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Disaster: Day of Crisis

Critic Reviews 71% add missing review

Computer Bild Spiele (1.5 out of 6)

Genial, wie man die ständige Bedrohung spürt! Verschnaufpausen gibt es nicht, nur abwechslungsreiche, schnell geschnittene Spielphasen. Die Wii-Fernbedienung wird extrem vielseitig und originell eingesetzt: Zum Zielen im Feuergefecht, als Lenkrad im Fluchtfahrzeug oder mit rhythmischen Bewegungen zur Simulation einer Herzmassage. Und wenn aus dem Lautsprecher des Steuergeräts dramatische Radiodurchsagen dringen, bekommen Sie Gänsehaut. Dieser Titel garantiert in jeder Hinsicht eine „sehr gute“ Spielerfahrung.

Nov 13th, 2008 · Wii · read review

Power Unlimited (87 out of 100)

Disaster is een zeer lineair, eenvoudig maar altijd spannend en uniek avonturenspel, waarin de meest uiteenlopende rampen en spannende situaties elkaar in hoog tempo volgen. Je zit, je richt, je wappert, je springt op, maar zal vooral heel erg genieten van alles wat over je heen komt.

Dec 16th, 2008 · Wii · read review

GameZ (84 out of 100)

Alles bij elkaar opgeteld is Disaster: Day of Crisis een meer dan geslaagde actiegame. Kleine missers als hopeloze AI tijdens vuurgevechten, de zee van clichés en de voorspelbaarheid die na verloop van tijd ingame opduikt, beroven de game van een plaatsje tussen de ‘must haves’ maar kunnen desondanks niet verhinderen dat ik deze game aanraadt aan een ieder toe is aan een verfrissend innovatieve actiegame.

Nov 3rd, 2008 · Wii · read review

Retroage (8.3 out of 10)

Disaster: Day of Crisis to krótka gra. W sumie same przerywniki stanowią ok. godzinę czasu, na przejście jej wystarcza z 7 – 8 godzin. Na stanie gry można odblokować informacje o kataklizmach, dowiemy się przykładowo o erupcji Krakatau czy Wezuwiusza, także jakąś tam formę edukacji ta gra spełnia. Poza tym mamy do odblokowania specjalne stroje, które posiadają różne właściwości. Sęk w tym, że nie odblokujemy wszystkiego za pierwszym razem. Dane poziomy można ponawiać i zbierać punkty, rozwijać postać lub bronie. Mnie tam do tego specjalnie nie ciągło, ale do samej fabuły gry lubię wracać. Przyjemnie się gra i polecam każdemu kto lubi gry fabularne. Trochę biegania, trochę więcej strzelania, sporo huku prawie jak na imprezie, tylko że w tym przypadku więcej zniszczeń. Warto na koniec wspomnieć, że gra nie ukazała się na rynku amerykańskim.

Jun 18th, 2010 · Wii · read review

9lives (83 out of 100)

Disaster: Day of Crisis is een verrassend goede titel. Jammer dat Nintendo tot het laatste moment gewacht heeft om dit spel in de spotlight te schuiven. Toch zal helaas niet iedereen dit spel even goed vinden. Het verhaal is goed uitgewerkt om je wat beter mee te slepen, maar grafisch had het toch net een stukje beter gekund. Laten we hopen dat Nintendo deze lijn doortrekt en ons opnieuw verrast met een titel die het waardig is om een videospel genoemd te worden.

Nov 3rd, 2008 · Wii · read review

Gamesmania.de (81 out of 100)

Sei es drum, jeder der nur Ansatzweise eine Affinität zur abwechslungsreicher Action hat, macht mit Disaster: Day of Crisis nichts falsch. Es ist vielleicht kein perfektes Spiel, aber ideal um es endlich mal wieder auf der Wii krachen zu lassen.

Dec 16th, 2008 · Wii · read review

Nintendo-Online.de (8 out of 10)

Disaster: Day of Crisis kam mir beim Testen wie ein Mischling aus Casual- und Hardcore-Titel vor. Die Story ist sehr actionreich und teilweise auch anspruchslos, womit sie beim großen Publikum ankommt. Das Gameplay greift außerdem viele Ideen der üblichen Casual-Spiele auf und setzt sie vor einen neuen und frischen Hintergrund. Mir hat das, was dabei herausgekommen ist, gut gefallen und hatte für knapp zehn Stunden viel Spaß. Wer auf der Suche nach einem flotten und schnellen Titel ist, der viel Abwechslung bieten kann, ist mit Disaster: Day of Crisis gut beraten. Wer die üblichen Actionfilme ohne große Handlung jedoch schon im Kino hasst, kann das Spiel getrost in die Tonne treten.

