👾 The lost Atari arcade game returns with Jeff Minter's Akka Arrh

Command & Conquer: Red Alert 3

aka: C&C:RA3, Command & Conquer: Alarmstufe Rot 3, Command & Conquer: Alerte Rouge 3

[ All ] [ Macintosh ] [ Windows ] [ Xbox 360 ] [ Xbox One ]

Critic Reviews 82% add missing review

GamingHeaven / DriverHeaven (94 out of 100)

Red Alert 3 is a great strategy game and while it doesn't contain the intense strategic elements of a title such as Supreme Commander, it will appeal to a wider audience as the units are more accessible and the game play is exceptionally well paced. The movie elements just add to the overall feeling of quality and I am confident that this game will appeal to almost everyone who has enjoyed a Red Alert Game in the past. If you fancy a strategy game to entertain and perhaps even involve a friend then the single player and multiplayer aspects will certainly not disappoint.

Nov 2nd, 2008 · Windows · read review

1UP (A-)

Of course, Red Alert 3 doesn't get everything right: Missions rotate among about a half-dozen "stock" types, and multiplayer maps -- while balanced -- are often rather bland. Worse, EA still has difficulties with connectivity to its online community, making this at least the third title they've produced with such problems. It's bordering on ludicrous that a company can make a game as good as Red Alert 3 and not make sure that people don't have to break their backs to play it online. We can only hope EA gets this crap worked out for the inevitable expansion, because if past performance is any indicator of future excellence, it's gonna be one hell of a game.

Oct 27th, 2008 · Windows · read review

Gamer.co.il (90 out of 100)

במידה ואתם חסידים של עלילה רצינית ומשמעותית, התרחקו מרד אלרט 3. העלילה כאן מושקעת, מעלה חיוך, אך רחוקה לא רק מלהיות טובה, אלא גם מלהיות הגיונית. לעומת זאת, אם אתם מהאנשים שלוחצים אסקייפ ברגע שמתחיל סרטון עלילה, ורק מעוניינים במשחק גרידא, אז קודם כל אמליץ לכם לא לעשות זאת. הדיקציה של השחקניות ממש מוצלחת, במיוחד בסרטון הסיום של בנות הברית... לאחר מכן, אומר לכם שאיני רואה שום תחרות לרד אלרט 3 בכל הנוגע למשחקיות אסטרטגית קלאסית, לפחות עד שיגיע סטארקראפט 2.

Nov 6th, 2008 · Windows · read review

GameWatcher / Strategy Informer (9 out of 10)

Other than these scuffs, Command and Conquer: Red Alert 3 is an exciting and enjoyable game. The cooperative gameplay is an excellent addition that, while not entirely balanced, will become greater as time goes on. An excellent soundtrack brings life the game, so well that most players are simply in tune with it and don’t notice it…until it’s muted. Lush, colorful cityscapes of the different campaign maps bring out the color in our typical, drab brown games. Everything about Red Alert 3 is colorful, and we plan to enjoy it for many days to come.

Nov 12th, 2008 · Windows · read review

Armchair General (90 out of 100)

Fun! There’s not a much greater accolade I can throw at the entire Command & Conquer series than to say they are downright fun. Command & Conquer Red Alert 3 is no exception. It has all the hallmarks that have come to be expected from the previous games: strategic RTS action, engaging multi-player maps, outlandish weaponry, and quality actors giving the campiest performances of their careers. All these have made Command & Conquer a long-standing classic series, and Red Alert 3 once again brings it all home for us fans.

Jun 5th, 2009 · Windows · read review

Peliplaneetta.net (90 out of 100)

Kaikkiaan Red Alert 3 on peli, jota joko vihaa tai rakastaa. Ne, jotka etsivät jotain lajityypin uudempien pelien kaltaista kokemusta, pettyvät taatusti, kuten myös ne, jotka eivät voi sietää kolmannen osa lähes fantasian tasolle nousevaa asetelmaa omituisine yksikköineen ja asetelmineen. Yksinkertaisempaa perustaktiikkanaksuttelua etsiville peli on kuitenkin viimeistelty ja hiottu kokonaisuus, joka on pakattu todella näyttäviin ja komeisiin kuoriin. Vanhassa joskus vara parempi, vaikka sitten pintaa kiillottaen. Jos komentajan lakki ei siis purista liikaa, viettää Red Alert 3:n parissa taatusti paljon hauskoja ja viihdyttäviä hetkiä.

Nov 17th, 2008 · Windows · read review

Total PC Gaming (8.9 out of 10)

Big Brother notwithstanding, Red Alert 3 is a solid purchase. It doesn’t reinvent the wheel but it’s not trying to. In its own way, it’s something better than the wheel: a slick, colourful, deep, addictive real-time strategy smorgasbord that gracefully weds nuts-andbolts tactical mechanics to exuberantly daffy pulp imagery and a laidback pyromaniac charm. It’s easily the second most fun you could ever have with a man-cannon and Gemma Atkinson while awake.

