Machinarium

aka: Machinarium: The Definitive Version
Moby ID: 43013
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Description official descriptions

Machinarium is a single-player point-and-click adventure game set in a decaying mechanical city populated entirely by robots. The player controls a small robot named Josef, who has been dismantled and discarded on a scrap heap outside the city. After reassembling himself, he sets out to return home, confront the Black Cap Brotherhood gang that torments other robots, and rescue his kidnapped companion.

The game unfolds through a series of static, hand-drawn screens that are navigated by pointing and clicking. Players interact with objects in the environment to solve puzzles, gather items into an inventory, and combine them to progress. Josef’s abilities include extending or contracting his body to reach different areas, a mechanic often required to complete environmental challenges. Communication is presented visually: instead of written dialogue, characters use animated speech bubbles that convey thoughts and goals through small illustrations.

Puzzles range from traditional inventory-based tasks to stand-alone logic problems, such as manipulating switches, aligning circuits, or solving sliding-tile boards. Many screens contain layered solutions, requiring the player to observe patterns and test interactions carefully. Unlike many adventure games, there are no fail states or deaths, allowing players to experiment freely. To assist with difficult puzzles, the game includes two forms of optional help. A hint system provides a single visual clue per screen. For full solutions, players can access a walkthrough presented as a sketchbook, but doing so requires completing a short side-scrolling shooter mini-game, preventing players from consulting it too easily. As the game progresses, players move from single-screen challenges into a more open structure with multiple interconnected areas available at once.

The Definitive Version and later ports refined the experience with updated visuals, higher-resolution support, improved touch and controller interfaces, and performance enhancements across various platforms, while retaining the original content and hand-drawn art style.

Series +

Machinarium series

Groups +

Media

Machinarium (Soundtrack)

Spellings

  • Машинариум - Russian spelling
  • マシナリウム - Japanese spelling
  • 机械迷城 - Simplified Chinese spelling
  • 머시나리움 - Korean spelling (Hangul)

Screenshots

Credits (Linux version)

53 People (32 developers, 21 thanks) · View all

Design and Direction
Animation
Additional Animation
Programming
Additional Programming
Graphic Art
Additional Graphic Art
Original Soundtrack
Sound Design
Musicians
Voices
Testers
[ full credits ]

Collaborations

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Reviews

Critics

Average score: 86% (based on 73 ratings)

Players

Average score: 4.2 out of 5 (based on 148 ratings with 2 reviews)

Point 'n' click is not dead yet

The Good
Machinarium, developed with a minimum budget of 1000$, is a classic point'n'click game from Czech team Amanita Design. It's written in flash and features a classic 3rd person view, like Monkey Island and many other classics.

After a fast and minimal installation, you'll find yourself instantly thrown in a sort of decadent and dystopic future, where machines and robots are the only things around, and seem to have feelings too. Everything is rusty and in a bad shape, and the hand-drawn environment gives you the creeps: details attention is maniacal, and the overall look is astounding. Characters are wonderful as well, with funny animations and terrific style.

Such atmosphere pairs with a classic, yet fresh, game system. You just click anywhere in the screen to move your little metal friend, and eventually click on him to stretch his body in order to reach certain spots. Interaction is limited to the object in sight, so there's a little bit of walking around involved (nothing to worry about). To pick up an object you simply click on it, and the robot eats (!) it: his stomach seems to have room for almost anything.

Speaking of inventory, the approach is really similar to Monkey Island, although more simplistic: you can solve puzzles and find object in a non-specific order, albeit you'll get stuck if you don't follow the exact sequence. Each puzzle has only a solution anyway, so this sort of freedom is somewhat fake, but gives you the right feeling.

A special mention must be done for the music: simply fantastic, with futuristic and classical tunes melt together to create a fantastic experience (Amanita released the soundtrack in mp3 with the game, but you can buy an extra CD with more tunes and even a limited edition vinyl!).

The Bad
The game overall works perfectly, even if you'll get a little annoyed by some puzzles (but is subjective, anyway) and every now and then interface seems to be less precise than other similar games, but it happens rarely and you'll get used to very quickly. Another downside is the overall length: an expert can go through in a breeze, while others will take a little while due to some difficult spots.

The Bottom Line
Aside those little issues,Machinarium stands still as one of the best point and click adventures of the last decade, and surely one you'll want in your library, considering the astonishing graphics, great soundtrack, charming characters and an overall atmosphere that let's you forget the real world for a couple of hours and sucks you in with undeniable class. All for less than 20 bucks :)

Windows · by Mik_1_ (10) · 2010

Cute robot adventure

The Good
Conveys a lot of emotion. World is fun to explore and puzzles are nice.

The Bad
Nothing stands out negatively.

The Bottom Line
Machinarium is a very cute little game which conveys a lot of emotion. It's even more fun than I hoped it would be! A great improvement over the earlier Samorost games.

Windows · by vedder (76396) · 2024

Trivia

1001 Video Games

Machinarium appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

German release

Next to the Windows and Macintosh version of Machinarium, the German retail release also includes:

Piracy

In August 2010, designer Jakub Dvorský said that only 5-15 percent of people who downloaded Machinarium bought it legitimately. The game did not include any form of DRM. In that month he launched a "Pirate Amnesty" sale. Anybody who downloaded the game illegally could buy the Windows, Mac or Linux version and its soundtrack for $5, 75 percent off of the normal $20 tag.

Awards

  • 4Players
    • 2009 – #3 Best Adventure of the Year
  • AceGamez
    • 2009 - Best Traditional Adventure Game

Information also contributed by Big John WV and Sciere.

Analytics

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Identifiers +

  • MobyGames ID: 43013
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Contributors to this Entry

Game added by Sciere.

PS Vita added by Fred VT. Xbox One, Nintendo Switch added by Rik Hideto. PlayStation 4 added by Kam1Kaz3NL77. tvOS added by firefang9212. Windows Phone, Android added by Kabushi. Linux added by Iggi. iPhone added by Freeman. Macintosh added by Sicarius.

Additional contributors: Jeanne, Freeman, Solid Flamingo, Sicarius, Zeppin, Cantillon, Patrick Bregger, katarn_88, Plok, Rik Hideto, Kam1Kaz3NL77, FatherJack.

Game added October 27, 2009. Last modified November 4, 2025.