Dead Space

Moby ID: 37332

[ All ] [ PlayStation 3 ] [ Windows ] [ Xbox 360 ]

PlayStation 3 screenshots

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Main title.
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Main menu.
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Bonus artwork contents.
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A semi-clarified video feed is the only thing you have from your girlfriend.
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Approaching USG Ishimura which seems to be unresponsive to our hails.
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Rotate camera with your right analog stick to see how our hero looks like before he puts his space helmet on.
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As soon as the game starts, every new option will activate a help screen.
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There's noone to greet us... at least noone human.
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Step on Xbox console looking boxes to find ammo and cash inside.
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Checking the security console... there is no security left on this ship.
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Someone's attacking the team... run first, help later.
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Escaping via elevator... anywhere is better than here... or so he thought.
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And just when I thought I was safe.
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This message could prove useful.
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Close encounter with the monster.
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You can use innovative light beam to guide you to your next goal.
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Inventory and everything is done through your helmet's screen projection.
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You may need some time to adjust to map navigation.
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Save game consoles are limiting you to where and when you can save your game.
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Assessing weak spots... aim for the limbs!

Windows screenshots

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Beginning of the game. Looking at a video recording...
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Main menu
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Our ship is approaching the Ishimura...
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Most of the crew on the Ishimura has turned into "necromorphs". They can fight even without their heads, so aim for their arms and legs instead.
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The man on the other side of the glass is in trouble.
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Yes, this is a very disturbing game.
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Using the stasis module to slow down this enemy.
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You can buy and sell items in shops.
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Kinesis can be used to lift and throw...ehum.. objects... This is often used to solve puzzles, and is a good way to kill enemies without wasting ammo.
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Looking at the map of this area.
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The blue beam tells me where to go, if I'm too lazy to look at the map.
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Another disgusting enemy... the best way to kill it is ,as usual in this game, by dismemberment. I have to cut off all of his tentacles.
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The flamethrower is very effective against these small spider-like creatures.
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On the outside of the ship... I will die if I run out of oxygen.
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A very close encounter with a mutated baby ... I have to shake it off!
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Another survivor on a video-link.
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"Flying" in a zero-gravity zone.
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Listening to an audio-log I just found.
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The line gun is very powerful, so I usually save the ammo for tough encounters like this one.
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A "tentacle-head" is trying to rip my head off...
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...It succeeded, and is now replacing my head with it's own.
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Upgrading my plasma cutter.
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Time for a boss-fight!
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This necromorph keeps regenerating, even if I dismember him. How am I supposed to kill it, I wonder?
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Enemies with explosive "sacks". If you let them get too close, you will surely get blown to pieces.
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This type of necromorph is very annoying. If you try to kill it, it will just split into several small (and fast) enemies.
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This woman has obviously lost her mind. I guess it's understandable, considering what has happened here.
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Looks like someone is having fun..
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You've found the table to decipher the Alien letters.
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"Nicole" helped you, and you kept her "alive"...It is a very interesting thing for further considerations after the game finish.
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Shooting the "thing", preventing you to send 'S.O.S.' signal.
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Dr. Mercer is killing Mr. Temple...You can't do anything to help the victim.
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Dr. Kyne is mad, but helpful.
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Helpful tips on the poster.
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Looking at shuttle in the astroport.
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"Nicole" asked you to return Obelisk back to the planet.
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Is it Nicole near you?
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On the planet's surface.
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Kendra has her own goals in this mysterious mission.
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"Roy's Mind" is in front of you. The final boss you should kill.
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The Roy's Mind is holding your leg.
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Near the tram in the suit of 6th level (available in the game played after the finish of the first sequence of gameplay).
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Isaac

Xbox 360 screenshots

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Our rescue shuttle arrives. The Ishimura looms ahead.
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Issac, our silent hero, does not approve of the rough landing.
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No one to greet us...
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The direction guide shows the path to your next objective.
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The rest of the team gets attacked and fires blind.
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No guns... have to run!
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One of the monsters now roaming the ship.
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Your interface is projected like a hologram.
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Mining tools are dangerous! Cut off their limbs for extra damage.
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Most guns come equipped with a flashlight.
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Separated, but still in contact through video comms.
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One of many dark and dank tunnels in your journey.
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The stasis module can slow enemies and malfunctioning equipment.
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Need to visit the space-john?
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Can't see it in stills, but objects cast moving, dynamic shadows.
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Workbenches can upgrade your gear.
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Pimp slap!
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Closer than you want to be to one of these things.
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And STAY down!
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Back to our ship to start repairs.
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No, Issac! Not the RED button!
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Uh-oh...
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Well, we're not getting out that way. But it's only the first chapter.
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The store allows you to buy or sell gear, and put extra items in the safe.
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Issac buys a suit upgrade.
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Hull's been breached.
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Surviving off our suit's limited oxygen supply.
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Kinesis lets you grab distant objects and shoot them
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Zero-G areas let you sail to distant platforms.
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Floating objects in Zero-G. Good thing our boots are magnetic.
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Enemies can fight you in Zero-G too.
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Shoot their limbs and watch them float off.
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