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Dragon Ball Z: Burst Limit

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Critic Reviews 71% add missing review

Console Monster (92 out of 100)

If you are looking for a great fighting game, stop looking--you've just found it. Whether you are a fan of the TV show, or have never even heard of it, DBZ: BL is quite simply brilliant. Whilst fans of the previous games may be unhappy that there are only 21 characters in the game compared to around 200 in the previous Dragon Ball Z game (Dragon Ball Z: Budokai Tenkaichi 3 for the Wii), they should be incredibly happy with just how well the whole package comes together, and how faithful it is to the TV show. Even if you are generally not a fan of fighting games I strongly recommend that you give this game a try. Fans of Dragon Ball Z, why are you still reading? Go buy this game now!

Jun 10th, 2008 · Xbox 360 · read review

Cheat Code Central (4.4 out of 5)

Love it or hate it, it seems like the Dragon Ball Z franchise is here to stay. Although many (including myself) doubted the ability of the franchise to make the jump to the current console generation successfully, Dragon Ball Z: Burst Limit proves this is one series with some serious staying power. From the amazing graphics to the incredibly deep combat system, everything about Burst Limit feels new, and I can't wait to see where this franchise is headed next. Sure, the story may be tired, but when was the last time you really played an arcade-style brawler for the story? Dragon Ball Z: Burst Limit is a must-own for DBZ fans, and if you're a fan of button-mash fighters, you owe it to yourself to pick this one up!

Jun 11th, 2008 · Xbox 360 · read review

Fragland.net (84 out of 100)

Dragon Ball Z: Burst Limit is more of the same. Little innovation, little extras. Nevertheless!? Is it wrong to reuse a good formula? The whole package is solid, exciting and fast brawls, detailed graphics and an endless online world leads to one hell of a game. If you are a Dragon Ball Z enthusiast you probably already have this game and if you are not a devotee of the series it’s time to become one!

Jun 27th, 2008 · Xbox 360 · read review

Gamigo (8.2 out of 10)

Wer Dragon Ball Z liebt, den braucht man eigentlich gar keine Empfehlung mehr aussprechen, derjenige dĂŒrfte schon lange im Laden gewesen sein und inzwischen selbst spielen. Wer hingegen mit Anime oder eben direkt Dragon Ball Z nichts anfangen kann, wird nicht wirklich glĂŒcklich. Auch nicht derjenige, der einfach nur mal wieder nach einem neuen PrĂŒgler Ausschau halten will. Hier gibt es nĂ€mlich bessere Alternativen. Bleibt also die Zielgruppe der Animefans und dieser können wir bedenkenlos zum Kauf raten. Ihr werdet euren Spaß haben.

Jun 19th, 2008 · Xbox 360 · read review

GameTrailers (8.2 out of 10)

Burst Limit is a well-rounded package in fighting shape, keeping up its momentum by offering plenty of different modes. As a fighter, it holds its own weight with a large cast of characters, unique and easy to perform special moves, and tight controls. It may not have the depth to please the hardcore crowd, but fans of the show, or anyone looking for a user-friendly fighter with a lot of glam, will be happy bursting their limits with this one.

Jun 25th, 2008 · Xbox 360 · read review

V2.fi (81 out of 100)

Dragon Ball Z: Burst Limit on maallikolle huomattavasti televisiosarjaa kiinnostavampi tapaus. Satunnaiselle tappelupelaajalle DBZ tarjoaa eeppistÀ taistelua ja nasevaa mÀiskintÀÀ, joissa iskut menevÀt perille ja toiminta on tiivistÀ. Pelin ulkoasu on kauttaaltaan kohdillaan ja pelattavuus on hyvÀ. Kokeneemmat virtuaalitappelijat kokevat DBZ:n kontrollit varmasti liiankin yksinkertaisiksi, eikÀ peli tarjoa juurikaan erikoisliikkeiden hiomisesta tai uusien yhdistelmien löytÀmisestÀ koituvaa mielihyvÀÀ. Burst Limit ei ole uusi Mortal Kombat, ei Tekken, eikÀ Virtua Fighter, mutta tarjonnee etenkin televisiosarjan faneille aimo annoksen hyvÀÀ mÀtkintÀÀ.

