🎮 Check out The Top 10 Consoles owned by MobyGames community!

atari mania

User Reviews

There are no reviews for this game.

Our Users Say

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Impulse Gamer (May, 2011)
In the end and as mention, Steel Diver is a game you'll either love or hate. As opposed to running out and purchasing it, you might want to test it out first unless you're a fan of simulators and then I would recommend that you run out and buy this title. It's great that Nintendo are supporting other genres than their core games and hopefully Steel Diver will lead to other ventures into uncharted waters as opposed to arcade endeavours. For me, Steel Diver was an addictive experience and was just what I needed in all these 3DS remakes!
Computer Bild Spiele (Apr 25, 2011)
Mit einer ordentlichen Geschichte zur Verbindung der drei Spielmodi, wäre „Steel Diver“ eine echte Granate geworden. So ist es immerhin eine nett gestaltete Minispiel-Sammlung mit unterhaltsamer Unterwasser-Action.
3D Juegos (May 02, 2011)
El particular videojuego de submarinos diseñado por la desconocida Vitei en colaboración con Nintendo no ha resultado ser uno de los mejores títulos en esta etapa de lanzamiento para la nueva 3DS, pero sí un buen intento por darnos una manera muy tridimensional de explorar un entorno acuático. Un juego de habilidad en "scroll" horizontal que goza de una corta duración, pero que aprovecha desde la pantalla 3D hasta el marco táctil, incluyendo la tecnología giroscópica. Podría haber dado más de sí, aunque todavía puede resultar una buena opción de compra, sobre todo para los que gusten de experiencias relajantes a la vez que desafiantes.
Armchair Empire, The (Jun 20, 2011)
It seems safe to say that Steel Diver will not reach the level of popularity among Nintendo’s most beloved franchises, but Miyamoto and company still deserve kudos for inventing another unique gameplay experience that is seldom seen elsewhere. While the learning curve can be steep, enough patience will lead to a satisfying package that’s two games in one and easily bears replaying.
Joystiq (Mar 21, 2011)
At first glance, Steel Diver might look like a fairly standard side-scrolling shmup. Truth be told, its an extremely challenging side-scrolling ... well, it's part shoot-'em-up, part submarine simulator and part strategy game. The sum of these parts is actually a lot more compelling than the game taken at face value.
GameFocus (Mar 23, 2011)
I’m having a good time with Steel Diver and while I was expecting the solo campaign to offer more missions, the Periscope Strike mode timidly filled that void, though not for long. I couldn’t care less for Steel Commander, that’s for sure. Additional online modes would have put this title right at the top of my recommendation list but despite its lack of depth (get it?), Steel Diver remains an interesting title to experience, if none of the other launch titles manages to grab your attention. Just be prepared to have a swear jar nearby.
NintendoWorldReport (Apr 03, 2011)
Steel Diver is most definitely a niche title that most people won't care for, but it's a good game in its own right, despite its brevity. The mechanics, while a little obtuse, are interesting, and the three different game modes are varied and fun. It's just that there is a large focus on replaying the same content with minor differences. If you happen to have someone around who you can play the Steel Commander mode with, you'll likely get some longevity out of this game. Aside from that, it's a quick romp with minimal rewards that is worth a look but not much else.
Games TM (May 05, 2011)
It’s fairly common knowledge by now that Steel Diver began life as a Nintendo DS tech demo, originally shown at E3 2004. But even if you weren’t aware of that fact, the evidence is right there on screen for all to see. Which isn’t a sly suggestion that Steel Diver is outdated in any way, more that its design evokes the same sense of bold experimentation that defined the first optimistic wave of DS titles nearly seven years ago.
Cubed3 (May 08, 2011)
It may have started off as a mere technical demo on the Nintendo DS back in 2004, but Steel Diver has come a long way since its debut all those years ago and easily sits as one of the stronger Nintendo 3DS ‘launch window’ releases, offering an intriguing pastiche of side-scrolling action and shooting, mixed with other extras to keep players engaged. Unfortunately, though, as impressive as the in-game content may be, everything ends far too quickly, even with the extra missions to unlock, and means that the RRP of £39.99 is too steep.
Gameplanet (May 25, 2011)
Steeldiver is a novel and varied title that should entertain the casual gamer. At least until the Zelda games start dropping on the 3DS.
