MDK

aka: Murder Death Kill
Moby ID: 344

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Critic Reviews add missing review

Average score: 88% (based on 23 ratings)

Player Reviews

Average score: 4.1 out of 5 (based on 76 ratings with 4 reviews)

A cult-classic from the mid 90's.

The Good
MDK is one of my all time favorite games. I just keep coming back to it because I just love everything about it. It's universe, and just the fun of blasting my enemies' heads off with a sniper rifle.

A little about the story: In MDK you are Kurt Hectic, a skinny janitor that is "chosen" to save the earth from evil aliens called Stream Riders. They have come to earth just to crush us, and now Kurt is being sent to the 5 giant trucks that's doing the crushin'. He must battle each commander of these giant trucks and put an end to the final boss, Gunter Glut, the leader of the aliens. A very simple plot, but I like it.

The graphics are just stunning for a game of its age. This was the time of Quake where you would run around in small corridors, and here MDK just launches with an arsenal of huge arenas! This game has some of the most memorable game scenes of the 90's, especially the glass world. Everything is reflected in the surfaces and you really get the feeling of being in a really huge world, giving the game a very epic feel. And it never lags! Promise! I can run this on my brother's stone age Windows 98 computer and it never lags! And not to mention in the first level where you fly over a huge arena bombing aliens and buildings, that just feels incredible. Although the worlds seem polygonal today, the textures and the small details in this game makes it very varied. I still prefer the Windows version over the PlayStation version because the PS1 version had to cut down most of the graphics and using weird scaling methods to make them appeal bigger.

The controls are great. It kind of feels like playing Doom in 3rd perspective, which should give you some idea on how it feels. Very smooth controls that never feel overcomplicated.

The gameplay is really varied too. There are small minigames hidden inside MDK, but they blend with the main gameplay nicely. The level design is also so linear that getting lost is almost impossible. This is what want games to have. I never were so fond of non-linear worlds, because you easily get confused and don't know what to do next. MDK is like old railshooters. Just go straight forward on the path. But there are secrets too of course. Plenty of them, but you can never get confused in MDK, which I think makes it even much more of a classic. Even though the levels are linear, as mentioned before, they feel really big. Each level is composed of several stages, serving as levels within the levels, and the design and gameplay of these levels can vary pretty much, making MDK a very short game that feels like it's huge. Also, the guys at Shiny bring in tons of mad humor, greatly toning down the seriousness of it all. And that's what I like about this game, it never gets to serious! It feels like a breath of fresh air compared to Quake and other action games. It's epic and dark, but there's always some quirky reference or hilarious twist in there to keep you laughing while being blasted by thousands of evil aliens. One of the things to mention is the powerups. Who would've thought the world's smallest nuclear bomb would be used merely to open locks? And how can the aliens take over earth if they are too stupid to notice the difference between the real Kurt and his sidekick, the inflatable dummy decoy? It's just those little details that make MDK a serious action game with humor.

The music is just awesome. Shiny did a right thing in hiring Tommy Tallarico because he gives so much atmosphere to the experience. And the music reflects the level design in variety. Everything from epic rock anthems(Stranger Things, Vengeful Alien), to tribal jungle rythms and big epic themes(title music). The music is pretty much the reason I continue returning to MDK. It feels like being in a really cool movie. The sound effects sound pretty stock, but they never really bring down the experience. Hell, Doom even used stock sounds, but I don't think people mind as long as they fit and don't sound out of place. The voices of the aliens are sometimes incredibly comedic and I can promise you you'll sometimes just laugh your ass off at their speech. And I just love that metallic scream from Kurt Hectic when he dive into the giant cities. "WOAAAAAAAH!!!" I sometimes scream with him.

Also, in the end you get to see a music video. I've NEVER seen that before. A music video!

The Bad
It's a huge game that just feels short when you've finished it. You kinda long for something more. Also, I would love to be able to play this game multiplayer with someone. Either deathmatches or co-operative sessions. But I figure MDK is still great without that, because it focuses on the single player experience, which is just great. But I'd wish they just use more of the world they had created. Also I'd wish they'd include the FMV they had in the PS1 version, because it's so cool to watch, even today. Another thing I hated was the censored version where the blood was colored blue instead of green, and many of the sound effects were replaced to tone down the violence.

Something I also don't like about MDK in general, is that I'm confused about what MDK stands for. But I guess for me it'll always stand for Massive Dose of Kickass!!!

PS: I've heard people complain about the save feature in the initial release but in the version I played I was still able to save anywhere in the game with F2... so what's the big deal?

The Bottom Line
How to describe a work of art? MDK must be played to be believed. Even today with all the realistic and serious games, MDK feels fresh. It has humor without being too silly or cheesy. It still has that epic feel to it. I recommend MDK to anyone who hasn't played it because you are really missing out on a great game.

