Star Wars: Jedi Knight - Dark Forces II
Description official descriptions
Kyle Katarn, a former mercenary and now an ally of the rebels, discovers that he is in fact a Jedi, and is on a quest to find his lightsaber and learn the techniques of the Force. The evil Sith lord Jerec, who was responsible for the death of Kyle's father, is on a quest of his own, searching a mythical place called Valley of the Jedi, where his dark powers could be unleashed. Will Kyle be able to stop Jerec and become a true Jedi without falling to the dark side?
Star Wars: Jedi Knight - Dark Forces II is a sequel to Dark Forces. The game is set in the Star Wars universe and its events occur after those depicted in the movie Return of the Jedi (Episode VI). Primarily a first-person 3D shooter, the game also allows the player to switch to third-person perspective. Kyle can use blasters and rifles to take care of his enemies, and later in the game he will also be able to fight enemies with a lightsaber.
There are three kinds of Force powers Kyle may use in the game: light, dark and neutral. Light powers are mostly used for healing purposes; dark powers involve violent actions such as choking enemies or hurling objects at them; neutral powers enhance Kyle's speed and jumping ability. There are fourteen Force powers altogether; if the player chooses to develop only one type of powers throughout the game, a bonus power can be gained. Completing levels rewards the player with stars, which can be allocated to enhance the powers.
The game has a branching storyline with different endings, and the player's decisions can lead Kyle to the light as well as the dark side (for example, killing innocents will add "dark points" to Kyle's score). The game features video sequences with live actors as cutscenes.
Credits (Windows version)
236 People (196 developers, 40 thanks) · View all
|Graphics / 3D Programming|
|Level / Scenario Design|
|[ full credits ]|
Average score: 88% (based on 33 ratings)
Average score: 3.8 out of 5 (based on 136 ratings with 17 reviews)
Sooo many things.. but the best is that the guy you're controlling, Kyle Katarn, is a Jedi. And what does that mean? Well, you can smite your foes with light saber, grip them with Force or just disarm them by grabbing their guns with Force. Not from the beginning though, where the game is just a typical 3D-shooter with fantastic score. Multiplayer is very well done, all the extra characters you can download.. Light saber duels rock!
Jerec. He just hasn't got what it takes to be a Dark Jedi. But Maw was cool. Yeah, and no blood in this game.
The Bottom Line
When I got this game in my P133 three years ago I went nuts. First Dark Forces was nothing special. Just a Star Wars 3D-shooter. But this... to be a Jedi. To learn the way of Jedi. And Dark Side. It's just like in the movies. If you choose the Dark Side, you will quickly learn many destructive powers and become a strong Jedi, but in the end, you see where it leads. I almost felt pity for Katarn when I saw the Dark Side ending clip. Graphics are reasonable for todays standards and blah blah... for tech side. Multiplayer is great. After I had completed first level of the game, I went online and challenged some master Jedi. First, he killed me every time. By guns. So I proposed a light saber duel. He accepted. I pulled out my saber, and so did he. But when I was about to swing the first time, he jumped over me with force jump and hit me on back. Ouch.. But after you learn how to take advantage of the Force, you will succeed in scoring more and more kills. I have played only two multiplayers better than Jedi Knight, Diablo and Counter-Strike. And that is something.
Windows · by Lord Zimonov (8) · 2001
Where are all the FPS gamers, giving credit where credit is due? Jedi Knight was THE First Person Shooter to own at the time, Star Wars fan or not. It excels, like Dark Forces, in level design, though the 3D engine here allowed for a definite increase in geometrical detail. Vast environments also helped achieve that epic Star Wars quality. The battles were exciting, in no small part thanks to most weapons being beam based (we're talking Slow beams, as in cinematic ones), so you could dodge and leap to avoid fire, and had to lead your targets, as opposed to just laying the cursor over them and squeezing. Great music, as always.
They took the wrong path by deciding to film the story, instead of portraying it with animation or story book style. It doesn't sit well with the graphical style of the game, and also suffers from mediocre acting and not good enough integration of video and computer graphics. The script was also quite boring. So, don't play it for the story.
its also a pity they allowed for saving everywhere, and designed the levels in light of that decision. As a result, instead of the concentrated, tense challenges that were the Dark Forces levels, which were designed to be playable without saving, we got levels designed on the quicksave/quickload principle.
The Bottom Line
I don't know how it stands up today, but it was a blast to play in 1997, even for a jaded FPS player
Windows · by ududy (57) · 2002
I was immediately impressed with Jedi Knight when the opening cut-scene led directly into the first level. Each level flowed into the next one and while the surrounding story was a little weak, I really enjoyed the intermeshing personal story set against the larger Doomsday scenario.
This game inspired a sense of wonder. Have you ever played a game and just stopped to look around? The levels are immense, complicated, and utilize John Williams' triumphant score. One of the best levels involves attempting to get to an escape pod as the ship you're in plummets downward.
