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Saints Row 2

aka: SR2

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Critic Reviews 70% add missing review

Gamezone (Germany) (8.4 out of 10)

Grafisch erwartet uns solide Kost wohingegen Gameplay und das streckenweise herrlich durchgeknallte Missionsdesign einiges für den Spieler bereithalten. So entwickelt sich Volitions 3rd Person Action sprichwörtlich zu Liebe auf den zweiten Blick, da man sich schon etwas in Stilwater aufhalten muss, um wirklich in die Geschichte einzutauchen. Dabei helfen allerdings Optionen wie zum Beispiel ein komplett frei gestaltbarer Charakter, Dutzende von Kleidungsstücke, Fahrzeughändler, Tätowierstudios, Bonusgegenstände, das Einrichten der verschiedenen Domizile, sowie der erfischend zusammengestellte und abwechslungsreiche Soundtrack. Die PC-Version ist allerdings nur mäßig umgesetzt, was sich sowohl bei der teilweise unkomfortablen Bedienung zeigt als auch bei der schwachen und viel zu hardwarehungrigen Technik. Ein weiteres Problem ist die massiv gekürzte Deutsche Version, die nicht nur weniger Gewaltdarstellung bietet, sondern auch um einige Inhalte erleichtert wurde.

Feb 2nd, 2009 · Windows · read review

4Players.de (82 out of 100)

Der erste Rechenknecht-Ausflug nach Stilwater kann sich sehen lassen. Wie in den Konsolenversionen ist die Over-the-top-Action mit Gangsta-Style äußerst unterhaltsam inszeniert und mit zahlreichen herrlichen Dialogen angereichert. Das inhaltliche Konzept, die Erfüllung von Nebenmissionen als Basis zur Freischaltung der nonlinearen Hauptgeschichte(n) zu nutzen, geht nach wie vor auf und gibt euch als Spieler größtmögliche Freiheit. Vollkommen überzeichnete Charaktere, abwechslungsreiche Aufgaben und enorme Personalisierungs-Möglichkeiten sorgen zusätzlich für ein rundum gelungenes Vergnügen. Dass Saints Row 2 auf dem PC dennoch eine niedrige Wertung einfährt als auf 360 oder PS3, ist auf die technische Umsetzung zurückzuführen. Doch um in Stilwater dieselbe Pracht genießen zu können, wie auf den Konsolen, ist eine mächtige Hardware erforderlich. Und selbst dann bleibt man hinter dem PC-Ausflug von Niko Bellic in Liberty City zurück.

Jan 29th, 2009 · Windows · read review

IGN Australia (8 out of 10)

In this way, on the surface, Saints Row is an easy game to hate. Actually, I have a feeling that a lot of players and reviewers will write this game off for the sheer stupidity at play at all times. But to do so would be a big disservice to a game that tries hard to do a lot of things and show you a good time. Did we have a good time? Definitely (and that's the key, isn't it?) – but it's done with the same level of sophistication as a 16-bit beat-em-up at regular intervals, blended with dozens of minigame distractions and a well-designed city to play around in. So it's big dumb fun, Saints Row 2 isn't going to redefine any aspects of game design - but in doing so it does deliver on Volition's biggest promise: Saints Row 2 isn't Grand Theft Auto.

Oct 9th, 2008 · Windows · read review

Gamers.at (79 out of 100)

Saints Row 2s schwache Leistung im Bereich Technik zerstört viel von der lockeren, selbst-persiflierenden Atmosphäre. Ich denke da speziell an die Brot-dumme KI oder die hohen, nicht gerechtfertigten Hardware-Anforderungen. Als PC-Gamer freut man sich widerum über den gut gemachten Multiplayer Co-Op Modus, der es schafft, die Mehrspieler-Wertung nach oben zu heben. Dass Saints Row im gleichen Atemzug mit GTA genannt wird, haben aber beide Spiele nicht verdient. Während GTA IV schon fast an eine Lebenssimulation mit allen Details des echten Lebens, grenzt, so ist SR2 eher ein Arcade-lastiges Gangsterspiel bei dem vor allem eins im Vordergrund steht: der Spielspaß. Vielleicht können per Patch die großen Mankos behoben werden und falls nicht, bleibt den Entwicklern immer noch die Option eines dritten Teils.

