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Quarantine 3DO Title screen


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User Reviews

There are no reviews for the 3DO release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.7
Graphics The quality of the art, or the quality/speed of the drawing routines 2.7
Personal Slant How much you personally like the game, regardless of other attributes 2.7
Sound / Music The quality of the sound effects and/or music composition 2.5
Overall User Score (6 votes) 2.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GamePro (US) (May, 1995)
With graphical violence, Quarantine is adult in it's nature and isn't a game for the squeamish. Nor is it a game for the impatient: The long, involved levels will keep players behind the wheel for weeks before they see the last districts. But what a trip it is. Doom lovers looking to score more gore will dig this grim, futuristic saga that spares no fares.
Game Players (Jun, 1995)
However, at it's heart this is a very simple game --- drive around and shoot anything that gets in your way. It moves well, looks pretty good and if a little blood on your windshield doesn't bother you, you're gonna enjoy it as much as I did.
Joystick (French) (May, 1995)
Très sympa sur PC, Quarantine l'est bien moins sur 3DO, du fait d'une jouabilité très moyenne.
Great premise, however, the choppy animation ruins the whole 3-D effect and the realism.
I dont' generally like driving games because they get boring fast, but this one does have a weird since of humor and some funny things going on. The driving is sort of tough to get used to and the graphics are nothing exceptional. However, the soundtrack is really cool but is almost overpowering. The best part of this game is it's warped sense of humor with strange characters and situations, especially the nice degree of visible violence. This may be a cult hit.
Quarantine for the 3DO is a disaster. With such a powerful machine like the 3DO console, Gametek is miles away from other 3DO developers such as Crystal Dynamics or Electronic Arts. Let's hope they have better 3DO products in development than Quarantine.
Video Games (Apr, 1995)
Was Gewalt angeht, scheint 3DO nicht besonders zimperlich zu sein. Erlaubt ist, was gefällt, möchte man meinen, wenn man sich Quarantine genauer ansieht. Mit Eurem Taxi könnt Ihr Passanten überfahren oder abknallen, wobei die Opfer in einer Blutorgie zerplatzen oder verletzt und schreiend am Boden liegen bleiben. Aber die überflüssige und übertriebene Gewalt ist nicht der einzige Kritikpunkt, auch spielerisch hat Quarantine nicht viel zu bieten. Euer Taxi läßt sich nur schwer steuern, die ziemlich eintönige Handlung wird schnell langweilig und die 3D-Grafik überzeugt ebenfalls nicht.
Defunct Games (Feb 26, 2006)
Perhaps if this team had stuck to one kind of game and worked to make it good, this could have been something. As it is, this game shouldn't have ever been sold in stores. If you paid money for this game, you were screwed; but I'm sure you realized that after you tried playing it!
The Video Game Critic (Aug 03, 2002)
There's plenty of gratuitous blood when you run over or shoot people, but those huge red splotches look ridiculous. You constantly need to consult a slow-loading map screen to see where you're going. You can upgrade weapons and repair your car, but when the basic gameplay falters this bad, extra fluff like that falls to the wayside. Perhaps the most telling sign about this game was the fact that it actually made me ill. I don't know if it was the lousy frame rate, terrible graphics, frustrating control, or the burrito I had eaten earlier, but I actually become nauseated and had to stop playing. On a positive note, I did enjoy a few of the selectable background tunes, featuring some vintage early 90's alternative rock. But no soundtrack could save this game. Quarantine had the right idea, but the technology just wasn't ready yet.