007: The World Is Not Enough
- 007: The World is Not Enough (2000 on PlayStation)
- 007: The World is Not Enough (2001 on Game Boy Color)
Description official descriptions
007: The World is Not Enough is a James Bond game based on the 1999 movie of the same name. Both game and film follow Bond's investigation of attacks on a British oil tycoon's new pipeline, while the game introduces new areas and a backstory not seen in the film. James Bond is a MI5 agent that employs gadgets and gunplay, with each mission requiring the player to complete specific objectives outlined in a pre-mission briefing.
In contrast to the PlayStation title of the same name, this version is structured more like a successor to Rare's GoldenEye 007. There are 14 missions with three difficulty settings (Agent, Special Agent, 00 Agent), and higher difficulty settings add increasingly complicated objectives to each mission. An "awards" system encourages replay by granting new multiplayer skins, maps, and modes for beating target times for single-player levels.
The game includes a local, split-screen multiplayer mode for up to four players or a combination of computer-controlled bots. Some levels are taken from single-player mode, while others are exclusive to multiplayer. New game modes include King of the Hill, Capture The Briefcase, and Last Agent Standing. The notorious Golden Gun also returns from GoldenEye 007, and retains its one-shot-kill power. Weapon groups and victory conditions can be tweaked at the start of a multiplayer match.
Credits (Nintendo 64 version)
134 People (104 developers, 30 thanks) · View all
|U.S. Product Manager|
|U.K. Product Manager|
|Senior PR Specialist|
|Package Art Direction|
|Audio Technical Director|
|[ full credits ]|
Average score: 81% (based on 28 ratings)
Average score: 3.6 out of 5 (based on 37 ratings with 3 reviews)
Story: After the leader of a oil line (Robert King) is murdered at MI6 Bond is sent to look after his daughter, Electra, but things seem strange when Electra's previous assilant, Renard a man who has lost all feeling to his body, arrives on the scene. Teamed up with Christmas Jones (I thought christmas came only once every year) Bond must stop Renard from destorying Islam with the plutonium core of a Russian Sub.
Menu: A nice Motorolla phone layout, very slick.
Difficulty: At easy you are god, hard...pray.
Graphics: Very good, and impressive too, from realistic shine on the flooring, detailed cityscapes, characters, bullet holes and explosions. All done in wonderful detail. The characters all resemble their life counterparts, even moneypenny looks good. The weapons are done with the usal flair, fairly basic but still look good, as well as a nice night vision and lenz flare off lights. the bad guys are well drawn but lack the detail that the main characters hold. The levels are true to the movie, with that weird torture chair making a camo.All is done in the usal Bond style.
Sound: Fairly good, music is a bit bland, all voice though with some nice acting from John Clease. Good weapons sounds and more.
The game is mostly scripted, although some weapons can be found by taking the left route instead of the right. The missions are true to the game, but the scriptedness takes away the Bond flair that made goldeneye so famous. The mission does have it's good side at times, even though some are hard.
A bot or human multiplayer is included with the ability to earn new levels and playable characters (A woman clad in only a towel is also in).
The A.I was rather poor, point and shoot. That was it. the gameplay was boring after a while and you got sick of repeating the same mission over and over again. Also easy was too easy. And hard was bloody impossible
The Bottom Line
For the fans, hire it before you buy it. Good in some places (Like blowing away Dame Judy Dench) and bad in others (Like we can hold our breath for THAT long under the water) Also the loading times are stupid and you need a memory card to play.
Nintendo 64 · by Sam Hardy (80) · 2001
Realistic Agent Experience: The game successfully captures the essence of being a secret agent, offering varied missions that include stealth, espionage, and intense action sequences.
Solid Controls: With the exception of minor issues, the controls are responsive and intuitive, enhancing the overall gameplay experience.
Vast Arsenal: The game provides a wide selection of over 40 weapons, including iconic gadgets from Q like night vision devices and data shredders, adding depth and versatility to combat.
Engaging Multiplayer: The multiplayer mode delivers enjoyable and competitive gameplay, offering numerous maps to explore and providing hours of entertainment.
Immersive Atmosphere: The game excels in capturing the Bond atmosphere, with well-designed levels, impressive lighting effects, and reflections that contribute to the overall ambiance.
Fitting Sound Design: The sound effects and voice acting enhance the immersion, especially the intense shouts of terrorists, adding to the authenticity and thrill of the game.
Unique Identity: While comparisons with other Bond games exist, The World Is Not Enough stands out with its own originality, combining elements from the film and incorporating new ideas into the first-person shooter genre.
Visual Shortcomings: Without the expansion pack, the graphics appear lackluster, particularly in normal mode where they can seem spongy and gray. However, using the Hi-Res mode resolves this issue.
Occasional Stutters: Some minor stuttering occurs, primarily in environments with large flames, which can be a minor annoyance but doesn't significantly impact the overall gameplay.
Lack of Bond Music: The absence of iconic James Bond theme music is a letdown, and while the hand-made music in the game is decent, it fails to fully capture the Bond experience.
Clunky Character Models: The character models, including M, appear unpolished and unattractive, which can be distracting and detract from the overall visual appeal.
Inconsistent AI: In the multiplayer mode, the AI opponents can be disappointingly unintelligent, reducing the challenge and depth of the matches.
Control Inversion: The unconventional control scheme, where pressing up makes the camera look down, can be disorienting and may require some adjustment.
Limited Innovation: While the game builds upon the foundation of GoldenEye 007, it doesn't introduce groundbreaking innovations, potentially leaving players craving more novelty.
The Bottom Line
007: The World Is Not Enough successfully provides an engaging and varied single-player experience with stealth, action, and espionage. The solid controls, vast arsenal of weapons, and immersive atmosphere contribute to an authentic secret agent adventure. While the game falls short in some visual aspects and lacks the iconic Bond music, it remains an enjoyable and worthy addition to the N64 library, particularly for fans of the Bond franchise.
Nintendo 64 · by WONDERなパン (12020) · 2023
This was one of the first games I played on the N64 that I can recall. Back then, the graphics were above-average, the sound and voice-acting, though a bit cheesy, was good and the star of the game was multiplayer. Now I'm not saying that single-player isn't fun, but like with most other first-person shooters, this game is more suited for friends.
The main problem for me was control. Now, if you don't agree with me, fine, but I personally didn't find the gun controls to help in the game. When I would tried to aim weapons like the automatics, the gun would shoot almost everything but target but it still didn't stop me from having from.
The Bottom Line
I would describe this game as fast-paced, out-of-control, and fun. A great classic to the N64!
Nintendo 64 · by Derrick Igbo (2) · 2007
|is it better than goldeneye||game lover||Dec 22nd, 2008|
Versions of The World Is Not Enough game for PC and PlayStation 2 were planned for release in 2000, but cancelled.
Related Sites +
- MobyGames ID: 3969
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Contributors to this Entry
Game added by Brolin Empey.
Game added May 3rd, 2001. Last modified June 27th, 2023.