Oct 31st, 2008 · Windows · read review

Gameplay (Benelux) (88 out of 100)

Het Rode Gevaar is weer helemaal terug. Liefhebbers van over-the-top strategisch spelplezier mogen dit in geen geval missen.

Oct 24th, 2008 · Windows

Game Informer Magazine (8.75 out of 10)

Competitive multiplayer is amusing but nothing special, offering the usual permutations on deathmatching. The good bits of Red Alert 3, though, are more than worth the price of admission.

Oct 2008 · Windows · read review

GameStar (Germany) (86 out of 100)

Herrlich, wie bewusst abgefahren sich Alarmstufe Rot 3 präsentiert, ob durch die witzigen Ideen und Zwischensequenzen oder die skurrilen Einheiten. Gut, dass hinter dieser stimmigen Kulisse auch ein durchdachtes Strategiespiel steckt. Ich muss meine Armee clever zusammenstellen, gezielt die Spezialfähigkeiten meiner Einheiten einsetzen und stets wechselnde Aufgaben meistern. Sicher, die KI gehört schon lange modernisiert, und ein neues Technikgerüst täte C&C ebenfalls gut, einen Riesenspaß macht mir Alarmstufe Rot 3 trotzdem. Das liegt vor allem am neuen Koop-Modus, der endlich mal Abwechslung in das C&C-typische Skirmish-Einerlei bringt.

Oct 2008 · Windows

PC Zone (1993-2010) (8.6 out of 10)

Yes it has its faults, and certain elements of the game do whiff of Xbox 360 dumbing-down, but it's never blatant and EA LA should be praised for creating such a widely accessible product that not only captures the essence of its predecessors, but infuses them with a whole new multiplayer dynamic. Sure, heritage is important, but you really can't beat bloody good gameplay, and RA3 has that by the truckload. As well as bears. In armour.

Oct 30th, 2008 · Windows · read review

GameZone (8.6 out of 10)

Command and Conquer: Red Alert 3 is a great RTS game that will keep players going for months to come, and a welcome addition to the Command and Conquer series. There is plenty to do with the 27 single-player missions and the plethora of multiplayer options, especially the new co-op feature. This is one game that will not leave your PC for quite some time.

Nov 10th, 2008 · Windows · read review

411mania.com (8.5 out of 10)

If you haven’t purchased the game yet, please do yourself a favor and do so. You really are missing out, even if you have never played a single game in the series.

Nov 12th, 2008 · Windows · read review

Gamesmania.de (85 out of 100)

Alarmstufe Rot 3 ist Command & Conquer-Feeling in Reinkultur. Im hohen Tempo heizt ihr durch die Einsätze, probiert die tollen Einheiten aus und ärgert euch gleichermaßen über die mäßige KI. Das neue C&C erbt somit Stärken und Schwächen der Vorgänger, setzt mit dem Seekampf sowie dem gut eingebauten Koop-Modus immerhin zwei spielerische Akzente, damit Alarmstufe Rot 3 mehr wird als ein Remake der Vorgänger. Somit erfindet C&C das Genre auch weiterhin nicht neu, wird seine nach wie vor große Fangemeinde aber von der ersten bis zur letzten Minute motivieren. Auch die Spielzeit ist dank des tollen Mehrspielermodus erfreulich lang. Dennoch wünsche ich mir für das nächste C&C ein paar echte Verbesserungen der altbekannten Spielmechanik, denn so langsam spüre ich schon leichte Abnutzungserscheinungen beim Gameplay. Aus diesem Grund erreicht Alarmstufe Rot 3 unsere Auszeichnung auch nur ganz knapp.

Nov 4th, 2008 · Windows · read review

Playback (8.5 out of 10)

Red Alert 3 jest więc erteesem specyficznym, który nie każdemu podejdzie do gustu. Dla jednych będzie zbyt prosty, zbyt kiczowaty i nie do przełknięcia. Innym zapewni masę godzin spędzonych na świetnej rozrywce, pełnej miodnych, choć prostych starć. Bo chyba to jest w grach video najważniejsze, by się dobrze bawić, czyż nie? A to panom z EA Los Angeles udało się w stu procentach.

Jan 2009 · Windows · read review

Game Informer Magazine (8.5 out of 10)

Red Alert has always been over the top (even by Command & Conquer standards), and the third installment is no exception. During the course of the three campaigns, I took on Soviets, Allies, and the Japanese with ursine companions, weaponized dolphins, and transforming robots. I didn’t have to do it alone, either, since the missions are designed for co-op — either a friend or a competent AI buddy. Gameplay balance is solid, and each faction has their own little quirks, from how they build bases to how they upgrade units. While the dinner-theater quality FMV interludes aren’t going to win any awards, they’re so overwrought and goofy that it’s hard not to enjoy them — just like the game as a whole.

Oct 2008 · Windows · read review

Game Chronicles (8.5 out of 10)

This game is a must for any real-time strategy fan, especially for those that enjoy the Command and Conquer series. Red Alert 3 is a really enjoyable, high quality strategy game that has a few minor balancing issues. This is yet another sequel that is destined to become another classic in the ongoing Command and Conquer legacy.