Jeux Vidéo Network (May 06, 2011)
À moins que les sous-marins lanceurs de missiles de croisière soient votre grande passion, il est difficile de vous recommander Steel Diver. Sa 3D quasi-inexistante ainsi que son rapport contenu-prix en font un jeu réellement dispensable. Dommage, car son gameplay est globalement réussi. Au sein d’une compilation, avec Pilot Wings Resort par exemple, la torpille serait passée bien mieux.
Unique and engaging foundations wrapped in a package that fails to capitalise on the potential. If content is king, then this is a pawn.
Wiiloveit (Jul 01, 2011)
Overall, Steel Diver is a very odd title. It is Nintendo's only new IP during launch, and yet most might just ignore it. While it is decently fun, it is also disappointingly lacking Nintendo's key charm. Also, with the entire game being controlled via the touch screen, one can't help wondering if this title should have been released for the 3DS at all.
Gamegravy (May 30, 2011)
Steel Diver feels like a eShop game that Nintendo shoved onto a cartridge to make sure they had extra options for games at launch. I would only recommend this title to gamers that have a love for submarine simulations, as for the rest of gamers, the slow-paced nature of this game might be a turn off. I wouldn’t mind seeing Nintendo take a little more time with a sequel, adding online support and making the controls more accessible to the average gamer.
Nintendo-Online.de (May 14, 2011)
„Steel Diver“ ist nicht mehr und nicht weniger als ein Überbrückungsspiel zwischen dem Launch des Nintendo 3DS und der ersten richtigen Spielwelle mit „Dead or Alive: Dimensions“, „The Legend of Zelda: Ocarina of Time“ und „Resident Evil: The Mercernaries“ von Ende Mai bis Mitte Juli. Die Missionen sind unterhaltsam, die grafische Präsentation ordentlich und die beiden zusätzlichen Spielmodi ein netter Zusatz. Somit bleibt „Steel Diver“ nicht mehr als ein Ergänzungsspiel, welches zum richtigen Zeitpunkt als Überbrückungsspiel erschienen ist.
Jeuxpo.com (2011)
Steel Diver offre une expérience assez divertissante, et affiche une 3D en relief de bon acabit. On pourra néanmoins trouver le jeu un peu court, car il ne comporte qu'une dizaine de véritables missions et parfois un peu difficile à manipuler.
Steel Diver is a good game, but $40 is a bit much for what you get. That is, there are only seven main missions to tackle (which are replayable with different subs), plus there's the "ad hoc" Steel Commander multiplayer option for two friends in the same room. But Steel Diver doesn't seem to have longevity as many other Nintendo games, though it is still fun while it lasts. The 3D effects works well, too, which adds to the immersion, as does the gyroscope sensor that lets you move the 3DS around in 360-degrees to look for (and shoot at) enemy submarines in Periscope Strike mode. You can also earn sub decals that unlock special abilities, such as increase speeds or stronger defenses. Overall, Steel Diver is a fun game but it might be better as a weekend rental than a $40 purchase.
Modojo (Apr 05, 2011)
Of course, you shouldn't buy Steel Diver on 3-D alone. Pick it up because you want to spin yourself around the living room hunting for ships, or can deal with the submarine style controls. Accept the game for what it is, and you'll enjoy what it has to offer.
Eurogamer.net (UK) (May 02, 2011)
In spite of its steep learning curve, dearth of content, and lack of depth (both figuratively and literally), Steel Diver grew on me. It may have less to do with being a submarine commander than Trauma Center does with being a doctor, but it's a novel premise nonetheless, and the tactile fidgeting with the sub's controls is strangely rewarding. It's hard to shake the feeling that it was rushed out of port and its deliberate pace won't be for everyone, but those looking for something different might find Nintendo's nautical adventure a promising maiden voyage.
Meristation (Apr 25, 2011)
Que Nintendo profundice en los juegos de simulación es a priori una buena noticia. La torpeza del torpedo disparado aparece cuando se apunta a un juego corto, sencillo en planteamiento e incapaz de sumergir al jugador como podría haberlo conseguido. Sin librarse del vaivén de las olas y los detalles de su apartado técnico, Steel Diver es uno de los títulos que mejor aprovechan las 3D de la consola. ¿Por qué Miyamoto ha pilotado este submarino?
Pocket Gamer UK (May 03, 2011)
Steel Diver provides exciting, tactical underwater action, but a steep difficulty curve and lack of content make it difficult to recommend.