Jan 23rd, 2009 · Windows · read review

Game Captain (76 out of 100)

Was Beschäftigungsmöglichkeiten, Waffen und Fahrzeugtypen angeht, erreicht Saint's Row 2 ähnliche Dimensionen wie einst das umfangreiche GTA: San Andreas. Dafür müssen allerdings ein paar qualitative Einbußen wie die blöde KI und grafische Bugs in Kauf genommen werden. Aufgrund der miesen Performance bleibt die PC-Version leider deutlich hinter den Konsolenversionen zurück. Wer damit leben kann und sich auch an der einfachen Fahrphysik und den fehlenden Deckungsmöglichkeiten nicht stört, bekommt aber einen sehr abwechslungsreichen Actiontitel geboten.

Jan 30th, 2009 · Windows · read review

Gameswelt (76 out of 100)

Die Bewertung ist mir wahrlich nicht leicht gefallen. Wer nur auf die Grafik blinzelt, wird sich vielleicht angewidert von Saints Row 2 abwenden. Aber dann würde er ein tolles Spiel verpassen, dessen Stärken, so dämlich es klingen mag, im Inneren stecken. So viele tolle Ideen, so viel zu tun und so abgefahrene Möglichkeiten. Gerade auch bei der Charaktererstellung und Individualisierung. Gebt Saints Row 2 eine Chance, wenn ihr einen hochprozentigen Rechner besitzt. Je mehr Zeit ihr mit dem Spiel verbringt, desto besser werdet ihr es finden. Es ist ein völlig überzeichnetes und übertriebenes Abenteuer. Da die Version geschnitten ist und die Grafik-Engine doch sehr betagt wirkt, muss das Spiel Federn bei der Bewertung lassen.

Feb 3rd, 2009 · Windows · read review

Jeuxvideo.com (15 out of 20)

Comme sur consoles, Saints Row 2 est fun, grisant et surtout très différent de ses concurrents à bien des égards. Une fois habitué au gameplay très rentre-dedans du soft, tout possesseur de Saints Row 2 prendra son pieds à évoluer dans un univers totalement délirant. Sur PC, les joueurs pourront connaître quelques difficultés à faire tourner le titre de manière fluide (machine de guerre indispensable) mais apprécieront l'efficacité du combo clavier-souris.

Jan 23rd, 2009 · Windows · read review

GameStar (Germany) (74 out of 100)

(Patch #1) Je nach Rechnerkonfiguration verbessert das Update die Frame-Rate um rund 20 Prozent und reduziert die teils sekundenlangen Aussetzer, in denen das Programm die Spielwelt in den Arbeitsspeicher lädt. Da sich vor allem die fahrintensiven Missionen nun deutlich besser steuern lassen und deshalb mehr Spaß machen, belohnen wir Saints Row 2 mit jeweils einem Bewertungspunkt bei der Atmosphäre und der Bedienung. Nach wie vor nervt das Actionspiel aber durch seinen verhältnismäßig hohen Hardware-Hunger – die in der Patch-Liste angegebene Aufhebung der bisherigen Bildraten-Begrenzung fällt im Spiel deshalb kaum ins Gewicht.

Feb 2009 · Windows

GameStar (Germany) (72 out of 100)

Saints Row 2 strotzt nur so vor Action und Abwechslung. Manche der spaßigen Missionen haben mir deshalb sogar mehr Spaß gemacht als in GTA 4. Umso ärgerlicher ist es, dass Volition die PC-Umsetzung derart in den Sand gesetzt hat. Weil ich gegen Bedienungsmankos, Grafikfehler und sonstige Bugs ankämpfe, werde ich regelmäßig aus dieser an sich stimmigen Spielwelt gerissen. Wenn sich das ändern sollte, kehre ich gern nach Stilwater zurück.