Jul 10th, 2008 · Xbox 360 · read review

UOL Jogos ( )

"Dragon Ball Z Burst Limit" Ă© um jogo de luta bastante competente, que chega em boa hora diante das poucas opçÔes do gĂȘnero disponĂ­veis na geração atual de consoles. Mas Ă© claramente um lançamento focado em um pĂșblico bastante especĂ­fico, familiarizado com o universo da franquia, o que pode espantar um pouco os nĂŁo-iniciados. De qualquer maneira, Ă© um jogo divertido o suficiente para prender a atenção de experts ou nĂŁo em vĂĄrios duelos, ainda que a falta de uma narrativa ou um maior senso de progressĂŁo crie menos interesse em explorar todo o conteĂșdo.

Jun 25th, 2008 · Xbox 360 · read review

Wonderwallweb.com (8 out of 10)

The three main ingredients for fighting games is the characters, the moves and the levels. DBZ has plenty of well animated characters and great moves lists, though the same for all characters, each one has their own weakness and strength but it really misses out on the levels, they are very bland and similar. There is no interaction, you are left with just an open area and lots of sky to fight in, which is a bit boring to say the least. In the end I did enjoy this game, the ease of online and the ability to view your opponent’s power rating is faithful to the show and the inclusion of Drama abilities is a really good idea. Well worth a look if you are after a good fighting game. Fans of the show are going to love this. Hardcore fighter fans may find this a bit shallow with lack of combos and arenas. It is an enjoyable fighting game but not really enough to keep interest.

Jun 9th, 2008 · Xbox 360 · read review

Da Gameboyz (8 out of 10)

Dragon Ball Z: Burst Limit is a pretty good game that manages to stay true to the anime series. With solid visuals and sound, and just as solid gameplay, it manages to provide most gamers with an all around enjoyable experience. The only downfall to the title is that the more versed to the Dragon Ball Z series you are; the more you’ll probably understand the story and link between the characters. But in the end this should not scare you away from considering this game.

Jul 5th, 2008 · Xbox 360 · read review

Thunderbolt Games (8 out of 10)

After the final battle has been fought, the fact remains that this is one excellently polished and solid fighting experience. With a distinct lack of beat ‘em ups on the market at the moment, there may be a chance for this one to take advantage. Fortunately, it seems Earth stands to live another day, at least until Street Fighter IV arrives with full force later in the year.

Jun 25th, 2008 · Xbox 360 · read review

GameSpy ( )

Even after unlocking all the characters, though, you might still be disappointed. There are only 21 characters in the game, which pales compared to the over 150 (!) in Tenkaichi 3. The lack of characters combined with the relative lack of gameplay modes makes the overall package seem a bit shallow, as if the inevitable sequel will feature more content. Even so, Burst Limit is a quality fighting game. Non-fans will be lost within the convoluted confines of the Z Chronicles, but the improved battle engine can't be denied.

Jun 13th, 2008 · Xbox 360 · read review

Game Vortex (80 out of 100)

Existing DBZ fans should definitely look into Burst Limit. It isn't as comprehensive as the older series, but it has a very "back to its roots" feel to it. As for people unfamiliar with the show and its story, you might be quite lost in Z Chronicles seeing as they really don't convey any of the details of the story, just the fights themselves, but if you don't care about that and you just want some high-energy fighting, then it might still be worth it.

Jul 2008 · Xbox 360 · read review

Worth Playing (8 out of 10)

With a great combat system, good-looking characters, and a ton of unlockables, Dragon Ball Z: Burst Limit was poised to be the game that brought in new legions of Dragon Ball Z fans. Unfortunately, the lack of any explanation of the story — coupled with a few nitpicks here and there regarding online lag, boring stage design and predictable AI — means that this one isn't likely to find mass market appeal. However, fans of the television show or any of the Dragon Ball Z: Budokai titles will likely feel right at home here, picking up right where they left off. So calm down, Dragon Ball Z fans; I actually like this game, which is more than I can say for the TV show on which it's based.

Jul 10th, 2008 · Xbox 360 · read review

GBase - The Gamer's Base (8 out of 10)

Ich verfolge und spiele schon seit Ewigkeiten die Dragonball-Titel. Umso mehr habe ich mich auf das erste Spiel fĂŒr die PlayStation 3 und die Xbox 360 gefreut. Klar, auf der einen Seite bin ich ĂŒberaus erfreut, wie authentisch der Titel rĂŒberkommt. Auch spielerisch blieb alles beim Alten, was nichts Schlechtes ist. Aber warum Bandai mich wieder nur bis zu den Cell-Spielen kĂ€mpfen liess, wird wohl immer ein Geheimnis bleiben. Dabei beginnt Dragonball Z erst danach so richtig spannend zu werden. Deswegen wĂŒnsche ich mir fĂŒr einen Nachfolger, dass man endlich einmal alles nachspielen kann! Ansonsten können Dragonball-Fanatiker mit ruhigen Gewissen zugreifen!

