🕹️ New release: Lunar Lander Beyond

Quake

aka: Quake 64, Quake Mobile, Quake: The Doomed Dimension
Moby ID: 374

[ All ] [ Acorn 32-bit add ] [ Amiga ] [ DOS ] [ Linux add ] [ Macintosh add ] [ Nintendo 64 ] [ SEGA Saturn ] [ Windows ] [ Windows Mobile add ] [ Zeebo ]

Amiga screenshots

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Quake Start Screen of the Amiga Version
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Console in the Amiga Version (Not much Difference between Amiga and PC Version)
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Don't run Away!
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The Bomb has been planted!
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Want some Pain or what?
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I hope the Quad is near ...
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... it is!
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Hardcore \o/

DOS screenshots

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Main menu
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The Quake engine has support for many 'tweaked' VGA resolutions, like 360x480 seen here.
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First Mini-boss. This guy is tough.
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Episode one boss, Chthon.
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Eat rockets, Chthon.
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You have to zap him in order to kill him.
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Chthon is dead.
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The hub from which you choose the episodes, or dimensions, you want to play.
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Nice windows.
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Some enemies will occasionally fight each other.
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Underwater view.
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Close combat.
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Axe attack (blade is outside the screen).
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Enemy in window.
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Drops of blood.
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Dog to kill.

Nintendo 64 screenshots

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Main menu
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Difficulty menu. No Welcome to Quake level on this one.
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Shooting a grunt in The Slipgate Complex
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Dead in The Slipgate Complex

SEGA Saturn screenshots

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Title Screen
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Sega Intro Screen
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Ahh yes, the grenade launcher.
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The Saturn version has very nice colored lighting.
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I hate going under the water.
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The level designs are rather complex.
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I hate these guys.
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First Episode Boss

Windows screenshots

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I'm gonna paint that mark on my door as well :)
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This level is completely non-gravity, You´ll fly around like a little leaf in the autumn-wind
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My records. Can you beat it? ;D
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Game start (all screenshots made with GLQuake 0.95 on Geforce2 MX)
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A door... wonder what's lurking behind... (FuhQuake-engine)
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Ingame console - not only for cheats, but mainly for changing the config quickly
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A zombie. Better be careful around him. Hopefully, the Ring of Shadows (the grey layer) might protect me... (FuhQuake-engine)
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The episode selection hall - each doorway stands for one game episode
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A creepy thing makes its appearance... (FuhQuake-engine)
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The beginning of episode 1
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Having a look on a acid river (FuhQuake-engine)
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Some ammo in the first secret room
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One of the rare outdoor places - the game engine wasn't made for large outdoor levels so they didn't include any.
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Fire in the hole!
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Some enemy scum approaching
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Ahh, the quad damage :) Let's kick ass!
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Push the button to the right to get the bridge
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A grunt close and personal
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Level intermission screen with stats
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An ogre ... we better be careful
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A bridge ... on the other side, there's someone getting angry :/
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This guard must be either retarded, deaf or both - he doesn't notice me until he's dead :)
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Again, a bridge is missing, and this one is critical as we need the key
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Some knights want to kill me... well, they try at least.
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*boom*
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Fighting an ogre - he throws grenades which can be pretty deadly
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Well... this door doesn't look too inviting... wonder what's behind it?
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The door's open - but where, oh where is the enemy?
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Uhhh... hi baby :)
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Knights... behind them, the exit... let's make it quick
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Oh nice, a grenade launcher!
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And here, we have a bunch of zombies... which can only be killed by a - yes, explosive, so we need to use our new grenade launcher on them
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Large hall with nice architecture...
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... and, unfortunately, some ghosts.
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The enemies can sometimes get in fights with each other
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And some fights are more spectacular than others.
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The Death Knights can launch a true barrage of fireballs
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One of the third episode levels

Zeebo screenshots

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Title screen.
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Loading screen.
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Main menu.
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The main lobby for difficulty selection: easy to the left, normal in the center and hard to the right.
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The lobby for episode selection: one to the left, two in the center-left, three in the center-right and four to the right.
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Starting the first episode, a little bit of hand-holding: the game tells you you can jump across the gap.
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The very first enemies: a Rottweiler and a Grunt.
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When hit, enemies will display different animations such as this "facepalm" one.
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Walking to the exit teleporter.
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End level statistics.
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An Ogre in mission 2, episode 1.
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Some underwater action in episode 2, mission 1.
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Found a secret area!
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Killing an Enforcer in episode 3, mission 1.
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Some armor, nailgun and shotgun ammo.
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Even in game text was translated to Portuguese, like here (saída = exit).
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Episode 4, mission 1. The biosuit lets you swim in slime without taking damage.
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Laser traps on the walls.
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A gold key-card, required to open a door.
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Dead, killed by a Rottweiler.
Are we missing some important screenshots? Contribute.