Nov 18th, 2008 · Windows · read review

Jeuxvideo.com (17 out of 20)

En faisant ressurgir Alerte Rouge de l'oubli dans lequel il était tombé, Electronic Arts n'a pas fait que réveiller un grand nom, qui aurait pourtant suffit à déchaîner les passions à lui seul. EA a su faire mieux, en sublimant la série sans jamais la trahir, en la hissant vers un nouveau sommet. Servi par un gameplay intelligent foisonnant de trouvailles, ce troisième chapitre fera date dans l'histoire de la saga et même du genre STR en marquant une nouvelle étape. Pas tout à fait une révolution, mais plus qu'une simple évolution, cette dernière pierre à l'édifice Command & Conquer est un grand Alerte Rouge, tout simplement, et c'est tout ce qu'on lui demande.

Oct 30th, 2008 · Windows · read review

Game Revolution (B+)

In summation, Red Alert 3 is a great deal of fun. If you like RTS games, and are not scared off by a little campy ridiculousness, you should give it a try.

Dec 10th, 2008 · Windows · read review

4Players.de (83 out of 100)

Dank abgedrehter, augenzwinkernder und gänzlich selbstironischer Videos sowie einer sympathisch durchgeknallten Story mit bemerkenswerten Charakteren gelang es den Entwicklern, mich in den Bann ihrer abstrusen Parallelwelt zu ziehen. Darüber hinaus ist die kooperative Kampagne abwechslungsreich gestaltet und verbreitet sogar mit Computerkollegen viel Freude, wobei echte Mitspieler natürlich Raum für mehr Taktiken bringen, im Gegenzug aber die Herausforderung durch den Schwierigkeitsgrad senken. An eine taktische Vielfalt à la StarCraft oder Universe at War kommt Alarmstufe 3 nicht heran, trotzdem sind die drei unterschiedlichen Fraktionen mit ihren Einheiten inklusive sinnvoller Spezialfunktionen gut aufeinander abgestimmt.

Oct 31st, 2008 · Windows · read review

Game Captain (83 out of 100)

Der Hardcore-Stratege schüttelt allerdings angesichts fehlender Tiefgründigkeit in Sachen Taktik und Strategie abgeneigt den Kopf. Dazu nicht mehr ganz frische Grafik und die Kürze der Kampagnen, da ist eine Topwertung nicht drin. Mir hat es dennoch oder gerade darum gefallen. Einfach so nach einem anstrengenden Arbeitstag abends noch ein paar Stunden den Witz und Humor der Kampagnen mit den abgedrehten Einheiten genießen. Und das, wenn man will, sogar im Koop mit Freunden oder Bekannten. Ärgerlich nur, das letzteres nur über die Online-Lobby und nicht im Netzwerk funktioniert. Immerhin leistet Offline der KI Co-Commander ordentlichen Ersatz.

Nov 7th, 2008 · Windows · read review

IGN (8.2 out of 10)

Red Alert 3 feels like a bubblegum version of real- time strategy. It's silly and campy, yes, and it's also fun. Keep in mind that it's just a familiar sort of fun, one that's almost unchanged over the decade the series has been around. While it'd be nice to see the series start pushing in new directions, we also know that there are fans out there who like to wrap themselves up in the RTS equivalent of comfort food.

Oct 28th, 2008 · Windows · read review

ActionTrip (8.2 out of 10)

Command & Conquer: Red Alert 3 carries some qualities with it, along with unwanted technical mishaps. The gameplay mechanics are great, if you're not bothered by micromanagement (mostly related to unit special powers). The dreadful pathfinding, as annoying as it sounds, in the end, doesn't get in the way of a good game. As a strategy, RA 3 delivers both as a single-player experience and as a co-op ride. The multiplayer portion also features a staggering collection of 28 cool maps to enjoy with friends. However you choose to play this game, you're bound to enjoy yourself, though maybe not as much as you would in C&C 3: Tiberium Wars.

Nov 13th, 2008 · Windows · read review

Worth Playing (8.2 out of 10)

With titles such as World in Conflict and Company of Heroes raising the bar, Command & Conquer: Red Alert 3 can come across as fan service made for players who fondly remember when Westwood Studios was still around. Red Alert 3 doesn't falter from the formula that had made its predecessors legend, and it delivers a polished return to its roots that can still be fun, especially with a faction amusingly based on big robot anime and "Akira." RTS players have something new to play with, even if it pretends to be a time machine taking them back eight years to the past, while delivering more of the explosive, over-the-top insanity that the series brings to the genre.

Nov 28th, 2008 · Windows · read review

Fragland.net (82 out of 100)

In the end Red Alert 3 has some good and bad things. It isn't the best RTS out there, it's got some issues with pathfinding and the additional features of the units need too much micro-management in order to be really of use. Also it seems the slower economy and easier AI are compromises to allow easier play on consoles which doesn't help the PC version at all and rather turn it into a cartoon version of itself than become better than its predecessor, RA2.

