Zaku
Lynx version
Bloop! Bloop!
The Good
I wouldnât say Iâm a fan of the Atari Lynx, in fact, I canât remember why the hell I even bought one in the first place. Sure, there are a few games on it that I enjoy, but nothing that really grabs me. I still have a fondness for it, and I still purchase games for it every once and a while, hoping that one day, lightning will strike and Iâll fall madly in love with one. Well, it seems that day has arrived because Zaku has been released, albeit, about a decade and a half too late to save the Lynx in the handheld market.
Zaku is a brand new game for the Atari Lynx. Developed by PenguiNetâs Osman Celimli and published by Super Fighter Team. Zaku is a homebrewed, auto-scrolling, shoot emâ up in the same vein as Air Zonk. Despite being homebrew, it was given a production similar to an actual commercial release. In fact, it was even created using an actual Lynx development kit. It comes on an authentic-looking Lynx cartridge packed in an authentic-looking Lynx box with an authentic-looking instruction manual, and thatâs all well and good, but Iâm really not here to review the packaging. Every game comes in a frigginâ box so it seems unfair to praise a game for its packaging, even if it is homebrew. Still itâs worth noting.
Zaku is actually quite the throwback to the early nineties. Even the main character looks like she might have existed during the anthropomorphic mascot heydays. The graphics are colourful and cartoony, the developer makes boasts of parallax scrolling, and thereâs even an absolutely arbitrary score counter. Everything feels authentically retro without coming across as an attempt to be âretro-coolâ. Itâs just clean, challenging fun.
What I really love about Zaku is its enormous quantity of boss battles. I love boss battles. If you share my love, then this game certainly delivers. There is, at the very least, three bosses (not counting secondary forms) per stage, with the final stage being comprised entirely out of consecutive boss encounters and none of them are repeats. Some of the bosses feel quite similar, but thereâs enough variation in them to feel original. Many of the designs are very creative. Some of my favourite stand-out boss battles are; a fish in business attire, a toaster that fires croutons at you, and a computer program that mass produces boss characters.
I find Zakuâs plot to be quite pleasing. Itâs an amusing tale; an evil game developer has gotten its hands on prototype development software and is using it to flood the market with games of questionable quality. Itâs up to Zaku to retrieve the software and all the copies of it. It may be a dig at large corporate publishers, but itâs presented in a very harmless and amusing fashion and doesnât strike me as overly pretentious. During gameplay, the plot is barely there, which is quite appropriate for a vertical shooter. Despite that, what really got me was the gameâs conclusion which is absolutely sublime. Without giving anything away, I think itâs entirely worth playing through the game just to see it wrap up.
The Bad
Zaku is a clean game, in fact, it might be too clean. There are no real power-ups, nor is there a lot of action on screen. Enemies will often fly at you no more than two at a time, and projectiles arenât as frequent as in many shoot emâ ups. Although this suits the Lynxâs small, blurry screen quite well, it also means the game loses the franticness found in most of its genre brethren.
Furthermore, most of the areas between bosses are incredibly simple and the only time youâll find yourself losing lives is at the bosses themselves. This makes a lot of the areas in the game feel merely like transitional sections, with the real meat being in the boss battles.
The difficulty in Zaku could easily be described as inconsistent, which isnât that big of a surprise since it allows you to pick the order in which you attack the levels. However, this doesnât excuse it from having a level boss that is easier to defeat than the sub-boss of that level. Even the last level ramps up in difficulty until itâs Lynx-crushingly challenging, before plummeting to a final piss-easy end boss. This isnât helped by the fact that some bosses employ attacks that can only be avoided with prior knowledge, while others follow an attack pattern so predictable that itâs almost embarrassing to get hit by them.
Like many scrolling shooters, Zaku is a really short game. It is entirely possible to finish the game in well under two hours. Although this is painfully brief, I would like to point out that the Lynxâs battery life is somewhere between three and six hours and this game doesnât have a save or password system. Iâm not sure it would be worth it to extend the life of the game past the systemâs battery life. It helps that Zaku is a very challenging game, and itâs possible that you wonât complete it on your first attempt, which extends gameplay. Still, another level or two would have really brought the whole game up.
Although Zakuâs framerate stays stable for most of the game, there are times when the game slows down. Often times itâs very slight, which wouldnât normally be of any concern, but it seems that the sound for Zakuâs charge shot doesnât slow down with the game. This isnât a huge issue, but it can throw off your rhythm of charge-fire-charge-fire. To compound this problem, only a fully charge shot can be released. If you release the button before your shot is fully charged, nothing happens. This is particularly problematic during the final boss encounter.
Lastly, I find it worth noting that Zaku takes a lot from Air Zonk. Zaku does stand as a game of its own, but itâs so steeped in Air Zonkâs influence that it approaches the realm of rip off. Sure, it brings its own ideas to the table, and itâs much more simplified, but it really walks the inspired/imitated line a bit too closely. The most annoying similarity between the two is the use of rocket boots as a backwards-firing weapon. Come on, Zaku. Thatâs Zonkâs thing. Okay, so itâs likely meant as an homage, and not an attempt to feed off of someone elseâs creativity. One of the main enemies of the game is named Iremsha after all (get it? Irem Software, makers of the R-type series?), but it still bothers me.
The Bottom Line
Homebrew games arenât anything new, but out of all that Iâve played, Zaku is something special. It accurately captures the essence of early nineties games and is probably the best scrolling shoot emâ up Iâve ever played on a handheld. Okay, so maybe it cheated a bit off of another gameâs paper to achieve this, but I still feel that a lot of love has gone into the end product. Itâs entirely worth checking out if youâre a Lynx owner, especially if youâre unsatisfied with what the handheld offers right now. Overall, Zaku is an OUTSTANDING game. Iâm not sure what Penguinet is planning next, but I do hope their next release is just as impressive. How about a console sequel, huh guys?
by Adzuken (836) on January 3rd, 2010