Tomb Raider
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Critic Reviews 90% add missing review
Computer and Video Games (CVG) ( )
The puzzles are logical, progressively more sneaky and relate to the ever-changing environment of the game. The creatures are convincing, from the trouble taken to animate and motivate them realistically. And the platforming provides lots of sweaty-palm moments, followed by sickeningly long drops. The 3D is just excellent, with superb water and lighting effects, and the vastness of the 15 levels begins to get apparent when you're tired and lost somewhere about a quarter through the game. Considering the limits of what 32-bit machines can achieve, Tomb Raider is a faultless achievement.
Dec 1996 · PlayStation · read reviewJust Adventure (A)
When it was released, Tomb Raider broke new ground in the third-person arena, and it continues to do so today. If puzzles and exploration are up your alley, I strongly recommend that you go out and get this game as soon as you can (although I think I was the last person left on the face of the earth who hadn't already played this game). As far as "game for the dollar" goes, Tomb Raider is tops.
Mar 29th, 2003 · PlayStation · read reviewTomb Raider set a new standard for action/adventure games, featuring realistic 3-D creatures and huge expansive levels. The first Tomb Raider game is a classic, appealing to the Indiana Jones in all of us. Lara Croft makes for a beautiful heroine, and the third-person view provides some dramatic camera angles.
Jul 15th, 1999 · PlayStation · read reviewHigh Score (5 out of 5)
Tomb Raider är helt enkelt det ultimata äventyrsspelet i ordets rätta bemärkelse och ett självklart val.
Jan 1997 · PlayStationTokyo Fan ( )
The PlayStation version comes off better than the Saturn, with smoother movement and nicer colours, but all versions are as immersive and enjoyable as each other.
Mar 1st, 1997 · PlayStation · read reviewP.S.X. (Playstation Experience) (97 out of 100)
This game is one of they best I've ever seen for the new Playstation yet. The huge levels really give the feeling of exploring. Nothing beats running into a room so gigantic you can't even see the other side!
Dec 1996 · PlayStationGame Players (9.5 out of 10)
Without question, one of the very best games available for the PlayStation, Saturn and PC CD-Rom, Tomb Raider is a must have for any system.
Dec 1996 · PlayStationP.S.X. (Playstation Experience) (95 out of 100)
Tomb Raider is one of the several "must-buys" of the holiday season. It's huge nonlinear levels, awesome character animation and gripping soundtrack give the game a cinematic feel and make Tomb Raider an instant classic.
Dec 1996 · PlayStationP.S.X. (Playstation Experience) (95 out of 100)
This game will go down in gaming history as a classic. If you don't want to miss out, play this game!
Dec 1996 · PlayStationNowGamer (9.4 out of 10)
What really impressed me about Tomb Raider is the complete package. Core could have been lazy and knocked out a pretty standard maze game, where one lever opens a door and the gameplay was linear, but instead it has taken the bull by the horns and produced something which can truly be called revolutionary. You have 15 levels, increasing in size from massive to completely insane, a stately home training centre to practice your moves and relax with a nice cup of tea. And rather than give you the option to save willy nilly and reduce the overall challenge, you must find save crystals strategically positioned so that you must earn the security they bring. Tomb Raider rarely puts a foot wrong, and when it does (such as the mindless camera work sometimes) you forgive it instantly because there are so many clever touches and tricks up its sleeve (besides, where else are you able to stare at a pair of pert breasts and arse for four hours without being labelled a pervert?).
Nov 1st, 1996 · PlayStation · read reviewIGN (9.3 out of 10)
Tomb Raider's only real problem lies in the graphics. To be frank, the seams in the textures are glaringly noticeable. Some of the background images are also pretty chunky. These points aside, though, Tomb raider is one of the best games on 1996.
