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Duke Nukem: Time to Kill

aka: Duke Nukem: TTK

Critic Reviews 80% add missing review

Power Unlimited (9.6 out of 10)

Duke TTK is een absolute topper. De humor, het wapenarsenaal, de twee-speler mode. Alles is perfekt. Door Duke nu in zijn geheel te tonen is het spel alleen maar leuker geworden.

Sep 1998 · PlayStation

Absolute Playstation (94 out of 100)

What a shocker! I originally felt like I had fallen into a bucket of nipples and came up sucking my thumb. However, I gradually became accustomed to the new Duke and I can now say that we are very good mates. It's very much like playing Tomb Raider 2œ, which may be no bad thing. I still deeply miss the link-up mode and my undying love for first person perspective shooters will always remain, but Duke Nukem: Time to Kill makes for a tempting affair.

Oct 1998 · PlayStation · read review

Gamezilla (87 out of 100)

I recommend purchasing this game if you live to blow stuff up and have a good sense of humor. If you get offended easily, you may want to look elsewhere. Duke has the most personality of any videogame character around and his one-liners never get old. I wish that it was a little easier to jump because it was frustrating to keep falling into the water, climbing back up and falling down again. I think that you may have gotten the point of what the game resembles with all of my Tomb Raider references so now it is time for Lara to "come get some" Dukie style!

1998 · PlayStation · read review

Game Revolution (B+)

And if you happen to have any of those dollars left after you've had your fun with the babes, go pick up a copy of Time to Kill (gotta keep your priorities straight). It's damn good fun and puts a new twist on some classic Nukem action. My ass might not be as nice to look at as Lara's, but who wants to stare at an ass all day when you can go out and kick some instead?

Nov 1998 · PlayStation · read review

GameGenie ( )

This game gets a little addicting after you get into it. It is very nicely done, and the multiplayer really adds on to the game, so if you have already beaten it, you could get a friend and duel to the death. Although the game lacks some features that could be added, it is a very well produced game, that won't leave you bored with nothing to do.

1998 · PlayStation · read review

Jeuxvideo.com (16 out of 20)

En conclusion, un excellent jeu pour les fans de doom-like. A acheter sans hésitation pour ceux qui avaient déjà craqué pour la version précédente de Duke.

Nov 24th, 1998 · PlayStation · read review

IGN (8 out of 10)

Duke Nukem: Time to Kill is a real hybrid game, a meshing of Tomb Raider and Duke's finest qualities. It's not Tomb Raider, but it's no longer the fast-paced, whiz-bang, first-person shooter of old, either.

Oct 15th, 1998 · PlayStation · read review

Quebec Gamers (7.6 out of 10)

Duke Nukem: Time to Kill n'est peut-ĂȘtre pas le plus grand jeu du monde et il a un petit cĂŽtĂ© "cheapo", mais il peut s'avĂ©rer vraiment amusant une fois qu'on se familiarise avec lui! On finit par oublier ses petits problĂšmes et Ă  l'apprĂ©cier pour ce qu'il est; un bon petit jeu d'action cheesy qui ne se prend pas trop au sĂ©rieux. C'est selon moi un des meilleurs jeux de Duke Nukem et il vaut le coup d'oeil autant pour son action que son level design, ou encore les remarques de Duke qui sont parfois Ă  la limite du «politiquement correct»! DĂ©finitivement un petit classique dans mon livre Ă  moi et une bonne exclusivitĂ© pour la PS1!

Nov 23rd, 2013 · PlayStation · read review

GameSpot (7.5 out of 10)

3D Realms' trash-talking strongman Duke Nukem first appeared in side-scrolling platform games before switching to first-person shooters, making this current leap into the 3D adventure genre a not too huge or unheard of leap. Yes, this latest Duke title, Duke Nukem: Time to Kill, places our boy in a Tomb Raider-style world, where players control him from a behind-the-back perspective as he runs, jumps, climbs, and flips switches much the same as any old Lara Croft would.

Oct 8th, 1998 · PlayStation · read review

Adrenaline Vault, The (AVault) ( )

Duke Nukem: A Time to Kill has what made the series so popular in the past, but it’s presented in a non-traditional way. Fans expecting more clones of the PC series will be disappointed, but it does stand on its own well enough as a Tomb Raider knockoff. The visuals are somewhat murky and drab, but the character of the game remains the same.

Dec 18th, 1998 · PlayStation · read review

Power Unlimited (68 out of 100)

In TTK kun je onder meer het Wilde Westen, het oude Rome en in de middeleeuwen weer lekker uit je dak gaan. Mits je een Duke-aanhanger bent althans want ik ben bang dat de meeste gamers onder jullie liever voor spellen gaan die wat minder gedateerd ogen.

Jul 2001 · PlayStation

Computer and Video Games (CVG) ( )

One big disappointment is the multiplayer mode. The jerky graphics make it hard to play, and the weapons aren't very well balanced at all - the top level weapons are practically unbeatable, plus aiming with the weaker weapons is very tricky. Time To Kill is great for Tomb Raider fans after a bit more action, but might frustrate high-speed blaster addicts.

Nov 1998 · PlayStation · read review

Player Reviews

Not quite the Duke I knew
by Zokolov (65)

The Good
Even though Duke Nukem is a walking cliché, there's something about his attitude that's appealing. It's best if you don't take anything he says too seriously, just focus on the fact that he's voiced by the magnificent Jon St. John. The opening cinematic is also great, with the song "The Thing I Hate" burrowing into your brain as Duke slaughters Pig Cops who turned his motorcycle into a pink tricycle.

