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D-2

aka: D no Shokutaku 2, D2

Critic Reviews 63% add missing review

Jeuxvideo.com (15 out of 20)

Pour clôturer la trilogie des aventures de Laura, Kenji Eno a voulu frapper très fort en concevant un titre ambitieux à tout point de vue. Si les aspects graphiques et sonores dépassent les espérances et s'imposent comme des références sur Dreamcast, force est de constater qu'il a eu les yeux un peu plus gros que le ventre en proposant beaucoup de phases de gameplay différentes qui n'excellent à aucun moment. Mais ce qui permet vraiment à D2 de sortir du lot, ce sont ses nombreux personnages tous plus dérangés les uns que les autres qui transforment le jeu en véritable voyage dans les plus sombres méandres de l'esprit humain. D2 est la dernière grosse production de Kenji Eno avant qu'il ne décide de faire une pause. Cependant, on a récemment appris qu'il envisageait de renouer avec ses premières amours : la conception de jeux vidéo. Qui sait donc ce que l'avenir nous réserve ?

Mar 11th, 2011 · Dreamcast · read review

Gamezilla (73 out of 100)

I kind of beat this game up a bit, it's not all bad. Think of this as a B-movie video game -- one that probably should be rented before purchasing. Someone out there will really get into it while I found it difficult to play for long stretches. It has a Mature (M) rating for gore and sexual themes so don't play it with really young kids in the room. This game is better than Blue Stinger but not nearly as good as Code Veronica.

Feb 7th, 2001 · Dreamcast · read review

Gaming Entertainment Monthly (72 out of 100)

The major problem for this game was that I was able to finish this off within 5 days, which is enough time for anyone who likes to rent games and it had zero replay value. This is a must see if you don't mind watching a LOT of movies. If you love survival horror games, you will enjoy this game, if you have the patience.

Sep 1999 · Dreamcast · read review

Video Games (7 out of 10)

Obwohl die letzten Zeilen jetzt etwas negativ geklungen haben mögen, weiß D2 durchaus spannend zu unterhalten, bietet schöne Horror-Effekte, hat aber auch deutliche Schwächen: Der emotionslose und einfältige Charakter der Laura („Oh Gott, warum schaut sie bloß jedes gefundene Medikit wieder so an, als hätte sie ein Alien in der Hand?“) macht eine Identifikation jedoch schwer, die Animationen (“Haare aus Beton?“) könnten besser sein und die unendlichen FMVs nagen an eurem Geduldsfaden. Für Abwechlung sorgen immerhin die coolen Ausritte auf der Schneekatze. Für ein derart gehypetes und um Jahre verschobenes Spiel hätten wir jedoch weitaus mehr erwartet. Bio Hazard Code: Veronica kann es nicht annähernd das Wasser reichen. Vielleicht reißt‘s ja die Story (hier wie gesagt unverständlich) noch ein wenig raus - die jetzige Wertung pendelt sich im 70er-Bereich ein.

Feb 2000 · Dreamcast

SegaFan.com (6.4 out of 10)

Las 10 ó 12 horas que puede durar D·2 resultan una experiencia moderadamente aprovechable, aunque sólo sea por poder admirar el curioso envoltorio que con el que Eno ha cubierto lo que en manos de un creador más conservador podría haber acabado como el enésimo homenaje a cierta serie de Capcom.

Apr 2nd, 2010 · Dreamcast · read review

GameSpot (6.2 out of 10)

Bearing no resemblance to the first D, Sega's four-disc release of Warp's D2 is positive proof that composer-turned-director Kenji Eno is both a genius and a madman. The first D, a Myst-like puzzle RPG, offered little in the way of gameplay, few enemies, and only a hint of story, such that you never really cared one whit about Laura or her father. Four years later, Eno delivers unto the masses D2, a game, which, for all intents and purposes, betters its predecessor in every possible way. Similar to the first D, however, D2 isn't without its flaws - many of which are glaring.

