit that allows for gliding, shooting, sniping and others you face a whole series of mild, shooting based challenges taking out the most comedy of comedy aliens.

The game never immerses itself in any sense of seriousness about what you're doing with aliens who play peek-a-boo with you and levels which are like an enormous kids playground. The controls have been well thought out and are intuitive to use allowing for fast game play.

The Bad
I've no real negative comments about this game, some may consider it too short, but I like short games. Being developed for consoles too means there's check-point style saving, but in a fun and frantic game like this saving halfway through an action sequence would detract from the manic fun.

The Bottom Line
Looking for a fun game that's a world away from heavy games that try to make you believe serious reasons why you should shoot up aliens? This is the one.

Sep 19th, 2009 · DOS

A perfect mix of 3D shooters and platfrom gaming, combined with great graphics and sound.
by Mickey Gabel (379)

The Good
In one word, this game is PERFECT. In more than one word:

  • Clever and original map design. You will battle in many environments, from deserts to icy mountains, and inside high tech crawlers. This game features some of the most amazing 3D fight scenes I have seen to date, easily beating modern giants such as Unreal, Quake II, Half Life and such.
  • Incredibly fast 3D engine, runs great on a Pentium 166. The engine basically utilizes flat and texture mapped polygons (as well as other nice tricks). Innovative map design and clever use of texturing helps avoid the need for lighting. MDK runs smoothly on modest hardware yet it has complex scenes and objects.
  • Simple and configurable interface, which enables you to quickly learn to control Kurt. This is especially important in platform games like this, where you have to jump quickly from platform to platform, parachute while blasting away at the enemy, then landing on the floor, running for cover, switching to sniper mode and taking off people's heads from a distance. You will have to do this and more, and the this interface makes it all easy.
  • High quality music and sound effects add much to the atmosphere, and change dynamically from scene to scene. I especially like the James Bond theme when Kurt surfs on the snow while shooting.
  • Non stop action. Whether its classic platform actions (clever jumping and parachuting to get from place to place), shooter action (blast away or bomb every moving thing in sight) or a combination of both, you will not be bored.
  • The platform game aspect. Power ups, long range jumps, running and sneaking abound. Although some might not like this, I think that this is a vast improvement over the traditional shooter style where you just go up the stairs, ride down an elevator and such. What's the point of 3D if your game is limited to running on planes?



The Bad
Nothing. Really!
Well, there is something I didn't like...
You can only save a game after each stage. Some of the stages are very long, and might take almost an hour to complete even if you know exactly where to go, what to do and you are good at the game. The option to save the game everywhere might ruin it for you, but having to option to save after a very difficult part.

The Bottom Line
If you like Commander Keen. If you like Rise of the Triad. If you like Doom. If you like fun. This is your game. I started playing the game and couldn't leave it alone for a week until I finished it. My family left me and my dog died - but I tell you, it was worth every second!

(No, not REALLY, in case you wondered)

Jan 9th, 2000 · DOS

On a good day, 2.5 billion people will die
by Maw (881)

The Good
Since in theory you can put anything in a video game, it's surprising how damned unimaginative many games are. The quest for "realism" has produced many pretentious and mediocre games that fail in the basic requirement for a game; to be entertaining. Arcade-style games have less trouble in this regard, as they can suspend the laws of physics and realism any time they want for the sake of a roller-coaster gaming experience. MDK is one such game. While tactical and strategic shooters bog themselves down with realistic physics, firing modes, and squad AI (sometimes sacrificing gameplay to do so), it's nice to see a shooter that has no pretensions about itself and desires only to entertain.

MDK is an over-the-shoulder 3rd person shooter where you play as Kurt (a cute, androgynous little guy with a chaingun cannon built into his arm), who is apparently earth's sole defence against a menacing breed of Alien spacecraft called Minecrawlers. Your goal is to board each of these Minecrawlers (they're as big as a good-sized city) and shut them down through whatever means necessary. This amounts to progressing through a series of linear levels, blasting enemies, and finding out what you have to do to destroy the Minecrawler. This is different on each level, sometimes you'll have to deactivate a set of switches/blow something up, other times you'll have to fight a boss.

The meat of the game is centered around massive set-piece shooting sequences interspersed with puzzles that are similar to Rayman. You have unlimited ammo, and a parachute built into your exoskeleton that allows you to glide across huge chasms with ease. At the press of a button you can switch into sniper mode, which allows you to zoom in and blow away enemies that are seemingly miles away. This versatile combat system allows the developers to pile on the baddies and force the player into seemingly impossible situations that can be escaped through obscure logic and creative use of Kurt's talents.