Oct 28th, 2008 · Wii · read review

Purojuegos (8 out of 10)

Para finalizar solo decir que es una lastima, un gran juego como Disaster: Day Of Crisis no llega al nivel de Clásico solo por algunas deficiencias que pudieron haber sido solucionadas con un poco mas de trabajo y tiempo de desarrollo. Si esto hubiera sido así hoy estaríamos hablando de probablemente el mejor juego de acción en Wii, lamentablemente no es el caso y debemos destacar a Disaster: Day Of Crisis por lo que es, un juego notable, pero que no llega a dar ese salto de calidad que caracteriza a los clásicos.

2009 · Wii · read review

Jeuxvideo.com (16 out of 20)

Disaster est un OVNI comme on aimerait en voir plus souvent : mélange de phases de shoot à la Time Crisis, de missions de sauvetage et de catastrophes naturelles impressionnantes, ce titre ne manque pas d'originalité. Ajoutez à cela le fait que la jouabilité a été intelligemment pensée pour la Wiimote et le Nunchuk, et vous comprendrez que Disaster est le jeu d'action que beaucoup attendaient sur Wii.

Oct 21st, 2008 · Wii · read review

4Players.de (80 out of 100)

Na also! Geht doch! Wann habt ihr das letzte Mal auf Wii Unterhaltung alter Schule genossen? Und zwar exklusive? Also ohne Gütesiegel für Familien, ohne Rücksicht auf die eigene Fitness oder den Intelligenzquotienten? Das ist verdammt lang her. Bei mir war es Metroid Prime 3: Corruption. An dieses Highlight kommt Disaster mit seiner Mischung aus Survival-Action und Lightgun-Shooter zwar lange nicht heran, aber es ist abwechslungsreich, spannend und zeigt einige der prächtigsten Szenen, die man bisher auf Wii sehen konnte. Und das tut Nintendos Konsole richtig gut. Vielleicht hätte es Disaster besser gestanden, wenn man sich ähnlich wie in SOS - The Final Escape auf die Herausforderungen einer Naturkatastrophe konzentriert hätte - denn in diesen Situationen ist das Spiel etwas Besonderes. Damit hätte man dem Abenteuer mehr Charakter geben können als mit belanglosen Fahr- und altbekannten Schuss-Sequenzen.

Oct 27th, 2008 · Wii · read review

IGN UK (8 out of 10)

That said, some people will absolutely detest Disaster: Day of Crisis. It’s an awkward combination of extremes -- old-school adventuring burdened with new-fangled mini-game sensibilities; abstract game mechanics wrestled into a single plot- driven narrative; sometimes lackluster visuals and pacing thoroughly at odds with that bombastic spectacle and massive ambition. It’s also fundamentally shallow, remarkably inconsistent and chronically naff. Like the disaster movies it takes inspiration from though, Day of Crisis is ultimately more than the sum of its parts. When it works, it’s a relentless, thrilling assault on your senses; a huge grin of game. And when it doesn’t, when it starts to wobble precariously on its own flimsy parts, it’s still compulsive in its creativity, inexplicable in its uniqueness and, most importantly, one thoroughly fun ride.

Oct 29th, 2008 · Wii · read review

GamesCollection (7.5 out of 10)

Disaster è un gioco divertente, ma poco longevo. In 6-7 ore finirete lo Story Mode e vi chiederete se vale la pena rigiocarlo per sbloccare gli extra restanti, ma nemmeno la lista di cose da fare "stile Trofei PS3" riescono a spingere più di tanto sul tasto "rigioca", per via di una realizzazione tecnica in fondo solo discreta e l'eccessiva linearità che pesano sul titolo Monolith Soft. Tuttavia, merita di essere preso in considerazione dall'utenza Nintendo, potrebbe divertirvi più di quanto non sembri.