Jan 2009 · Windows

GamesRadar (7 out of 10)

Saints Row 2 doesn’t offer up a particularly compelling world or story, making it short on memorable moments, but while you’re playing, it does go out of its way to make sure you’re never bored by means of sheer quantity of action and variety of gameplay. However, because of technical issues with the port and a lack of enhancements to take advantage of the PC’s hardware, the PC version isn’t Saints Row 2 at its best.

Jan 6th, 2009 · Windows · read review

Atomic Gamer (70 out of 100)

This month we'll be seeing PC ports of a few major console games from the last few months. On the list are SR2, Mirror's Edge, and Lord of the Rings: Conquest. Of those 3, I felt like SR2 could have had the most potential for long life on the PC, and it's a shame that it arguably got the worst port of the three. The game engine used simply does not belong on the PC, and while the game itself has a kind of low-budget appeal, that winds up squandered with PC gamers by giving them way too much to dislike about it. I maintain that Saints Row 2 is still a damn fun game and really not bad on a super-fast PC, but it's not going to be worth the effort for most.

Jan 19th, 2009 · Windows · read review

Cheat Happens (7 out of 10)

Though it’s not as flashy or massive as the GTA series, Saints Row 2 is fast paced, creative and most importantly fun. Those looking for a deep and engrossing storyline may want to look elsewhere but as a simple sandbox action title, you can’t go wrong spending some time in Stillwater.

Jan 6th, 2009 · Windows · read review

Eurogamer.net (UK) (7 out of 10)

And that's the Saints Row 2 PC experience neatly encapsulated: a great - and often underrated - game, but one that is rendered significantly less appealing than in its original console incarnation. Cautiously recommended, then, for those with the sort of monster kit that will smooth out the technical glitches, but the majority of players might as well stick with their Xbox 360 or PS3.

Jan 27th, 2009 · Windows · read review

Imperium Gier (7 out of 10)

Fajnie jest poczuć się ziomem robiącym porządki na dzielni. Przynajmniej do momentu, gdy liczba klatek spadnie do wartości jednocyfrowej. Optymalizacjo, pomocy!

Feb 18th, 2009 · Windows · read review

Gameplay (Benelux) (70 out of 100)

Een gemiste kans, want zonder de problemen zou Saints Row 2 een leuk spel zijn. Nu kunnen er echter weinigen van genieten.

Jan 30th, 2009 · Windows

GameSpot (Belgium/Netherlands) (69 out of 100)

Het is jammer dat deze pc versie teveel framerate- en besturingsproblemen telt, want op zich is het nog altijd een geweldig compromise- en complexloos actiegame. De knappe co-op, de unieke activiteiten en de coole zombiemode zijn net zo goed gevonden als ze leuk-stom zijn, maar het had technisch iets beter gekund, zeker voor wie niet over een monsterpc beschikt.

Jan 23rd, 2009 · Windows · read review

Krawall Gaming Network (69 out of 100)

Bei der PC-Version von „Saints Row 2“ handelt es sich um eine ziemlich lieblose Portierung. Im Spiel tauchen immer wieder Bugs auf und die Steuerung mit Maus und Tastatur wurde ziemlich verhunzt. Wer einen Controller besitzt kann zumindest das letztgenannte Manko umgehen. Von der deutschen Version raten wir definitiv ab, denn die fehlenden Missionen und Aktivitäten berauben den Titel seines anarchistischen Charmes.