Dec 30th, 1999 · Dreamcast · read review

IGN (6.2 out of 10)

Sega has been fantastic about testing out new game types with American audiences and bringing over titles that may have been passed on by the more conservative Nintendo and Sony, Seaman being the prime example. But perhaps this whole import frenzy thing has gotten a little out of hand with the release of D2 in the US, a visually compelling but gaming snoozefest that will make you wonder exactly why Sega brought the title over to the states in the first place.

Aug 22nd, 2000 · Dreamcast · read review

Defunct Games (60 out of 100)

D2 ends up with all the worst aspects of a badly translated foreign film - it doesn't quite make sense, the lips never sync up right, and the pacing will bore you to tears. While there was definitely potential in the way that Warp wanted to tell the story of D2, the end product suffers specifically because of the game's dependence on dragging you through every tiny detail of the plot. Despite its minimal and haunting score, despite some very mature subject matter, and despite some of the best graphics to hit the Dreamcast, D2 turns out to be mediocre.

Jan 20th, 2007 · Dreamcast · read review

Sega-16.com (6 out of 10)

D2 is a game to be experienced rather than to be actively played. If you just take in the atmosphere, the ambiance, the characters and the story with its unexpected twists and turns, you’re in for a unique treat. Some events may be more bizarre than terrifying, but the game certainly has its share of horrific or disturbing moments. Unfortunately, that experience is severely hampered by the gameplay itself. The combat is repetitive, the exploration element unrewarding, and much of the rest simply obtuse. If you don’t to things in the right order, key events don’t trigger, and you’re left with nothing else to do other than to constantly check and re-check the same lifeless locations repeatedly. This is a game where it is more rewarding to seek out and enjoy a “Let’s Play” from gamers who know what they are doing. Just don’t pick up the controller for yourself unless you’re ready for repetitive on-rails shooting and lots and lots of uneventful exploration.

Feb 28th, 2019 · Dreamcast · read review

Just Adventure (C+)

Warp founder Kenj Eno is a major gaming celebrity in Japan on the equivalent of America's Lord British or Jane Jensen. His new projects are treated with a reverence accorded superstars. Yet, in North America, his games have been bigger bombs than Pearl Harbor. D, which was released on every imaginable platform, is in our Turkey Hall of Fame. Players were dismayed to discover that gorgeous graphics were not a barometer of gameplay as many an adventure gamer finished D in thirty minutes or less. Enemy Zero was four CDs of mind-numbing lethargy as you wandered through a meandering labyrinth of spaceship corridors facing aliens who could be heard but not seen. Now with the release of the four-disk D2--which, though it features many of the same characters from D and Enemy Zero, is not a sequel--we are again subjected to a game that is heavy on full-motion animation and very light on player interaction.

Aug 3rd, 2002 · Dreamcast · read review

The Video Game Critic (C)

Although the graphics are decent overall, the people in D2 don't look so hot up close, and their voices aren't synchronized with their mouths. In terms of audio, excellent sound effects and a creepy piano adds mystery and tension, but the dialogue is pretty bad. You can save your place at any time. D2 is wildly uneven, but the compelling storyline and spooky atmosphere should be enough to keep most people's attention.

Sep 19th, 2002 · Dreamcast · read review

Planet Dreamcast (4.5 out of 10)

Warp gained notoriety back in 1995 when it released D. Originally a 3DO title, D was the first game to feature Laura, a CG woman Warp uses as a "digital actress." The second game to feature Laura was 1997's Enemy Zero on the Sega Saturn, yet somehow the third game got called D2. But despite the name, D2 has no connection whatsoever to the first D. If that sounds bizarre, it is, but then Warp has always been a bizarre company. The company recently renamed itself Superwarp and has changed its focus, meaning that D2 could very well be Warp's (err, Superwarp's) last game.

