Sid Meier's Civilization: Revolution
- Sid Meier's Civilization: Revolution (2008 on Nintendo DS)
- Sid Meier's Civilization: Revolution (2009 on iPhone, 2010 on iPad, 2012 on Windows Phone)
Description official descriptions
Revolution is a turn-based strategy game about development and territorial expansion, with sixteen distinct civilizations from prehistoric times to the future. It is the second console-only Sid Meier branded game, the first being Sid Meier's C.P.U. Bach, and it is the first in the Civilization sub series to be released on console platforms.
Specifically built up with console controls in mind, the original gameplay is intact but with stripped-down complexity. The available civilizations include America, England, Japan, Aztec, China, India, Mongolia, Rome, Egypt, France, Arabia, Greece, Spain, Germany, Zulu and Russia, each with their own leaders (e.g. Julius Caesar, Abraham Lincoln) and specific perks. Another civilization, the Barbarians, is not playable and they constantly wage war with the other ones. Gameplay sessions are generally shorter with fewer victory conditions and simplified city management. The possible strategies are still very open, as the four victory conditions are Domination, Technology, Economic and Cultural. Players can either build vast armies and try to dominate the other civilizations to capture their cities (Domination), or use a more subtle, diplomatic approach to gain the upper hand. There is a technology tree to eventually move into space and be the first to reach Alpha Centauri (Technology), players can try to create a World Back earn 20,000 gold (Economic), or build twenty wonders (Cultural).
Units are often specific for a certain civilization and gain experience, as well as through research, to access upgrades. That way, a catapult can eventually become a tank. The focus is as usual on micromanagement. The two single-player modes allow for straight matches against AI players or rather fixed scenarios to complete. Multiplayer is supported for up to four players, free-for-all or with teams.
Spellings
- シヴィライゼーション レボリューション - Japanese spelling
Groups +
- Gameplay feature: Fog of war
- Games with randomly generated environments
- Games with the creator's name
- Middleware: Bink Video
- Middleware: Gamebryo / Lightspeed / NetImmerse
- Middleware: Granny 3D
- Middleware: Scaleform GFx SDK
- Protagonist: Female (option)
- Setting: Totality of history
- Sid Meier's Civilization series
- Sid Meier's Civilization: Revolution series
- Sid Meier's licensees
- Theme: Famous politician
Screenshots
Promos
Credits (Xbox 360 version)
304 People (272 developers, 32 thanks) · View all
President | |
C.O.O. | |
Vice President of Quality Assurance | |
Test Manager | |
Lead Quality Assurance Tester | |
Senior Quality Assurance Tester | |
Quality Assurance Team | |
[ full credits ] |
Reviews
Critics
Average score: 83% (based on 70 ratings)
Players
Average score: 3.6 out of 5 (based on 16 ratings with 1 reviews)
One step forward and ten steps back
The Good
The animation is pretty good, the character models all look interesting and I like how their outfits change depending on the age you are in.
The game is more accessible and easy to learn which makes it a nice entry point for people who are new to the Civ games.
The fights look really awesome especially when you engage in dog-fights with aircraft.
The Bad
Every character has the same dialog boxes over and over again and it doesn't help that they speak in gibberish that sounds worse then the voices from Grabbed by the Ghoulies.
The difficulty settings are broken. Sometimes I would play on the easiest option and have a harder time then when I played on a medium difficulty. Playing a game on easy where the enemy players find all the Ancient Artifacts before I create my first boat and build cities all around me like Settlers were part of a Happy Meal is not good game design.
There was really no strategy involved. If I wanted to take over an enemy city I would just bomb the place for a few turns while piling up a few tank armies on the same square of land. I here Civ 5 fixed this, but in this game the only war strategy you need is "have more tanks".
I haven't played a lot of Civ games, but aren't matches in this game supposed to take long? I could play an entire match in this game in less than an hour and the only reason I played it for a long time was to get the achievements, speaking of which.
Some of the achievements are as unreasonable as they can get. The one that got me the most frustration is the one where you need to get all the Great people at least once. This wouldn't be such a problem if I could pick which people I wanted, but this is not the case. Whenever you get enough Culture you get a random person and have to roll with it.
The Bottom Line
I didn't have fun with Civ Revolution, the first three rounds or so were fun, but after that the fun made place for annoyance: annoying gibberish, annoying difficulty and annoying simplicity. To be fair, the graphics are decent and for newcomers this is the perfect introduction to the Civ franchise, but for people who already played one these it is not even worth trying.
Xbox 360 · by Asinine (956) · 2011
Trivia
1001 Video Games
Sid Meier's Civilization Revolution appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
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Related Sites +
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Sid Meier's Civilization: Revolution
Official game website -
X360A achievement guide
X360A's achievement guide for Sid Meier's Civilization Revolution .
Identifiers +
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Contributors to this Entry
Game added by Sciere.
Additional contributors: Foxhack, Starbuck the Third, Plok, FatherJack.
Game added July 29, 2008. Last modified August 24, 2024.