Dec 13th, 1996 · PlayStation · read reviewMega Fun (92 out of 100)
Heutzutage kann sich kaum ein Genre vor einer dreidimensionalen Verjüngungskur schützen – jüngst geschehen im Adventure-Bereich. Springt Mario bis März leider ausnahmslos nur in japanischen und amerikanischen Gefilden, kann man seine weibliche Konkurrentin, Lara Croft schon jetzt durch abenteuerliche 3D-Welten steuern. Ähnlich wie der Klempner muß auch die smarte Hobby-Archäologin ihre Frau stehen. Und das macht sie, wie ich meine, sehr eigenständig. Denn nicht nur die Bewegungsvielfalt der Powerfrau weiß zu überzeugen, es ist vielmehr der gekonnte Abenteuerbeigeschmack, der Appetit auf mehr macht. Was mir noch besser gefallen hat, ist der Abwechslungsreichtum der vier Welten, die von Aufsammeln von Zahnrädern bis hin zu logischem Kombinieren viel Geschick vom Spieler abverlangt. Und da hierbei auch die Action nicht zu kurz kommt, kann ich das Spiel nur wärmstens empfehlen. Über 100 Stunden Spielspaß pur - was will man mehr, zugreifen!
Nov 1996 · PlayStationGaming Target (9.2 out of 10)
I just think the team at Core was going for a horror movie "jump scare" moment because whenever a group of animals or people enter the screen that you have to shoot the music kicks on. It's a good attempt, but it's just too quiet. However, the voice acting is almost as good as a video game gets. While Capcom was toiling away at trying to make "the master of unlocking" sound formidable, Eidos got it right on the first try.
Jun 23rd, 2003 · PlayStation · read reviewElectronic Gaming Monthly (EGM) (36.5 out of 40)
TR is the best PlayStation game to date.
Dec 1996 · PlayStationQuebec Gamers (9.1 out of 10)
Tomb Raider est un véritable classique! Probablement un des meilleurs level design de son temps (et même encore aujourd'hui). Je peux très bien comprendre pourquoi certaines personnes n'accrocheront pas, car il peut être frustrant par moments et les -pourtant très bons - contrôles ne semblent pas plaire à tout le monde. Mais sinon, c'est un jeu aux proportions épiques avec une ambiance où l'on a vraiment l'impression d'explorer de vieux endroits mythiques remplis de secrets et de trappes avec Lara! Les tableaux me sont tellement mémorables qu'il est toujours agréable d'y revenir. Ce jeu fait littéralement partie de ma vie maintenant, c'est à ce point qu'il m'a marqué!
Jun 12th, 2011 · PlayStation · read reviewGame Revolution (A-)
Anyway. Best of luck. Stiff upper lip and all that. We love this game here at game-revolution. We're pretty sure you will too. We give it a rare 'A'.
Dec 1996 · PlayStation · read reviewVicioJuegos.com / uVeJuegos.com (90 out of 100)
La belleza está en el interior, o al menos eso dicen, y Tomb Raider es un juego con mucho contenido que ofrecer, mucho más que la imagen de Lara Croft. La primera partida dura en torno a quince horas, lo que no está nada mal, y si queremos desconectar un poco siempre está ahĂ la opciĂłn de ir a la mansiĂłn de Lara para que ella misma nos haga una visita guiada. LĂłgicamente a Tomb Raider le faltan detalles por pulir, es algo que salta a la vista, pero gracias a la acertada combinaciĂłn de plataformas, acciĂłn y puzles - todo ello en un entorno tridimensional - este tĂtulo se convirtiĂł en uno de los principales referentes del gĂ©nero de aventuras. Aquellos que quieran rememorar los pinitos de Lara Croft tienen disponible en Playstation Network el juego original o en su defecto Tomb Raider: Anniversary, una reediciĂłn con numerosas mejoras. Porque nunca es tarde si la dicha es buena.
Feb 23rd, 2013 · PlayStation · read reviewEdge (9 out of 10)
It is perhaps unfortunate that Tomb Raider has appeared now, several months after Super Mario 64. Even though the two games were created thousands of miles apart, Core Design has managed to create an experience more than slightly akin to – and featuring many features of – what many see as the best game of all time. If SM64 was still six months away, Tomb Raider would be justifiable hailed as one of the finest videogame experiences ever. But, while it may not be seen as redefining the videogame per se, it will certainly be seen to be pushing the 3D platformer towards a new level of excellence.
Dec 25th, 1996 · PlayStationJeuxvideo.com (18 out of 20)
"Aventure" est le terme qui vient à l'esprit quand on parle de Tomb Raider. Le titre constitue une épopée magique merveilleusement orchestrée. Ce premier né d'une longue série peut se targuer d'avoir créé un style de jeu à part entière. Fort de son succès, Lara connaîtra de nouvelles péripéties aussi bien sur nos machines favorites que sur grand écran.
