Super Smash Bros.
Description official descriptions
Super Smash Bros. takes familiar Nintendo characters such as Mario, Kirby and Donkey Kong, and gets them to fight to the death. There are 8 fully-interactive landscapes, with one for each character, with noticeable links to their games. Controls are analogue-based, with different moves executed depending on the direction and how firmly the stick is pressed. Items like baseball bats, Bob-ombs, and healing items drop into the arenas at random, aiding any nearby characters than can make use of them. The game uses a fixed viewpoint which scrolls, although characters are rendered in 3D.
The one-player mode has 14 stages to work through. Up to 4 human players can do battle at once, with team play as well as all-against-all action. Hidden characters are thrown in for good measure, as are bonus rounds, and a battle to the end with a giant hand (you read right).
Playable characters include:
- Captain Falcon* (F-Zero series) Donkey Kong (Donkey Kong games) Fox (Star Fox series) Kirby (Kirby games) Jigglypuff* (Pokémon universe) Link (Legend of Zelda series) Luigi* (Mario games) Mario (Mario games) Ness* (Mother/EarthBound series) Pikachu (Pokémon universe) Samus (Metroid series)* Yoshi (Mario games)
* denotes any characters that need to be unlocked under special conditions first.
- ニンテンドウオールスター！大乱闘スマッシュブラザーズ - Japanese spelling
Credits (Nintendo 64 version)
86 People (70 developers, 16 thanks) · View all
|[ full credits ]|
Average score: 75% (based on 30 ratings)
Average score: 3.9 out of 5 (based on 110 ratings with 3 reviews)
Super Smash Bros. is a game in which a whole bunch of Nintendo characters are thrown together in a ring and told to beat the hell out of each other, slashing up Donkey Kong with the Master Sword is a gameplay experience that any fan of Nintendo will love. It's however not limited to Nintendo fans only, people who don't know anything about these characters will still have a very good fighting game to play and might even get interested in the characters themselves.
Super Smash Bros. is much more chaotic than games like Street Fighter and Mortal Kombat (yeah, more chaotic than Mortal Kombat, imagine that), this is mostly due to the characters we can play as, they all jump very high, take lots of damage and have their own special moves, which pretty much turns this game into the chaotic-looking, but still controllable fighter we got in front of us. The way every fight looks so dynamic is very interesting for children and adults can have quite a lot of fun out of it as well.
The maps are all based on the characters in one way or another and they are a lot of fun to play in because of the tactics you can apply to each one, there is the Donkey Kong stage where there is a barrel that can prevent you from falling down and in the Link stage there are tornadoes that can throw people into the air. I can however remember that everybody's favorite was the Pokemon stage where there was a door that would release a Pokemon if you got close to it.
There are a lot of items and once again, the Pokemon ones are the favorite because they release, well, Pokemon. There are also guns, swords, fans and hearth-pieces right of out of Zelda for the players to pick up and use in battle, although nobody ever wanted the fan because that was "girly" and useless. This is another feature that I have never seen in other fighting games before (I play barely any, so it might be my fault), it's just one of the many features that gave the Super Smash Bros. franchise it's personality and we loved it.
There is a special mode that has you fighting a bunch of enemies in something that is supposed to resemble a story, the only real story part is right at the end though and the rest is just a series of encounters. There are also bonus stages which break up the fighting action every now and then, but the only interesting part was the boss-fight at the end of it all and battle with creepy character models without skin that precede it. We never quite figured out what those things were supposed to be and why they were so out of place, but it was very hard to deal with them. Oh and there is Metal Mario and he's hard as well, but I am trying to forget about him, awful memories of constant losing still haunt my dreams.
The game hasn't really aged well, which is a problem with almost every fighting game, at this point in time controls weren't really that great yet and cartridges only had a limited amount of data they could store, due to those two problems the game is often hard to control and only has a handful of playable characters. Sure, it hits the main ones like Mario, Link and Samus, but characters like Sheik and Bowser aren't anywhere in the game, instead we get Ness, holy damn I used to hate him, I just couldn't figure out what game he was supposed to be from.