Nov 30th, 2009 · Wii · read review

That Gaming Site (7.1 out of 10)

Disaster: Day of Crisis is a combination of annoying controls, a fun premise, low quality character animations and impressive disaster presentation. While nothing about Disaster is perfect, it has a charm to it that kept me going right through to the end. While I could point out enough imperfections to add several paragraphs to this review, I wouldn’t hesitate to recommend the game to anyone looking for a bit of action on the Wii. Don’t expect the best, but do expect a unique time.

Nov 16th, 2008 · Wii · read review

AusGamers (6.9 out of 10)

If you only own a Wii and need a gameplay fix that isn't overly bright, cute or childish, Disaster might be your thing. But in the face of so many stunning looking games on the other platforms, it doesn't really hold a candle. It's fun and enjoyable, but frustratingly old in many areas and is a constant reminder Nintendo have pretty much left the core gamer off their radar.

Nov 24th, 2008 · Wii · read review

GameSpot (Belgium/Netherlands) (64 out of 100)

De goede kanten van Disaster: Day of Crisis worden overschaduwd door de middelmatigheid, waardoor je achterblijft met een game vol potentieel, maar dat er niet in slaagt om succesvol te worden. Soms leuk, maar als geheel voelt Disaster nooit aan als een aardbeving.

Dec 11th, 2008 · Wii · read review

Yiya (9 out of 15)

Keine Ahnung, warum viele Kritiken das Spiel so schlecht bewertet haben. Mir hat "Disaster - Day of Crisis" mit seinen ca. 12-14 Stunden Spielzeit ausgesprochen gut gefallen und seit langem meine Wii mal wieder ausgemottet. Eine straff und dramatisch erzählte Geschichte, eine gute Kombination von Gameplayelementen, die sich fließend und sinnvoll in den Gesamtablauf einfügen, eine präzise umgesetzte Steuerung, die der Wii Technik gerecht und nicht aufgesetzt wirkt, können sowohl Core- wie Mainstreamgamer vor dem Bildschirm fesseln, auch wenn die graphische Präsentation nicht dem heutigen Standard entspricht. Es ist zudem lobenswert, dass ein Entwickler mal auf den Gedanken gekommen ist, nicht nur durch Feinde niederballern die Welt retten zu wollen, sondern das es auch etwas "dazwischen" gibt, nämlich Menschen zu retten. "Disaster - Day of Crisis" kann zwar nicht in der oberen Liga mitspielen (welches Spiel kann das zurzeit schon), ist aber dennoch eine Kaufempfehlung wert.

Jan 25th, 2009 · Wii · read review

Games TM (6 out of 10)

It's a shame that the release of Disaster was delayed for so long. Its strange mix of genres ensures that it doesn't comfortably fit into the software catalogue that Nintendo carefully has built up oer the last two yeas. While its insistence on labouring every interaction with a waggle or a shake can feel somewhat outdated now that others have learned to use such options sparingly. If the game had been released back in late-2006/early-2007 then we might have been more accepting of it, but we now know that the Wii is capable of so much more than this.

Oct 30th, 2008 · Wii

Gamer.nl (6 out of 10)

Daarnaast loopt de gehele game in principe op tijd. Je hebt namelijk een beperkt uithoudingsvermogen, die geleidelijk opraakt. Als het uithoudingsvermogen in zijn geheel op is dan zal Ray langzaam doodgaan. Deze tijdsdruk is vaak nogal vervelend, omdat je levenskracht zo niet alleen afhangt van het wel of niet geraakt worden, maar ook van de snelheid waarmee je door de levels heen gaat. Een andere irritatie is de mogelijkheid om op te slaan. Hoewel de levels bestaan uit verschillende checkpoints kun je namelijk alleen opslaan als je een heel level uitspeelt. Omdat de levels ieder makkelijk een half uur in beslag nemen betekent dit dat je soms genoodzaakt bent door te spelen, zelfs al heb je even geen zin of tijd meer.

Nov 9th, 2008 · Wii · read review

Eurogamer.net (UK) (6 out of 10)

If it had just been a bit more focused, perhaps sticking with the pleasing interchange of third-person exploring and first-person on-rails shooting, it would have succeeded. But the frenzy of different genres is only confusing, not letting any one element shine. Also: EAT MY BALLISTICS!