Aug 3rd, 2009 · PlayStation · read reviewVideo Games (90 out of 100)
Mit Tomb Raider setzt Core Design grafisch und spielerisch einen neuen Standard bei 3D-Spielen fĂĽr 32-Bit-Konsolen und beweist, daĂź man 3D-Welten nicht nur mit 64-Bit darstellen kann. Ein absolutes MuĂź fĂĽr den Weihnachtswunschzettel!
Nov 1996 · PlayStationGamePro (US) (4.5 out of 5)
Overall, Playstation thrill-seekers should sign on for this Raider adventure...and hope for another one next year.
Feb 1997 · PlayStationRetro Archives (18 out of 20)
Tomb Raider est un jeu souvent associé à la PlayStation, et vu l’excellente réalisation du titre, on comprend facilement pourquoi. Sans parvenir à se hisser au niveau de la version optimisée pour cartes accélératrices sur PC, la technique est irréprochable et la jouabilité est très bonne une fois qu’on a pris le pli. Dommage que les nappes d’ambiance aient disparu, en revanche, et que le système de sauvegarde rende le jeu beaucoup plus exigeant, mais si vous êtes prêt à découvrir le jeu « à la dure », inutile de bouder cette version.
Jun 15th, 2021 · PlayStation · read reviewGamezilla (88 out of 100)
Tomb Raider is a challenging game that takes a lot of mental ability. It can be frustrating at times, but is always engrossing. I found that I could not wait to see what secret was lurking behind the door I'd just opened. If there was ever a video game that was destined to be a movie, this is it. The varying degrees of action are a nice touch. This keeps the game ever-changing. If you ever want to unlock all the secrets of this game, I suggest you go out and get yourself a good strategy guide. Don't look at it unless you are really stuck. After playing Tomb Raider, you will quickly realize what felt like ten minutes was actually an hour and a half. The tedious maneuvers required in some areas are quite frustrating. It really makes me mad when it takes me 10 minutes to climb up a wall, just to step off the edge at the top while trying to line Lara up to make a jump, or to jump and have her fall a fingernail short.
1996 · PlayStation · read reviewGameSpot (8.5 out of 10)
Tomb Raider is simply a smart game, bursting with great touches. In the training level, Lara takes players through her house, into her gym, and tutors them on the skills they'll need to stay alive. Fortunately, the complicated maneuvers can be learned in moments. This is the first 32-bit game to compete with Nintendo 64's polygon arsenal, and it handles itself very well. If there are more Playstation and Saturn releases like this one, Lara and her followers might very well be uncovering Nintendo 64s along with the other artifacts in Tomb Raider 5.
Dec 9th, 1996 · PlayStation · read reviewGameTrip.net (8 out of 10)
Lara est bonne, c’est un pléonasme. Tomb Raider est excellent, c’en est un que pour les débuts de la série. Pilier d’un genre nouveau, ce jeu est une référence absolue, un must. L’action est haletante, le suspense et la tension bien jaugés, mais c’est une bombe!
Jun 7th, 2006 · PlayStation · read reviewRetrogaming History (8 out of 10)
Innovativo, immersivo, d’atmsofera. Carico di muffa e polvere. Il tutto aiutato da un prosperoso seno triangolare, uno zainetto e un bel sedere sempre in primo piano. L’inizio di un mito. Non c’è altro da dire.
Mar 18th, 2008 · PlayStation · read reviewRetrogaming.it (8 out of 10)
Dare un voto obiettivo sarebbe quindi impossibile: metro di giudizio dei tempi per il valore storico che ha avuto o metro di giudizio odierno? Una via di mezzo tra i due non avrebbe senso, Per questo si è deciso per un voto tutto basato sui gusti personali di chi scrive.
Mar 18th, 2008 · PlayStation · read reviewHonestGamers (Staff reviews only) (5 out of 10)
Tomb Raider is an odd duck and reviewing it today feels weird. It's a platformer with severely restrictive and limited jumping, an action game where combat is mostly limited to a sprint for safety. Perhaps most of all, it's a groundbreaking classic that many of today's crowd may well find unplayable. If you're interested in the evolution of 3D games, though, or you are interested in experiencing an eclectic mix of titles, go ahead and give Tomb Raider some of your time. Otherwise, perhaps consider a later game in the series for your adventuring needs.