Most of the same enemies are back from the original game- Stormtroopers, Gamorrean Guards, etc. There is also a cadre of evil Jedi which leads to impressive lightsaber duels. Fighting of foes with the lightsaber is incredibly satisfying and one of the best touches comes from deflecting laser blasts. At first you can only deflect a few shots, but eventually you can kill enemies with their own weapons.
Finally, this game was very challenging. Taking on a pack of Stormtroopers is easy, but an AT-ST? Two evil Jedi at once? Dodging a Tie Bomber? Thank you for including in-game saves!
Graphics: Graphically this game was far ahead of its predecessor, textures and settings were great. I didn't really care for the character models though. The polygon structures used made the characters seem too distorted. This is mostly a quibble though, Blood which came out the same year had far worse graphics.
Force Powers: Okay, Force Powers work well in the game and look really cool, but I felt that the power-up system linked to finding secret areas diminished the Force. I mean Yoda never said, "Powerful Jedi Vader is. Found, he has, many secrets."
The Story: The awesome looking cut-scenes make up for the bad acting, but the story is pretty weak. I think a more dynamic implementation of the choice between Dark and Light would have improved the game. The branching storyline (more of a fork in the road) has little significance as far as gameplay.
The Bottom Line
Has a great personality and is fun at parties.
Windows · by Terrence Bosky (5375) · 2002
1001 Video Games
Star Wars Jedi Knight: Dark Forces II appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
A comic book version was based on the plot of Jedi Knight.
An early version of Jedi Knight featured an extra weapon not included in the final game, the "Tusken Prod". Several magazines have printed screenshots featuring this weapon on sneak previews and scoops of the game, though it is unknown why the weapon never made it to the final game.
There was also a screenshots of a "speeder level" where Kyle Katarn got onto a large speeder and could fly it around. For whatever reason, the speeder was phased out of the final game, and its model is not used anywhere as furniture or as decoration in any level.
- According to early interviews before the game was released, all of the character models and art in "Jedi Knight" were created prior to any live-action filming. This is why the model of Kyle Katarn does not have a beard like the actor does, and why many other models don't match very well to their FMV counterparts.
- According to some rumors at the time of development and release, LucasArts contacted Lucasfilm and George Lucas directly over the effects of a lightsaber when submerged in water.
- According to the US PC Gamer issue of October 2001, Justin R. Chin stated in a interview that he would receive constant criticism of his game design during each project evaluation meeting. He chose to ignore most of the criticism and stick with his design.
The predecessor Dark Forces of 1995 has been banned in Germany and may only be sold to adults. In order to avoid a similar ban for Jedi Knight, the German version of the game doesn't mention the subtitle Dark Forces II.
Justin R. Chin, like George Lucas, researched ancient Asian history and culture for inspiration. The arch-enemy, Jerec, is apparently blind. In some Japanese folklore and myths, blind warriors are oft-times the most deadly, because it is the weakest sense (in warrior theory).
As of 2007, this game still has a active fan group that modifies it. For example, there is a new mod for this game called Jedi Knight Enhanced, which updates all the games models to "Quake III era", making it more appealing. The mod can be found here and is about 40 megs big. Make sure you read the installation instructions carefully.
There is also an ongoing project, which updates all the original games textures, and it can be found here.
The music heard in the game is taken directly from the original Star Wars trilogy film soundtracks, performed by London Symphony Orchestra. It's included on the game CDs as Red Book Audio which means that the game CDs can be listened to in an ordinary CD player (be sure to skip the first track, though!).
- In level 5 there's a secret that lets you encounter Max (the rabbit from Sam & Max Hit the Road.) If you let him out of the house, he will go on a shooting spree killing everyone from civilians to stormtroopers.... to you. And with what appears to a remote control too!
- On Level 9 (Fuel Station Launch) do a 180 spin while jumping from the platform onto the ship at the end of the level (you can't turn once you've landed on the ship). The retracting platform has the face of Max tiled on the edge facing you.
- Computer Gaming World
- March 1998 (Issue #164) - Game of the Year
- February 2002 (Issue #211) – Introduced into the Hall of Fame
- GameStar (Germany)
- Issue 12/1999 - #41 in the "100 Most Important PC Games of the Nineties" ranking
- PC Gamer
- April 2000 - #7 in the "All-Time Top 50 Games" poll
- April 2005 - #21 in the "50 Best Games of All Time" list
- PC Player (Germany)
- Issue 01/1998 - Best Action Game in 1997
- Power Play
- Issue 02/1998 – Best First-Person Shooter in 1997
Related Sites +
Jedi Knight Dot Com
A general overview of the Star Wars universe, but also includes a section with all Star Wars games by Lucas Arts.
Jedi Knight Editing Hub
Everything about editing the original Jedi Knight game.
Wikipedia: Star Wars: Jedi Knight - Dark Forces II
Article about the game in the open encyclopedia
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Contributors to this Entry
Game added by robotriot.
Game added November 3rd, 1999. Last modified September 14th, 2023.