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As the name implies, 3D Galax takes the Space Invaders/Galaxian concept into the third dimension. Seen from a first-person cockpit perspective and utilizing flat-shaded polygonal graphics, waves of aliens advance towards the player and must be destroyed with a laser cannon. Unlike in the originals, the aliens never shoot back: the only danger they pose is that of crashing into the player. If any aliens from a wave survive an attack run by not being destroyed before they pass the player, they will try again and again, until either the entire wave or the player is destroyed. The alien formations change every four waves, but not before a bonus stage involving navigating an asteroid field is passed.


3D Galax Atari ST Good hit!
3D Galax Atari ST Loading screen graphics
3D Galax Amiga Title Screen
3D Galax Atari ST They are coming

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Critic Reviews

ACE (Advanced Computer Entertainment) Atari ST Nov, 1987 692 out of 1000 69
Computer and Video Games (CVG) Atari ST Nov, 1987 6 out of 10 60
Your Computer Atari ST Dec, 1987 55 out of 100 55
The Games Machine (UK) Atari ST Dec, 1987 53 out of 100 53
ASM (Aktueller Software Markt) Atari ST Oct, 1987 5.8 out of 12 48
Happy Computer Atari ST Nov, 1987 41 out of 100 41


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Motivation for 3D Galax

Programmer Paul Blythe described his motivation in creating the game as a preparation of the 3D routines for his later project Federation of Free Traders:
"So I wrote 3D Galax as a test bed of routines in preparation for FOFT. It's taken about a year to write, with a fair bit of time spent looking at how to make the maths involved in the 3D calculations work efficiently." (Source: The One, issue #1, 1988/10).

Contributed to by Hello X) (11590), firefang9212 (74071) and Terok Nor (30540)