Sep 7th, 2014 · PlayStation · read reviewPlayer Reviews
Innovative Action Adventure title for the time.....still is in many ways
by Anton Tadich (2)
The Good
When i first played this game back in 1997, it represented the "quantum leap" that next generation gaming promised (at the time) me. The 3D world it provided was begging to be explored.....2D had died with the 16bit era (for the time being)
Onto the review (!). TR basically involves the adventures of a young lady called Lara Croft, who is on a quest to find the Arc of Scion, an ancient artifact. The player travels through 4 different locales solving basic puzzles, fighting man and beast, engaging in platform based action, and exploring for items. Each world is broken into 3 or so sub levels. The locales are nicely varied, and the story is great, however the acting not so great :)
By far the strongest aspect of TR are the environments: They possess a great sense of mystery and wonder, and you cant wait to reveal the next cavernous area or underwater pool. Swimming down into a dark, deep pool is awesome! It should be mentioned that the sense of space is good despite the draw distance being quite small. The makers cleverly blacked out the far distance, which helps to increase the feel of "unfolding" a cave or cavern. It works very well. Overall, the sense of exploration is great. I have yet to find a game since which peaks my desire for finding out what is around the next corner, as what TR did. There is a real "abandoned" mood to a lot of the areas, which some people may find boring, but since the title IS "Tomb Raider", i myself believe tombs should be uninhabited. The use of music is limited to key areas of the game, and this minimalism works a treat, serving to enhance the eerie feel of the levels. Later TR titles got a little more mainstream with miltary zones, cities etc, which is the prime reason my interest decreased with these ,as they just felt like the series trying to be more "Action" based, rather than "Action Adventure"
One last note, which some will disagree on, is the use of fixed save positions. I LIKE this, because getting to the next one requires patience and discipline, and not being able to save every step makes it a bit harder overall. Maybe this is because i grew up in the era of 3 lives and no continues, but nothing beats conquering a hard play area after multiple attempts in ANY game.
Overall, a genre defining game which no serious game fan should not know about, nor appreciate for its revolutionary design and play mechanics
The Bad
The controls. By far the most annoying aspect to this game is the clunky control system. Lara moves nothing like the lithe young lady she is portrayed as. However, we must bear in mind that at the time, the sense of freedom was great, and my opinion in born out of being spoilt in the years since with control schemes of the current generation of games.
One other aspect is the difficulty of the puzzle sections of the game. They are not overly taxing, and this was probably done to appeal to a wider audience. However, some more hardcore puzzles probably should have been included in order to find extra items etc..
Overall I Believe the control system is the games only real flaw.
The Bottom Line
Atmospheric, challenging game, with minor control issues.
Aug 10th, 2007 · PlayStation
Substance and style...at first.
by Anatole (60)
The Good
Released just as Nintendo's Super Mario 64 was showing gamers just how well true 3D could be done, Tomb Raider was the first true-3D, free-roaming action game for both the PlayStation and the Saturn.
The game put you in the short shorts of Lara Croft, a female Indiana Jones with a debutante background and a shady employer. Her mission is to locate the Scion, a legendary artifact of great power.
The graphics are better than you'd expect from a second-generation title, a bit blocky and crude in some respects, but the environments and levels themselves are HUGE, obviously pushing the limits of the PlayStation's RAM. (the Colosseum comes to mind). Water and other effects are done surprisingly well. And they all take great advantage of being in true 3D, with multi-tiered halls and high architecture. Core Design created an engine that was about two years ahead of its time, and while it has some rough edges, it definitely provided the most epic settings on the PSX at the time.
Sound is dead-on as far as effects go; the first time you are surprised by a bear from behind you WILL jump thirty feet in the air and rip your controller out. TR also approaches music fairly uniquely. Most of the game takes place in silence, with 45-60 seconds stings of dramatic orchestral music occurring when you enter a climactic battle sequence, or mysterious music when you enter a section of the tomb vital to the level.
Of course, what made Tomb Raider famous (and as I will explain later, infamous) is it's control and gameplay. Overall, the control for TR is fairly intuitive. Lara defaults to running with the D-pad, but you can make her walk with a shoulder button, and while walking she will stop at ledges and not fall off. The rest of the buttons are fairly mundane, draw weapons, jump, action (for grabbing onto ledges and picking up items) and sidesteps. Also unique is the quick roll, where Lara collapses onto the ground and quickly gets up again facing the opposite direction. Doesn't seem very useful on paper, but after about the third time you narrowly escape an Indiana-Jones sized boulder, you'll be glad it's there. When underwater, Lara controls almost like a flight simulator. Camera work is fairly stable, with a fixed above-behind perspective except during action sequences or when you order Lara to "look" around (you cannot move in first-person mode, however).
