Interstate '76

aka: I76, Interestadual 76, Interestadual 76: Simulador de Combate em 3D, Interstate '76: 3-D Auto Combat Simulation, Interstate '76: Course et combat explosifs en 3D, Interstate '76: Kultige 3D-Action-Raserei
Moby ID: 347

Critic Reviews add missing review

Average score: 85% (based on 24 ratings)

Player Reviews

Average score: 3.8 out of 5 (based on 63 ratings with 5 reviews)

This is one helluvah game! You dig?

The Good
The atmosphere of Interstate '76 is both fantastic and unique. Instead of making yet another Sci-Fi themed shooter Activision did a great job by creating an alternative 70's game world. And they got all the details right: the funky music, the cool intro that looks like it came from a 70's TV show, the clothes that the characters wear, the way they talk (you dig!, Taurus is great) and of course those powerful muscle cars. I really love cars like the Dodge Challenger, Chevy Camaro and the Ford Mustang (too bad you don't see them too much here in the Netherlands) and you can drive them all in this game although the names have been changed. Before I played this game I saw the 70's cult movie Vanishing Point, which is like one big car chase through the desert. After watching this movie I just had to have this game. On the Internet there are home-made levels available in which you can drive your own white Dodge Challenger through endless deserts & ghost towns and trailer parks. The entire atmosphere is what made the game so appealing for me.

This game has really superb audio. The music is some of the best I've ever heard in a game. Sometimes I play the CD in my audio set, something I haven't done with any other game. The voice acting is just as good, especially Greg Eagles as Taurus. Also when you press c while you are driving Taurus (who reminds me of Shaft) will tell you a poem. It has no use at all, but it is just one of those little things that strengthens the way you feel about a game.

The game has a good storyline which is told in a lot of cut-scenes. The cut-scenes integrate perfectly with the in-game graphics engine to create a coherent whole. Moreover the missions, well at least the vast majority of them, are interesting and actually make sense in the context of the main storyline. Playing a mission means advancing the story. You get to know this story in the campaign-mode, called The Trip. In the first missions you face weak foes. As you progress you fit the parts and weapons you salvage from the wrecks of your enemies on your own car and turn your sister's Picard Piranha (the only car available in The Trip) into a real killer. Your buddy Skeeter can repair & replace some parts (not all, you'll have to decide which spare parts and weapons you take with you in Skeeter's van and which stuff you leave behind), but largely the car in which you ended mission A is the car with which you start mission B. So it's important to keep the damage to a minimum and salvage as many good parts as possible (kill an enemy with a headshot instead of blowing up his car).

The implementation of both driving and combat has been done in very satisfactory fashion. The car handling is great and a lot more realistic than one would expect in a shoot 'em up. It's obvious that the developers put a lot of effort in getting both the physics and the damage model right. The realistic in-car graphics (seeing your hands move the steering wheel etc.) make the game even more immersive. All this helps to make the battles great as well. Interstate '76 let's you kill with style. First you use your machine guns and cannons to strip your opponent of all his armor, then you take your colt .45 out of the glove box and aim for a headshot. When your enemy's body collapses on the steering wheel you'll hear the horn!

The Bad
Well, the game is very buggy. I had some serious trouble trying to run this game and downloaded several patches to avoid crashes. After I downloaded the Gold Edition patch (80 meg) the game ran stable in Direct 3D mode. This patch is supposed to give you 3Dfx support but when I tried that, the game crashed every time. The main problem is that the game is optimized for Win 95, and you can expect some weird installation problems and bugs when your OS is Win 98.

When you play Auto Melee against bots you will notice that the A.I. of the computer opponents isn't that great. And in this mode there ain't no great story line to hide this. Even in a very weak car it would take at least three stronger computer opponents to kill me. A problem with the Auto Melee is that the A.I. cars all attack at once and don't fight amongst each other. Also the game doesn't really keep a score so bot-matches loose their sense of purpose.

I guess some people hate the lack of a in-game save option. You can only save your game after each mission. Some of the missions are pretty hard, but I didn't mind replaying them cause I like the game so much. Just change the set-up of your car and give it another try!

Finally, the box says you can play this game on a Pentium 90. Don't even try. You'll have to turn of many details and play it in 320 x 240 resolution which sucks.

The Bottom Line
This is a very good game, one of my all time favorites. It has a unique setting, great voice acting & music, realistic physics and a great campaign mode. I love Interstate '76 unconditionally.

Windows · by Roedie (5239) · 2001

Get with the funk

The Good
The funk, oh, glorious funk. The moment you load it up you hear that groovy music and you are back in 1976. When the characters swagger out strutting their stuff in their flares you know that this game is cool. Especially that guy with the afro. I love racing games, I love shooting things, put together with a cool theme, this is is a sure-fire winner with me. A unique element is that I used to play this two-player with my friend, but not against each other, co-operatively. One person would steer while the other shoot. A nice touch was the way you could fire your sidearm out of the window. Blowing up cars was never so much fun. The cut scenes were great as well, putting you back in the '70s

The Bad
I have played this on a few machines and one problem remains, it jerks. Stupid jerkiness. It doesn't take away from the fun though as I put up with it.

