aka: Echelon: 3-D Space Flight Simulator
Moby ID: 424
Commodore 64 Specs
See Also

Description official descriptions

Echelon is a space combat simulator with wire-frame graphics. Fly around an alien planet, looking for clues to a "mysterious event" in the planet's past.

The game has a feature that allows people to play without concerning themselves with battle, or turn off the "exploration" and concentrate solely on combat.



Credits (Commodore 64 version)

10 People

Game Design
Software Graphics
Data Base Layout
Play Testing



Average score: 69% (based on 10 ratings)


Average score: 1.9 out of 5 (based on 10 ratings with 1 reviews)

Starglider/Elite as an atmospheric-flight puzzle game

The Good

  • Took depth and real work to translate the ancient language found on innumerable pieces of wreckage and artifacts you had to beam up to read

  • Took even more investigating to unravel the order events and the flight path necessary to complete the game and solve its puzzles.
  • Enemies could be "turned off" or "turned up" - Puzzle solving without fighting, moderate amounts of both, or all action were available.
  • Collected pieces were saved in a convenient journal

    **The Bad**
  • Randomly scattered Nuclear Bombs replaced some of the artifacts, destroying the ship with no warning and no chance to save.
  • Docking with the Space Station to refuel / rearm took godly patience.
  • No way to upgrade the ship, just mix/match the 3 weapons
  • No time compression, so flight between sectors could take forever
  • Collecected objects didn't affect gameplay or alter the ship

    **The Bottom Line**
    Spaceflight action puzzle game - fly around blasting enemies, collect dozens of useless but necessary futuristic pottery shards, and reconstruct the flight path to solve ancient mysteries.
  • DOS · by Matt McLaine (51) · 2001


    C64 version

    The Commodore 64 version of Echelon shipped with the "Lip Stik", a headset and microphone that purported to take voice commands, but in reality just acted as a firebutton. It plugged directly into the joystick port.


    Unmarked even on the Hint Map were several unusual locations and structures, including a McDonalds, the Golden Gate bridge, and others. They could be blown up, and the bridges could be flown under and through (lengthwise).


    The game uses Access' "Real Sound" technlogy - digitized sound through the standard PC speaker.

    Information also contributed by Matt McLaine

    Related Games

    Echelon: Wind Warriors
    Released 2002 on Windows
    Worlds of Flight
    Released 1984 on TRS-80 CoCo, Dragon 32/64, 1985 on Sinclair QL
    Myrddin Flight Simulation
    Released 1984 on Amstrad CPC
    Timeless Math 5: Space Flight Rescue
    Released 1998 on PlayStation
    3-D Ultra Pinball
    Released 1995 on Windows, Windows 3.x, Macintosh
    Flight Zero-One Five
    Released 1983 on VIC-20, Commodore 16, Plus/4
    Released 1987 on DOS, Commodore 64, Apple II

    Related Sites +

    Identifiers +


    Are you familiar with this game? Help document and preserve this entry in video game history!

    Contributors to this Entry

    Game added by Robert Morgan.

    Amstrad CPC, ZX Spectrum added by Martin Smith. Apple II added by Terok Nor. Commodore 64 added by Servo. Windows, Macintosh, Linux added by MAT.

    Additional contributors: jean-louis, Patrick Bregger, ZeTomes.

    Game added November 14th, 1999. Last modified August 20th, 2023.