Privateer 2: The Darkening
Description official descriptions
Privateer 2: The Darkening is a follow-up to Wing Commander: Privateer. The player takes control of Ser Lev Arris, who is searching to regain his identity and memory. Like its predecessors, the game combines space combat simulation with exploration and trading. Along the way, the player can trade commodities, go on missions, attack strange mutants, rescue damsels in distress, meet weird characters, and visit unusual planets. It is possible to hire wingmen and cargo ships, as well as upgrade the current ship or buy new ones. Live-action movies advance the story.
Spellings
- 银河私掠者2:黑暗之渊 - Simplified Chinese spelling
Groups +
- 3D Engine: BRender
- EA Classics releases
- Gameplay feature: "Simon says"
- Gameplay feature: Slavery
- Genre: Simulation - Space trading and combat
- Live action cut-scenes
- Merchant / Trade-oriented games
- Privateer series
- Sound engine: AIL/Miles Sound System
- Theme: Amnesia
- Wing Commander spin-offs
- Wing Commander universe
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Credits (DOS version)
262 People (253 developers, 9 thanks) · View all
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[ full credits ] |
Reviews
Critics
Average score: 83% (based on 18 ratings)
Players
Average score: 3.6 out of 5 (based on 65 ratings with 10 reviews)
Decent space trade/combat sim with decent FMV
The Good
For once, a full motion video game with decent actors. You've got John Hurt from Alien, Jürgen Prochnow from das Boot and even Christopher Walken. It's got a nice range of ships and weaponry (except perhaps for the Nuke'Em device which is a bit of an overkill) and an interesting plot-line.
The Bad
The game is not completely free of bugs, sometimes escort missions are virtually impossible to carry out and you run the risk of gnawing your own leg off in frustration before you manage to actually get it right. Also, the sound engineering/leveling is off the scale, it's often hard to hear what people in the game are saying because there's just too much background noise/music.
The Bottom Line
If you're into either space sims or full motion video, this game is something you should try to get hold of.
DOS · by mobster_lobster (24) · 2003
William Hurt, Amanda Pays and Clive Owen IN A FREAKIN' GAME!!!
The Good
The opening sequence in this game is 20 minutes of what could have been a fantastic film. The effects, acting and overall 'feel' of the game were so well integrated into the actual gameplay that I really got lost in this one. The reviews for it were so-so, (I think because it was such a departure from the original Privateer), and the criticisms were handed out, I think, by players who didn't persevere and play out the entire game. The gameplay was incredibly open and the graphics were fantastically beautiful for it's time.
Did I mention the acting? Origin must have had a few bucks to throw around and made some great decisions in the casting. When other game developers were getting Uncle Fred or their girlfriends to do the acting in their products, this group knew that they needed to create a believable universe for this game to succeed...and to do that they used some of the best in the business. (Not just the game business...but in ACTING PERIOD).
Anyway, this game and Wing Commander IV heralded the end of the FMV "craze" in computer games and that was probably a good thing.
Still, it shines as a very sound game with some breathtaking moments.
The Bad
Bugs. Yep, it had more bugs than your average underside of a rock. And it was HUGE!
The Bottom Line
I would just show them the first 20 minute intro film and they would be hooked.
DOS · by Michael McKinlay (4) · 2002
Not really that bad. It just requires a VERY open mind to enjoy.
The Good
The first good things to point out about Priv2 are really quite obvious: Production values. Hot off the trail from Wing Commander 4's mega-blockbuster like development, Origin threw all it's wanna-be film making expertise to this product and the results are nothing short of awesome, the filmed cutscenes boast incredible sets, impressive camera work, fantastic music and sfx, and a great amount of both visual and digital effects that for the most part manage to stay on film-quality levels (there's a particular sequence were Lev blows a door open with a laser blast in slow-mo which is absolutely amazing). Furthermore you get REAL acting power, with the likes of Clive Owen, John Hurt, Jurgen Prochnow, Christopher Walken, Amanda Pays, Mathilda May, etc,etc. It's the kind of lineup that isn't composed of flat-out stars, yet is filled with competent and recognized people that manage to deliver believable performances.
