Super Mario 64
Description official descriptions
Mario is invited to Peach's castle, but when he arrives Peach is nowhere to be seen. He soon learns from Toad that Bowser has once again kidnapped her. The Koopa King has also put a spell on her castle, imprisoning her subjects. So it is up to Mario to break the spell and rescue Peach.
Super Mario 64 is the first Mario game done entirely with 3D graphics. The core gameplay is similar to previous platform installments, focusing on jumping, avoiding obstacles, and defeating enemies. Levels can be explored without time limits. Stars must be collected in order to unlock new areas, eventually gaining access to various parts of Bowser's castle. Defeating Bowser on each floor procures keys necessary to unlock big doors and enter other floors, which contain more areas.
Mario has more moves at his disposal in this installment. Besides running and jumping, he can now walk, crouch, crawl, climb, and punch enemies. Double and triple jumps, long jumps, wall jumps, and backflips can be executed as well. Swimming underwater now depletes Mario's oxygen level. Items must be picked up and carried in some instances in order to solve puzzles.
Power-ups include the Wing Cap, which allows Mario to fly; the Metal Cap, which protects him from damage (including environmental hazards such as poisonous gas); and the Vanish Cap, which makes Mario ethereal, allowing him to walk through certain obstacles (such as wire mesh). Mario can also enter cannons and be shot from them; combining this with the flying ability grants access to high areas.
Spellings
- ăčăŒăăŒăăȘăȘïŒïŒ - Japanese spelling
- ç„æžžé©ŹćæŹ§ - iQue-Player Simplified Chinese spelling
- è¶ çș§é©Źéć„„64 - Chinese spelling (simplified)
- ìíŒë§ëŠŹì€ 64 - Korean spelling
Groups +
Screenshots
Promos
Credits (Nintendo 64 version)
46 People (43 developers, 3 thanks) · View all
Game Director | |
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System Programmers | |
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Camera Programmer | |
Mario Face Programmer | |
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Course Designers | |
Sound Composer | |
Sound Effects | |
Sound Programmer | |
3D Animators | |
Additional Graphics | |
Technical Support | |
[ full credits ] |
Reviews
Critics
Average score: 94% (based on 52 ratings)
Players
Average score: 4.1 out of 5 (based on 322 ratings with 12 reviews)
The Good
The first N64 game we ever bought! Great game. Our chubby plumber with the Italian accent is back and now in 3D! Mario has a lot of moves (he looks like a damn ninja) which look very smooth. A lot of different levels, every level different and original in it's own way.
The Bad
Every boss is Bowser! altough he gets harder to beat, it would be a lot cooler if the old Bowser gang got back in this game (mouser, birdo, maye even some koopa kids!), but sadly it was just Bowser. The graphics are a little bright, all the HAPPY COLOURS tend to hurt your eyes after a while. =)
The Bottom Line
A cool game, long, challenging and fun! A must have, and it's a bargain for the price it's sold now!
Nintendo 64 · by Robert Pragt (27) · 2001
One of the Best Games on the 64.
The Good
Mario for the Nintendo was probably played by the more people than any other game. This game is also widely played and for a good reason. It is an awesome game. The graphics are beautiful, the sound is awesome. The levels have the same songs from the original except better. It has the same monsters and, of course, Bowser. It has an enormous amount of levels and plenty of things to explore.
The Bad
There was no Luigi! The least they could have done would have been to have him give Mario a star every once in a while. But they didn't even do that.
The Bottom Line
A great Mario game in 3D.
Nintendo 64 · by Attila (553) · 2001
Did we really need a âMario Raiderâ game?
The Good
Sonyâs Playstation and the now-infamous âTomb Raiderâ franchise made 1996 the year that 3D gaming came of age. Well, maybe or maybe not, but thatâs how gaming history is usually written, at least. Nintendo jumped back into the fray with its Nintendo 64 system in the fall of that year, and it surprised no one that the marvelous Mario was to appear in the new systemâs flagship title. The hype and the hope were both there. But did Nintendo actually come through with a great game?
There is no question, the 3D graphics of Super Mario 64 (SM64) are good, especially considering the technological limitations of the time. They are still very polygonal-looking, suggesting that 3D art wasnât (isnât?) yet ready for primetime. While not as smooth or charming as the sprites of the 8- and 16-bit Mario titles, the 3D characters are impressive. The environments, however, are a little less impressive. Sometimes you feel like you are walking on a bunch of colored, inclined planes slapped together at somewhat random angles, rather than on earth covered with grass, snow, sand, etc. Oh well, I guess 3D terrain had to start somewhere. The music/sound is good overall, although itâs curious that it doesnât sound much different in quality from what the Super Nintendo would put out.
I give the endlessly resourceful designers at Nintendo credit for squeezing some new gimmicks in to complement the standard Mario conventions of running, jumping, coin-collecting, yadda-yadda. Shooting yourself out of a cannon takes a little practice, but once you get the hang of it, itâs a real blast (so to speak). I imagine some gamers will fault the designers of SM64 for not innovating enough, âsettlingâ for the human cannonball and other tricks like that. I respectfully disagree. Mario is an established character from an established milieu. The real danger was that they would try to change too much â a danger that they did not entirely escape, as it happens.
The Bad
Iâll admit to being a child of the 80s who grew up on 2D side-scrollers. Perhaps this colors my judgment a bit. Nevertheless, I donât think anyone can plausibly deny that the 3D camera system in SM64 is aggravating almost to the point of being broken. You are severely limited in terms of the different angles you can use, and the camera has the very annoying habit of shifting back to the angle of its choice when the action resumes. There may be some kind of underlying logic to it, but I sure havenât figured it out yet.