The "story-mode" as we used to call it is quite boring after you have gone through it a few times. You always fight exactly the same characters in exactly the same order with only a handful of surprises, even the bonus stages always appear at exactly the same moment and have you doing exactly the same thing over and over again. It makes you wonder if it is really that hard to have the game pick fighters at random instead of what they are using now.
The Bottom Line
Super Smash Bros. is a very good fighting game for the Nintendo 64, possibly even the best on the system, but the problem is that this one game became an entire franchise and now we already got Super Smash Bros, Brawl for the Nintendo Wii. It's hard to be remain interested in a game that is almost as old as I am when there is already a new version out with more of it, more maps, more characters, more moves and better animations.
The best thing you could probably do is start with this game and then work you're way through the franchise because you'll be disappointed in this game if you already played any other game in the franchise. This is a hard game to get into, but it was definitely a great game when it first came out, there is no doubt about that.
Nintendo 64 · by Asinine (957) · 2011
The replay value is amazing. You never get tired of playing with friends, on a team, against each other, with CPUs or without them, all the cool Nintendo characters and all the awesome items. For the most part it's side-scrolling, which is done very well, but when you pause the game in Multiplayer mode you can see amazing 3-D graphics that are on par with Mario Kart, which was made 3 years earlier but even in 1999 is pretty good. The music is great and the controls are superb.
The one player mode is short, easy to beat and pretty much worthless. If you don't have any friends to play with it's not so cool. Some of the levels are kinda dumb or kiddy.
The Bottom Line
As long as you have friends to play this with get it, it you don't, well, rent it and then decide if it's worth the buy. For me it wouldn't be but it almost would be.
Nintendo 64 · by darthsith19 (62) · 2006
For the time the graphics were great. Simplistic gameplay that anyone can pick up and enjoy. This game has amazing replay value and you'll find yourself and your friends in heated competition again and again. It has the nostalgia factor by including all of nintendo's best and most memorable characters from Mario to Pikachu. 4 player battle mode makes it the perfect party game.
If you're a button masher this game will destroy your controllers. Some of the characters like Kirby are very overpowered.
The Bottom Line
Gameplay: 5 out of 5 Very fun and you'll be coming back for more again and again. Graphics: 3 out of 5 At the time they were great. But this game really shows its age. Personal Slant: 5 out of 5 This has and will always be one of my favorite games. Sound/Music: 4 out of 5 All your favorite nintendo themes return and the sound effects are very well done. Story/Presentation: 3 out of 5 No story but the game is presented very well. It creates a competitive atmosphere that will suck you into the gameplay.
Nintendo 64 · by Matt Johnson (3) · 2006
This is the first time that a collection of Nintendo based characters have been brought together in one game (Mario, Samus, Link, etc.). Super Mario Kart was the first time a collection of Mario based characters was used.
Japanese Sound Differences
The Japanese version has different sound effects. For example, when attacking an opponent with punches and kicks, they sound like "thwaps". As another example, when attacking with the Beam Sword, it sounds a lot like the lightsaber from the Star Wars movies.
Nintendo's marketing for the game included Super Smash Bros. Slamfest '99, a live fight between the characters billed as " a no-holds-barred, anything goes, toe-to-toe slamfest", staged at the MGM Grand in Las Vegas in early 1999 and streamed via RealPlayer. A photo of the actors alongside their costumes surfaced in 2020 and spread widely, and a few grainy images and event descriptions have been found, however no footage of the event itself is known to survive.
Information also contributed by Alexander Michel.
Related Sites +
Wikipedia: Super Smash Bros.
Information about Super Smash Bros. at Wikipedia
- MobyGames ID: 3546
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Contributors to this Entry
Game added by Kartanym.
Wii added by gamewarrior.
Game added April 3rd, 2001. Last modified September 17th, 2023.