Jan 28th, 2009 · Windows · read review

PC Action (Germany) (68 out of 100)

So witzig es auch sein mag, mit dem Raketenwerfer auf dem Highway um sich zu schießen, während aus den Boxen eine Mozart-Operette klingt, so spaßig es auch ist, mit dem Gülle-Tanker durch die Gegend zu spritzen, so abgedreht die Zwischensequenzen stellenweise auch daherkommen: Das alles täuscht leider nicht darüber hinweg, dass das Spiel drumherum einfach nach kurzer Zeit verdammt langweilig wird. Immer gleiche, anspruchslose Missionen, garniert mit einer Fahrzeugsteuerung from Hell und groben technischen Mängeln – so hat Saints Row 2 gegen Herrn Bellic keine Chance. GTA 4 zeigt einfach schonungslos, wie man es besser macht.

Feb 2009 · Windows

GameSpot (6.5 out of 10)

It's a shame the PC port is so poor, because the core of Saints Row 2 is still a blast. The great cooperative integration, unique activities, and super-cool zombie-slaying mode are just as creative and silly as they were in the console iterations, but everything is hampered by severe technical problems. If you have plenty of patience and a powerful gaming rig, you'll happily create havoc in Saints Row 2 for a long time. But for everyone else, this lazy port should be avoided.

Jan 12th, 2009 · Windows · read review

Fragland.net (64 out of 100)

In short: stay far away from this PC version. If you're interested in the game itself then it's better to opt for the console version.

Apr 13th, 2009 · Windows · read review

IGN (6.3 out of 10)

Saints Row 2 isn't a GTA killer, but it's a GTA alternative. It's tough not to hate on the slightly lacking production values, but when you see the rest of the game it actually makes a bit more sense. The technical shortcomings are the only truly bad part of Saints Row 2, and, sadly for PC gamers, it pretty much kills their experience unless they can play with the bulk of the visual settings turned down or off. Not doing so ruins your gameplay experience. There's enough crazy-insane tomfoolery to keep a machete in the hands of even the most straight-laced citizens, you'll just need a super-computer to even think about running it.

Jan 6th, 2009 · Windows · read review

GBase - The Gamer's Base (6 out of 10)

Ja, Stilwater hat einen gewissen Charme, viel spielerische Freiheit, enorm viel zu entdecken und schräge Charaktere in abwechslungsreichen Missionen. Schade ist nur, dass das kaum ein Spieler merken wird, da der Grossteil von ihnen nach den ersten Minuten von der völlig überempfindlichen Steuerung, der unterirdisch unterirdischen Grafik - Notiz an das Lektorat, diese Wortwiederholung war gewollt! - und der unglaublich miesen Performance abgeschreckt werden. Das mag oberflächlich klingen, es ist aber leider eine Tatsache. Auch die Grafik und Performance gehören zu einem Spiel, nicht nur ein paar gute Ideen. Das nötigt mich leider zu einer ziemlich schwachen Wertung, wobei ich zu manchen Zeitpunkten dieses Tests durchaus gewillt war, noch weniger zu geben. So etwas nennt man mit einem blauen Augen davonkommen.

Feb 17th, 2009 · Windows · read review

GameSpy ( )

Volition did a great job with Saints Row 2, so it's a shame that the PC gaming segment won't be able to experience the game at it was meant to be played. For now, we can only cross our fingers and hope some patches are coming to address the game's shortcomings, but really, for such a sub-par port, it's hard to hold out much hope.

Jan 9th, 2009 · Windows · read review

Gamekult (6 out of 10)

Saints Row 2 paraît se glisser dans la place laissée vide par la série de Rockstar en reprenant plus ou moins le flambeau avec une histoire où l'ironie et le second degré tiennent une bonne place. Mais surtout, le titre de Volition joue à fond la carte du fun et de la liberté, notamment en mettant l'accent sur une personnalisation à outrance de notre aventure. Dans Stilwater, tout est permis à tous les points de vue. Certes, les missions principales manquent encore de variété, la réalisation reste très moyenne et l'originalité n'est pas vraiment son fort, mais Saints Row 2 réussit à se montrer vraiment grisant et prenant. N'en déplaise à certains, face à un GTA IV volontairement plus mature et au réalisme plus affirmé, la légèreté du titre a de quoi séduire. Suffisamment, en tout cas, pour en faire une alternative tout à fait remarquable au rouleau-compresseur de Rockstar, surtout vu l'état de ce dernier sur PC.