Jun 24th, 2008 · Xbox 360 · read review

IGN (7.9 out of 10)

Dragon Ball Z: Burst Limit is a strong fighting game, with combat mechanics that are both simple and deep. There are some issues in terms of variety, however, with a limited number of stages and characters that are fairly similar to one another. Regardless, DBZ fans will likely find a lot to enjoy here, which is really what matters.

Jun 10th, 2008 · Xbox 360 · read review

GameZone (7.9 out of 10)

As the Xbox 360’s first Dragon Ball Z game, Dragon Ball Z: Burst Limit is an excellent game with a few drawbacks. The character selection is low compared to previous iterations which will turn off fans of the DBZ games. The online multiplayer could’ve been refined to make interesting match-ups between DBZ favorites. But in the end, the gameplay shines through and is a critical success in terms of delivering something similar to the anime.

Jun 30th, 2008 · Xbox 360 · read review

Gamesmania.de (79 out of 100)

Egal ob Hardcore- oder Gelegenheitsspieler, einige unterhaltsame Stunden wird jeder Spieler mit Burst Limit verbringen können. Das Kampfsystem bietet einen einfachen Einstieg aber enorm viel Tiefgang, und setzt dabei auf schnelle Reaktionen und eine gute Strategie statt auf Fingerakrobatik bei Spezialmanövern. Die PrĂ€sentation ist durchweg gelungen, und vor allem der Onlinemodus macht eine Menge Spaß und lĂ€uft meistens flĂŒssig. Die wenigen innovativen Elemente wie die Helfer-Charaktere hauen uns zwar nicht vom Hocker, sind aber gut gelungen. Leider begrenzen die wenigen, kleinen Arenen und die spielerisch sehr gleichartigen KĂ€mpfer den Langzeitspaß.

Jun 19th, 2008 · Xbox 360 · read review

Gameswelt (78 out of 100)

'Dragon Ball Z: Burst Limit' ĂŒberzeugt nicht nur mit Hochglanzgrafik, sondern auch mit viel Spielspaß. Es haben sowohl AnfĂ€nger als auch Fortgeschrittene faire Siegchancen dank einer ausgeklĂŒgelten KI. Sei es Taktik oder Button-Smashing: Beides macht Laune und fĂŒhrt zum Sieg. Auch wenn im Vergleich zu den VorgĂ€ngern keine Neuerungen eingebracht wurden, ist 'Dragon Ball Z: Burst Limit' eine lohnende ErgĂ€nzung fĂŒr die Sammlung: Allein und mit Freunden sind viele Stunden Unterhaltung garantiert.

Jun 21st, 2008 · Xbox 360 · read review

Xboxdynasty (XD) (7.8 out of 10)

Fans von Dragon Ball Z, dĂŒrften beim Spielen von Burst Limit, die TrĂ€nen vor lauter GlĂŒck in den Augen stehen. Bandai Namco ist unseres Erachtens eine perfekte Umsetzung des Themas und eine konsequente, sowie hervorragende Weiterentwicklung ihrer Serie gelungen. Burst Limit spielt sich intuitiv, schnell und unterhaltsam. Die bunte Mangawelt wird perfekt inszeniert und ins Spiel transportiert, wobei der Cellshading Look von Son Goku, Picollo und Co einfach toll gelungen ist. Der Storymodus hĂ€tte sicherlich mehr Inhalt transportieren können und das er auch nach ein paar Stunden durchgespielt ist, trĂŒbt das Bild etwas. Die hohe Dauermotivation bleibt aber durch die CPU und Onlinematches ĂŒber viele Stunden erhalten. Und so bietet dieses Spiel vor allem eins: Spaß! Das Spiel ist schon sehr schrĂ€g, mit seinen vielen ĂŒberzeichneten Figuren und den extrem hĂ€ufigen Zwischensequenzen fĂ€llt es auf jeden Fall aus der normalen Kampfspiel-Rolle heraus.

