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X-COM: Enforcer

aka: X-COM: Enforcer - Leve isso ao seu Líder!, X-COM: Enforcer - Take this to your leader!
Moby ID: 3922

Description official descriptions

During the First Alien War of 1999, a scientist named Able Standard was tasked with the objective of creating a powerful combat robot. Due to funding problems, the project was officially abandoned; however, Professor Standard secretly continued working on it in a secluded area in the Nevada desert. Eventually, he succeeded in creating the ultimate warrior - the Enforcer.

X-COM: Enforcer is an arcade third-person shooter based on Unreal Tournament technology and set in the universe of X-COM, which previously hosted squad-based strategy games and a space combat simulation. Completely different from its predecessors, this fifth installment offers arcade action spread over thirty levels.

The player controls the Enforcer, sent to combat the alien menace. Professor Standard offers help throughout most of the game. The player can select one weapon at the time and have the Enforcer run and strafe around, while holding the left mouse button to shoot. The stage is usually over after all enemies and transporters have been destroyed. If the player managed to collect the word "bonus", he will advance to a bonus level first.

Every two levels the player is able to access a shop where different upgrades and weapons can be bought. If the player has found a question-mark icon in the previous level, a new weapon or power-up will be unlocked.

Spellings

  • 幽浮:执法者 - Simplified Chinese spelling

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Credits (Windows version)

127 People (109 developers, 18 thanks) · View all

Reviews

Critics

Average score: 66% (based on 21 ratings)

Players

Average score: 2.7 out of 5 (based on 28 ratings with 3 reviews)

Don't expect too much, and this one will rock for quite a while.

The Good
Pure kill 'em all action. Cool weapons, great alien bashing malicious gameplay, a great points and upgrade purchasing system.

The Bad
Choppy animation, that professor's voice (shudder), no depth.... The objectives were often far to simple, pretty much only find the humans, destroy teleporters, kill boss. But at least it isnt the more irritating, find the button, find the key humus.

It does get pretty boring after a while, but for $20, what are you expecting?

Another thing, DON'T think that this reflects any of the X-COM strategy games, or you will be making a very dire mistake. This game is a little better then okay, but UFO defense, Terror from the Deep, and Apocalypse are godly.

The Bottom Line
If Serious Sam was Mindless, this game has down's syndome... But in a good way! Buy this game, and

Windows · by Yeah No (23) · 2001

Who cares if it's not a tactical masterpiece? It's fun!

The Good
Well, I've just played through this game for the second time, so there has to be something good about it, right? Well, there is. I don't think this game gets a lot of respect because, to be honest, its marketing angle is an odd one: Take one of the most beloved series of strategic squad combat games and use it to create a completely brainless arcade shooter. Obviously, this is not going to be hugely popular with the majority of X-COM fans (who had already seen at least two highly anticipated new strategic X-COM titles get cancelled) or of huge interest to action fans (who will probably not care/know about the X-COM series). In fact, I believe that a lot of people could enjoy this game. For pure action fans, forget about the X-COM licence - It doesn't matter. This is just a fun alien blaster. For the X-COM fans (like me), forgive this title for not being another strategic masterpiece - It doesn't matter. Just think of it as a cute companion piece to your favourite series, a Happy Meal toy version of X-COM, if you will...Fun, not totally true to the original, but still with enough X-COM points of reference to satisfy. Right, let's get to it:

X-COM: Enforcer is a fast-paced (very fast-paced) arcade shooter. You play the part of the Enforcer, an almost indestructible (or so it often seems) robot killing machine, able to use all kinds of super-powerful alien destroying weapons and able to run rings around the poor Snakemen and Sectoids who came to this world thinking their only opposition would be a couple of rookies with stun-rods. Each mission sees you teleporting to an area of the world that is rapidly being overtaken by aliens. Your tasks vary somewhat, but the central goal of each mission is to blow up all of the transporters that the aliens are beaming in through. While doing this, you will also have to blow away literally hundreds (if not thousands) of alien slimebags and you'll have to collect all the 'data-points' and bonuses that they drop. Yep, data-points. Like I said, forget realism, forget authenticity; We're talking arcade-action all the way here. And everything you kill or blow up gives you data-points. The more you collect, the more you can use at the end of the mission, in the 'R&D' screen - which neatly mixes classic X-COM-style research with classic shoot-em-up end-of-level 'shops.' You can use data-points to upgrade your weapons and abilities. Also, on missions, if you can find the special 'question-mark' spheres, it means you have found a new invention that can be unlocked on the R&D screen. The whole system works very well, and there is a pleasing array of technology to be researched.

