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User Reviews

There are no reviews for the 3DO release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 4.4
Gameplay How well the game mechanics work and the game plays. 4.1
Graphics The visual quality of the game 4.3
Personal Slant A personal rating of the game, regardless of other attributes 4.3
Sound / Music The quality of the sound effects and/or music composition 4.4
Overall User Score (7 votes) 4.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
The fact that this game is so great gives me hope that Lucasarts will soon see the 3DO as a viable platform for future 3DO versions of X-Wing and Tie Fighter , both excellent computer games. I'm crossing my fingers and so should you. It's a long way until 1998 and the premiere of the new Star Wars movie and until then I'll need all the substitutes I can get.
Video Games (Mar, 1995)
Leider haben die Lucas Arts-Programmierer den einfachsten und schnellsten Konvertierungsweg gewählt. Es wurde kein einziger Pixel an die technisch besseren Fähigkeiten des Panasonic-Players angepaßt. Rebel Assault auf dem 3DO unterscheidet sich grafisch sowohl auch spielerisch kaum von der Original-Version. Selbst die Paßwort-Option wurde vom PC-Spiel übernommen, obwohl bei dem 3DO ein Spielstandsspeicher vorhanden ist. Trotzdem: Alle Fans der Star Wars-Trilogie dürfen blindlings zugreifen. Wer allerdings das PC-Vorbild schon besitzt, kann sich sein sauer verdientes Geld getrost für ein anderes Spiel sparen.
Freak (May, 1995)
למרבה הצער, למרות הגרפיקה והצליל המרשימים, רמת המשחק ירודה ומתסכלת! אז אולי יש פה חוויה קולנועית, אבל בהחלט לא חגיגה לאצבעות!
Joystick (French) (Jan, 1995)
Une ambiance réussie, un jeu plaisant, mais une présentation ratée compte tenu de ce qui aurait pu être fait avec la puissance offerte une 3DO.
GamePro (US) (Mar, 1995)
Rebel Assault launches an assault on your senses with mixed results. Superb graphics and sound immerse you in an excellent Star Wars sage. Imprecise controls will drive you to the Dark Side.
Mega Fun (Jul, 1995)
Langsam aber sicher merkt man Rebel Assault sein Alter an. Die Grafiken, die vor einem Jahr noch begeistert haben, entlocken heute manch einem angesichts eines Wing Commander 3 nur noch ein müdes Lächeln. An Spielspaß hat die CD aber nichts eingebüßt, denn mit Luke Skywalker durchs All zu düsen macht schon wegen der Atmosphäre ziemlich Laune. Da störte mich der geringe Bewegungsspielraum auch nicht mehr sonderlich. Außerdem habt Ihr an den 15 Levels ganz schön zu knabbern, da diese nicht immer als einfach zu bezeichnen sind. Im Gegenteil, um die höheren Weihen eines Rebellen zu erreichen, werdet Ihr öfters frustriert am Joypad sitzen und fragen: “Warum!“ Bekannte Szenen aus den Filmen sowie einige neue Sequenzen, die zwischen den Levels eingestreut werden, fördern das Star Wars-Flair. So ist und bleibt Rebel Assault ein absolutes Muß für Star Wars-Fans und solche, die es werden wollen.
Oldies Rising (Aug 06, 2008)
Malgré ses défauts, Rebel Assault reste un bon divertissement qui ravira tous les fans de la saga Star Wars. On sent qu’un palier a été passé par ce soft, avec l’apport non négligeable du CD-ROM en termes d’espace de stockage. Jeu à posséder pour tous les fans de George Lucas et de sa fantastique trilogie.
Game Players (Mar, 1995)
But, if you take away all the bells and whistles, at it's core it's still just a so-so shooter - twelve levels of way-too-easy, mixed in with one or two levels of way-too-hard. It's a multimedia title that's more media than game, yet it keeps selling like hotcakes, so they must be doing something right. Go figure.
The conversion of Rebel Assault for the 3DO might establish LucasArts as a key developer for the 3DO console. If this market is attractive enough for the company, they might develop specific games for this machine using the 3DO ressources at its maximum, instead of converting a game initially designed for a PC or a MAC.
Like thousands of other PC owners, this game is the reason why I've now got a CD-ROM installed. I was completely sold by the fact that this is a Star Wars game and I couldn't give a damn how the game played. Luckily for me it turned out to be playable and pretty challenging when set on the right difficulty level. Since then a lot has happened to transform CD-ROM gaming, and Rebel Assault, as pioneering as it was just isn't that good any more. It'll probably appeal to people who can't wait for their next fix of Star Wars, but that's all.
3DO Magazine (UK) (Feb, 1995)
This made a big impact on PC CD-ROM with its innovative variety of FMV blasting action skillfully mixed in with Star Wars film clips. The 3DO version looks and plays exactly the same which, when you consider the system's far superior FMV capabilities, is something of a disaster. After the razor-sharp FMV of Demolition Man or StarBlade, the limited colours and frequent blockiness of the imagery just isn't on. Even fans sshould be disppointed by this pretty shoddy release.
Retro Archives (Jul 08, 2019)
la 3DO pouvait rivaliser avec bien des modèles de PC, et ce portage de STAR WARS : Rebel Assault en est un excellent exemple: c’est techniquement parfaitement identique à la version original, et c’est même sensiblement plus précis pendant les phases de tir. Tant qu’à faire, autant préférer cette version aux autres.
That's what causes most of the games problems. It's obvious a ton of work went into creating computer-generated versions of classic "Star Wars" scenes for players to fly though. There are small details abound if you're looking. Unfortunately, that left little time to actually focus on the gameplay. Every ship hardly ever responds to the controls quickly enough and if they do, they continue responding long after your thumb has left the D-pad. It has nothing to do with the 3DO; all of the versions were like this. Then you have the problem that the game isn't exactly engaging. The gameplay could easily be copied now with a simple flash game. You move a cursor, lock on, and shoot. Very few missions require you to do much else. There are a few on-foot missions and those end up being the most disastrous, requiring split second timing that a D-pad doesn't allow for. On the PC where the game originated the mouse was sufficient. Someone forgot to make it easier for console gamers.

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