Jun 15th, 2008 · Xbox 360 · read review

IGN Australia (7.8 out of 10)

Dragon Ball Z: Burst Limit is a game that accomplishes all its goals, and in many exceeds them, with an excellent package loaded with fan service. It looks absolutely fantastic, and is leaps and bounds ahead of previous title in the franchise. However, the age old balance issue of depth vs accessibility ultimately rears its ugly head, and the balance is tipped a little too much towards the casual player – to the extent that even fans may find themselves getting bored quickly. That being said, the Z Chronicles is an excellent addition that will satisfy hardcore fans for months to come - the best of its kind thus far.

Jul 2nd, 2008 · Xbox 360 · read review

TeamXbox (7.7 out of 10)

Fans of DBZ and lovers of other Dimps-branded Dragon Ball titles, as mentioned earlier, will want to rush out and pick Dragon Ball Z: Burst Limit up. Hardcore fighting gamers will also enjoy the ranged stick-and-move nature of this unique fighter. For the rest- those just passing time- you’re probably better off playing this one off of a trade-in or rental. Better yet, make a friend that’s DBZ-crazy. This way, you can play their game for free and make fun of them when they cos-play as Goku at the next comic con.

Jun 10th, 2008 · Xbox 360 · read review

Daily Game (7.6 out of 10)

The DBZ series' next-gen debut looks and sounds good, but its gameplay has some minor annoyances that are poorly timed, considering Soulcaliber IV isn't all that far off. You're better off waiting for that one instead.

Jun 27th, 2008 · Xbox 360 · read review

411mania.com (7.5 out of 10)

While the game is fun, it’s more of a been there done that feeling. Even if you are a DBZ fanatic, I still can’t fully recommend this game as a purchase as there are better fighters out there. Heck, there are even better DBZ games, especially if you own a PS2. It’s worth a weekend rental. Nothing more. It’s not a bad game, it just dosen’t do anything to stand from the crowd.

Jul 16th, 2008 · Xbox 360 · read review

GameSpot (7.5 out of 10)

Dragon Ball Z: Burst Limit is a fighting game that can be enjoyed not only by DBZ fans but also by those of you who don't know the difference between an aura spark and a Super Saiyan. You'll undoubtedly get more from the game if you're familiar with your favorite character's storyline, but understanding the complex relationships between some of the key characters simply isn't necessary to derive pleasure from taking control of one and beating up another.

Jun 10th, 2008 · Xbox 360 · read review

JeuxVideoPC.com (15 out of 20)

Dragon Ball Z : Burst Limit est la preuve, s’il en fallait, qu’une grande rĂ©ussite visuelle ne fait pas forcĂ©ment un chef d’Ɠuvre. Efficace dans son gameplay et facile Ă  prendre en main, cette nouvelle itĂ©ration du manga de Toriyama est un trĂšs bon jeu. Mais qui souffre Ă  la fois d’un contenu amoindri vis-Ă -vis de ses prĂ©dĂ©cesseurs et d’un manque de diversitĂ© dans les situations en combat. Il reste nĂ©anmoins un titre qui ravira Ă  coup sĂ»r tous les fans irrĂ©ductibles de la saga de Goku.

Jun 6th, 2008 · Xbox 360 · read review

Defunct Games (75 out of 100)

I am not what you would call a typical Dragon Ball Z fan. The truth is, I hate the cartoon and only have a passing interest in the gigantic cast of annoying characters. Yet as much as I loathe this cartoon juggernaut, I find myself having to review each and every one of these games ... and half the time I find that I actually like them. There's just something about Atari's line of Dragon Ball Z fighting games that works on me, even though I know that I should hate them.

2008 · Xbox 360 · read review

VicioJuegos.com / uVeJuegos.com (74 out of 100)

Concluyendo el anålisis y teniendo en mente todas las pegas relatadas, que no son pocas, debemos decir que el atractivo del apartado jugable nos ha llevado a un resultado sorprendentemente satisfactorio. Indudablemente haber recreado mås milimétricamente la historia, haber incluido al menos la saga de Boo y los principales OVA y haberle buscado una funcionalidad y desencadenamiento distinto a las "Piezas Dramåticas" hubiera generado un resultado superior. En cualquier caso resulta una delicia visual encontrar la mejor representación del universo Dragon Ball hasta la fecha.