The gameplay generally follows the conventions of old-school dungeon crawlers, where you go through the level finding keys in hard-to-reach places that open doors to the next area. Also, you will often pull switches that open doors, alter some level area to make it passable, or occasionally trigger a booby trap.
Combat is a little odd in this game. Your basic weapon is a set of twin pistols with unlimited ammo, and along the way you will pick up a bad-ass shotgun and two Uzis that you wield John-Woo style. These must be fed with ammo, conveniently found strewn carelessly all over the old tombs and caverns. When you draw your guns, Lara becomes unable to grab ledges or pick things up, and automatically aims at the nearest enemy. You dodge around and shoot until the enemy is dead, then Lara will target the next one. Combat is rather hectic and haphazard, especially when fighting large groups of wolves and such, but serves as a welcome diversion from the otherwise slow pace of the game.
The Bad
While Lara herself and the environments in the game are beautifully rendered, the various animals and human enemies are very primitive and minimalist. The bear in particular looks like...sh*t. The aliens in the last few levels look like deformed humans turned inside-out. It would be scary if they were as meticulously modeled, as in say, Silent Hill, but that is not the case.
The game also has some scattered issues with positioning of Lara when she tries to manipulate switches or pick things up, which has to be done perfectly for the game to detect you want to open this door and kick in with the corresponding animation. This shouldn't be a big deal, were it not for the many "flip this switch, and run like hell to flip the other one before you die" challenges, where a pixel's worth of misalignment will result in an ugly death.
Also, the physics are a bit out of whack. Enemies will collapse through walls when shot, and if you shoot an alligator or rat and then drain the water, they will remain there, levitating Copperfield style in the air.
The Bottom Line
Rather than post seperate reviews for all the TR games, I'll give it to ya right here. All the other TR games in the series are basically the same as this, the only differences being varied, improved environments, and a new move or weapon here and there. If you've played one Tomb Raider game, you've pretty much played 'em all. So while the original game was a groundbreaker, and the second and third were decent sequels, the series as a whole has gotten very stale and over-marketed. So buy and play one Tomb Raider game (looking at them objectively, TR4: Last Revelation is probably the best), and maybe another if you like them. Then stop.
Jun 20th, 2001 · PlayStation
"Lara Croft, the First Lady of Playstation"
by Kadeem Gomez (37)
The Good
I definitely love Tomb Raider and for many years I've never played an Indiana Jones type adventure before, until now. I already download it on PS3's PSOne Classics Store and I gotta agree that this is the best game of the 1990's. What I most enjoyed in the game is the choreographic designs and fantastic aerial gameplay that is so innovative and so unbelievable an iconic game has to offer. Toby Gard is a phenomenal genius creating a beautiful and sexier character named Lara Croft, a skillful, athletic, hands-on 3-D archaeologist, who is no fear of danger. And when it comes to booby traps, solving puzzles, and animal extinction, I really wanna know how did Eidos pulled a trigger happy British buxom that has incredible speed and agility would go on to new adventures at new places? Anyway, nice setting, the music is great, all of the stuff in Tomb Raider is awesome.
The Bad
I was feeling a bit bad about the clunky controls, save features, and camera problems, the only problem in the game is the glitches. It's not how they actually blame the problem, but I am sure that things are a little better.
The Bottom Line
Lara Croft will never die, I can promise you that. She is the "It" girl of entertainment. Movies, appearances, magazines, comics, you name it. But I will never ever forgot the year 1996, the year of the Croft. Great action, fantastic gameplay, and stunning graphics. "Tomb Raider" is amazing, go play it and relive it with your friends. Oh, and one thing: Happy Birthday, Lara! 15 years may never look so good.
Mar 20th, 2011 · PlayStation
Contributors to this Entry
Critic reviews added by Tim Janssen, Big John WV, Parf, firefang9212, Scaryfun, nyccrg, Patrick Bregger, Alaka, Alsy, Skitchy, jaXen, Jeanne, Dario Lanzetti, Gianluca Santilio.