The Seven Cities of Gold
Description official descriptions
In The Seven Cities of Gold the player takes on the role of Christopher Columbus and the later Spanish conquistadors, exploring the New World (or a randomly generated map). As the player establishes forts and missions, bringing back gold to Spain, he or she would receive promotions from the Queen of Spain. The game features a large world to explore and comes up with some arcade sequences to simulate the interaction of the Natives and Spanish who did not speak the same language. The historical map accurately spreads out the Native population of the New World in 1492 and some historical situations can be simulated, such as whether to get the gold of the Aztec and Incas by trade or conquest.
Credits (Commodore 64 version)
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Average score: 3.8 out of 5 (based on 64 ratings with 0 reviews)
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Accoding to designer Dan Bunten, the only "full" version of the game was made for the Atari. All other ports, including the better selling Commodore version, had to compromise some of the original game aspects to make the port.
This was the first game to be classified as "edu-tainment" by EA founder Trip Hawkins.
Includes a "world generator" if you find the Americas to be too "boring". The world is generated with the proper algorithms, including mountains, hills, rivers and such, with different levels of civilizations from simple villages to a "heart" of civilization like the Incans and Mayans.
- Computer Gaming World
- November 1985 (Vol. 5.5) - Strategy Game of the Year (Readers' Choice)
- November 1996 (15th Anniversary Issue) - #61 in the “150 Best Games of All Time" list
- MobyGames ID: 3451
- Wikipedia (en)
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Contributors to this Entry
Game added by woods01.
Game added March 21st, 2001. Last modified August 30th, 2023.