Feb 2nd, 2009 · Windows · read review

Absolute Games (AG.ru) (50 out of 100)

Беспристрастные цифры подтверждают — Saints Row 2 не затмить звезду Rockstar North. Подводя финансовые итоги, менеджеры THQ посетовали, что игра не оправдала возложенных на нее ожиданий. Хм, с чего бы?

Jan 24th, 2009 · Windows · read review

Player Reviews

Vice City-a-like, that happens to be somewhat better than Vice City.
by Longwalker (767)

The Good
I'll come right out and say that - as of the time of writing - I've never played the first game in this series (not having a Playstation 3 or X-Box 360 sort of helps in this regard). In fact, I never had an inclination to play this game either, except that the third game with all the expansion content was sold on the cheap via Steam some time ago, so I bought that along with a hard copy of the second as a "what the heck, why not" kind of thing.

Some time ago I played GTA:VC...to be honest, I think everyone has by this point. And much fun was had. After a while the game did get boring, especially once I wrapped up the main plot and had more money than Carlos Slim to play around with, mainly on ammo for the occasional random rampage. So it was filed away and boxed, possibly lost. Since then sandbox crime games have been unable to take me quite like that one, and I really didn't think you could do much to top that experience as a result. But the discount on Steam changed things substantially, and I was pleasantly surprised to see a post-Descent game by Volition that wasn't horrifyingly boring and unprofessional (see my Red Faction review).

The easiest way to describe SR2 is that it's very similar to Vice City (which in turn means it by-and-large shares similarities with GTA3 era titles in general), but calling it a clone really doesn't do the game justice. Because while many of the gameplay elements are certainly at least familiar, in comparison to that older title they are refined here. You have your assortment of scavenger hunts and "big air" jumps to find of course, but also other activities in the form of side missions and (more distinctively) environmental activities like crowd flashing and "car surfing". You can complete a storyline mission and then spend several hours on specific (but non-plot related) tasks rather than running around and shooting people at random or going hunting for unlockable stuff (though you can do either of those here as well, if you wish); as a result its much harder to get bored, especially after the main game is completed. The controls are easy to get use to after an hour or two of play, and the experience either on foot or in a vehicle is generally superior to the GTA3-era games.

The most noteworthy thing about this game is the outstanding storyline. While on the surface it's similar to the mix of humor and seriousness that we would expect from older Rockstar titles, on the whole the story coming from Volition is by and large quite a bit on the darker end in comparison to the GTA3-era games (GTA4, of course, could be a different story). Combined with strong writing and voice acting, even if you missed out on the first game you quickly grow attached to Gat and Aisha, as well as the newcomers like Pierce and Shaundi. Many of the villains stand out as well, in particular Micheal Dorn (Worf from the Star Trek IP) as the intelligent monster Maero. As a result, most character deaths in the game feel significant; at times it can feel like anyone can die. This dark edge is enhanced by the role of the protagonist, who here is especially vicious and does some pretty cringe-worthy things over the course of the game. That's not to say that there isn't plenty of humor here to be had as well, but there's a certain degree of whiplash that can occur between "funny", "not funny", and "wow that was uncomfortable" in this game. For some it can be distracting, but to me it has a realistic "stuff gets real" feel that I appreciate. Outstanding little touches abound, like your character singing along (usually badly) to music playing on the radio occasionally.

The character design aspect of the program is also quite sound. Aside from having a wide range of skeletal or other appearance adjustments that you can make, you can decorate you character in uniforms ranging from the stylish, to the outrageous (or nothing at all). And you adjust your core appearance on the fly if you find something unsatisfactory with the look (or ethnicity, or gender) of your character later in the game.