Jun 23rd, 2008 · Xbox 360 · read review

Game Captain (73 out of 100)

Burst Limit besitzt zwar grĂ¶ĂŸtenteils Next-Gen-Grafik, wirkt aber dennoch wie eine Light-Version von Budokai 3. Zu wenig ist fĂŒr Dragonball-VerhĂ€ltnisse möglich, zu sporadisch wirkt der Storymodus, in dem so gut wie gar nicht erzĂ€hlt wird und der nur aus KĂ€mpfen samt schnell langweilig werdenden Dramasequenzen besteht. Die restlichen Modi sind allenfalls Standard und nichts Besonderes. GrĂ¶ĂŸtes Manko ist aber sicherlich die Steuerung, die oft nicht das tut, was wir wollen und so fĂŒr einige Frustmomente sorgt. Es scheint, als hĂ€tten die Entwickler sich wieder zum Anfang der Spiel-Serie begeben, um auf den neuen Konsolen noch mal von vorne zu starten und erst am Ende ein nahezu perfektes Dragonball Spiel zu veröffentlichen. Denn Budokai 3 auf PS2 und Wii ist bis auf die Grafik einfach wesentlich kompletter und motivierender.

Jun 22nd, 2008 · Xbox 360 · read review

GameDaily (7 out of 10)

Overall, Burst Limit doesn't quite reach the next level of Dragon Ball Z euphoria that fans might expect, but it still holds up nicely. The fighting action is frantic and exciting, the presentation does its job (for the most part) and the multiple modes will keep your days filled with lots of fireball throwing and opponent-taunting. It doesn't go the Limit, but at least it won't "Burst" beneath your expectations.

Jun 18th, 2008 · Xbox 360 · read review

Gamernode (7 out of 10)

Burst Limit isn't without its other shortcomings, either, the least of which is the $60 price point, an oddly high one for a game of this type. One of the best parts of any DBZ game, flying, turns out to be a pain if you ever want to land, and there's little variety in terms of where you fight. Characters also play very similarly, with most of them feeling just like playing someone else with a different costume on. The similarity between characters and their playing styles makes it even harder for the already pressed non-DBZ fan to enjoy the game, once again showing that Burst Limit is strictly a fans-only affair. DBZ games took a big step forward with Burst Limit's visuals, animation, and true-to-show presentation style. Unfortunately, the other aspects seem to have taken two steps back.

Jul 2nd, 2008 · Xbox 360 · read review

PAL Gaming Network (PALGN) (7 out of 10)

Dragon Ball Z: Burst Limit continues in the tradition of the Budokai games by providing a decent fighter, but we’ve all been there and done that by now. Everything functions as it should and as far as series recreations go, this ranks as a good one. However, a shiny coat of paint isn’t enough to hide the fact that the depth in the fighting has been somewhat compromised, the game is the lowest on content since the original Budokai title and the least friendliest to those who aren’t fans. So if you are a fan, DBZ: Burst Limit will somewhat satisfy your DBZ fix, but we wouldn’t blame you for holding off until the inevitable sequel. Dragon Ball Z: Burst Limit provides good service for the fans and a decent fighting game but does really do or provide anything other than a shiny coat of paint.

Jul 5th, 2008 · Xbox 360 · read review

Eurogamer.de (7 out of 10)

Wer von Euch die harte PrĂŒgelschule des Virtua Fightings ĂŒberstand, wird hier allerdings nicht viel finden, was ihn lĂ€nger als einen Abend bei Laune hĂ€lt. Schnell zu lernende Moves, fast identisch fĂŒr alle KĂ€mpfer, nicht gerade der Stoff, aus dem Hardcore-BeatÂŽemÂŽUp-TrĂ€ume gemacht werden. Burst Limit kommt als sympathischer Hybride zwischen Zeichentrickactionereignis und PrĂŒgelspiel daher, der mir – obwohl ich nicht zu den großen Fans von Goku und Co. gehöre - mit seinem Stil und Tempo viel Freude bereitete.

Jun 9th, 2008 · Xbox 360 · read review

MS Xbox World (7 out of 10)

If you have avoided anime like Dragon Ball Z for specific reasons, like the sometimes name calling dialog that the characters come out with, then you might get annoyed at Dragon Ball Z: Burst Limit. Although it is a solid fighting game, if you don't appreciate the style of the cartoons then it could get old fast, for example you might have just nailed a complicated combo only to have it interrupted and ended by a drama card which is totally out of your control. The best bet is of course to try out the demo on the marketplace if you are unsure, but there is definitely a strong relation to the animated series that fans of Dragon Ball Z will appreciate.

