Dance Dance Revolution: SuperNOVA2
Description
Slightly varied in technology and musical content from the Japanese arcade game and home port of the same name as well as the parallel European release Dancing Stage SuperNova 2, this game delivers rhythmic play that has become well-established over the course of the series' dynasty -- to gloss generally, players are rated on how effectively they deliver input in response to a continuously-scrolling list of controller direction instructions. When the screen tells players that they're about to be called upon to hit the "left" button as its corresponding glyph ascends up the screen, they must try to match it precisely at the moment of the glyph's overlap with a target area at the top of the screen. DDR games being what they are, this is all synchronized to player-selected electro-pop music with music video or animated dancing avatar sideshows, and of course is intended for play with the series' trademark control device, a giant four-way directional pad laid on the floor to be rhythmically walked upon. (Two can be used simultaneously for two players or one who boasts some simply spectacular dance moves.)
After the attainment of various in-game achievements have granted the players sufficient points to "buy" an initially-locked handful in the in-game "store", this game offers up 72 different songs (some in a fragmentary form) in a variety of styles from Konami's J-pop stable as well as regionalised tunes from recognized Western artists.
In addition to the standard "pick three songs and see how high a cumulative score you can rack up, supposing you don't get prematurely booted due to low performance" game mode, the game offers variant play types: "hyper master" mode (taking on extra tasks in order to earn achievements such as Supportive Modules to make things easier and Challenge Modules to make them tougher), workout mode (to help calculate calories burned and long-term exercise routines), advanced modes (initial options include battle -- competitive vs. the computer or a human player -- or course, running through a selected playlist... and eventually unlocking survival mode, endless mode, and the combo challenge mode), training mode (to help learn the steps to a particular song), and edit mode (for custom programming of your own choreographed dance steps!)
Groups +
Promos
Credits (PlayStation 2 version)
328 People (270 developers, 58 thanks) · View all
"And Then We Kiss" (Junkie XL Mix) |
|
"Angelus" |
|
"Can't Stop The Rain" |
|
"EternuS" |
|
"Every Little Step" |
|
[ full credits ] |
Reviews
Critics
Average score: 66% (based on 10 ratings)
Players
Average score: 2.5 out of 5 (based on 5 ratings with 1 reviews)
About as good as the first Supernova
The Good
Music list and presentation is just about as good as the first Supernova. WAY better charts in this one. The Hyper Master Mode is linear, but has some interesting ways to add some challenge to each mission. Extra song info is back!
The Bad
Has some soul crushing hard challenges that will stall progress (having to get high marvelous counts on certain charts. Have fun with that 2 frame timing window!)
The Bottom Line
One of the best DDR games to pick up out of all the mainline PS2 titles.
Arcade · by capes everywhere (1) · 2023
Analytics
Upgrade to MobyPro to view research rankings and price history! (when applicable)
Identifiers +
Contribute
Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.
Contributors to this Entry
Game added by Pseudo_Intellectual.
Arcade added by mars_rulez.
Game added January 7, 2009. Last modified August 16, 2024.