Dec 6th, 2008 · Windows · read review

Krawall Gaming Network (82 out of 100)

Gerade Trashfans dürfen einmal mehr beherzt zugreifen, tiefgreifende Strategie sucht man allerdings auch im neuesten Serienableger vergeblich. Dafür wird Action ohne Ende geboten.

Nov 6th, 2008 · Windows · read review

3D Juegos (8.1 out of 10)

Red Alert 3 es un muy notable título de estrategia. Es ligero, el rigor táctico es escaso y podríamos considerarlo el “arcade de los RTS”, pero no por ello deja de ser un gran título, ni muchísimo menos. Un entretenimiento muy “palomitero” en el que se prima más la agresividad y la velocidad que la inteligencia o el planteamiento.

Oct 31st, 2008 · Windows · read review

GameSpot (Belgium/Netherlands) (81 out of 100)

Als je een paar kleine probleempjes door de vingers kan zien, biedt Red Alert 3 met zijn coole nieuwe strijdmacht, de co-op campagne en kitscherige tussenfilmpjes een knapp – zij het niet echt verniewende – nieuwe aanwinst voor je real-time strategiegamecollectie.

Nov 12th, 2008 · Windows · read review

Play.tm (80 out of 100)

At its heart, Red Alert 3 is classic Command & Conquer. The art style is fantastic, the presentation is silky smooth and the core gameplay is as satisfying as it was over ten years ago. The game dances so close to being quintessential, but consistently falls short of the mark, and that's almost entirely because of the abhorrent decision of including the co-commander system. Without it, I'd say Red Alert 3 was essential. As it stands, I'd say it's a little disappointing. "Lenin would be proud", barks one of the Soviet units during the game. I'm not so sure, myself. I think he'd probably only be mostly satisfied.

Nov 3rd, 2008 · Windows · read review

Gamereactor (Finland) (8 out of 10)

Kaiken kaikkiaan Command & Conquer: Red Alert 3 on tervetullut lisä reaaliaikaisten strategiapelien markkinoille. Vaikka se ei yhteispelituen lisäksi tarjoa oikeastaan mitään uutta, tekee se kaiken jälleen hieman edeltäjiään paremmin. Kampanjat ovat välivideoita myöten hyvin suunniteltuja, ja moninpeli pitänee tämänkin osan hengissä pitkään. Kuten Yhdysvaltain presidentti asian pelissä tiivistää: You want hope? Keep dreaming. You want change? Put out your gun. Paremmin Red Alertia ei voi tiivistää.

Oct 27th, 2008 · Windows · read review

Thunderbolt Games (8 out of 10)

Red Alert 3 doesn’t do anything particularly innovative in the RTS genre, but its familiar and addictive gameplay shines through, aided with a ridiculous plot and colourful cast. Fans will feel right at home while newcomers will warm to the charm and ease the game slips you into the action, from the tutorial showing you the basics to each new level unlocking new units and structures for you to toy around with. The campaign mode provides a decent amount of entertainment which is enhanced by playing with a friend, although it’s the competitive multiplayer that will have you coming back for more.

Feb 14th, 2009 · Windows · read review

Eurogamer.net (UK) (8 out of 10)

More than anything else it feels like the same giggly attitude you see in Red Alert 3's cut-scenes is leaking into the strategy. When an RTS is as unpredictable as this it becomes less about scheming and resource management and even more about simply reacting, and that's not going to be to everyone's taste. That said, everyone loves the sweet taste of co-op, so if you've got a friend who's a fan of either RTS games or cleavage (or both!), Red Alert 3 can and will show you a very good time indeed.

Nov 3rd, 2008 · Windows · read review

Meristation (8 out of 10)

Quizás la clave de todo es que el peso del modo cooperativo no es tanto como su enorme potencial podría indicar. Puede ser tremendamente divertido, pero en la práctica y en el contexto del juego desequilibra la balanza, algo que posiblemente se deba a la necesidad de compatibilizar el modo de un jugador junto con el cooperativo. Proyectos más arriesgados pueden hacer un uso mucho más interesante de esta vía que se abre, pero aún así su inclusión en Red Alert 3 es más que bienvenida. EA LA ha conseguido crear un juego realmente divertido, con buenos valores de producción y que entusiasmará a los amantes de los RTS más directos, aunque dejará más fríos a los que busquen algo más de complejidad o una evolución en el género.

Oct 31st, 2008 · Windows · read review

Games Finder (8 out of 10)

Gameplay in Red Alert 3 has really focused on bringing naval combat into the core experience and it has definitely succeeded in this regard. There are very few real time strategy games out there that let sea play such a vital role giving the game a definite unique appeal, especially if you love battling over sea and want a change from all the land based battles in other games.

Jul 15th, 2014 · Windows · read review

Giant Bomb ( )

Red Alert 3 makes compelling changes to the C&C brand of real-time strategy without abandoning the core of what makes these games tick. If you're a longtime fan, that's great news, though if you don't typically go for strategy games, but are still feeling the attraction of the game's stellar cast and full-motion video, you may find that the thrill of the cutscenes isn't quite enough to keep you moving through the missions.

