Way of the Warrior Reviews (3DO)
|Way Of The Wobbly Joystick||ETJB (455)|
Our Users Say
|AI||The quality of the game's intelligence, usually for the behavior of opponents.||2.7|
|Gameplay||How well the game mechanics work and the game plays.||2.5|
|Graphics||The visual quality of the game||3.2|
|Personal Slant||A personal rating of the game, regardless of other attributes||2.7|
|Sound / Music||The quality of the sound effects and/or music composition||3.7|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||-|
|Overall User Score (6 votes)||2.9|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Computer and Video Games (CVG) (Nov, 1994)
Way of The Warrior is an excellent first attempt at a 3DO beat-'em-up. Once you start discovering the moves the game becomes very challenging. It's all très easy to get into though, because it uses established Street Fighter and Mortal Kombat button combinations. So, experience the excellent intelligence of the baddies and discover the secret ones, but just make sure you loosen the screws under your joypad or you'll struggle with diagonal moves.
Entertainment Weekly (Sep 30, 1994)
Thanks to the raw processing power of the 3DO, Warrior's mano-a-mano matchups are introduced by superb computer animation (including a spinning skull and a dizzying zoom into a Himalayan fortress) and accompanied by a heavy metal soundtrack. Best of all, the digitized combatants actually restrain themselves from some of the ultraviolence, though this may be because I have yet to figure out all of the secret moves.
Defunct Games (Jun 10, 2006)
This is, to say the least, one of 3DO's best games, along with titles like Shockwave and Twisted. This is one of the few fighting games worth playing on this system, a console not known for its strong 2D fighting support. It's not the smoothest fighting game of all time, and the controls are a little unresponsive, but there's quite a bit of enjoyment to be had with Naughty Dog's debut fighter. Go ahead, walk the Way of the Warrior.
Video Games & Computer Entertainment (Nov, 1994)
If you're a kid who has never played a 3DO game before, Way of the Warrior will blow you away with it's graphics alone. However, because of the poor controls, true fighting-game fanatics should stay away from these warriors.
Oldies Rising (Aug 06, 2008)
Un pompage flagrant de Mortal Kombat et de Street Fighter, mais qui séduit par son côté amateur et le fait qu’il faille le prendre au second degré pour l’apprécier à sa juste valeur. La durée de vie assez conséquente pour qui veut bien se donner la peine de découvrir tous les secrets est également un atout. Les puristes des jeux de baston « sérieux » classiques dans lesquels tout se joue au quart de poil, les amoureux de Mortal Kombat révoltés par toutes ces idées « volées » et les trous du cul cousus qui pigent rien au second degré passeront leur chemin sur ce petit jeu sympathique au final qui vous fera passer un bon moment que ce soit avec un ami ou contre la console.
Video Games (Apr, 1995)
Als eines der ersten Beat‘em Ups auf dem 3DO machte sich dieses Digi-Prügelspektakel daran, die Herzen der MK2-Fans zu erobern. So findet Ihr dann auch mit lebensecht wirkenden Figuren, blutigen Finishing-Moves, Hidden Charakters und vielen Special-Attacks alles, was das große Vorbild zum Hit machte. Das Problem von WOTW liegt dann auch bei der Spielbarkeit: Sämtliche Special-Moves sind nur schwer aus dem Joypad herauszukitzeln, und auch die Figuren bewegen sich verdammt träge, wodurch nicht gerade ein rasantes Gameplay zustande kommt. Eigentlich nur interessant für absolute Beat'em Up-Fans, die von Digi-Prügeleien nie genug bekommen können.
3DO Magazine (UK) (Dec, 1994)
Whilst the extravagant, boldly digitised characters inspire excitement, play reveals a relatively weak Mortal Kombat clone. A hard rock soundtrack blasts along with the action, and some of the backdrop designs are quite extraordinary, but close quarter combat is very difficult to master. Flawed fun, this has provoked heated debate amongst the 3DO fraternity. We stand by our review, but many rave over this noisy beat-'em-up so genre fans should check it out for themselves.
GamePro (US) (Dec, 1994)
If you've got a 3DO and you're dying for a fighting game, then you're probably going to want to look at this game, but you've seen it before. Way of the Warrior is just Pit Fighter on steroids. Serious fighters may take it on just to prove that they've seen everything. But be warned...this game falls by the Way-side.
Coming Soon Magazine (Apr, 1995)
Fighting games have always been popular for the console market. The best example is the huge success of Acclaim in both arcades and consoles with the Mortal Kombat series. Even the PC is getting its own versions with the first two titles of the series already converted to floppy and CD-ROM. If I introduced this review with the Mortal Kombat example, it is because Way of The Warrior on the 3DO uses the same graphical concept.
Joystick (French) (Oct, 1994)
Rien que la présentation vous cloue sur le mur, et ne comptez pas sur le jeu pour vous en décrocher. Des morceaux de hard bien violents, un graphisme sublime et des effets de zoom stupéfiants sont l'apanage de ce clone de Mortal Kombat. C'est du délire tant il reste impressionnant à regarder. A regarder parce qu'à jouer, c'est une autre pare de manches. Les mouvements trop approximatifs et le maniement difficile des personnages rendent cette merveille technique complètement frigide, et ce malgré les bruitages et les flaques de sang qui inondent les images. Cela dit, pour un premier jeu de baston, c'est plus qu'acceptable. Et c'est tellement beau que l'on ne peut qu'apprécier.
Next Generation (Jan, 1995)
Way of the Warrior only proves that no amount of music, 3D rendering and gore can make up for basics like gameplay and good character design.
Score (Jul, 1995)
Pokud jste milovníky bojových her a trochu více krve, je Way of the Warrior pro vás dobrá volba a určitě si ji utíkejte koupit. Pokud ne, o nic nepřijdete.
Electronic Gaming Monthly (EGM) (Sep, 1994)
Way of the Warrior is a very beautiful game to look at. Now that the good points have been take care of, let's see what went wrong. First off, the control is absolutely horrible. Jumping around is a near impossibility, let alone the special moves. The music and sounds are decent, but it looks as if too much time was spent on pretty graphics, rather than a fighting game that was a least playable.
Digital Press - Classic Video Games (Mar 20, 2005)
This is one of those games that like a bad movie, you continue to play for hours on end and just laugh. It's a hideous product, one that never should have seen daylight in any form. It might not be so bad if it was an arcade game where a quarter is all it took to realize just how insipid it is, but here is cost people a whopping $50, and that's far more criminal than selling an eight-year-old "Grand Theft Auto 3."
The Video Game Critic (Apr 11, 2002)
The attacks look stupid and the fights look utterly ridiculous. The controls are unresponsive and the characters hop around like fleas. The backgrounds are colorful but lack personality and fail to convey atmosphere. The audio consists of non-stop White Zombie head banging garbage that you'll be sick of by the second round. Other annoying sound effects include idiotic yells and quips from the fighters. Way of the Warrior is so bad that it's hard to comprehend. It's really more of a curiosity than a game. But perhaps the most shocking part is the fact that it was made by Naughty Dog, the same developers who later would produce the awesome Crash Bandicoot games for the Playstation.