Icebreaker Reviews (3DO)
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3DO Magazine (UK) (Oct, 1995)
Graphics are hardly stunning and scrolling is less than smooth, but this stylish blast-'em-up is still good fun. 150 levels, 18 background tunes and abstract, pyramid graphics, make it a unique, challenging experience.
Video Games & Computer Entertainment (Jul, 1995)
True, the graphics aren't going to win it any awards, but it doesn't need any flash to cover up rotten gameplay like most games out there. Words really fail to describe what a surreal experience it is. I suppose it's just the ultimate testament to pyramid power.
Defunct Games (Aug 20, 2005)
So much of this game makes no sense. Upon playing the actual levels, though, it's really just a standard puzzle game that probably could have been better without the bells and whistles of a next-gen console. The "Destroy all Pyramids Call to Arms" will go unanswered.
GamePro (US) (Jul, 1995)
Ice Breaker delivers many hours of entertainment for the manually and mentally dextrous. Few, though, will endure the frustration of having zigged when your thumb said zag.
Electronic Gaming Monthly (EGM) (Sep, 1995)
Ice Breaker...hmmm. There's not much I can say about this game. Although it is unique in its own right as a combination puzzle/shooter, there wasn't enough about the game to completely grab me. First and foremost, I wasn't totally impressed with the game's overall look and feel. It wasn't very impressive since it was also a problem. It was hovering on the border of boredom and snoozola. Is it morning yet?
The Video Game Critic (Mar 12, 2010)
The user interface has load screens out the whazoo. Want to select a new stage? Sit through a load screen. Want to adjust the audio? Kick back and enjoy the load screen. Need to scratch your butt? Welcome to the load screen. The stages can be played in any order, and the game keeps track of those you've completed. And there's no shortage of stages, as Ice Breaker offers 150 levels of increasing difficulty! That's 149 more than you'll ever need.