The Guardian (May 06, 2011)
Given the post-launch dearth of new 3DS games, Steel Diver is worth checking out. It is, at least, pretty original, and getting to grips with your submarines' controls is both fun and satisfying. We would, though, have preferred to see it priced more realistically to reflect its brevity. It's true that it simply wouldn't work on any console other than the 3DS, but it's by no means an essential purchase.
Vandal Online (May 08, 2011)
Steel Diver no está mal, pero sí que creemos que carece de un buen trabajo para que el jugador disfrute de verdad con las bases que ofrece. Y es que los modos están bien, pero como en una ensalada mal mezclada, el sabor del plato no es del todo satisfactorio. Más si tenemos en cuenta que estamos hablando de un juego de 45€, pero que por el trabajo que tiene podría ser perfectamente viable como uno descargable a 10€. Como poco le falta un modo campaña que realmente sea conductor de la mezcla de modos que contiene la tarjeta o aunque fuese la posibilidad de compartir fantasmas con amigos, o incluso tablas de puntuación online.
Nintendo Life (Mar 31, 2011)
Steel Diver is easily one of the more creative titles in the initial 3DS lineup and offers a nice glimpse of the type of innovative gaming experiences the system has to offer. Unfortunately it feels at times like the developers spent too much time on the actual gameplay ideas themselves and not enough time surrounding those ideas with content: it just doesn't have enough bang for your buck.
Présenté pour la première en 2004 comme une démonstration technique de la Nintendo DS, Steel Diver a finalement attendu la 3DS pour atteindre les rayons de nos magasins sous la forme d’un vrai jeu. On comprend désormais pourquoi. Malgré le patchwork de modes de jeu - n’ayant aucune unité entre eux -, cela manque de profondeur pour un titre tout de même vendu en rayon à 45 euros. C’est seulement la faiblesse du catalogue actuel qui permet au titre d’esquiver la torpille fatale et de garder une note juste au dessus de la ligne de flottaison. Autant dire que dans quelques mois, quand les vrais hits seront là, Steel Diver rejoindra bien vite les abysses de nos mémoires pour ne plus jamais refaire surface.
Fragland.net (Jun 10, 2011)
In times of iPads, downloadable games for 1 euro and all kinds of smart phones with plenty of fun games the price to be paid for this Steel Diver is actually quite high and a bit insane to be honest. As such there's nothing wrong with the game, but it won't keep you busy for more than an hour unless you're obsessed with submarines.
1UP (Mar 24, 2011)
At times, Steel Diver looks and feels like a great 3DS showcase -- the 3D adds depth to the background and makes the Periscope Segments feel a bit more immersive. It's just that as an overall package, it feels too brief and underdeveloped. The core "side-scrolling submarine action game with a bit of realistic physics" campaign is either way too short or frustratingly padded. All the other features are amusing distractions, but nothing more than that. Ultimately, Steel Diver feels less like a cohesive game, and more like a few neat submarine-based distractions and demos packaged into a full-price retail box.
Nintendojo (Apr 12, 2011)
Steel Diver is certainly a fun title, but it will not appeal to everyone. The learning curve in Mission mode is quite steep, and many will undoubtedly be put off by the slow pace at which each stage unfolds. Periscope Strike and Steel Commander are both immediately more accessible and a lot of fun, but each is comparatively shallow in terms of content and may quickly bore those looking for more of a challenge. Despite the title’s best efforts, its roots as a tech demo are clearly visible in every facet of the final product, and while there is a lot of fun to be had, the scant amount of content it offers makes it difficult to fully justify its cost of entry.
The Game Hoard (Jul 26, 2019)
The side-scrolling Mission mode is an enjoyable challenge of managing tight controls in some well designed underwater stages, but the need to repeat them to unlock new ones wears down the mode a bit. The periscope battles are fast-paced action that requires leading your torpedo shots to succeed, but it doesn’t have the amount of content needed to truly make use of the fun design. Both of these modes could have used more variety, but instead the effort went into an abysmally slow multiplayer mode that could have been a twist on the board game Battleship but is instead obnoxious in its terrible pace and lack of interactivity. The multiplayer is cordoned off enough that the single player missions and periscope battles can still make for a decent untainted experience, but still, a few too many ideas were attempted rather than the developers focusing on the ones with the most potential.