To add more variety to the game they threw in a bunch of other oddball gameplay conventions, including rail-shooting, hover board flying, Crash-Bandicoot-style tunnel-surfing, and even a few well-placed mini-games (that actually add to the gameplay instead of serving as mere gimmicks and distractions unlike most mini-games). You get a bonus if you complete a level within a set time limit, and a funny one-liner from your boss if you don't.

Already you have the premise for an engaging and quirky action game. But Shiny pulls out all the stops for their fans by pulling off set-piece stunts of sheer audacity. Have you ever seen something in a videogame so amazing and unexpected it sent your brain into a near-meltdown, something that made you think "HOLY CRAP, I HAD NO IDEA THEY COULD DO SOMETHING LIKE THAT". I'm talking about things like the skydiving gun battle in No One Lives Forever, the zero-gravity level in Quake, the fight against Ganondorf in Legend of Zelda: Ocarina of Time, where you think you've won and suddenly Ganon comes back to life for a showdown of near-apocalyptic proportions. Yeah, stuff so mind-numbingly brilliant that it takes your dignity, your sense of reason, and the layer of cynical jadedness that surrounds ever gamer and throws it into an industrial wood chipper.

Well, MDK is full of moments like that. Time and again you'll be thinking you've seen it all and then the game will shock you with something new. One time I was running towards an exit or safety with only a few points of health left, thinking "whew, I did it" and than suddenly the walls of the building fell out to reveal massive laser-shooting turrets that turned the entire level into a technicolor killing zone. The whole feel of the game is one of hectic, unbroken spontaneity, as if the level design was being channeled directly from the mind of Dr Seuss to a C++ program. Many tricks and set-pieces could have easily detracted from the gameplay, or played no other part other than eye-candy, but Shiny pulls them off with brass balls. The final boss fight was so hilariously creative I felt the urge to applaud.

The acid-tripping world MDK is set in complements the action and skewers the lunatic, over-the-top feel the game has. Think of Chronicles of Riddick crossed with Tron and you have an idea of what to expect. At no point does the game try to be realistic so any sort of architecture is possible, ranging from urban environments to sandy deserts to completely nonsensical fantasy worlds that were seemingly thought up on the whim of the developers. There's hardly any eye-candy, though this is no criticism.

The game is graphically exceptional with a first-generation polygon engine that looks far less blocky than Quake 2 or Unreal, and is faster too. It doesn't have real-time lighting to play with, but makes up for it with reflective surfaces and even some particle and flame effects. But the star of the show here is Kurt himself, with by far the most detailed model in the game with some exquisitely well-rendered animations and movements (look at him while sidestepping). The enemy models are very blocky but equally well animated, and will gesticulate and taunt you from a distance. MDK is also one of the first games to have a completely bug-free sniper mode, you can zoom in and out on targets anywhere without having to worry about clipping problems.

The music video (performed by pop group BZK) you get when you beat the game was a hoot, and I wish developers would include stuff like this more often in their games.

The Bad
The cutesy enemies and general level of quirkiness would probably just annoy many of you (make no mistake, MDK has "CONSOLE GAME" stamped all over it) and aside from the music video the ending is as unrewarding as you can get, consisting of little more than a short cutscene and Nintendo style a-winner-is-you screen. But hey, the game itself was so crazy and unpredictable maybe my expectations were unreasonably high.

As far as actual criticisms go MDK is insanely linear. You get led by the nose through a series of tunnels and passages with maybe two or three divergent paths throughout the entire game (seriously, I'm not exaggerating) that you need to explore in order to unlock some other area. The game's puzzles are retarded "figure out which brick you need to shoot" affairs that are usually a matter of trial and error. And the final boss fight, cute though it is, is perhaps the easiest part of the game.

And it's damned short.

The Bottom Line
While not for everyone, MDK is a crazed, high-octane shooter full of originality and invention. Games like this one are rare, and to be treasured wherever you find them.

Apr 13th, 2007 · DOS

One of the best games ever.
by Tomer Gabel (4631)

The Good
Shiny! What's not to like? This is probably the weirdest shooter I've EVER played. The enemies are weird, the plot is weird and the music video when you finish the game is even weirder. But that's good, right?

This game has a phenomenally fast 3D engine, which runs 100% smooth even on an old P100 in high resolution, and it also looks damn good - so good, in fact, that running the accelerated version doesn't improve performance and the visual quality improvement is negligent.

And most important is the fun factor -- this game is unbelievably addictive! I couldn't put it aside until I completed it.

The Bad
Zero replayability, which is unfortunate since this game is really, really good.

The Bottom Line
Am amazing shooter which is without a shadow of a doubt a classic.

Nov 3rd, 1999 · DOS

Plus 43 player ratings without reviews

Contributors to this Entry

Critic reviews added by Patrick Bregger, Cantillon, durplu pobba, Alsy, jean-louis, Tim Janssen, Kevin Puschak.