Sep 5th, 2000 · Dreamcast · read review

Player Reviews

Jack of all trades, adequate in none
by Unicorn Lynx (181289)

The Good
D-2 is a hybrid game trying to represent at least three genres: survival horror, shooter, and RPG. For good and for bad, it can't be denied that the idea itself is original and the ambition commendable.

Some of the minor gameplay features here are entertaining. In fact, the activity I by far enjoyed most in the game was hunting. Meat acts as a healing item, so you can hunt wild animals with your sniper rifle. Catching an evasive hare off guard and adding it to your menu is perhaps the most fulfilling and exciting gameplay element here. The short snowmobile-driving sequences are also moderately fun. For a while, first-person fighting is satisfying, with the monsters attacking from different sides and leaping straight at your face.

The game's setting is quite remarkable: most survival horror games lead the player into dark, narrow areas, underground, or into deserted mansions: D-2 throws us into Canadian snowy mountains - an absolutely open area. The sheer indifference of nature, the huge, majestic landscapes that make human beings look so little, the cold earth devoid of plants and any other colors but white and grey - all this makes the setting of D-2 an unusual and terrifying place.

D-2 excels on the graphical front. Character graphics here are even better than in Shenmue; wind, snow, fog, sunset, and other weather effects make the environment beautiful and realistic. It is enough to look at those grey trees, deeply sunk in snow, shaking under the wind, to feel the terrible loneliness of the place. And when you also must face monsters while desperately looking up at the pale sky, walking a narrow path between two mountains, the feeling of horror takes over you...

D-2 has a lot of cutscenes, and some of them are very long. Fans of trashy horror movies will be satisfied by gazing at greenish tentacled mutants trying to attack attractive women with suspiciously sexual undertones. It's clear that much of the budget went into directing those cutscenes, and some of them can give you a bit of a genuine scare.

The Bad
Well, for starters, the story of D-2 is either nonsensical, overbloated in a very Japanese fashion, or both. Some of the situations and much of the writing here would be rejected even by self-respecting B-movie directors. What could have been an interesting horror story turns into a supernatural mess with bad pacing and next to no credibility. The heroine of the game behaves like an idiot most of the time, there is little internal logic in the events, and what you get is basically a string of cheap horror scenes thrown at you time after time.

That alone would have been less than half the trouble: after all, I sat through the ridiculous cutscenes of Metal Gear Solid games simply because they were fun to play. Alas, the same cannot be said about D-2. All of its major gameplay elements are poorly executed and badly tied together. Just like in Koudelka, incessant random battles completely disrupt the otherwise convincing atmosphere, killing all suspense during exploration. Infinite monsters lead to another "great" idea - a gun with infinite ammo. Put two and two together and see how the supposed survival aspect of the gameplay is completely annihilated.

The battles take you to stationary screens where you are forced to shoot monsters without being able to move. I don't know why Japanese designers keep stubbornly rejecting the achievements of Western 3D shooters. The Japanese dominated the 2D shooter scene on their consoles, but the West beat them fair and square in the third dimension. I can't understand how you can enjoy standing in one place and unleashing clip after clip into monsters six years after Doom. The crippling, static combat is married to a simplistic, forgettable RPG-like experience accumulation. There is no other role-playing here, so if you keep dying in battles, just fight the same monster many more times and you'll be fine.

The sad thing is that D-2 doesn't even work as an atmospheric exploration piece. Don't be deceived by the seemingly open landscapes on the screenshots - the actual areas available for gameplay are narrow and straightforward. You'll be running around a lot, but there is very little to find, and all the paths are pre-determined. There is also a whole lot of backtracking in the game, with many of the missions boiling down to going from point A to point B to point C and back. To add insult to injury, there are no dungeon-like areas to explore at all. Once you enter an indoor location you'll have to submit to an inexplicably Myst-like interface, with the navigation confined to "jumping" from screen to screen.

The Bottom Line
D-2 tries too much and ends up throwing together several weakly executed genre concepts, none of which is satisfactory. The impressive graphics and the interesting setting hold your interest for a while - until you realize how little the actual gameplay delivers.