Jun 16th, 2008 · Xbox 360 · read review

Eurogamer.net (UK) (7 out of 10)

It's a comment that seems to be made every time a Dragon Ball game arrives, but despite the stinky stigma that generally - and understandably - lingers around cartoon adaptations, this is another meaty and enjoyable fighting game. Its kinetic manga style makes for a refreshing change compared to the more earthbound Tekkens and Dead or Alives of this world, and for those who are willing to invest time in the deep combo system the rewards are numerous.

Aug 14th, 2008 · Xbox 360 · read review

GamingExcellence (6.8 out of 10)

As mentioned on the onset of this review, the DBZ series has churned out a large variety of fighting games over the years. Such a pedigree helps separate DBZ from other fighters by giving the games an identity. Burst Limit is a nice little fighter overall, but if it wasn’t for its characters and its background could easily be discarded amongst the more diverse next-generation fighters that are available. DBZ:BL doesn’t necessarily fail in any areas, but due to a generic single player experience, and limited move sets, also doesn’t do anything that other fighters out there have done and done better. The multiplayer experience is the main reason to play through this game as a human opponent will often be more engaging than the CPU on most given days. Fans of DBZ won’t be disappointed with Burst Limit but for the rest of us out there, this game can be recommended as a fine rental but nothing more.

Oct 23rd, 2008 · Xbox 360 · read review

360 LIVE (6.7 out of 10)

FĂŒr Fans ziemlich unterhaltsam. Alle anderen warten auf die Beat'em-Up-Hits des Sommers.

Jun 2008 · Xbox 360

3D Juegos (6.5 out of 10)

Muy lejos queda Dragon Ball Z: Burst Limit de lo que los aficionados esperaban del salto a la nueva generaciĂłn. El tĂ­tulo de Namco deja la impresiĂłn de que premeditadamente no se ha querido poner toda la carne en el asador en esta entrega para seguir explotando las series sin muchos esfuerzos en el futuro. Un juego de lucha razonablemente competente que, por su ausencia de novedades y su manifiesta escasez de contenidos, queda muy lejos de las expectativas

Jun 6th, 2008 · Xbox 360 · read review

Gamer 2.0 (6.4 out of 10)

DBZ Burst Limit is a game that’s very clearly made for its fans. A newcomer who picks this game up will have absolutely no idea what’s going on in the story, other than seeing a lot of oddly dressed people yelling at the top of their lungs for no obviously apparent reason. If that newcomer can manage to look past that, they’ll find a fighting game that isn’t all that bad. There’s plenty of game modes and content to unlock, which ought to keep someone occupied for a weekend at least.

Jun 23rd, 2008 · Xbox 360 · read review

Gamers' Temple, The (62 out of 100)

If you are keeping score, Burst Limit’s fighting is shallow, the single player is ok if you have pre-existing knowledge of the show’s plot but unintelligible if you don’t and the online play is marred by disconnects and/or lag issues. That doesn’t exactly add up to the fighting game of the year. If you’re a huge DBZ fan, Burst Limit looks and sounds nice enough to make it worth the price, though after a few long sessions, you’ll find little reason to pick it up again. If you don’t know Piccolo from Yajirobe, I’d recommend either the Wii DBZ games or simply waiting until Soulcalibur IV hits shelves next month. For DBZ fans, Burst Limit is a 71/100. If you aren’t a fan, the game is a 62/100.

Jul 1st, 2008 · Xbox 360 · read review

4Players.de (60 out of 100)

Burst Limit sieht super aus, die Steuerung klappt wunderbar, Schwierigkeitsgrad & Co lassen sich facettenreich anpassen und ihr dĂŒrft auch jederzeit mit japanischem Originalton spielen. Dennoch fĂ€llt das Fazit zur 360- und PS3-Premiere von Son-Goku, Vegeta & Co eher verhalten aus. Das liegt zum einen am an sich löblichen, aber immer noch stark verbesserungswĂŒrdigen Onlinemodus und zum anderen am ungemein dĂŒrftigen Spielangebot. Der fĂŒr Nicht-Veteranen völlig zusammenhanglose Storymodus ist genauso kurz und öde wie die verschiedenen Survival-Modi - viel mehr gibt es nicht. Zudem sind gerade mal zwei Dutzend Charaktere im Vergleich zum letzten Budokai Tenkaichi ein Witz, gerade mal fĂŒnf SchauplĂ€tze eine absolute Frechheit und das Fehlen jeglicher Turnier-, Liga- oder Teammodi ist ein Armutszeugnis. DarĂŒber hinaus wurde auch der Kampfablauf teils vehement verschlimmbessert.