The storyline itself is substantially better than the original's and instead of taking place in the familiar WC universe, takes place in a brand-new "Tri-System" which is much less Star-Trekkie and much more Blade-Runnerish, courtesy of a screenplay by famed Diana Duane (for those that don't know, Diane is one of the better "stock" writers, which usually tackle licensed work, or novelisations). The story takes you in a quest for your identity around dark and moody industrialized citiscapes, wastelands, military bases, anemic hospitals, etc. etc. All brought to life with real sets and wonderful cinematography. Really, sometimes it is just a sheer beauty to behold the imagery of the fmv sequences, and coupled with that camera-work... ayayayayay... This is it boys and girls, and heck, as long as I'm on the subject let me point out that this game has one, if not the, best introduction for a video game EVER. It's something of a pain to have to stick by the credits that are placed mid-way through it, but other than that IT ROCKS! Seriously, if you think FF8 was cool just look at this fanboy, you have No idea whatsoever :))
Now, speaking about the game itself I should point out that the production values are certainly visible in here as well, you get one of the coolest interfaces ever made, and a space-shooter that delivers some truly interesting missions in a really big universe that include massive shoot-outs as well as more intrincate ones (my favorite being a "Simon-says" kidnapping one). All that using a bitching graphics engine, and lots of weapons, ships and loadout configurations.
The Bad
Well, if you read the above lines you might have wondered if I was talking about a movie or a game, right? And that is probably the game's biggest problem. Mind you, it's not that it has NO gameplay and all fmvs, it's just that the gameplay in here is seriously flawed. This is an action game, yet Priv2 feels at times like a space-simulator, and I mean a real one. Gamers used to the lightning-fast dogfights of other space shooters will be seriously let down by this game, since the ships move at very slow speeds, and give no real sense of speed or momentum. Furthermore this game has one of the most maddening design decisions for a game of this kind: near-zero damage feedback. What am I talking about? Most shooters sport screen jitter and flashes when hit, heck pretty much every action game has such features. Priv2 just has a small shield/armor indicator that goes down as you get hit. That's it. You have no idea the amount of times I was blown to pieces simply because I couldn't tell I was being shot! Seriously, if you have a boggie in your tail, there's no telling what's going on unless you take your eyes of the main view and focus on the shield displays and trust me, that's BAD.
All of this is stuff that could really fall under the "just needs time to get used to" category, but the fact is that it really is bad. At the very least worse than any other space-sim out there. There's simply no real action to speak of. That doesn't make the game a piece of crap mind you, but it IS a really big flaw.
Other than that, there's the fact that all ships look the same from the inside (which really sucks since it's you who is paying for your ships, Priv1 veterans will know what I'm talking about here) and the decision to shift cargo-transport specifically to cargo ships (which you must hire). That is a really a love & hate issue, some like it. Me? I hate it with all my heart. It turns every cargo run into an escort mission, and I HATE escort missions.
The Bottom Line
There's no denying this game has problems, there's no denying that this game isn't really a match for the original Privateer, but there's also no denying that this game really has a lot of good things in it. When it comes down to it, there's a lot more to love in it than there is to hate. Priv 2 only lacks the gameplay perfection of the original, on this days were every crappy "me-too!" game just aims to be simply average and cut enough profits to make a sequel, a game that is "less than perfect" (ok, ok, "Really" far from perfect) tis still damn good. Plus the British really know how to make great science fiction.
DOS · by Zovni (10502) · 2001
Discussion
Subject | By | Date |
---|---|---|
Will editing money make you skip side quests? | Kreshna Aryaguna | Aug 15, 2012 |
Trivia
For as much of a new game as it is, there is at least one nod to the original Privateer in the sequel. There's a random mission in which you have to approach and identify a derelict starfighter. Nothing major, but upon contact with the ship you'll see that it's a 3d-rendered version of the Talon, the singlemost common ship in the original Privateer. Look for it in the manual also.
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Related Sites +
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IMDb page of Privateer 2: The Darkening
The IMDb page of the game. Here you can see in which movies the actors played
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Contributors to this Entry
Game added by Raphael.
Windows added by Reptil3.
Additional contributors: Zovni, Silverblade, CaesarZX, SGruber.
Game added November 2, 1999. Last modified August 2, 2024.