Description official description
Crysis Warhead is a stand-alone add-on for Crysis. But instead of advancing the story of the original game, it puts the player in the shoes of Sergeant "Psycho" Sykes who has to hunt down Colonel Ji-Sung Lee, a ruthless political officer of the Korean People's Army and his mysterious cargo container. Like in Half-Life: Opposing Force, the events take place at the same time as Nomad, the hero of the original game, is traveling over the island and end when Nomad and Psycho meet back up on the aircraft carrier. This also means, if the player has played Crysis, he already knows what is inside the container.
The basic gameplay remains the same, as the player follows the helicopter that is transporting around the container. He still needs to shoot many Koreans and fulfill main and secondary objectives, given by his female contact. But there are subtle changes:
While the island is still very big and the player can still choose how he wants to advance, the game gives him more direction, making it a more linear experience like in Call of Duty 4: Modern Warfare if the player follows the lead. The Koreans now don't take so many hits, till they drop to the ground and the Aliens have adopted the AI of soldiers, changing them from dumb individual monsters to intelligently acting threads with new tactical abilities, like shielding one another in groups.
To counter this, Psycho has access not only to the original weaponry but also to the new grenade launcher FGL40 and the short-range micro machine gun AY69, which can be dual-wielded. And to top the new arsenal off, a hovercraft and an armored scout vehicle have been added to the car pool.
In addition to the single player campaign, the game again also features a multiplayer mode which has now been made into a separate game called Crysis Wars. Besides the two original game modes Instant Action (Deathmatch) and Power Struggle (Destroy the enemy HQ), Team Instant Action (Team Deathmatch) and seven new maps have been added to the repertoire.
- 3D Engine: CryEngine 2
- Anti-Cheat Technology: PunkBuster
- Crysis series
- EA Value Games releases
- Games for Windows releases
- Games with game altering copy protection
- Middleware: Scaleform GFx SDK
- Scripting language: Lua
- Sound engine: FMOD
- Standalone expansions
- Technology: amBX
- Visual technique / style: Voxel graphics
Credits (Windows version)
644 People (614 developers, 30 thanks) · View all
|President & CEO|
|Senior Development Managers|
|Art Production Manager|
|Lead Level Designer|
|Lead Game Designer|
|Senior Level Designers|
|[ full credits ]|
Average score: 85% (based on 47 ratings)
Average score: 4.0 out of 5 (based on 36 ratings with 0 reviews)
Be the first to review this game!
|Spoiler Warning||Wormspinal (619)||Dec 8th, 2008|
Originally, this title was planned as an expansion pack that required the original game to run, and single-player only. The new Crytek Budapest was trained to get familiar with the engine and tools, after a while it became apparent their ideas and prototypes were more suited for a stand-alone game. This also made the game longer than was originally planned.
Related Sites +
Learning From Crysis: The Making of Crysis Warhead
an overview of the development process with producer <moby developer="Bernd Diemer">Bernd Diemer</moby>, on Gamasutra (15th September 2008)
IGCD Internet Game Cars Database
Game page on IGCD, a database that tries to archive vehicles found in video games.
Are you familiar with this game? Help document and preserve this entry in video game history!
Contributors to this Entry
Game added by Sicarius.
Game added September 26th, 2008. Last modified September 20th, 2023.