Grandia II
Description official descriptions
Long ago, the battle of light and darkness was held, pitting the god Granas against the demon Valmar. Though scars of the battle still mark the land, time has passed and the people of the world have built new civilizations and kingdoms to colonize the planet. The "Day of Darkness" will someday occur, heralding the resurrection of Valmar.
Ryudo is a "GeoHound", a mercenary available for hire, usually for slaying monsters and recovering goods. Working with a talking bird named Skye, who sites on Ryudo's shoulder, they will "do anything" if the price is right. One day Ryudo receives a job from a branch of the Church of Granas, they ask Ryudo to become a bodyguard for a young priestess named Elena during a prayer ceremony. During the ceremony, strange events occur requiring Ryudo to escort Elena on a journey towards the
Grandia 2 is a 3D RPG, viewed from a top-down perspective for most of the game and a 3rd person view during battle. Controlling Ryudo, the player will explore various locations, locating townspeople and objects within an area to interact with. Towns and dungeons are displayed in the same manner, though dungeons tend to be mazes filled with monsters and towns tend to be friendly areas filled instead with conversation and shops. Any monsters present in these areas will be shown walking around. Walking over to and touching the monster in any way will activate a battle. If the monster notices the player approaching it is considered a normal battle, if Ryudo is able to approach undetected the player's party will gain the initiative in battle, if any party member besides Ryudo is approached by the enemy then the party loses initiative.
In battle, each character is able to choose from a list of actions that include "attack combos" (standard attack command), Special Abilities/Magic, "Critical Strike", Guard, Evade and Escape. Critical Strikes are weaker versions of attack combos with the advantage that they can block an enemy's action. This partly depends on the positions of the character on the action bar, displayed at the bottom of the screen, which shows each character's (and enemy's) time to act within the battle. Some magic spells and special abilities are also able to block enemy actions, though they take longer to perform than normal attacks. Both combo attacks and critical attacks require the attacker to run up to the enemy in order to perform the action. This depends heavily on the character's individual movement as well as other characters acting as obstacles on the screen. Successfully defeating enemies in battle awards experience points, power points, magic points, gold, and items.
Spellings
- グランディアII - Japanese spelling
- 格兰蒂亚II - Chinese spelling (simplified)
Groups +
Screenshots
Promos
Credits (Dreamcast version)
234 People (194 developers, 40 thanks) · View all
Produced By | |
Localized By | |
Japanese Project Coordinator | |
US Brand Manager | |
International Brand Manager | |
Local Brand Manager |
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Public Relations |
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Packaging Design | |
Manual Design | |
Packaging Localization | |
Code Managers | |
[ full credits ] |
Reviews
Discussion
Subject | User | Date |
---|---|---|
Need help: Arm-Wrestling Minigame | Shoddyan (14527) | 2007-08-21 07:27:39 |
Trivia
1001 Video Games
Grandia II appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Soundtrack
The US version includes an additional CD of Grandia II music as selected by the composer Noriyuki Iwadare, featuring words and vocals by Kaori Kawasumi.
Tracklist: 1. Cancáo do povo (Little Shelter Mix) 2. Carbo 3. A Deus 4. Dangerous Zone 5. Agear 6. Fight!! Ver. 1 7. Liligue 8. Mirumu 9. Saint Heim 10. Fight!! Ver. 2 11. A Deus (Sunking Mix) 12. Cancáo do povo
Running Time: 49:32 minutes
The lyrics for the songs Canção do Povo and A Deus are in Portuguese, even though the Japanese pronounce is quite apparent.
Special Edition
The Japanese Grandia II Special Package contains an additional Digipak music CD titled Grandia II Melodia, composed by Noriyuki Iwadare. The booklet contains character studies and background information on the music production. It is NOT identical to the US soundtrack version.
It contains 7 tracks with a running time of 22:11 minutes. The tracklist is partially written in Japanese.
Version differences
Although the game has been ported around, there are some differences between versions.
The PS2 version has quite some problems, some parts of the game are extremely slow and there are transparency clipping issues.
In the Dreamcast version, mushrooms spawn random items, Melfice's regenerator is invincible and the Millenia Zap! bug from the PS2 version doesn't occur.
The PC version has a setup program called Gmconfig which lets you assign the keys and resolution. Also on PC, only CD2 is the game disc, CD1 is solely used for installing the game.
Related Sites +
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Grandia II
Official game website - Japanese -
Vast Lands of Grandia
Fan page with information and resources for the Grandia series. -
Wikipedia: Grandia II
Information about Grandia II at Wikipedia
Identifiers +
- MobyGames ID: 4091
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Contributors to this Entry
Game added by Rogee.
Windows added by Kartanym. PlayStation 3 added by MAT. PlayStation 2 added by NeoMoose.
Additional contributors: Unicorn Lynx, msl, Apogee IV, Foxhack, DreinIX, Patrick Bregger, FatherJack.
Last modified March 13th, 2023.