Jun 24th, 2008 · Xbox 360 · read review

XboxAchievements (60 out of 100)

Sadly this was not the hit it could have been. Burst Limit was a poor start for DBZ’s future with the 360, but it could have been worse. The art stays true to the series as do the cutscenes. The fighting is most easily comparable to the Budokai series, which may be hit or miss for some people. Yet with all those similarities, BL seems a bit empty. Whether this is because of the lack of story in the campaign mode or a lack of characters, Dimps should seriously analyze the game’s flaws and use what they learn to produce an amazing game the second time around. Best of luck to you Dimps, I still have faith in the series. Rent if you’re interested, but consider the PS2 games as a stronger alternative.

Jul 23rd, 2008 · Xbox 360 · read review

Giant Bomb ( )

Dragon Ball Z: Burst Limit is definitely more a game for those familiar with the series than players looking for a deep, competitive fighting game. While it's visually engaging, those without an interest in the actual Dragon Ball Z franchise will find the fighting too simplistic to be rewarding. I loved seeing the characters realized in their most detailed and expressive incarnation to date, but unfortunately Burst Limit fails to integrate the over-the-top nature that the anime, and even the developer's previous DBZ game, Dragon Ball Z: Budokai 3, captured so well.

Jul 28th, 2008 · Xbox 360 · read review

videogamer.com (6 out of 10)

We can't help but feel that Burst Limit is an opportunity lost. Certainly the game will please fans of the series by virtue of having every single character they could possibly want, with solid combat mechanics, lovely graphics and online play that actually works. But there's little effort here to make the most of the power of the 'next gen' consoles and create an innovative anime fighting game. I'm not asking for a cel-shaded Virtua Fighter. All I'm asking for is some variation, and Drama Pieces that don't have a life of their own.

Jun 18th, 2008 · Xbox 360 · read review


Dragon Ball Z: Burst Limit certainly does make an impression to begin with. The flashy presentation is matched by the quality of the character models and graphical effects. It would have been great if there were a stronger and more deeply thought out list of moves, but the strategy available during any given fight offsets this complaint by providing encounters of substance and split-second decisions. A problem without resolution, however, is in the very name itself - DBZ fans (who haven’t yet played a DBZ game) will certainly enjoy the game, but hardcore or even part-time beat ‘em up fans will want more substance and may not understand what’s going. Story segments that keep the campaign flowing are disjointed, as not everything is sufficiently explained. The first appearance of DBZ on the next-generation consoles is a solid entry to the series, but it’s difficult to recommend to anyone thoroughly enjoying or looking forward to Soul Calibur IV.

Aug 20th, 2008 · Xbox 360 · read review

1UP (C+)

If you love Dragon Ball Z -- like, love it to the point where tears run down your face as you stare at your Vegeta wall scroll -- then you'll love Burst Limit. Casual fans, like myself, will be impressed initially but ultimately let down by the fact that -- despite the new name -- this is still part of the Budokai family of fighters. And don't let anyone tell you otherwise, lest you end up as disappointed as I was by the lack of innovation.

Jun 12th, 2008 · Xbox 360 · read review

X-Box Gamer (11 out of 20)

Malheureusement, Namco-Bandai n’a pas tenu toutes ses promesses et ce Dragon Ball Z : Burst Limit souffre d’un nombre incalculable de dĂ©fauts. Trop peu fourni, trop court, trop simple, le jeu de combat a certes gagnĂ© en dynamisme et en beautĂ© mais laisse une impression de trop peu. Trop peu de niveaux, trop peu de coups, trop peu de personnages. Une sorte de dĂ©mo technique vendue au prix fort qui fera nĂ©anmoins plaisir aux fans purs et durs de la sĂ©rie ainsi qu’aux nĂ©ophytes. Pour les autres, mieux vaut attendre une Ă©ventuelle suite plus fournie et plus technique.