Marioâs movement repertoire has been expanded considerably, but somehow it doesnât add up to much. The design of the game doesnât lend itself to the kind of fun that previous Mario titles did. One problem is that there just isnât much combat (if thatâs the right word to use in discussing a Mario game). Itâs actually easier for Mario to punch or kick â yeah, you heard me right, Mario actually does some kung-fu fighting in this title! â his enemies than it is for him to run-jump-stomp on them. Call me a traditionalist, but that just doesnât seem right. The classic enemy-stomping action seems to have been replaced by Tomb Raider-style platform-jumping-for-its-own-sake, making this the most puzzle-ish Mario game to date. As for the ramp-sliding sequences, they are simply not that much fun, and there are too many of them.
Overall, the game world feels surprisingly sterile and empty. Previous Mario titles crammed so much stuff into those 2D levels, you never had time to get lost or bored. Itâs not too hard to get lost and bored in SM64. The game tries to help the player out, since there is a lot of in-game advice about how to play and where to go, and the countdown timer has also been eliminated to further decrease the pressure. This, of course, is a double-edged sword. By encouraging a slower, easier, more exploration-oriented game style, Nintendo has further distanced this Mario title from the beloved SMBs of the past. Which leads to my final complaint: SM64 takes advantage of the gamer goodwill built up from previous Super Mario titles. I donât care how many of the people who made SM64 also worked on Super Mario Bros. 1-3 and Super Mario World. SM64 is in many ways inferior to its predecessors, but Nintendo knew we would buy it anyway simply because it was a Mario game. You can certainly argue that Nintendo earned that capital with its earlier titles, fair and square, and was entitled to spend it later. Still, I canât help feeling a little bitâŠexploited.
The Bottom Line
SM64 was by most accounts innovative, attractive, and well-designed. But if thatâs the case, then why does playing it make me want to cry? SM64 took platforming where it had never gone before. Maybe Iâm just a nostalgic old man, but Iâm not sure Mario really needed to make the move to 3D. It made for good marketing, but it failed to deliver the same level of classic gaming experience that the NES and SNES Mario games did.
Nintendo 64 · by PCGamer77 (3159) · 2005
Trivia
1001 Video Games
The N64 version of Super Mario 64 appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Cancelled sequel
There was going to be a sequel done, for either the N64 or 64DD, that would have Luigi as a playable character too, but it was never completed. It is possible that this game later became Luigi's Mansion.
Collecting all stars
After collecting every star in the castle, Bowser will say a different message upon his defeat in the sky. Also, a cannon opens outside the castle to launch you onto the roof for a surprise.
First N64 game
Super Mario 64 was the very first game for the N64.
"L is real 2041"
One of the biggest mysteries surrounding this game is that of an inscription on the star statue in the castle courtyard (near the entrance to World 5). The inscription reads, "L is Real 2041" or "Eternal Star". However, a sign in The Legend of Zelda: Ocarina of Time also says this when you look at it (but reads something else when you read it). This sign is located in the Dodongo Dungeon, near the Gorons' home. Whether this was a gag by Nintendo or if they just decided to recycle textures is unknown.
Awards
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EGM
- September 1996 (Issue 86) - Game of the Month
- March 1997 (Issue 92) - Game of the Year (All Systems) + N64 Game of the Year + Adventure Game of the Year + Best Graphics and also Game of the Year (All Systems) (Readers' Choice) + N64 Game of the Year (Readers' Choice) + Adventure Game of the Year + (Readers' Choice) + Best Graphics (Readers' Choice)
+November 1997 (Issue 100) - ranked #10 (Titles That Revolutionized Console Gaming)
- November 1997 (Issue 100) - ranked #2 (Readers' Top 10 Games of All Time)
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November 1997 (Issue 100) - ranked #4 (Best 100 Games of All Time)
+February 2006 - #6 out of 200 of the "Greatest Games of Their Time"
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Game Informer Magazine
- Issue 100, August 2001 - #12 in the Top 100 Games of All Time (poll)
- Issue 138 - October 2004 - one of the "Top 25 Most Influential Games of All Time"
- GameSpy
- 2001 â #11 Top Game of All Time
- Retro Gamer
- October 2004 (Issue #9) â #17 Best Game Of All Time (Readers' Vote)
- Issue 37 - #4 in the "Top 25 Platformers of All Time" (poll)
Information also contributed by Big John WV, Brolin Empey, PCGamer77 and Tiago Jacques.
Related Sites +
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Nintendo: Mario 64 DS
Official US Super Mario 64 DS website -
OC ReMix Game Profile
Fan remixes of music from <em>Super Mario 64</em>. -
Wikipedia: Super Mario 64
Information about Super Mario 64 at Wikipedia
Identifiers +
- MobyGames ID: 3533
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Contributors to this Entry
Game added by Chris Martin.
Wii U added by Michael Cassidy. Wii added by Guy Chapman. Nintendo Switch added by Kam1Kaz3NL77.
Additional contributors: Unicorn Lynx, Sciere, Alaka, Opipeuter, gamewarrior, the_penguin, Luchsen, Big John WV, DreinIX, Patrick Bregger, Thomas Thompson, Beep, Rik Hideto, FatherJack, lightlands.
Game added March 29th, 2001. Last modified June 19th, 2023.