Nov 14th, 2008 · Windows · read review

GamePro (US) ( )

Command & Conquer has had a long history of great moments and the Red Alert games have probably been responsible for most of them. The latest Red Alert tries to emulate its lofty predecessors, but gets bogged down on some curious design choices and the archaic gameplay may turn away some.

Oct 27th, 2008 · Windows · read review

GameSpy ( )

In the end, Red Alert 3's development team at EALA has completed the transition that began back when the developers at Westwood Studios first decided to branch off the Command & Conquer universe. What was a tongue-in-cheek look at Cold War paranoia married to solid RTS gameplay has blossomed into a pure comedy that retains the easy-to-pick-up and addictive-as-peanuts gameplay of the best in the Command & Conquer franchise. It's not a game that will redefine strategy gaming, but it is one heck of an enjoyable ride.

Oct 27th, 2008 · Windows · read review

GameSpot (8 out of 10)

A few problems aside, Red Alert 3's cooperative campaign and cool new faction offer plenty of enjoyment for players who don't mind a little cheese with their meat. This isn't exactly the genre's next step forward, but it's a slick and entertaining evolution of a classic franchise that's hard to dislike. Rest assured, that quirky exterior masks a strong campaign and an equally substantial multiplayer component that will keep you and your dolphins busy well into 2009.

Oct 27th, 2008 · Windows · read review

V2.fi (80 out of 100)

Nostalgia on aivan validi syy käydä koppaamassa Red Alert 3 lähimmästä pelihyllystä. Verrattuna samoista puutteista kärsiviin tusinanaksuihin Red Alertissa on sentään jonkinlaista yritystä. Teslapuolat, taistelukarhut ja Nahka Albertin kanta-asiakaskortista nauttivat amatsoni-ljudmilat ovat kertaluokkaa edellä verrokkejaan. Jotenkin toivoisin silti, että eksploitaatio vietäisiin vielä pitemmälle. Neuvostotytöt voisivat tehtävien introissa vaikka antaa toisilleen pitkiä kielisuudelmia ja hörppiä Ladan etuvalon umpiosta vodkaa.

Dec 29th, 2008 · Windows · read review

Deaf Gamers (8 out of 10)

Command & Conquer: Red Alert 3 is a game that gives fans of the series exactly what they want. There's a solid strategy game here that has an enjoyable storyline which is all the more likeable for being humorous. Those who like to play co-operatively will really appreciate what Red Alert 3 has to offer and it's great to see that there are developers who realise that there are many gamers out there who like to play co-operatively rather than competitively. Those expecting the game to contain some major innovations to the Command & Conquer formula will be disappointed because it doesn't really offer much that hasn't been seen before. Those who weren't looking for change will find little to complain about however. The ability to play through the campaigns co-operatively is such a refreshing addition and it's one that ensures the replay value of the game remains high.

Nov 27th, 2008 · Windows · read review

PC Games (Germany) (79 out of 100)

Nach langer Abstinenz liegt der neuste Teil der Command & Conquer- Reihe vor mir. Und wie zu erwarten, spielt es sich genauso gut wie seine Vorgänger - nicht mehr und nicht weniger. Optisch nett anzusehen, leidet unter den großen Grafiken allerdings die Übersicht und Strategie beschränkt sich auf permanentes Hochrüsten im Akkord. Das konnte C&C schon besser! Die Story ist in der Tat einigermaßen cool und der Computer spielt immer noch mit der Gerissenheit von Knäckebrot. Fazit: Nettes Spiel, aber nicht mehr der alte Meilenstein des Genres.

Oct 29th, 2008 · Windows

Cheat Code Central (3.9 out of 5)

Command and Conquer: Red Alert 3 isn't the greatest RTS game on the market right now. And, as far as gameplay is concerned, it is as traditional and standard as they come. However, what it lacks in the way of new gameplay design, it makes up for in flavor, attitude, and exaggeration. While these elements have mostly to do with the style of the game rather than the gameplay, they certainly contribute to the fun factor. So, whether you're playing Red Alert 3's campaign with a friend or fighting it out with a bunch of friends online, Red Alert 3 will deliver. Veterans of the series should find it familiar enough to love while being introduced to a little more, while newcomers will enjoy a less serious romp through the RTS genre. In the end, Red Alert 3 isn't the best dressed guy at the party, but he will certainly turn some heads and keep everyone entertained.

Nov 2008 · Windows · read review

2404.org PC Gaming (7.8 out of 10)

It’s a little ironic, however, to see a company spend (supposedly) a lot of time and resources into making a single player campaign when it’s the multiplayer portion that is worth your money. The fast and frantic action works best against real opponents, and because of the simplified economy and emphasis on battles, the online matches don’t waste a lot of your time. I am a little surprised that I actually spent so much of my time going through the game offline when I could have had lots of fun doing the same thing online, minus painfully corny acting and stereotypes. Overall, Red Alert 3 is a polished and good old mindless fun, although I’m a little surprised I have to say this in a strategy game review. In fact, if you were looking for the Quake of strategy games, this one would be a very good candidate. It’s simple, addictive, fast paced, and even though a little old-fashioned in terms of gameplay, still plenty good enough for a playthrough.