Windows · by x0n1c64 (12) · 2007

Imaginative action-packed masterpiece

The Good
This is truly an awesome game, an eclectic mix of platform and shooter games with enough wacky and creative touches to spare. Mdk takes what seems to be (and is actually) a brain-dead, cliche premise and renders it with so much style and creativity that the end result is literally a masterpiece. Making use of a remarkably good 3d engine, the game delivers some of the most imaginative and hypnotic scenarios ever to grace a computer screen, with the first good use of sniping sequences blended in seamlessly with massively entertaining shoot-outs. The dinamic soundtrack is simply amazing, truly one of the best ever. Yet all of these wouldn't count for nothing if it weren't for the excellent pace and dinamism the game has, you literally have no "fat" on this chunk of meat, every moment spent with Mdk brings lots of fun and never comes close to becoming tedious or boring, this is probably a result of the excellent mood the game gives you, sure, you'll be taken to dark and sinister alien bases...but you can always count on finding a power-up that makes a cow fall on top of the enemies!

This game is the finest example of that "Shiny-touch" that many have mistaken for failed comedic relief, when it actually serves the purpouse of intentionally mocking and toning down the "seriousness" other games pose. While many would have us believe that their game is a "serious religious experience which will completely take over your life and transform you forever" Shiny takes a more humble aproach and reminds us that this is simply something to have a good time with! (when in reality it does much more). This shouldn't be confused with some sort of nostalgic desire to regress ourselves to the days of pac-man, I truly consider videogames as a viable medium to develop creativity (and in the end, an art) and I'm positive so do the guys at Shiny, but in an age where every game labels itself as "serious stuff" and deathmatch is considered almost a paid sport, something that simply aims to entertain (but which, once again, in reality does much, much more) is truly the stuff of legends.

The Bad
Well, the only bad thing about this game is that it leaves you wanting for more, but then again, is that a bad thing?

The Bottom Line
To conclude: this is a masterpiece of epic proportions...that barely broke even sales (gee... whadda ya know? I thought quality games always managed to hit it big on the gaming industry! surprise, surprise!). As always, Quake was responsible and as a result this game is regarded as somewhat of a cult classic, lots of people will say nice things about it, but few have actually finished it (or played it, for that mather) so if you come upon it on a bargain bin don't pass it up. This is required playing if you want to seriously consider yourself as a game-buff.

Windows · by Zovni (10504) · 2001

Funny,original, epic & just plain awesome!

The Good
M.D.K (stands for murder death kill?? max doctor kurt?? mother's day kiss?? whatever...) was really groundbreaking in it's time back then in 1997. You play as kurt & your job is to terminate the alien bastards out of this world(for saving earth). You have six missions/levels which you will travel & kick some alien ass. Mdk was the first game (at least on the pc) that had a sniper. Boss battles are just awesome & creative . The graphics (for it's time) were unbelievable, you really felt like part of a living world. The atmosphere while post-apocalyptic has a heavy comedic feeling. Also the soundtrack is definitely a plus, it's helping making the game a powerful & epic experience.

The Bad
Well the game was way way way to short-> only 6 missions(at least they are long ones). another problem is the fact the game can get repetitive at times.

The Bottom Line
Great game! very close to a masterpiece( & some may say it is) By far Shiny's best& one of the best gaming experiences ever.

Windows · by BlackNightmare (259) · 2004

Like a beautiful painting, but with explosions

The Good
- action packed gameplay - intuitive controls

The Bad
trouble running on modern pcs

The Bottom Line
A masterpiece by David Perry! MDK has it all – action, music & humor.

Back in 1997 the software based graphics engine was one hell of a ride! It was fast, had brilliant visuals and a very far visibility - not using any 3D acceleration. The gameplay is a stunning ride through an action packed surreal alien world. The whole game has an unique art style, architecture and creativity that I rarely have seen in other videogames. From mirror labyrinths to abstract paintings, the levels are as crazy as they can get. The music is composed by Tommy Tallarico, with orchestra combined with techno - which perfectly fits to the visuals of the game. The controls and movement are fluid and you can fight a huge number of enemies without getting lost.

The overall experience is a unique and brilliant trip - this game is on my list of the best games of all time.

Windows · by cosmo ruski (39) · 2011

Contributors to this Entry

Critic reviews added by Wizo, Kohler 86, Tim Janssen, Jeanne, Patrick Bregger, Scaryfun, Skitchy, ti00rki, Alsy, Cavalary, jean-louis, Havoc Crow, Apogee IV, Venator, Rwolf, Kevin Puschak.