The game takes place over a wide selection of different levels. Okay, so quite a few of them are fairly boring, square city blocks, but there are some imaginative locales, including a trailer park, a farm (complete with corn fields to run through), a city sewer system, a multi-storey carpark (one of my favourite levels), a mall and, of course...the alien mothership (which makes for an impressive finale). Some of the levels take a while to complete, but most are over in a matter of minutes - Minutes which will see you running, jumping, shooting, smashing windows, leaping over the heads of giant Reaper pigs and causing explosions left and right. Make no mistake - This is one frantic action game. When I first played it, in fact, its sheer pace was like nothing I had experienced before. Also, when I first played it, I was initially very unimpressed. I hated the first couple of levels, and was bored by the next several. In fact, the game seemed so brainless, easy and dull that I was thinking about giving up on it. It was only when I got to the multi-storey carpark and found myself leaping around like a maniac, running round in circles on the roof and blowing the hell out of the hordes of enemies who were following me (and the parked cars, which were just sitting there) that I suddenly realised what wild, crazy fun I was having. Coincidentally, this was also the level where I first remapped the jetpack to the right mouse button and really started to realise the importance of jumping (an importance which should definitely not be underestimated). From that point on, I never looked back, and I had some pretty mad fun as I blasted my way through the rest of the game.

I've had a little education in the year that followed my first play through of Enforcer. I have now played Eugene Jarvis' classic blast-em-ups, Robotron: 2084 and Smash T.V., so I feel I really know what frantic gameplay is all about. Experiencing Enforcer for a second time, I've had a ball, right from the start, even enjoying the first few levels that I had previously hated. Also, perhaps due to my Jarvis-trained reflexes, I found the game a good deal easier (and it was pretty easy last time). I think the first time I died was on level 28, or something. Anyway, Enforcer really reminds me of Jarvis' legendary games, with hundreds of enemies coming at you and you blowing the hell out of them all. The difference is, though, that whereas in those games, if one enemy hit you, you died, here in Enforcer, it takes a whole horde of enemies surrounding you, to kill you or even seriously damage you. You are a mighty robot. This is pretty cool, as it's not often you get to play a game where you feel so all-powerful, but at the same time, it makes things a bit easy. No less fun, though. And there is the 'hard' mode, which I haven't tried yet.

Alright, here are some other cool things:
* The Professor! How could I have gone this far without mentioning him! This is the guy who created the Enforcer, and whose voice you will hear, urging you on ("You're going the wrong way, Enforcer! Look at your guidance system!"), rewarding you ("Biiiiiiig bonus!") and getting very excited about research ("Oooooh! Bring that back to the lab!"). Personally, I thought the Professor was great (although I'm sure he is one of those characters you will either love or hate...and bear in mind, I loved Lance Boyle) and I never got tired of hearing his shrill voice warbling in my audio receptors. * If you collect all the B-O-N-U-S letters in a level, you get to go to (surprise, surprise) a bonus level. There aren't many different ones, but they're fun (particularly the Pac Man style one), and exploring everywhere and finding all the letters adds a tiny bit more depth to the game. Only a tiny bit, though.
* The climax of the game (Hope I'm not spoiling anything here) is the alien mothership, and that level, strangely, gave me more nostalgic, tingly X-COM flavour than the whole rest of the game combined. It even provided some serious tension, during its 'Chryssalid hive' section. Brrr!
* The music is effective and stuck in my head. The Unreal-powered graphics move swiftly and do their job well. There are a few in-engine cutscenes which add flair.

The Bad
First off, this is probably the most brainless game that I have played and enjoyed. This is quite an achievement, as most brainless games I've played have featured not only brainless gameplay but also brainless design and are, therefore, crap. Enforcer is definitely not crap, and is actually a lot of fun. But it's super-brainless. There is really no strategic or tactical element to it (which is all the more ironic, considering its heritage). It's just, blast, blast, blast. And if you're one of those people who thinks DOOM is brainless, then you'll be thrilled by the new depths that this game sinks to. It's not helped by the fact that, on its 'normal' difficulty section, it's really very easy (with just a couple of levels that gave me minor grief). I haven't tried 'hard' yet, but I might in another year. You'll find yourself hurtling through level after level, and without even realising it, you'll be on level 20. It's fun, but not often challenging. You are really too powerful for most of the enemies and the only two strategies you need are: 1) Keep moving and 2) Don't pick up any crap guns. In fact, the first time I played this game, avoiding guns that I didn't want (New guns appear constantly, and you can only carry one at a time, so your weapon will always be changing) was a major part of every level. The second time I played, I wised up, and just never researched the guns I didn't want (Tip: Just say 'no' to the Freeze Gun).

The Bottom Line
Sure, it's nothing like X-COM. And if you hate shooters, then you'll hate this. It's also not going to win any awards, but it deserves some credit for being a fun little game that also brings with it a kind of frantic action that is not seen too often. If you let it, Enforcer will give you a couple of days of madcap blasting fun. As the Professor would say: BIG BONUS!

Windows · by xroox (3895) · 2009

It's Metal Hovertank/Plasma! (sort of)

The Good
All game series have that game. You know, that game. The game that is based on the universe of a well-established franchise, but takes it into a different genre for the "displeasure" of hardcore fans. Fallout Tactics, Streets of SimCity or C&C Renegade fit into the description, and XCom fans already had this by the truckload: after a brilliant first game, a second with grenades being thrown underwater, a third game with TINYYYYYYYYY sprites and a real-time mode, a space-flight sim, and even the e-m@il games version was a huge letdown. Following the Dance of the Batch-acquired Franchises, Infogrames threw in the Unreal engine into the franchise, and the slow, cerebral pace of the "Geoscape" games gave place to a frenetic third person shooter.