Nov 24th, 2008 · Windows · read review

Good Game (7.5 out of 10)

Don’t expect anything too competitive, don’t expect unit balance down to a science…just expect to have a good laugh, and something you can spend a good long time with.

Nov 17th, 2008 · Windows · read review

Good Game (7.5 out of 10)

For a while, Command & Conquer and Red Alert have been associated with nostalgia, rather than quality, and it’s a shame that this’ll be lumped into that category. The nostalgia is there – remixed Hell's March made me squeal Jung – but I think it’s also the best we’ve seen from them in a long while, I’m giving it 7.5/10.

Nov 17th, 2008 · Windows · read review

Absolute Games (AG.ru) (72 out of 100)

Red Alert 3 — типичный продукт от Electronic Arts: качественный, но скучный для искушенного игрока. Лучше C&C 3, однако в подметки не годится своей предшественнице. На него стоит обратить внимание, если вас интересуют бодрая музыка, юмор и возможность пройти RTS вдвоем. Очевидно, что Electronic Arts попробует превратить RA 3 в киберспортивную дисциплину, хотя она вряд ли станет чем-то большим, чем разминкой перед StarCraft 2.

Oct 27th, 2008 · Windows · read review

DarkZero (7 out of 10)

History will best remember Red Alert 3 as being a good multiplayer RTS. At worst it’s an embarrassing parody of the 1996 classic. For a game whose ancestor was the original Red Alert, many will feel underwhelmed by the overall package, but you can’t argue against the well-proven mutliplayer gameplay.

Nov 9th, 2008 · Windows · read review

UOL Jogos ( )

"Command & Conquer: Red Alert 3" é um jogo que repete sua fórmula sem nenhuma grande novidade notável, mesclando a tradicional mecânica da franquia com uma história apresentada em vídeo, com atores de carne e osso. E é esta apresentação com clima de filme B que acaba salvando o game do marasmo, com alguns momentos de bom humor e certa canastrice, uma vez que a campanha principal é limitadora e pouco empolgante. Com certeza no multiplayer o jogo ganha mais pontos, mas ainda não chega a mostrar nada que não tenha sido visto antes.

Nov 27th, 2008 · Windows · read review

Cyber Stratege (6 out of 10)

Des STR de série, il en sort trois ou quatre par mois. Alors autant se concentrer sur les meilleurs ! Et nous le répétons à la sortie de chaque Command & Conquer ou affilié… Cela fait longtemps que la série mythique d’Electronic Arts a abdiqué toute volonté d’innovation pour nous sortir toujours et encore les mêmes recettes, avec des graphismes plus ou moins améliorés. Alerte Rouge 3 ne fait pas exception à la règle.

Nov 6th, 2008 · Windows · read review

Player Reviews

Screw the haters, this game is awesome.
by CKeen The Great (165)

The Good
Incredibly addicting oldschool RTS gameplay.

Stays true to the formula of the two precedent games but has enough improvements to make it feel entirely fresh.

Coop campaign is an awesome addition to the series.

Three diverse factions and tons of skirmish maps provide for endless hours of fun.

The Bad
The people that don't play it.

The Bottom Line
From since when I was a child, the Command & Conquer franchise was one of the best games series in my opinion. I remember playing Red Alert 1 when I was 3 years old and was completely blown away from it, even though I really had no idea on how to play and often just lost. When, later, Red Alert 2 came out, I downloaded it to see if it was any good and hell if it was. It is probably the finest RTS ever made. Since I liked it a lot I decided to buy it along with the expansion pack Yuri's Revenge which I found to be another classic in the C&C franchise. After some time though, I started to wonder if they would ever make another great chapter in the franchise. I've been waiting for a very long time for this game to come out, and fortunately, I am not disappointed about it. In fact, this is an excellent game and a true sequel to Red Alert 2. While it is not as amazing as Red Alert 2, this game is incredibly addicting and will have you spend hours on skirmish and online play in intense battles against all kind of opponents.

If compared to Red Alert 2 this game comes with a lot of "gameplay experiments" that make the game tactics very different if compared to the Red Alert 2 ones, although if you know how to play red alert 2 you will learn how to play this game in around 30 minutes. Some of the variations include a great expansion of naval warfare: Most buildings now can be placed on water and many units are amphibious, making the waters a vital part of the battlefield, unlike Red Alert 2 where navy was indeed useful, but in most maps it was mostly a land-air war.

The storyline is actually not as great as the first two games, but somewhat manages to be interesting enough to make it passable. After the events of the Red Alert iPhone game (Released after red alert 3 but it is a prequel of it, set between red alert 2 yr and red alert 3) the soviets find themselves surrounded by Allied forces. It is at this point that the soviet leadership decides to use the time machine, based on the plans of the original time machine deployed in Yuri's Revenge, which were stolen by the soviets (during the RA iphone campaign), they decide to travel back in time and eliminate the man behind the allies' advanced technology: Albert Einstein. They travel back and eliminate him in the same manner as he eliminated Hitler in red alert 1. When the soviets arrive back at their time, they find out they're winning the war against the Allies in Europe. Unfortunately for them there are also some bad news: Albert Einstein's non-existence prevented the development of nuclear technology and so, nukes were never dropped on Japan, causing it to become a superpower just as powerful as the USSR and the Allies. The soviets quickly find themselves overwhelmed not only by the Allies but also by this new Empire of the Rising Sun. Only the alliance between the Allies and the Soviets will be able to stop the Empire, but will the alliance between the two factions endure? You will have to find this out by yourself!