The music here is very competently selected, with a variety of contemporary, older and classical tunes that you will invariably tune in to as you carjack across Stillwater. Another positive feature is that you can immediately can compose your own playlist from the in-game tracks, so you can avoid the default radio stations (and some of their less interesting tunes) if you wish. Another "kudos" to the plot here as well in the form of the radio stations, since I am on that topic; as the game progresses, some radio stations change DJ's and even formats as in-game events unfold, and you can listen to the latest reports on the in-game story via the radio.

The AI here is competent, with good path-finding and potentially dangerous combat behavior. A mid-range gang or police alert can pose a threat if you are not careful. However, unlike earlier AI efforts from this company via Red Faction, the enemies here are not obviously psychic nor do they all have Expert Marksmanship badges on 10km sniper pistol shooting. The AI puts up a "fair" challenge in that it is possible to die, but if you do die it's because you have made a mistake at some point.

I haven't gotten to the graphics yet, but that's not because they are horrible. I suppose that (in general) they are somewhat dated in comparison to some other 2009 offerings, but nevertheless the art direction is excellent, combined with the professional audio production they very effectively create the illusion of a living city.

The Bad
That being said, I do think that the character models are comparatively "low polygon" when measured against contemporary releases, and are the weakest point of the graphics. Where as the artwork and scenery composition are outstanding this is one area that was somewhat overlooked and it hurts the game's efforts in this area.

One thing I did not like was the fact that I still had to download most of the game from Steam after I had installed it. To be fair, I don't mind buying "non-hardcopy" games at all. But going through the process of getting a disk for a permanent hardcopy and finding that it only contains the barest vestige of the game, just enough to get a connection with Steam going, is very irritating to say the least. While I guess current license laws make it difficult for gamers to actually OWN the games they play in this modern era, it is bizarre and unworldly to have to download the majority of a game off of an internet gaming service when media is already included.

Despite all the strong things I have to say about the storyline, I do feel that the ending was a bit of a letdown, having sort of a rushed feeling. However I saved the secret mission for after the main story, and I am glad I did as it was such a wonderful bookend to the game. The shame of it though is that the mission is not only hidden (naturally) but also potentially playable earlier in the game before you complete the main story; while its sure to affect players of the first game fairly significantly, it's full force is really felt after you've completed all your other major tasks, and it should have been treated as a finale or post-credits activity.

There are also some things that I did not enjoy in the side missions, particularly the later bodyguard missions which are almost luck based, and those portions the "Heli Assault" where you have to transport gang members from one place to another while they hang on to the landing assembly of your chopper (only problem is that if you go over 5 MPH they fall off, so you have to go REAL slow and close to the ground so they don't die from fall damage).

Another irritation is that, despite some compromises to graphics quality, this game runs unusually slow for its age in some areas. My current machine is not a toaster by any stretch of the imagination but there are many instances where the game drops below 30FPS and there doesn't seem to be any explainable reason as to why that occurs. Having played Saint's Row 3 and 4 later on, which are both certainly more graphically intense than this release and by also the same developer, I've yet to run into any unexplained slowdowns those titles which leaves the hiccups in performance a very strange occurrence. The game is still very playable even this issue but it does take some control away from you (very irritating if during a high-speed chase).

The Bottom Line
I really did not expect that I would play a game of such quality from the same guys who did Red Faction. Saints Row 2 was a VERY pleasant and addicting surprise that really showed how much Volition had evolved since that release and the late 2000s. I strongly recommend this game, regardless if you are into crime-related titles or not.

Jan 10th, 2015 · Windows

Plus 27 player ratings without reviews

Contributors to this Entry

Critic reviews added by Zerobrain, coenak, Yearman, Alaedrain, Patrick Bregger, Cavalary, JudgeDeadd, Cantillon, jaXen, Wizo, Klaster_1.