Oct 30th, 2008 · Wii · read review

GameSpot (5.5 out of 10)

That's not to say the game is all bad in the looks department. Some scenes of immense destruction--such as buildings collapsing practically on top of Ray--are impressive. But that's the problem with Disaster: Day of Crisis. The good is generally overshadowed by the mediocre, leaving you with a game that has potential but never comes close to realising it. It's fun in parts, but as a whole, Disaster is no earth-shattering experience.

Dec 1st, 2008 · Wii · read review

videogamer.com (5 out of 10)

The argument you're bound to see elsewhere is that Disaster: Day of Crisis is unique and fills a void in the Wii software library, and is therefore worth a purchase despite its many flaws, but a poor software line-up shouldn't be enough to sell you on a distinctly underwhelming game. There's some fun to be had with this Wii action game, but it's far from good and certainly not what you should be expecting from Nintendo.

Oct 24th, 2008 · Wii · read review

PC Action (Germany) (4 out of 7)

Mit dem PC-Ego-Shooter Crysis hat Disaster: Day of Crisis nichts am Hut. Der Spieler soll eine Terror-Organisation stoppen, die Atomwaffen in die Hände bekommen hat. Das Motto der Entwickler: Abwechslung auf Teufel komm raus! Nur Steuerung und Kameraführung bleiben dabei auf der Strecke.

Nov 2008 · Wii

Gameblog.fr (4 out of 10)

J'ai envie de jouer sur Wii. Comme beaucoup de joueurs d'ailleurs. Mais je n'y arrive pas. Je n'y arrive plus. Qu'adviendra-t-il si les "casuals" finissent par se désintéresser de la Wii un beau jour ? Ne faut-il pas profiter de ces nouveaux arrivants pour leur montrer la richesse du jeu vidéo ? Eduquer leurs goûts ludiques. Leur montrer le meilleur... et ne pas se contenter de concevoir des jeux vite faits, ayant 10 ans de retard sur ce que le jeu vidéo peut produire aujourd'hui, en 2008. La prise de conscience est d'importance. Car l'ouverture du jeu vidéo est saine... sauf si elle n'engendre qu'un grand retour en arrière artistique, technique, narratif, immersif. La Wii peut faire bien mieux que ça.

Oct 28th, 2008 · Wii · read review

Player Reviews

Crisis Averted!
by So Hai (366)

The Good
Luckily for me and anyone else who follows these reviews (thank you!), the region I live in has had the release of the game "Disaster: Day of Crisis". The cover with its hand-drawn sepia-tone art is only a vague suggestion as to what content lurks within this title; the disaster logo, imposed with a seismograph-like scribble conveys a sense of seriousness of content to the shopper's eye. This is in stark contrast to the many nauseatingly coloured mini-game, farm-sim, pet-sim and life-sim titles that pollute the shelves and distort my judgment. I felt at least some confidence as I noticed that the game is a Nintendo title, and that the ambitious content that was promised on the box-art may come across successfully (if Nintendo still believe in their Quality Assurance that is).

This game is ambitious in that it attempts to tie together many different video game styles. Typically, this turns out to be a problem. You often find that when this idea is put in to practice, rather than the sum of the parts making something great, you normally get many average additions that total to mediocrity at best - as if all the ingredients must be watered-down… Thankfully, "D: DoC" mostly avoids this phenomenon. It manages to do this by putting an attention to detail on the controls and tasks presented to you that give both reason and context. Further to this, the control schemes (and there are quite a few) are successfully put together and (for the most part), avoid that feeling that they're there out of obligation.

Graphically, the game is has a very realistic yet fairly plain look. The environments, with some of them being the most extreme places on the Earth, are accurately drawn but never too overwhelming or intimidating in their complexity. Raymond (your character) is viewed over-the-shoulder similar to Resident Evil 4 and countless other games. Control of him in this mode of game play is fairly traditional; with the analogue stick and the A button providing movement and jump. Initially the game seems as if it's treading ground that thousands of other action/adventure/sandbox games have worn smooth, but it's not too long before you realise that the developers have tried some new techniques to draw in and immerse players.