Like in the precedent Red Alert games, there is a campaign for each faction where you, a newly-recruited commander, need to drive your country to victory against its enemies. The campaign missions are good, although I find them to be too easy, but this also applies to the Red Alert 2 campaign anyways. The missions are introduced by full-motion videos, just like in the older chapters. The videos are extremely well done and the actors perform very well. So basically, the briefings are just like how you would expect them to be in a C&C game.

The MCVs return in Red Alert 3, but their function has been modified a little to differentiate the factions further. The Allies build just like in the other red alert games: A structure can be ordered to be constructed on the sidebar and once it is ready it can be placed on the battlefield. The soviets however, will have to place the building which will be constructed directly there. The empire of the rising sun MCV instead produces nanocores, small robots that can be transformed into buildings by ordering them to deploy at a selected location. This makes the empire much more mobile than the allies and soviets, but however the empire buildings are significantly more costly than the Soviet/Allied ones. There are a lot of new units and some of the Red Alert 2 ones return in this game, like the almighty Apocalypse tank, the powerful tesla coil and the devastating Kirov Airship, as well as many others, making it feel just like the good old red alert days. The game is not PERFECTLY balanced (but then again, are there perfectly balanced RTS games? Red Alert 1/2

The skirmish gamemode returns as well and is just as enjoyable as before. While the maps are different due to the new gameplay, for example the ore fields being replaced by ore nodes, that work like the supply depots in Generals and the ore mines in Warcraft. Unlike before, you can pick a precise AI commander as an allied or enemy. This AI has its own personality and tactics, and will say a number of things when facing the player. For example, the Soviet commander Zhana specializes in air force and uses swarms of Twinblades and Kirovs to overwhelm her enemies, while the Soviet commander Oleg prefers to use tanks and other vehicles to crush the enemy. The AI is also smarter than before and will expand and construct better bases. It will also do a number of things to make a player's life harder. For example if one wants to capture the AI Construction Yard with an engineer, the Construction Yard will unpack into an MCV before the engineer can reach it, making it impossible for him to capture it. The AI manages to be fun and, to an extent, challenging, but of course the real fun comes when facing human players in gigantic and epic battles. Red Alert offers excellent online play up to 6 players on a skirmish match and up to 2 players can play the original game campaign in cooperative, making it definitively more enjoyable than playing it in single player.

I think this game is great, yet not everyone agrees with me (obviously). There are some people that seem to hate the hell out of it for reasons that are for me senseless. Now, I'm a respectful person regarding other people's opinions but by reading some of the reviews here and there I was very disappointed at how they gave a low score to the game without coming up with REAL reasons to do so. I respect everyone's reviews but I feel the need of commenting some of the critics given to this game:

"The campaign is too easy. I beat all missions on the highest difficulty in very little time. It's just not fun.": Tell you what, I beat the whole Allied campaign of red alert 2 on hard in less than one day. Yet the people that give this game low scores seem to praise the hell out of Red Alert 2 while it has the exact same problem: the campaigns are too easy. Therefore, this critique is 100% invalid.

"The graphics are cheesy and make this game look like a game for children!": I don't judge a video game from its graphics: The gameplay is what makes a game fun. So I suppose that since video game classics such as Doom 2, Commander Keen or Warcraft 2 are cheesy and stupid because they use bad graphics by today's standards right? Well I still play these games and I consider them to be masterpieces no matter the graphics. The graphics in this game are good and fit extremely well the overall comicality of Red Alert 3 that was present in Red Alert 2 as well (Floating Discs and Giant Squids, anyone?). The only thing I can agree with is that while this game certainly doesn't have the most advanced graphics out there (and I don't mind), it requires you to have a super video card to play it. Frankly, they could have avoided this.

"The plot makes no sense! Why are the Soviets traveling back in time? There was no war between Allies and Soviets at the end of Yuri's Revenge." : Play Red Alert iPhone and you will know. The plot may not be the greatest in the red alert franchise, but it works and makes sense.

"The new faction is stupid and some of the new units of the Allies and Soviets are stupid as well. What are those Sickles and Cryocopters?" :As I pointed out already, this game is not meant to be taken 100% seriously. Red Alert 2 introduced some comicality (As I said already, Floating Discs and Giant Squids, anyone?) and Red Alert 3 expanded it further, and I consider this to be a good move. Regarding the new faction, just because one person doesn't like it it doesn't mean it is awful. I think it's a little overpowered because of a few units (urghhh rocket angels are just too strong because they can attack all targets and are effective against all of them) but then again it is a welcomed variation and it is overall well-constructed. If you don't like the comicality of Red Alert 3 you probably don't like Red Alert 2 either, so I suggest you stick with Red Alert 1 which is a little more serious.