Time to Kill, while a big disappointment, still has many good things about it. The weapon selection is bigger than in DN3D, as you're allowed to carry all the weapons you find with you. It's also good that there are different enemy types than just the three you fight in 3D. The levels are open-ended and offer room for some exploration, even if it is just usually finding keycards and the like.

Also, while the whole time travel thing about the game is mostly just a gimmick, it's still interesting to pretend you're in the Wild West or Ancient Rome.

The Bad
But still... the "Duke meets Tomb Raider"-idea probably sounded good on paper, but it doesn't work well. Duke's jumping is absolutely awful, and yes, there are some parts where platform jumping is necessary.

The two tunnel levels after the Wild West level are absolute torment. Duke basically travels through identical-looking mines while solving abstract puzzles and fighting off the most annoying enemies in the game: the bats. I'd take an army of Zubat over these guys any day. The bats are almost impossible to hit and there's many of them.

Graphically, the game is quite ugly, though not significantly worse than Duke 3D. The audio department is much worse off: there's barely any music outside the opening cinematic, and Duke's quips sound like he's talking from inside a cow.

The Bottom Line
Time to Kill is, like other reviewers have pointed out, a fusion between Duke Nukem 3D and Tomb Raider. If you like games like Tomb Raider, don't bother with this, as Duke comes nowhere near to the sleekness of other third-person action/adventure games. Overall, it's a mediocre and cumbersome third-person shooter with few enjoyable moments.

Jan 13th, 2012 · PlayStation

Duke meets Tomb Raider
by Zovni (10617)

The Good
Time to Kill is Duke's first spin-off adventure that exploits it's charismatic personality on a new product and platform, in this case a 3D action/adventure game on the psx, seeing as how that seems to be the bestselling genre on that console. Ok, that's the nice way of looking at things, you can on the other hand think of it as yet another library made, by-the-numbers cash-in on a popular franchise. Regardless of how you want to look at it the care and attention to detail in it's design makes Time to Kill the pick from the psx 3D action gutter and delivers a substantial amount of enjoyment.

The developers obviously had the folks at 3D Realms behind their back to make sure the game's content was true to the Duke spirit, and thankfully so it is. The minor plot deals with yet another alien invasion only this time time travel is also thrown into the mix, Duke's mission thus is to clear present day L.A., the old west, medieval Europe and ancient Rome from the alien threat. The game progresses with you clearing out a time zone and returning to a different L.A. which shows some weird changes due to the time-space screwing up, thus you have to clear that alternate L.A., go back in time to another time zone and repeat until the final showdown. All through the game the Duke flavor is present and accounted for which helps to lift things up, for instance the main location in L.A. is always Duke's favorite strip club, which changes in funny ways throughout the game becoming a pig- club and a male strip club to Duke's dismay (expressed through the always super-cool voiceover clips by John St. John). This and more small quips help to make the game a much more enjoyable experience than the usual 3D alien blaster.

As I mentioned the game is blatantly based on licensed technology and libraries, with the game playing exactly like a Tomb Raider clone with the same control layout and timing. Sure, the game is more action oriented so it removes the auto-targeting and doesn't rely so much on jumping puzzles and acrobatics, but anyone's who's ever played a Lara game will feel right at home here.

The overall quality of the graphics are Tomb Raider 3-level, meaning pretty much all the psx can dish out as far as textured polygon-pushing can get, with improved lightning effects. The added bonus comes from the clean textures and level of detail in the levels layout in the form of the usual Duke Nukem "interaction spots" which means such trivial things like phones, light switches, etc. are all modeled and reward you with little effects or comedy bits when activated. Another interesting detail comes with the changes in Duke's outfit whenever he's on a different time zone, either be it cowboy boots and a hat, or a toga, or whatever, small things like that give the game a distinct sense of life.

As for the action the game handles things with a large arsenal of balanced weapons that include D3D classics as well as time-zone specific weapons and new additions. At the end of each zone you engage in small deathmatch-like "challenge" levels which reward you with an enhanced version of a specific weapon usually supplementing it's shortcomings and stuff like that.

You'll get to try those weapons out with extreme prejudice on the collection of classic Duke enemies strategically placed in each level. There are also the ever present Duke babes, but for the most part the only inhabitants of the levels are your enemies, so coupled with the great level design and small scripted sequences every now and then you have an intense and exciting gaming experience beffiting the Duke name.

The multiplayer component is also well developed, overcoming the psx's limitations and milking a functional 2 player split-screen deathmatch component that doesn't skimp on the framerates or features of the singleplayer game.

The Bad
Really un-necesary consoley dumb puzzles. Aside from that the graphics while at the top of the game in psx still look like crap, and regardless of all the Duke flavor there's nothing even remotely revolutionary here. You've done it all before and seen it all before.

Also, while the Tomb-raiderish control timing stands the test of time, it seems a tad slow for an action game of this kind.

The Bottom Line
Good Duke spin-off that brings the action and style to the psx under a new gameplay style. While it sure as hell doesn't make the same kind of splash as the original Duke3D it is an entertaining and enjoyable 3D action game for those looking for more Duke action.

Feb 22nd, 2004 · PlayStation

Plus 25 player ratings without reviews

Contributors to this Entry

Critic reviews added by vedder, Alaka, Jeanne, nyccrg, Alsy, Cavalary, Tim Janssen.