Jul 1st, 2008 · Xbox 360 · read review

Jeuxvideo.com (11 out of 20)

On pourrait dire que Burst Limit est un jeu destinĂ© aux fans sauf qu'il ne prend mĂȘme pas ces derniers au sĂ©rieux. Manquant de personnages, de dĂ©cors, de modes de jeu et tĂ©moignant d'un vrai "je m'en foutisme" de la part des dĂ©veloppeurs, ce Dragon Ball Z se paye quand mĂȘme le luxe d'ĂȘtre vendu au prix fort malgrĂ© son gameplay datĂ© et son contenu famĂ©lique. Une vĂ©ritable honte qui, avec ses quelques beaux affrontements, ne parvient Ă  aucun moment Ă  convaincre le gagabalien dĂ©sireux de retrouver la verve d'un Budokai 3. En somme, outre un mode online sympathique mais sans Ăąme et un visuel convaincant sans ĂȘtre parfait pour autant, on dĂ©conseillera aux acheteurs potentiels cet opus qui annonce clairement la couleur synonyme de futurs Ă©pisodes plus complets prĂ©figurant une nouvelle trilogie.

Jun 6th, 2008 · Xbox 360 · read review

Xbox Gazette (5 out of 10)

En conclusion, DBZ : Burst Limit n'est pas un mauvais jeu de combat, mais il n'a aucun autre argument que son plumage pour convaincre les fans de mettre le prix fort (70 Euros) pour avoir un jeu moins fourni et moins bien poli que les itĂ©rations dĂ©jĂ  sorties sur PS2. Et c'est bien lĂ  son problĂšme: le profane qui n'est de toute façon pas attirĂ© par l'univers de Toriyama aura tout intĂ©rĂȘt Ă  se tourner vers la concurrence, tandis que les fans seront déçus de servir de vaches Ă  lait en attendant un jeu plus complet, l'annĂ©e prochaine sans doute...

Jun 23rd, 2008 · Xbox 360 · read review

Gamekult (5 out of 10)

Tout ça pour ça ? C'est ce que l'on se demande lĂ©gitimement aprĂšs avoir essorĂ© ce DBZ Burst Limit. Sachant que les crĂ©ateurs du jeu ont eu de longues annĂ©es pour prĂ©parer l'arrivĂ©e des Sayens sur les consoles HD, le rĂ©sultat ne peut que nous laisser circonspects. Gameplay rĂ©chauffĂ©, contenu super radin et manquements Ă  tous les Ă©tages sur le plan de la fidĂ©litĂ© au manga de Toriyama ne pourront que refroidir les fans qui attendaient cette nouvelle version comme une possible rĂ©volution. Il n'en est rien, et si DBZ Burst Limit ne devient pas une daube infĂąme pour autant, notamment grĂące Ă  un systĂšme de jeu bien rĂŽdĂ© et des graphismes agrĂ©ables, on le conseillera uniquement Ă  ceux qui auraient complĂštement zappĂ© la sĂ©rie lors de la prĂ©cĂ©dente gĂ©nĂ©ration. Les autres feraient mieux de passer leur tour en attendant une trĂšs prĂ©visible suite qui aura vraiment intĂ©rĂȘt Ă  se montrer plus ambitieuse.

Jun 13th, 2008 · Xbox 360 · read review

Gamestyle (5 out of 10)

Quite frankly, even long time Dragon Ball Z fans will get limited fun out of this. Burst Limit isn’t necessarily bad and can be quite fun at first, but you’ll get bored of it after a few days because of the above mentioned issues and go back to playing something else.

Jul 22nd, 2008 · Xbox 360 · read review

Game Shark (C)

Dragon Ball Z: Burst Limit is a decent enough entry for the license onto the higher powered next generation systems, but much was left behind from the last license iteration that it almost pales in comparison. There will probably be another game coming out since this series sells so well and hopefully they will expand the storyline and the number of characters available. Until that happens, this is a rental at best.

Jun 25th, 2008 · Xbox 360 · read review

PC Action (Germany) (5 out of 7)

PC ACTION-Leser dĂŒrfen mit den Dragon Ball-Figuren das machen, was sie schon immer machen wollten: ihnen mal ordentlich die Fresse polieren, Das Ganze artet in eine wilde KnöpfchendrĂŒck-Orgie aus, die zeitweise Spaß bereitet, sofern Sie keinen Sinn dahinter suchen, Wiederspielwert gibt es keinen.

Jul 2008 · Xbox 360

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Contributors to this Entry

Critic reviews added by Evil Ryu, Wizo, Picard, chirinea, Patrick Bregger, Alaka, vicrabb, samsam12, Rebound Boy, Kabushi, Jeanne, Big John WV.