Escape from Monster Manor Reviews (3DO)

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Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.8
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 3.6
Sound / Music The quality of the sound effects and/or music composition 4.0
Overall User Score (5 votes) 3.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Techtite (1999)
Be that as it may, if I were to list my favorite Wolf3D clone of all time, this Manor would win the grand prize. It may not have been 3D accelerated, and yet its graphics were as good as a 1994 game could get, including Doom (sorry but it's true), which may have had elevator lifts and staircases and whatnot, but was still very "blocky" at the time. Add to this an array of background mood music and sound effects that make this far more amusingly creepy than many haunted house games at the time.
What? No other platform versions of this game are available? I'm flabbergasted! Finally, a 3DO game that actually only exists for the 3DO system. It really is nice to see an original title instead of a port-over. There are only a handful of good 3DO games out there and this is one that you must add to your anemic 3DO software collection.
The Video Game Critic (Sep 22, 2001)
Control is responsive; your movement is fast and smooth, and the shoulder buttons provide a handy strafe function. But the best aspect of Monster Manor is the audio. The background music is incredibly eerie, and the gristly sound effects will send chills down your spine. You often get the impression that something terrible is waiting for you in the next room! One thing I didn't like was how fast your life and ammo drains - you constantly need to replenish yourself. And while in some areas there's so much life and ammo you're tripping over them, there are other areas where they're painfully rare. And boy did I get tired of picking up all those gems and coins, which apparently only affect your score. Despite its flaws, Monster Manor is a pretty exciting game, and I don't think you can get it on any other console.
Oldies Rising (Oct 06, 2008)
En final je dirais que le jeu est malheureusement assez répétitif, les niveaux pas très originaux (labyrinthophobes s'abstenir) mais cette lacune est rattrapée par l'ambiance très macabre et inégalée a ce jour dans les jeux tels que celui ci. D’autres titres dans le même genre sont sortis sur 3do comme Immercenary, Killing time, Seal of the Pharao pour ne citer que ceux ci mais c'est celui là qui m'a marqué le plus par son ambiance inimitable et les nombreux sursauts que le jeu a provoqué chez moi lors de parties endiablées.
A good buy to add to your collection.
Video Games (Mar, 1995)
Gegenüber anderen 3D-Labyrinth-Spielen zieht Monster Manor eindeutig den kürzeren. Zuwenig Abwechslung wird geboten, das Level-Desgin präsentiert sich dazu noch recht einfältig.
Game Zero (Mar, 1995)
Since me and the Mrs. spend a good deal of our time saving the world from the creeping unknown, getting into this game was no problem. Although dated by 3DO standards, this early title will provide a good dose of "Doom-styled" action for junkies of that genre and will give you a taste of what to expect from it's forthcoming sequel, Killing Time. If you can hunt this one down, it'll be worth the trouble.
Escape from Monster Manor is great from an audiovisual standpoint, but in terms of overall fun, originality and longevity is as intangible as some of the entities lurking in the manor itself. Escape from Monster Manor is a good showcase or demo of the system's capabilities, but not a true game.
This whole game painfully lacks variety. It looks great at first but lacks any game play worth remembering. It should be easy to see through EA's illusion of a decent game. It's amazing what we accepted as playable back then and I'm glad this genre has had such vast improvements in modern times.