User Reviews

Like a prophecy of what 32-bit was going to be about! Fake Spam (94) 4.25 Stars4.25 Stars4.25 Stars4.25 Stars4.25 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.9
Graphics The quality of the art, or the quality/speed of the drawing routines 4.5
Personal Slant How much you personally like the game, regardless of other attributes 4.5
Sound / Music The quality of the sound effects and/or music composition 4.6
Overall User Score (8 votes) 4.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
HonestGamers (Dec 13, 2003)
It comes down to the simplest of things: do you own a 3DO? Yes? Then you must own this game. It will be your centerpiece for any and all bragging rights in defense of your much-maligned console, and will tempt many an unbelieving PSX owner to bring the party to your house.
GameFan Magazine (Jan, 1995)
Wow! A flawless (except for the missing parallax) Super SF2 TE that I can play at home, with music that is better than the arcade...and a new six-button controller! Super was starting to get a little old for me, but this fine rendition has brought me back once again. There's nuthin' better than Cammy's butt in high-res.
Game Players (Jan, 1995)
Overall, it's about the perfect package if you're looking for that Street Fighter fix and really need it bad.
Joystick (French) (Jan, 1995)
Ce jeu est complétement identique à la version arcade, et de loin bien supérieur aux versions sur console 16 bits (même la version Nec lui est inférieure, c'est vous dire...). Si le "pari technique" était moins important que pour Samuraï Shodown, le contrat est parfaitement rempli est prouve que, dès son premier jeu, Capcom maîtrise la 3DO.
Being that this was the final and definitive version of Street Fighter II (before the series went off on other tangents) and it's an arcade perfect port, you can't go wrong. However, with the 3DO being a slighty obscure console, many people will find comfort in one of the SF collections released for the PSX and Saturn which also contain perfect ports. Neither of these collections however feature the enchanced soundtrack of the 3DO version, making this one game highly sought-after (Of course, this could also be attributed to the fact that this is one of the best games ever made for the console too).
Video Games (Mar, 1995)
Jedesmal, wenn ich Super Street Fighter 2 auf dem SNES zocke, ärgere ich mich über die 3DO-Version, da ich immer vergesse, daß die tollen neuen Moves dort noch gar nicht existieren. Klar ist natürlich, daß diese SSF2-Version eindeutig die beste ist. Schimpf und Schande dagegen über die Grafiker, die die 16-Bit-Bilder einfach kopierten. Klar ist aber auch, daß alle Zocker, die sich nicht gerade als Street-Fighter-Fanatiker bezeichnen, um den Kauf eines 3DO samt dieser Scheibe herumkommen. Die Variante ohne Turbo ist fast genauso gut, kostet aber runde 700 Mark weniger und Samurai Shodown 2 ist sowieso besser.
The Video Game Critic (Apr 11, 2002)
Perhaps the biggest letdown is the fact that this game didn't support my six-button controller (I think it requires a special controller). It's still playable with a three-button controller (five including the shoulder buttons), but that "P" button does NOT cut it as a sixth button (and don't try to tell me otherwise!). The game has three speed settings: Level one is like slow-motion (ugh), and level three is insanely fast (forget it), but level two is just about right. The biggest surprise is the inclusion of additional moves I never saw on the SNES. I was really surprised to see Zangief's glove, Dhalsim's upward flame, and Blanka's jump-spin. This is the kind of stuff that makes Street Fighter fans giddy as schoolgirls. Street Fighter 2 on the 3DO is somewhat of an underachiever, but considering the system, you'll be hard-pressed to find anything much better!
Oldies Rising (Aug 06, 2008)
Premier Street Fighter à intégrer les furies dans son gameplay, SSF2T est sans conteste un grand jeu digne de porter le même nom que ses illustres prédécesseurs. On pourra lui reprocher un manque de contenu caractéristique des premiers épisodes de la série mais comment ne pas tomber sous le charme d’un tel soft qui ravira n’importe quel joueur par son fun et sa réalisation sans failles. Un épisode à posséder absolument pour tous les fans de Ryu & cie, puisqu’il clos magistralement la saga des Street Fighter 2 en s’imposant comme le plus abouti de cette dernière.
Well, as soon as the good news about this game reaches the ears of players around the world, the 3DO will struggle no more. Even if you're fed up with fighting games and you've had you fill of Street Fighter II, you should still check out this game at the earliest opportunity. You won't believe how good it is.
Now that developers like Namco and Capcom have started to develop for the 3DO, there are no more doubts about the great future of this console. Super Street Fighter II Turbo is the best example of what can be done with a good developer and a high-tech machine. Capcom realized the greatest version of the game with everything identical to the original arcade game.
GamePro (US) (Feb, 1995)
When all is said and done, the final barometer of any Street Fighter home version is gameplay. Loss of graphical candy is one thing, but slippery 3DO control, combined with the missing old characters, makes Super Turbo a passable, but not superb translation. Turbo Hyper Fighting for SNES still stands as the best overall SF conversion.
Super Street Fighter II Turbo is surprisingly very good on the 3DO. The control is near perfect, with fireball motions very easily pulled off. The graphics are just like the arcade and the music is top-notch. The access time is bearable. Although the SSF2 concept isn't new, the fact that it is on the 3DO system alone makes it stand out. If you've been wanted a decent fighting game on the 3DO, here it is. Nice job.