Sep 12th, 2014 · Dreamcast

D-2: Judgement Day
by MasterMegid (870)

The Good
D-2, the sequel to the Saturn/PS horror game D, had a twisted, development schedule. Originally planned for a console, that never came to market. The game then found it’s way to the Dreamcast courtesy of Warp.

In D-2, you assume the role of Laura Parton, the silent heroine from D, as well as the Saturn horror game and “Alien” rip-off Enemy Zero. In D-2, we find Laura on a flight to Canada. The plane is taken over by terrorists, as a shaman incants a strange spell. If you think this is weird, just wait things are just beginning. The 747 goes down in the icy wastes of northern Canada.

Laura, now unable to remember much of anything, meets fellow survivor, Kimberly, and sets out to find more survivors. But now hideous monsters not unlike those seen in John Carpenter’s The Thing, roam the wilderness.

The plot thickens as more people are found, and the survivors work their way to safety. The game spans 4 GD-ROMS, but is only about a 12-15 hour game.

In D-2, you roam the wilderness, finding items, for healing and use in puzzles and the like. You explore cabins, mines, and the wreak of the 747. When you are traveling out in the open, you are randomly attacked by monsters, as in an RPG.

In battle you use guns and grenades to kill the monsters before they get you. You can also heal wounds in battles. It gets tricky when facing multiple opponents. As you will either have to hit “X” or “B” to face them. And switching between the targets can get more than a little hectic. Bosses add a whole new level of challenge. Victory earns EXP points, that allow Level Up’s. These increase Laura’s HP as well as other attributes. There are many weapons in D2, a pistol, grenades, shotgun, and machine guns. However you will find that the machine guns are the best, as they have unlimited ammo, and fire at the fastest rate.

Aside from finding First-Aid Sprays, you can hunt for game, with a hunting rifle, it cannot be used in battle. You hunt rabbits, geese, and the occasional elk, you then cook the meat on a portable grill. Keeping well stocked on game, will greatly help your chances of survival, as it helps you save the rare first aid, for when you really need it. You can also heal by resting and leveling up. Taking time to do some hunting is often a nice diversion, from killing aliens.

The different areas you travel are huge. Thankfully, by the second disc, you get to make use of a snowmobile. The controls take a little getting used to, but it is better than having to walk great distances. Your snowmobile can get stuck, which is a pain in the ass, however if this happens, you can just load a game. You can also save your game anywhere.

The plot is well paced, if a little weird, it is also very Japanese. However it is not without Western influence, as it is clearly inspired by American horror films.

The sound department excels in D-2. No small task considering that more often than not Japanese horror games have terrible voice acting, and bad writing. D-2 is an exception. Sega did an excellent job translating the game, and hiring voice actors that give an excellent performance. The lip synching is also done well.

The music is good too. It is creepy and eerie. And fit’s the game very nicely. The sound effects are up to par as well, from the gunfire to the cries of the monsters.

The Graphics in D-2, as we would expect from a Dreamcast game are great. Even today they still hold up. Monsters and humans alike look great. The environments are repetitive by nature, I mean you are in the snowy wilderness. But the building interiors look nice.

The Bad
D-2 suffers from the problems that many horror game suffer from. Such as constant back tracking, and the occasional obtuse puzzle.

Your snowmobile can get stuck permanently, which is very annoying. And being on it does not stop random attacks, it just slows them.

The game is also very Japanese, more so than most horror games, this may deter some, but they would be missing out.

The Bottom Line
Overall D-2, is one of the best horror games for the Dreamcast. As well as one of the best of the Asian horror games.

Oct 29th, 2006 · Dreamcast

Plus 19 player ratings without reviews

Contributors to this Entry

Critic reviews added by Alsy, Jeanne, Patrick Bregger, Riamus, Wizo, chirinea, Big John WV.