What's up with all these women on each faction. Apart from their look, it's almost like a porn movie for how they act towards the commander." It frustrates me how this idea was taken straight from red alert 2 and people don't want to realize it. Do I really need to mention how Zofia makes a proposition to the commander at the end of the Soviet campaign? And do you think Eva Lee acts completely differently from Eva McKenna? (The ending of the allied campaign in red alert 3 is JUST LIKE the one of Yuri's Revenge). Ok I might agree that they could have avoided certain attitudes, but I really did not find anything wrong about the women. They looked nice (the advisors), and briefed you. What's wrong about this?

As I said already though, everyone has their own opinions but please, back up your claims with facts, and please FINISH the game and play it online before reviewing it. I really don't think it is THAT bad that it can't be finished.

But anyway, the bottom line: Red Alert 3 is an amazing game that is especially fun to play online with friends. I enjoyed most of it and while it does have a few flaws here and there, it is another great game in the C&C franchise. I think if you played and liked Red Alert 1 and 2 (but even if you didn't), you should buy this game. It manages to be fun without being complicated unlike many RTS games that come out today. And this is all a game needs to be: fun!

Aug 23rd, 2011 · Windows

A missed opportunity
by Alex Z (1949)

The Good
Red Alert returns with a new time-line and a new enemy: The mighty Empire of the Rising Sun joins the Soviets and Allies in their bid for world domination.

Red Alert 3 integrates the common rock-paper-scissors approach to units and building, where some units are effective against one unit type, but vulnerable to another (tanks are good against armor, but are vulnerable to anti-tank infantry, etc.). This forces the player to utilize units with different capabilities in every assault. Whats more,now all units have special abilities, which include blocking the fire of enemies, powerful blasts, jumps and even transformations. In case of Japanese transformers this allows units to change their type (for example, from anti-air submarine to anti-troop air craft) and radically alter the course of the battle. Other abilities, while more straightforward, can wreck havoc on the battlefield, and a correct combination of abilities and normal fire can be enough to win the fight.

To make the game even more interesting, you can now choose where to build most of your structures - on land (where they will be targeted by land units and heavy armor) or on sea (where they will be assaulted by long range Carriers and Dreadnoughts, as well as other boats). Many units have also gained the ability to traverse water and can now attack equally well on land and on sea.

The last good addition to the game are the Tactical Strike tree which allows you to research unique strikes that (once researched) could be used freely once in a while. All strikes are unique to each fraction and vary from simple bombardment to freezing the units of your foes to scanning the map and much more.

It goes without saying that the graphics are good and the movies are high quality (at least graphics-wise), but hardly outstanding.

The Bad
There is much to like in Red Alert 3, and I tried to like it - I really tried, but the game fails to live up to expectations.

My first issue was with the moronic cut-scenes and the childish acting. While I understand that Red Alert is supposed to be a much less serious serious series than C&C with over-the-top humor, its jokes get old fast. The entire game story looks like a bad teen comedy - all characters have horrible accents, and like every b-movie Red Alert tries to make up for it with half-naked women. Naturally, they fail.

But this is a war game and it would be silly to expect it to be anything more (unless we're talking about Starcaft). However, even as a war game it fails to deliver: By far the biggest problem is the huge no-entry zone around your larger ships and vehicles. You see, for some reason Westwood & EA decided to prevent your units from clustering together, thus a large force of big ships would spread across a huge field, where most of them are ineffective. To make matters worse, if you combine several unit types (which you must do), your smaller support units lose the protection of their bigger brothers (since the smaller the unit, the better it will cluster) leaving them vulnerable to attack. This can be extremely annoying if you collect a large force and see it all destroyed just because the large anti-armor ships were pushed out of the battlefield by their comrades. This also forces you to play in the highest resolution and minimum zoom or you won't even see your entire force on the screen and will be forced to scroll down, loosing sight of the actual battle in the front.

The other problem is that many special abilities are continues and need to be targeted on several units to provide the maximum effect. Unfortunately, those special abilities will often be target on a single unit, leaving the others free to destroy you. This forces you to micro manage each of your units that uses a continues special ability to retarget it on a different enemy. This is especially problematic for the Allies as they rely more heavily on their continues abilities which reduce, freeze or prevent the firing of enemy units they target.

The Bottom Line
Despite what I said the game isn't particularly bad, but it isn't good either. It has serious flaws both in its story and (which is much more important) in the actually game play. While the game can still be enjoyable, you'd better spend your money on Starcraft 2.

Nov 21st, 2010 · Windows

Plus 28 player ratings without reviews

Contributors to this Entry

Critic reviews added by Wizo, Solid Flamingo, Cantillon, Kabushi, Picard, Jeanne, Patrick Bregger, Alaka, JudgeDeadd, jaXen, CalaisianMindthief, Samuel Smith, Xoleras, beetle120, Klaster_1, chirinea, Alsy.