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Trip'd has an offbeat visual style that borders on grotesque. There's a decorative monster with a pulsating brain, and when you lose, a skull with dangling eyeballs appears. Trip'd offers interesting graphics and crisp controls, but its audio is a liability, offering up some really bad circus music. The game's one-player mode is an absolute snorefest, but competing against the CPU (or better yet a human) is undeniably fun.
If people like us, who see enough video games to make us blind, can be so impressed, it stands to reason that something cool must be going on. Trip'd is a winner.
Trip'd's new ingredients may spice up the action for puzzle people. For others, though, the game trips and takes a header.
What the hell is wrong with this game... or better yet, what is wrong with the programmers? Haven't they ever heard of game progression!?! The backgrounds never change... the music never changes... nothing ever changes. The blobs just keep falling over and over... the levels keep racking up... and nothing EVER changes! ARGH! Maybe I'm just not hip and trendy enough to get the hang of this game, and maybe that's ok by me.