4Players.de (May 09, 2011)
Die U-Boote blubbern träge durch das Wasser, im Hintergrund verzieren Fischschwärme, Pflanzen oder versunkene Schiffe das Szenario - als würde man ein Aquarium anstarren. Okay, ein Aquarium, in dem es gelegentlich Wasserbomben regnet, in dem Vulkane ausbrechen und dickere Bossgegner ihre Runden drehen, zugegeben. Das Problem ist nur, dass all das nur anfangs fasziniert: Denn zum einen ist man durch die gerade mal sieben Missionen umfassende Kampagne schneller durch als man »Schiff ahoi!« rufen kann - man kann die Spielzeit zwar strecken, indem man die Missionen mit allen drei Schiffstypen angeht, aber will man das wirklich? Mir war’s zu öde. Zum anderen gibt es außerhalb der Kampagne nicht viel zu tun: Die Periskop-Einsätze sind unterhaltsam, aber ebenfalls viel zu kurz, das »Strategie-Minispiel« komplett uninteressante Zeitverschwendung. Unterm Strich bleibt nicht viel mehr übrig als ein durchschnittlicher Geschicklichkeitstest, der so mitreißend ist wie ein Spulwurm.
Digital Chumps (May 02, 2011)
The game begins by allowing you to place your ships in any fashion on the board. Then, you must move your units around the map in a fashion that reminds me of Advance Wars. There are even three types of units available to use; subs, escorts, and supply ships. Subs can be used to attack all other ships with torpedoes and can use sonar to spot other ships, escorts can attack submarines with depth charges, and supply ships are helpless. The only problem, however, is that only one unit can be moved per turn which makes battles extremely lengthy (and albeit a little too uneventful). And, if you’re looking for an already established, better version of strategy, you could always just play Advance Wars: Dual Strike.
Steel Diver ne va pas au bout de ses ambitions et propose de ce fait un titre trop limité. Limité dans son gameplay, dans son contenu, le titre de Nintendo a bien du mal à s'élever. Dommage, l'idée première n'était pas mauvaise et aurait pu séduire si les développeurs avaient opté pour un titre plus pointu. Les modes présents restent cependant intéressants malgré une trop courte durée de vie pour chacun.
Jeuxvideo.fr (May 10, 2011)
Une fois expédiées les sept missions, ce n’est pas la possibilité de les retenter en contre-la-montre ou face au fantôme des développeurs qui va réellement relancer l’envie. Le plus amusant reste le mode « Périscope », mais là aussi il faut relativiser, car s’il demeure sympathique, il n’en garde pas moins un engouement limité sur la longueur. Avec sa maniabilité intégrale au stylet qui n’est pas des plus fonctionnelle, le joueur souffre et se sent frustré, car l’équilibre entre le côté arcade et celui simulation n’est pas présent. Enfin avec sa « Bataille Navale » soi-disant stratégique, l’ennui finit d’achever le joueur. À la rigueur, on aurait presque préféré avoir droit à une bataille navale classique. Steel Diver offre tout de même quelques bonnes sensations aptes à satisfaire les joueurs, un bon rendu visuel et une ambiance sonore adaptée, mais son manque d’ambition et ses lacunes l’empêchent de se hisser au-dessus de la moyenne.
Video Game Talk (Mar 31, 2011)
In short, Steel Diver is an extremely underwhelming launch game. The eight missions can be knocked out in about 2 to 3 hours and the two player Steel Commander mode is buggy in addition to boring when playing against the AI. It doesn't make any sense to me why Nintendo would sell this at a $39.99 MSRP. I've found more content in iPhone games for 99 cents as well as 1000% more entertainment value. However, it does serve as an excellent demo of how the 3DS works. I rather enjoyed the periscope mini-game, but I wish that level of entertainment had bled over into the rest of the game. If you have a brand new 3DS and are desperate for demo material, give it a rent. Otherwise, leave it on the shelf.
Gamekult (May 06, 2011)
On fait certes rapidement le tour du jeu, mais la quête des emblèmes et le dépassement des temps records personnels ou des développeurs, grâce à l'option "fantôme", occupera les plus courageux. Ces derniers auront même droit à une difficulté expert particulièrement corsée, mais le tout manque de variété dans les récompenses et de liant entre les missions. De plus, si l'effet de relief rend plutôt bien justice à une 3D propre et que les bruitages participent à l'immersion, l'austérité de la réalisation globale n'aide pas forcément à s'attacher à ce Steel Diver manquant de profondeur.