As Raymond, it's not long before you're asked to perform some unusual commands. Sure, the old alternating shake up-and-down in order to sprint with both controllers isn't new, (in fact the launch title Rayman Raving Rabbids was the first to abuse this), but there are some other unique and admittedly clever Wii motions that I thought actually added to the game. When you discover an NPC in need of rescuing or reviving from the many natural disasters this game throws at you, you're asked to perform CPR (jolt the remote downwards in time to an ECG display), reach across chasms to link hands with stranded citizens (time a long arc with the remote perfectly) or lift rubble and debris from trapped people (fill a bar by tapping A, then lift with both controllers in time). On paper, controls never seem that exciting (just take a look at a graphic of some of the combos in the Tekken series for example!) but this game makes use of them nicely because you are constantly asked to perform something new, and you're never sure when you approach something just what you'll need to pull-off. And, unlike some other titles that make use of flamboyant air-waving controls, this game doesn't make you do things that feel redundant. And any annoyingly large movements you make are never for very long.

One thing that I really like about this game is when you come up against some armed enemies. This is where things really get exciting. You turn a corner, or jump out of your car or something similar, and suddenly the screen streaks excitedly and you're thrown into Ghost Squad or Resident Evil: Umbrella Chronicles type action. The reticule is the pointer, and the Z button makes Raymond duck into cover. Cunningly, the C button concentrates the aim and power of the gun to enable devastating head-shots or accurate "trick shots". Gun nuts shouldn't be disappointed as there is a respectable enough choice of weapons and upgrades. Pistols, Shotguns, Assault-rifles, Bow-casters and Rocket Launchers are the main firearms available. And, as you'd expect, some are better for close, mid and long-range attacks. Interestingly enough, the gun firing sound effects are routed through the remote speaker. The scratchy sound of this speaker has a mixed effect: sure, the virtual trigger you pull has a nearby and realistic location for its gunshots, but the tiny speaker gives them the sound of a toy! The speaker does get taken advantage of when news bulletins from the radio are piped out of it. The AM-band noise and bad reception actually makes the thing sound like a portable radio for a minute or two.

The interesting thing this game offers is in its onslaught of different emergency situations. Volcanic eruptions, tsunamis, floods and hurricanes are all guest-stars in the game – it's a meteorologist's wet dream. The events themselves feel realistic and genuinely threatening – the time frame in which they occur is ridiculous, but it is a game after all. My personal favourite was a volcanic eruption. This featured river-like lava streams, eerie falling ash and poison gas and a lahar (landslide/mudflow). Raymond is faced with these things relentlessly. Its fun, and you do feel like you survived just by the skin of your teeth.

The Bad
Raymond, a true multi-talent, jumps behind the wheel of a car more than a couple of times. This is usually to escape some sort of impending doom (which I won't spoil), however there are some chase scenarios. Control of the vehicle is like Excite Truck: hold the remote flat and tip and end up or down to turn left or right. These brief sojourns in the vehicle again, are pretty refreshing, but they do lack any depth to the game play, and are usually just a matter of steering sensibly and keeping out of the way of some monster pot-holes. Even though these parts are a little bland, I must admit the controls themselves are sufficient.

There's criticism that the voice-acted dialogue… well, sucks. I didn't see it as any worse than most other voice-acted titles out there. Sure, the written dialogue is nothing special, but it is practical and avoids the obvious mostly. The bad guys (part of a retired Special Forces unit) aren't as bold and James Bond-like as in other titles either. I had no major issue with the dialogue – the game just kicks along steadily. There are many cut-scenes detailing the plot and intermission events – these often bordered on the too-long end of the scale.

Sadly, the game presents little challenge for those with a reasonable amount of expertise under their belt. You rarely die, and there's more food and supplies out there than you'll ever need – so even though your stamina bar may decrease, your health hardly does. The only exception to this is if you're reckless in the shooting stages. There weren't too many sections that I had to even retry, and the progress you can make in one sitting is too generous for this player.

The Bottom Line
There aren't many games out there that "D: DoC" can be compared to. That's not because of its exceptional quality, graphics or any other single component. It's because most developers seem to avoid the mixing-up of genres to this extent – as if the individual styles are somehow diluted when combined, and can result in the best of nothing and the average of everything. But I think "D: DoC" walked this line quite well, and in the end I believe most players with an open mind will be happy with what it achieves.

Jan 13th, 2009 · Wii

Plus 7 player ratings without reviews

Contributors to this Entry

Critic reviews added by Patrick Bregger, Cantillon, Alsy, Victor Vance, Chaju, Robond, Cavalary, Wizo, Tim Janssen.