Remember those missions where you had to carefully plan an assault to a large UFO facing over 20 aliens? My, how times have changed, now on an average mission over 200 aliens will die facing the Enforcer; on a good one, the numbers might reach 500. That's how frantic the game is - from passing the first door until clearing the final objective (usually destroying all transporters, small objects used by the aliens to infiltrate an area), the player rarely has time to stop. There are, however, some breaks to explore the maps (which range from trailer parks and corn farms to malls and parking lots), searching for researchable items, hidden items and the five bubbles that open the bonus level at the end of the current level. Which are always short (one level shouldn't take more than 10 minutes tops), to the point and of variable quality. Some levels are awesome to blitz through (like the farm), others are somewhat dull (the space carrier level being the worst offender). Either way, a rotating VibroBlade (and a lot of sectoids) is everything needed to turn even the dullest of levels into an happy slashfest.

The main concept of the game, and what makes it different from other third person shooters are the datapoints, small tokens left by downed aliens and other objects that can be used in upgrading and unlocking new weapons and general upgrades. While the concept is downright strange (more on that next), it manages to open the "research mode" typical of the series, which would be hard to implement otherwise.

The Bad
However, even excusing the attempt at being an arcade game, the game sports some problems. As said before, the levels are all very linear, and require sharper reflexes more than a sharp mind - in fact, you can turn your brain off in most levels. Spots with bonuses (such as a juicy 100 datapoints card) would enhance the game without compromising the "run and gun" gameplay. The BONUS bubbles provide this variation in some levels, but that's not nearly enough. Also, the quality of the levels vary a lot between them. There's some levels one would play again and again, then there's levels you'd just want to finish off quickly.

Interfering a lot with the gameplay is the weapon pickup system. As our Enforcer can only carry a gun at once, he has to pick them up as they are spawned, but doing it does not require any button press (like in Oni, for instance). If a player is holding a fully uploaded Mass Driver (one of the most useful weapons in the game) and is backtracking to get some space from an incoming rush, he might accidentally pick up a Shotgun, which is almost useless against the stronger enemies, and get very literally between a rock and an hard place. The player should also have the option to stop the spawning of certain weapons unlocked, but found to be useless in most occasions. Of course, that's part of the challenge, but it's an annoyance. The concept of datapoints feels somewhat tacked on. Why are the aliens dropping research points like candy? Like it was mentioned above, a way to implement credits and research/upgrades was required, but maybe it shouldn't have to be this transparent.

Technically, the game isn't free from problems. Graphically it's not the prettiest peach in the basket, and has a few glitches (one of them particularly annoying), and most levels aren't that inspired, same with the aliens. Yes, your friends the Sectoids, Sectopods, Chryssalids, Cyberdiscs, Mutons and Ethereals are here, along a few new pals, but they're just little more than cannon fodder. Sound also isn't particularly thrilling. While the scientist's voice looks a bit too cartoony (double to the citizens needing help) and the Enforcer rarely says more than a few mechanized "Aliens detected!" and "Prepare to be enforced!", the game is very forgettable in this aspect. The squealing of a dying Sectoid is nowhere to be heard, and everything just sounds too generic.

Also, for some reason, the sound sometimes stutters (and freezes the game for a short period), but that can be attributed to Windows XP (the box claims the game is compatible, but not fully tested), breaking the immersion a bit.

The Bottom Line
Some might say that Enforcer symbolizes what's wrong with the modern video games industry. On the other hand, the wanton criticism of the game is what symbolizes the decadent state of the gamer nowadays. The game is simply an unpretentious arcade shooter, reminding me a lot of titles such as Metal Slug. You have a guy armed to his teeth, a simple level filled to the brim with enemies where the goal (at worst) doesn't require more than some mindless trudging on the level. Shoot-shoot-shoot, kill-kill-kill. This is arcade gaming at it's core. Is the X-Com franchise be the most appropriate for this game? Had the cancelled projects of Alliance and Genesis came to life, Enforcer would be that "other action title". As it is, it's the last game in the X-Com franchise, which is the biggest reason why most reviewers refused to cut the game some slack.

No, there aren't overly produced, ten-minute long cutscenes, no robot-human-alien relationship drama or 10 year olds with a sword larger than him saving the universe and all that's good and holy. But there's a game inside. Even with it's many flaws, Enforcer is a decent title at the right price, provided the player accepts the game for what he provides.

And I know I'll name by best soldiers in the next game of Enemy Unknown Tarma Roving, Marco Rossi, Eri Kasamoto and Fio Germi.

Windows · by Luis Silva (13443) · 2007

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Contributors to this Entry

Game added by Erwin Bergervoet.

Additional contributors: Narf!, Unicorn Lynx, Duduzets, Patrick Bregger, Plok.

Game added June 23, 2001. Last modified August 2, 2024.