Jeuxvideo.com (May 06, 2011)
Le concept de Steel Diver aurait pu donner un grand jeu si les développeurs n'avaient pas opté pour une sorte de compromis entre arcade et simulation synonyme de jouabilité maladroite. On lui reprochera également une durée de vie très limitée et une rejouabilité naviguant en eaux profondes. Reste un mode Périscope sympathique mais est-ce suffisant pour acheter le titre ? Définitivement pas, surtout quand on voit le prix de la cartouche.
JeuxActu (May 27, 2011)
Malgré une idée de base intéressante et un gameplay qui demande de s'investir afin d'en maîtriser les petites subtilités, Steel Diver se montre bien trop mal calibré pour convaincre. Court, pas bien beau et dénué d'une vraie accroche, il repose uniquement sur son concept. Et ce ne sont pas les quelques petits à-côtés qui empêchent cet ensemble bien trop austère et mal fagoté de rester à son statut de petit jeu sans prétention. Ce qui passerait déjà assez mal à 10€. Donc à 40...
The Video Game Critic (May 27, 2011)
Steel Diver will appeal to patient gamers but thrill-seekers will quickly become bored with this.
WiiDSFrance (May 31, 2011)
On ne peut pas dire que les jeux de simulation de sous marins soient des jeux fédérateurs en général, et Steel Diver n'échappe pas à la règle. Les fans du genre se jetteront dessus sans hésiter, pour tous les autres, Steel Diver est juste sympa, mais vraiment pas indispensable. La répétitivité des missions et la faible durée de vie jouent clairement en sa défaveur. Tourner en tenant sa console comme un périscope est amusant au début mais ne suffit pas à faire de Steel Diver un bon jeu.
Game Informer Magazine (Mar 25, 2011)
Maybe some gamers will be pulled into the aquatic world of Steel Diver despite the limited content, tech demo quality, and seemingly broken multiplayer. For the majority of Nintendo fans, though, it’s destined to become a strange and forgotten footnote in the publisher’s history.
videogamer.com (May 09, 2011)
And who do we have to thank for this treatment? Why, Nintendo itself. Incredibly, this is an in-house attempt and a £40 launch window title. If Steel Diver is an example of how the Big N is planning to treat first-party 3DS games in the months to come, the future is bleak indeed.
Gameblog.fr (May 12, 2011)
Passé l'effet visuel sympathique de l'effet 3D, on se retrouve avec un jeu qui ressemble plus à une démo technique qu'à un vrai jeu digne de la 3DS. Le story mode, avec trop peu de niveaux, reflète à lui seul la pauvreté de contenu et le manque d'idées du jeu. Et ce ne sont pas les modes bataille navale et Périscope qui rattrapent le coup. Ces passages au périscope sont quasiment les seules séquences de jeu qui essaient de tirer partie de la fonction gyroscopique de la console mais ils s'avèrent être un calvaire de maniabilité. Reste un jeu qui aurait pu sortir en début de vie de la DS et qui aurait certainement eu plus d'impact à l'époque ou la maniabilité au stylet était encore une innovation.
Play.tm (May 27, 2011)
Steel Diver fails to offer a lasting and enjoyable experience. The premise is interesting and you certainly feel a need to push on through the levels due to a great sense of satisfaction for beating each, but within a matter of hours you would have seen all there is to see and be cursing the asking price. One enemy encounter is likely to cause a smile but otherwise Steel Diver has little redeeming features to warrant a recommendation.
Metro.co.uk (May 04, 2011)
For a brand new Nintendo franchise this is short not just on content, but also compelling gameplay and a sense of fun.
Game Shark (Apr 21, 2011)
Steel Diver is a very odd choice as a launch game. It’s a new IP, which is great, but it doesn’t exactly scream mass appeal. The 3D is used effectively, making it look like you’re peering into a fish tank, complete with beautifully done dynamic backgrounds, but you can also turn it off and not have the experience change much at all. Mostly though, the biggest problem is that it’s short, dull and entirely too easy. While any one of those would cause the game to spring a leak, all three sinks it right to the bottom.
Gameplay (Benelux) (May 27, 2011)
Holy Diver! De vrees dat je met Steel Diver te lang in de middernachtzee zal vertoeven, kan je alvast opbergen. De hoofdcampagne van deze simplistische duikbootsim voor de Nintendo 3DS speel je immers in amper een uurtje uit. Je kan de speelduur verdrievoudigen door met elk type onderzeeboot de verhaallijn te doorspartelen, maar dan nog is de inhoud erg magertjes om de volledige kostprijs te rechtvaardigen.

atari asteroids