The Bottom Line
Extremely fun driving/shooting game that drags you all the way back to the era it depicts - the grooooovy '70s.

Windows · by Julian McKenzie (160) · 2000

More fun than John Travolta in a gorilla cage!

The Good
Quick! What's the best game you've ever played? If you've been into computer games for as long as I have, that sort of question will make you cringe. When a popular gaming magazine once heralded a game on its cover as "Best Game Ever", I walked away grinding my teeth and muttering to myself. And yet it was those kind of questions that got me thinking about what I find most important about games. In a nutshell, the most important thing a game can be is fun. What's the most fun I've ever had playing a game? Easy answer - Interstate '76.

The game concept is unique. The graphics, for its time, were passable but nothing spectacular (using the MechWarrior II engine). The driving model was good - not overly realistic and not arcadish. You had to learn to drive the beasts, and in many ways they did really perform like cars from the 70s, swaying around turns like overweight hippos. Quality control was very good; I can't recall ever having serious issues with bugs or crashes. Multiplayer, again for its time, was implemented well. An editor allowed you to create custom multiplayer scenarios and to tweak your cars. The missions and campaigns provided were all very worthwhile. The story was tongue-in-cheek, but well written. You came to feel for your characters. There was a sort of role-playing element in the way that you could add items to the inventory of your car and keep upgrading it. With time, I began to feel real affection for the old 'Cuda. The characters themselves were so off-beat and colourful that they remain among the most memorable computer characters I've ever encountered. Remember Taurus' poetry? When the final cut-scene played out after the final mission in the original campaign, that I was so shocked at what transpired that I jumped a little bit in my chair. And after playing out the final mission in the provided in the expansion pack, I felt a sense of loss - there was nothing more. And one more time, it was just so much FUN to drive those old clunkers around, gunning for the "Creepers." What a blast!

The Bad
Why why why was there no way to create your own custom missions and campaigns with the provided editor? This game would have had such legs if that had been provided. I'd still be playing the game! Ultimately though, my biggest complaint is that there has never been a worthy successor.

The Bottom Line
Fun, fun, fun, fun, fun.

Windows · by Les Nessman (265) · 2005

Out of sight. This game grooves, man.

The Good
For one thing, the 70's motif is incredibly fun. All that funk music, 70's slang, big hair, and big cars. It's like being in a 70's tv show. And what's more, you get to drive a car around the American SouthWest and blow things up with it. That's enough reason to buy this game on it's own. Of course, if you're going to drive around destroying things (with a delightfully varied and destructive arsenal, which this game provides), you might as well look good doing it. And in Interstate '76, you do. The graphics are beautiful and even more so if you can get your hands on the Gold version, which has 3d acceleration. Gameplay is good, too. You've got two primary modes of play: The Trip (the main game) and Melee (which is just what it sounds like). The Trip features a great storyline with fun characters (my personal favorite is your afroed, poetry-writing partner, Taurus) as well as missions that have a feeling of purpose to them. Melee mode allows you to cut-back and have fun trashing either computerized enemies or real people over the net. Great fun, I'll tell you.

The Bad
Alas, the game seems to have some very annoying technical problems. The biggest problem is that the game is just generally unstable. It has a tendency on some computers to crash randomly (which is very annoying). As well, it's even more unstable if you are using a 3dfx graphics card with the Gold version (to relieve this problem, play the game in Direct 3D mode). One major gripe I have is that the characters seem to have a penchant for using the word "sht" in every other sentence. Is this necessary? And my final gripe: I am upset that there isn't a sequel out yet.

The Bottom Line*
A combat-driving sim full of fun and funk music.

Windows · by Steelysama (82) · 1999

Original presentation AND high quality

The Good
When I first heard about this game at E3 (the game industries promotional event) I thought the concept was brilliant. It was like "Starsky and Hutch" meets "Mad Max." The concept was cool, and the developers played it to the hilt with the look and music. The best part was the feel of the game. Driving FELT great, which is NOT the same thing are real. I remember each time I loaded it up I felt like pulling on driving gloves.

The Bad
The graphic engine was not so great, but was reved by the 3DFX version. However, it was mega megs of patching, so that was a drag too. Also, I have grown weary of the "do this ENTIRE level correctly, or you don't go forward" game design, which tends to make you start hating the game instead of wanting to play more. Finally, the car "modification" got old after a bit. There were only so many useful weapons.

The Bottom Line
One of the funnest PC driving games I have ever played.

Windows · by Tony Van (2797) · 1999

Contributors to this Entry

Critic reviews added by Wizo, Virgil, Scaryfun, Havoc Crow, Patrick Bregger, SlyDante, Crawly, Apogee IV, Tim Janssen, Skitchy, oct, piltdown_man, Emmanuel de Chezelles.