Rival Schools
Description official descriptions
What do you get when you cross Street Fighter with a bunch of school kids? You get another classic Capcom beat 'em up.
Featuring plenty of new faces, and heaps of new moves to work with, this is a full conversion of the arcade game, with the added bonus of a second disk. In this second disk, you get new modes including Lesson (teach yourself new moves), Group (select two to four characters for a group battle), League (choose two to six characters and then fight in a league battle), Tournament (tournament battle with up to eight characters), Cooperate (four-player simultaneous player), one-player game, and a specialized versus mode.
Spellings
- 私立ジャスティス学園: Legion of Heroes - Japanese spelling
Groups +
Screenshots
Promos
Credits (PlayStation version)
78 People (60 developers, 18 thanks) · View all
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[ full credits ] |
Reviews
Critics
Average score: 81% (based on 21 ratings)
Players
Average score: 3.8 out of 5 (based on 26 ratings with 2 reviews)
Action-packed and feature-loaded
The Good
Rival Schools is a living oddity in Capcom's gaming library, and then again it's just logical progression. After the wildfire success of their over-the-top Marvel Vs games and the popularity of 3D polygonal fighters it seemed only logical to combine the both of them. That's Rival Schools in a nutshell, a polygonal fighter with Capcom's over-the-top flavor, and it's actually quite good.
The story is set on modern Japan and deals with some mumbo-jumbo regarding a strict principal that has taken over an important school district and has some dastardly plot to do something uh... evil, and of course the kids ain't gonna stand for that so everyone's got to fight each other!!! Anyway, yeah it's a typical cookie-cutter action game plot (told via great looking animé cutscenes) but it suffices. The main characters are all teenagers attending these schools and following the Japanese tradition, each one of them represents a certain "club" or gang and thus you have the Volleyball club leader, the typical "badboy" punks, the geeks, the glamour queens, the Kendo club leader, and other assorted characters all inspired in the diverse fauna that populates the Japanese highschools... (ever seen Slam Dunk or a similar animé? Think that, except now they are all fighting each other, or if you've seen Volcano High School well, this is just the same) They all represent different schools also, hence the "Rival" Shools, as rivalries of all kind take place among the characters and each has their own idea of how to deal with the big threat at hand, this adds a nice level of interaction between the several characters and the outlandish and comic-booky designs of each of them makes them truly unique and a joy to play with.
The gameplay could be described as a faster Tekken except it incorporates fully arcade mechanics instead of falling somewhere in-between (as Tekken does) and doesn't revolve around button mashing combos but instead uses the same system as Street Fighter EX with a more comprehensive chain-combo system so that's good for the most part. Also thrown into the mix is the team gameplay from the Vs series, which means you can call upon different characters to fight at the same time and combine them into team super moves. These later (as well as the regular super moves) are of the same over-the-top quality as the ones in the Vs games, with the added bonus of polygonal and particle effects to illustrate the assorted explosions and shockwaves that occur whenever the fighters fly around and strike their enemies. I dare say the supers are actually MORE over the top than those in the Vs series, at least more than those found in the original Marvel Vs Capcom with characters drawing upon giant hammers, shooting gigantic fireballs and unleashing million-hit scoring combos. As on the Vs series, it's really fun to let loose with one of those babies and it usually results in a "Uhhhhh!!!" reaction from your friends, (except for the one that gets nailed by the super, of course).
The main draw to Rival Schools however, is the assorted collection of extras that come bundled with the game. The arcade original allowed for only the single and vs game modes, but the PSX version includes a full-blown story mode (that sprawls around two discs worth of cinematics), different team and single game modes, tournament options, galleries, practice modes, challenges to unlock secret bonuses, etc. etc.. Heck, if you can hunt down the original Japanese release you will find on the second disc sport-related minigames that star said sport's representing character! Done kicking ass? How does taking some time off doing batting practice or football training sound?
The Bad
The graphics take a toll from the memory-hogging use of multiple characters and the spectacular super moves, so this is really NOT the best looking game for the psx, with the Tekken-like, neverending backgrounds being particularly lame.
The game is also very hard to target properly; the 2D Vs action crowd usually only avoid coming anywhere near a 3D fighter fearing their brains will leak out from their ears when they find out they can't button-mash or hadoken their way to victory (unless we are talking about Tekken), and 3D aficionados only seem to like games with intrincate technical controls and realistic fighting action... So what do you do with a 3D fighter with the heart of a 2D fighter?? Unless you are really open-minded about your particular fighting gameplay Rival Schools is just not going to interest you in any way, which is what happened to most people that heard of it...
The Bottom Line
Feature-packed 2D fighter that just so happens to have a 3D polygonal engine that doesn't make it look so good and puts it out of it's intender demographic but excellent product nonetheless. A throughfully enjoyable action title that is filled with loads of extras to appease the most demanding action gamer.
PlayStation · by Zovni (10502) · 2004
The Good
Capcom made a great offering with this title. Instead of going with the usual Street Fighter release, they came up with an entirely new cast of characters each very unique, yet not-so farfetched either. The fighting action is extremely gripping, and then when you throw in all the extras Capcom added in with the Evolution disc, this game is one of Capcom's best on the Playstation.
The Bad
The controls are somewhat irresponsive, but once you master them, you can time everything so that you can pull things off when you need to.
The Bottom Line
Rival Schools can only be described as a 3D Street Fighter with different characters and options.
PlayStation · by NeoMoose (1229) · 2002
Trivia
Cameos
Characters from Rival Schools make appearances in other Capcom games. So far, Sakura has appeared in Street Fighter Alpha 3 and some of the Rival Schools characters are in Capcom Vs. SNK 2.
Regional differences
The US and European versions cut out several of the sport-related mini-games as well as the "Nekketsu Seishun Nikki" mode, which is a sort of rpg-lite mode in which you created a custom character, select specific schools and clubs for him to join and then set off in a campaign mode which involves dealing with the other characters, fighting with them and generally living in the Rival Schools universe. The reward being increased stats for your custom character that can be later used in the main game and its removal is quite odd considering it was the main reason for the "Evolution" disk to exist in the first place.
Awards
- EGM
- 1999 Buyer's Guide - Best Artwork (Runner-up)
- 1999 Buyer's Guide - Hottest Game Babe (Tiffany)
- April 1999 (Issue 117) - Best Fighting Game of the Year runner-up
- April 1999 (Issue 117) - Best Fighting Game of the Year runner-up (Readers' Choice)
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Related Sites +
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Rival Schools: United by Fate
Official game website - Japanese
Identifiers +
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Contributors to this Entry
Game added by Kartanym.
PlayStation 3, PS Vita, PSP added by Fred VT. Arcade added by mars_rulez.
Additional contributors: Satoshi Kunsai, NeoMoose, //dbz:, Alaka, Freeman, DreinIX, Zaibatsu.
Game added April 14, 2001. Last modified September 12, 2024.